diff options
author | Dave Airlie <[email protected]> | 2015-07-21 14:59:01 +1000 |
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committer | Dave Airlie <[email protected]> | 2015-07-23 17:25:39 +1000 |
commit | 44ea8b9b8edc5f59da546683fe64129a1c1be449 (patch) | |
tree | e1b95f727dc580f04077be6d50a0273bb29a1b22 | |
parent | 7dd429e8f74302d44af00d051e59911439152369 (diff) |
mesa/mtypes: add gl_subroutine_function and uniform storage to shader (v2)
This adds the necessary storage for subroutine info to gl_shader.
v2: add comments, rename one member
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/mesa/main/mtypes.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c5673e268db..a252bf46606 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2414,6 +2414,15 @@ struct gl_ati_fragment_shader_state struct ati_fragment_shader *Current; }; +/** + * Shader subroutine function definition + */ +struct gl_subroutine_function +{ + char *name; + int num_compat_types; + const struct glsl_type **types; +}; /** * A GLSL vertex or fragment shader object. @@ -2600,6 +2609,25 @@ struct gl_shader */ unsigned LocalSize[3]; } Comp; + + /** + * Number of types for subroutine uniforms. + */ + GLuint NumSubroutineUniformTypes; + + /** + * Subroutine uniform remap table + * based on the program level uniform remap table. + */ + GLuint NumSubroutineUniformRemapTable; + struct gl_uniform_storage **SubroutineUniformRemapTable; + + /** + * Num of subroutine functions for this stage + * and storage for them. + */ + GLuint NumSubroutineFunctions; + struct gl_subroutine_function *SubroutineFunctions; }; |