diff options
author | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-08-21 10:04:56 -0700 |
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committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-09-10 14:36:46 -0700 |
commit | 4f33f96c4517f86f6f720f745cd49f8a0754393b (patch) | |
tree | 23b0194c0191e0fb7d4ce71878b71b9af73afe86 | |
parent | 304719993120c463e14de40cbe0297e645142881 (diff) |
glsl/nir: Avoid overflow when setting max_uniform_location
Don't use the UNMAPPED_UNIFORM_LOC (-1) to set the unsigned
max_uniform_location. Those unmapped uniforms don't have to be
accounted at this point.
Fixes: 7a9e5cdfbb9 ("nir/linker: Add gl_nir_link_uniforms()")
Reviewed-by: Alejandro PiƱeiro <[email protected]>
-rw-r--r-- | src/compiler/glsl/gl_nir_link_uniforms.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c index ac97334e9cd..6323d2940db 100644 --- a/src/compiler/glsl/gl_nir_link_uniforms.c +++ b/src/compiler/glsl/gl_nir_link_uniforms.c @@ -603,7 +603,8 @@ nir_link_uniform(struct gl_context *ctx, state->num_shader_uniform_components += values; state->num_values += values; - if (state->max_uniform_location < uniform->remap_location + entries) + if (uniform->remap_location != UNMAPPED_UNIFORM_LOC && + state->max_uniform_location < uniform->remap_location + entries) state->max_uniform_location = uniform->remap_location + entries; return MAX2(uniform->array_elements, 1); |