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authorSven Arvidsson <[email protected]>2014-12-08 19:43:09 +0100
committerMarek Olšák <[email protected]>2015-01-28 14:50:28 +0100
commit3b7747c022bae842b21c810ac72513844ff9fc26 (patch)
tree9bc5bdedfa2820801af742a76d28764230ecf6a2
parentd7d340fb2f68c46bd5a0008ecf53c6693e29c916 (diff)
drirc: set allow_glsl_extension_directive_midshader for Dead Island.
Signed-off-by: Sven Arvidsson <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076 Signed-off-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/drivers/dri/common/drirc4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 4b9841bd262..cecd6a953cc 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -87,5 +87,9 @@ TODO: document the other workarounds.
<application name="Topogun (64-bit)" executable="topogun64">
<option name="always_have_depth_buffer" value="true" />
</application>
+
+ <application name="Dead Island" executable="DeadIslandGame">
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
</device>
</driconf>