diff options
author | Timothy Arceri <[email protected]> | 2018-07-04 10:38:17 +1000 |
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committer | Timothy Arceri <[email protected]> | 2018-07-05 13:05:47 +1000 |
commit | 39063334d3e33d3a59760abc856e018cfd4e3583 (patch) | |
tree | 99e7db950df3d1715b2b2df87c96681545249e12 | |
parent | 9b4c4fe334f0b4d331105956298648f706abfe80 (diff) |
util/drirc: turn on force_glsl_extensions_warn for No Mans Sky
The game forgets to enable multiple extensions in its shaders, one
of those extesions is EXT_texture_array. But enabling this config
entry fixes at least one other rendering issue that enabling
EXT_texture_array on its own doesn't fix.
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/util/drirc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/drirc b/src/util/drirc index 7f91035ae8b..8ece875e34f 100644 --- a/src/util/drirc +++ b/src/util/drirc @@ -181,6 +181,10 @@ TODO: document the other workarounds. <option name="allow_glsl_relaxed_es" value="true"/> </application> + <application name="No Mans Sky" executable="NMS.exe"> + <option name="force_glsl_extensions_warn" value="true" /> + </application> + <!-- The GL thread whitelist is below, workarounds are above. Keep it that way. --> |