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authorJosé Fonseca <[email protected]>2011-07-20 14:41:17 -0700
committerJosé Fonseca <[email protected]>2011-07-22 18:52:09 -0700
commit47d6d44a231b811f1bba05478a6bbfb1e3fdb27b (patch)
tree0d5102bb0398df73372073c27f4c3b13245f778f
parentef1a2765a45c03b3bf7b5994197a611bcef96e0c (diff)
gallivm: Increase lp_build_rsqrt() precision.
Add an iteration step, which makes rqsqrt precision go from 12bits to 24, and fixes RSQ/NRM test case of PSPrecision/VSPrevision DCTs. There are no uses of this function outside shader translation.
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_arit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_arit.c b/src/gallium/auxiliary/gallivm/lp_bld_arit.c
index 06e5debe4a3..fce4685cc2d 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_arit.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_arit.c
@@ -1645,7 +1645,7 @@ lp_build_rsqrt(struct lp_build_context *bld,
assert(type.floating);
if (util_cpu_caps.has_sse && type.width == 32 && type.length == 4) {
- const unsigned num_iterations = 0;
+ const unsigned num_iterations = 1;
LLVMValueRef res;
unsigned i;