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authorTimothy Arceri <[email protected]>2016-12-13 11:37:25 +1100
committerTimothy Arceri <[email protected]>2016-12-23 10:15:36 +1100
commit40e9f2f13847ddd94e1216088aa00456d7b02d2b (patch)
treea936d72979bb973f123370e4f38152db16cc05f4
parent715f0d06d19e7c33d98f99c764c5c3249d13b1c0 (diff)
i965: disable loop unrolling in GLSL IR
There is a single regression in loop unrolling which is: loops HURT: shaders/orbital_explorer.shader_test GS SIMD8: 0 -> 1 However the loop is huge so it seems reasonable not to unroll it. It's surprising that GLSL IR does unroll it. shader-db results BDW: total instructions in shared programs: 13037455 -> 13036947 (-0.00%) instructions in affected programs: 17982 -> 17474 (-2.83%) helped: 63 HURT: 25 total cycles in shared programs: 262217870 -> 262227990 (0.00%) cycles in affected programs: 2287046 -> 2297166 (0.44%) helped: 969 HURT: 844 total loops in shared programs: 2951 -> 2952 (0.03%) loops in affected programs: 0 -> 1 helped: 0 HURT: 1 LOST: 0 GAINED: 1 Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_compiler.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c
index d7900a7cce0..fa8a772a104 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.c
+++ b/src/mesa/drivers/dri/i965/brw_compiler.c
@@ -122,7 +122,7 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
- compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
+ compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
compiler->glsl_compiler_options[i].MaxIfDepth =
devinfo->gen < 6 ? 16 : UINT_MAX;