diff options
author | Rob Clark <[email protected]> | 2020-05-06 14:20:09 -0700 |
---|---|---|
committer | Rob Clark <[email protected]> | 2020-05-13 20:24:49 -0700 |
commit | 42d38ad02816d72e8c3ef1d15dabb28ee9eb2f88 (patch) | |
tree | f4f2171576483989c882537d5e690ab9f2a5f7d9 | |
parent | a506d49faecf06d5cd2fd2d049319d907b273b83 (diff) |
nir: add pass to lower disjoint wrmask's
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r-- | src/compiler/Makefile.sources | 1 | ||||
-rw-r--r-- | src/compiler/nir/meson.build | 1 | ||||
-rw-r--r-- | src/compiler/nir/nir.h | 2 | ||||
-rw-r--r-- | src/compiler/nir/nir_lower_wrmasks.c | 232 |
4 files changed, 236 insertions, 0 deletions
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index 6a400677529..15aa8b596d1 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -296,6 +296,7 @@ NIR_FILES = \ nir/nir_lower_viewport_transform.c \ nir/nir_lower_wpos_center.c \ nir/nir_lower_wpos_ytransform.c \ + nir/nir_lower_wrmasks.c \ nir/nir_metadata.c \ nir/nir_move_vec_src_uses_to_dest.c \ nir/nir_normalize_cubemap_coords.c \ diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build index fbe403d42a7..15d73b5aede 100644 --- a/src/compiler/nir/meson.build +++ b/src/compiler/nir/meson.build @@ -174,6 +174,7 @@ files_libnir = files( 'nir_lower_viewport_transform.c', 'nir_lower_wpos_center.c', 'nir_lower_wpos_ytransform.c', + 'nir_lower_wrmasks.c', 'nir_lower_bit_size.c', 'nir_lower_uniforms_to_ubo.c', 'nir_metadata.c', diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index b12deb2cd78..e393fb49100 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -4338,6 +4338,8 @@ bool nir_lower_wpos_ytransform(nir_shader *shader, const nir_lower_wpos_ytransform_options *options); bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading); +bool nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data); + bool nir_lower_fb_read(nir_shader *shader); typedef struct nir_lower_drawpixels_options { diff --git a/src/compiler/nir/nir_lower_wrmasks.c b/src/compiler/nir/nir_lower_wrmasks.c new file mode 100644 index 00000000000..d8b4c2423ac --- /dev/null +++ b/src/compiler/nir/nir_lower_wrmasks.c @@ -0,0 +1,232 @@ +/* + * Copyright © 2020 Google, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "nir.h" +#include "nir_builder.h" + +/* A pass to split intrinsics with discontinuous writemasks into ones + * with contiguous writemasks starting with .x, ie: + * + * vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35 + * intrinsic store_ssbo (ssa_76, ssa_105, ssa_106) (2, 0, 4, 0) // wrmask=y + * + * is turned into: + * + * vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35 + * vec1 32 ssa_107 = load_const (0x00000001) + * vec1 32 ssa_108 = iadd ssa_106, ssa_107 + * vec1 32 ssa_109 = mov ssa_76.y + * intrinsic store_ssbo (ssa_109, ssa_105, ssa_108) (1, 0, 4, 0) // wrmask=x + * + * and likewise: + * + * vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35 + * intrinsic store_ssbo (ssa_76, ssa_105, ssa_106) (15, 0, 4, 0) // wrmask=xzw + * + * is split into: + * + * // .x component: + * vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35 + * vec1 32 ssa_107 = load_const (0x00000000) + * vec1 32 ssa_108 = iadd ssa_106, ssa_107 + * vec1 32 ssa_109 = mov ssa_76.x + * intrinsic store_ssbo (ssa_109, ssa_105, ssa_108) (1, 0, 4, 0) // wrmask=x + * // .zw components: + * vec1 32 ssa_110 = load_const (0x00000002) + * vec1 32 ssa_111 = iadd ssa_106, ssa_110 + * vec2 32 ssa_112 = mov ssa_76.zw + * intrinsic store_ssbo (ssa_112, ssa_105, ssa_111) (3, 0, 4, 0) // wrmask=xy + */ + +static int +value_src(nir_intrinsic_op intrinsic) +{ + switch (intrinsic) { + case nir_intrinsic_store_output: + case nir_intrinsic_store_per_vertex_output: + case nir_intrinsic_store_ssbo: + case nir_intrinsic_store_shared: + case nir_intrinsic_store_global: + case nir_intrinsic_store_scratch: + return 0; + default: + return -1; + } +} + +static int +offset_src(nir_intrinsic_op intrinsic) +{ + switch (intrinsic) { + case nir_intrinsic_store_output: + case nir_intrinsic_store_shared: + case nir_intrinsic_store_global: + case nir_intrinsic_store_scratch: + return 1; + case nir_intrinsic_store_per_vertex_output: + case nir_intrinsic_store_ssbo: + return 2; + default: + return -1; + } +} + +static void +split_wrmask(nir_builder *b, nir_intrinsic_instr *intr) +{ + const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic]; + + b->cursor = nir_before_instr(&intr->instr); + + assert(!info->has_dest); /* expecting only store intrinsics */ + + unsigned num_srcs = info->num_srcs; + unsigned value_idx = value_src(intr->intrinsic); + unsigned offset_idx = offset_src(intr->intrinsic); + unsigned num_comp = nir_intrinsic_src_components(intr, value_idx); + + unsigned wrmask = nir_intrinsic_write_mask(intr); + while (wrmask) { + unsigned first_component = ffs(wrmask) - 1; + unsigned length = ffs(~(wrmask >> first_component)) - 1; + + nir_ssa_def *value = nir_ssa_for_src(b, intr->src[value_idx], num_comp); + nir_ssa_def *offset = nir_ssa_for_src(b, intr->src[offset_idx], 1); + + /* swizzle out the consecutive components that we'll store + * in this iteration: + */ + unsigned cur_mask = (BITFIELD_MASK(length) << first_component); + value = nir_channels(b, value, cur_mask); + + /* and create the replacement intrinsic: */ + nir_intrinsic_instr *new_intr = + nir_intrinsic_instr_create(b->shader, intr->intrinsic); + + nir_intrinsic_copy_const_indices(new_intr, intr); + nir_intrinsic_set_write_mask(new_intr, BITFIELD_MASK(length)); + + const int offset_units = value->bit_size / 8; + + if (info->index_map[NIR_INTRINSIC_ALIGN_MUL]) { + assert(info->index_map[NIR_INTRINSIC_ALIGN_OFFSET]); + unsigned align_mul = nir_intrinsic_align_mul(intr); + unsigned align_off = nir_intrinsic_align_offset(intr); + + align_off += offset_units * first_component; + align_off = align_off % align_mul; + + nir_intrinsic_set_align(new_intr, align_mul, align_off); + } + + /* if the instruction has a BASE, fold the offset adjustment + * into that instead of adding alu instructions, otherwise add + * instructions + */ + unsigned offset_adj = offset_units * first_component; + if (info->index_map[NIR_INTRINSIC_BASE]) { + nir_intrinsic_set_base(new_intr, + nir_intrinsic_base(intr) + offset_adj); + } else { + offset = nir_iadd(b, offset, + nir_imm_intN_t(b, offset_adj, offset->bit_size)); + } + + new_intr->num_components = length; + + /* Copy the sources, replacing value/offset, and passing everything + * else through to the new instrution: + */ + for (unsigned i = 0; i < num_srcs; i++) { + if (i == value_idx) { + new_intr->src[i] = nir_src_for_ssa(value); + } else if (i == offset_idx) { + new_intr->src[i] = nir_src_for_ssa(offset); + } else { + new_intr->src[i] = intr->src[i]; + } + } + + nir_builder_instr_insert(b, &new_intr->instr); + + /* Clear the bits in the writemask that we just wrote, then try + * again to see if more channels are left. + */ + wrmask &= ~cur_mask; + } + + /* Finally remove the original intrinsic. */ + nir_instr_remove(&intr->instr); +} + +bool +nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data) +{ + bool progress = false; + + nir_foreach_function(function, shader) { + nir_function_impl *impl = function->impl; + + if (!impl) + continue; + + nir_foreach_block(block, impl) { + nir_foreach_instr_safe(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); + const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic]; + + /* if no wrmask, then skip it: */ + if (!info->index_map[NIR_INTRINSIC_WRMASK]) + continue; + + /* if wrmask is already contiguous, then nothing to do: */ + if (nir_intrinsic_write_mask(intr) == BITFIELD_MASK(intr->num_components)) + continue; + + /* do we know how to lower this instruction? */ + if (value_src(intr->intrinsic) < 0) + continue; + + assert(offset_src(intr->intrinsic) >= 0); + + /* does backend need us to lower this intrinsic? */ + if (cb && !cb(instr, data)) + continue; + + nir_builder b; + nir_builder_init(&b, impl); + split_wrmask(&b, intr); + progress = true; + } + } + + nir_metadata_preserve(impl, nir_metadata_block_index | + nir_metadata_dominance); + + } + + return progress; +} |