diff options
author | Timothy Arceri <[email protected]> | 2016-12-13 11:37:25 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-12-23 10:15:36 +1100 |
commit | 40e9f2f13847ddd94e1216088aa00456d7b02d2b (patch) | |
tree | a936d72979bb973f123370e4f38152db16cc05f4 | |
parent | 715f0d06d19e7c33d98f99c764c5c3249d13b1c0 (diff) |
i965: disable loop unrolling in GLSL IR
There is a single regression in loop unrolling which is:
loops HURT: shaders/orbital_explorer.shader_test GS SIMD8: 0 -> 1
However the loop is huge so it seems reasonable not to unroll it. It's
surprising that GLSL IR does unroll it.
shader-db results BDW:
total instructions in shared programs: 13037455 -> 13036947 (-0.00%)
instructions in affected programs: 17982 -> 17474 (-2.83%)
helped: 63
HURT: 25
total cycles in shared programs: 262217870 -> 262227990 (0.00%)
cycles in affected programs: 2287046 -> 2297166 (0.44%)
helped: 969
HURT: 844
total loops in shared programs: 2951 -> 2952 (0.03%)
loops in affected programs: 0 -> 1
helped: 0
HURT: 1
LOST: 0
GAINED: 1
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_compiler.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c index d7900a7cce0..fa8a772a104 100644 --- a/src/mesa/drivers/dri/i965/brw_compiler.c +++ b/src/mesa/drivers/dri/i965/brw_compiler.c @@ -122,7 +122,7 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo) /* We want the GLSL compiler to emit code that uses condition codes */ for (int i = 0; i < MESA_SHADER_STAGES; i++) { - compiler->glsl_compiler_options[i].MaxUnrollIterations = 32; + compiler->glsl_compiler_options[i].MaxUnrollIterations = 0; compiler->glsl_compiler_options[i].MaxIfDepth = devinfo->gen < 6 ? 16 : UINT_MAX; |