diff options
author | Marek Olšák <[email protected]> | 2014-10-04 00:13:42 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:29 +0200 |
commit | 41acdae2e9eedb697a0f91815e201daf92d74ab4 (patch) | |
tree | 0b5af77a6517a307231b73d421e1d9fbeb7119f6 | |
parent | 3a4b87f26d6c8c12eb119d72bf46461a7a384ab9 (diff) |
glsl: don't demote tess control shader outputs
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/link_varyings.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 30fce746e16..43245b84a86 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -1461,8 +1461,12 @@ assign_varying_locations(struct gl_context *ctx, /* If a matching input variable was found, add this ouptut (and the * input) to the set. If this is a separable program and there is no * consumer stage, add the output. + * + * Always add TCS outputs. They are shared by all invocations + * within a patch and can be used as shared memory. */ - if (input_var || (prog->SeparateShader && consumer == NULL)) { + if (input_var || (prog->SeparateShader && consumer == NULL) || + producer->Type == GL_TESS_CONTROL_SHADER) { matches.record(output_var, input_var); } |