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authorMarek Olšák <[email protected]>2014-10-04 00:13:42 +0200
committerMarek Olšák <[email protected]>2015-07-23 00:59:29 +0200
commit41acdae2e9eedb697a0f91815e201daf92d74ab4 (patch)
tree0b5af77a6517a307231b73d421e1d9fbeb7119f6
parent3a4b87f26d6c8c12eb119d72bf46461a7a384ab9 (diff)
glsl: don't demote tess control shader outputs
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/link_varyings.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 30fce746e16..43245b84a86 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1461,8 +1461,12 @@ assign_varying_locations(struct gl_context *ctx,
/* If a matching input variable was found, add this ouptut (and the
* input) to the set. If this is a separable program and there is no
* consumer stage, add the output.
+ *
+ * Always add TCS outputs. They are shared by all invocations
+ * within a patch and can be used as shared memory.
*/
- if (input_var || (prog->SeparateShader && consumer == NULL)) {
+ if (input_var || (prog->SeparateShader && consumer == NULL) ||
+ producer->Type == GL_TESS_CONTROL_SHADER) {
matches.record(output_var, input_var);
}