diff options
author | vadym.shovkoplias <[email protected]> | 2018-08-23 13:12:16 +0300 |
---|---|---|
committer | Alejandro Piñeiro <[email protected]> | 2018-08-27 12:13:53 +0200 |
commit | 4a8444d5bc865119218eca8674e5614535f4829e (patch) | |
tree | 95040f40c52e81e3e7cce87ccadff7d504c0b02f | |
parent | 07a227f5438e63c5ebd1c49a272253a6784a69ae (diff) |
glsl/linker: Allow unused in blocks which are not declated on previous stage
>From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
"Only the input variables that are actually read need to be written
by the previous stage; it is allowed to have superfluous
declarations of input variables."
Fixes:
* interstage-multiple-shader-objects.shader_test
v2:
Update comment in ir.h since the usage of "used" field
has been extended.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101247
Signed-off-by: Vadym Shovkoplias <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/compiler/glsl/ir.h | 4 | ||||
-rw-r--r-- | src/compiler/glsl/link_interface_blocks.cpp | 8 |
2 files changed, 9 insertions, 3 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index 67b38f48eff..d05d1998a50 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -667,8 +667,8 @@ public: * variable has been used. For example, it is an error to redeclare a * variable as invariant after it has been used. * - * This is only maintained in the ast_to_hir.cpp path, not in - * Mesa's fixed function or ARB program paths. + * This is maintained in the ast_to_hir.cpp path and during linking, + * but not in Mesa's fixed function or ARB program paths. */ unsigned used:1; diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp index e5eca9460e3..801fbcd5d9f 100644 --- a/src/compiler/glsl/link_interface_blocks.cpp +++ b/src/compiler/glsl/link_interface_blocks.cpp @@ -417,9 +417,15 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog, * write to any of the pre-defined outputs (e.g. if the vertex shader * does not write to gl_Position, etc), which is allowed and results in * undefined behavior. + * + * From Section 4.3.4 (Inputs) of the GLSL 1.50 spec: + * + * "Only the input variables that are actually read need to be written + * by the previous stage; it is allowed to have superfluous + * declarations of input variables." */ if (producer_def == NULL && - !is_builtin_gl_in_block(var, consumer->Stage)) { + !is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) { linker_error(prog, "Input block `%s' is not an output of " "the previous stage\n", var->get_interface_type()->name); return; |