diff options
author | Marek Olšák <[email protected]> | 2015-04-22 23:05:34 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:26 +0200 |
commit | 3d528e7c476f25f24bca35d09d1f4c2b00123234 (patch) | |
tree | dec087b82fa76ad034b6225b36b27e806c01b6b8 | |
parent | 882413f1c5926503550a42554a83f57f85fec82d (diff) |
mesa: handle tessellation shaders in use_shader_program
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/main/shaderapi.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 77b1430cee1..40b4d417c22 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1139,11 +1139,9 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage, */ switch (stage) { case MESA_SHADER_VERTEX: - /* Empty for now. */ - break; + case MESA_SHADER_TESS_CTRL: + case MESA_SHADER_TESS_EVAL: case MESA_SHADER_GEOMETRY: - /* Empty for now. */ - break; case MESA_SHADER_COMPUTE: /* Empty for now. */ break; |