diff options
author | Samuel Pitoiset <[email protected]> | 2017-05-09 14:07:24 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2017-06-14 10:04:36 +0200 |
commit | 32b4aa34999c756e82d69472c67dbdd01e1f4fb0 (patch) | |
tree | c42955a6f87e1e949eea992556f811c1e3fe7025 | |
parent | 9c1558d222cc51f0fa96198773186130a3752302 (diff) |
st/mesa: make convert_sampler_from_unit() non-static
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_atom_sampler.c | 14 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 5 |
2 files changed, 13 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index f33e334bb9e..c6d992fbb0e 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -230,11 +230,13 @@ st_convert_sampler(const struct st_context *st, ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless; } - -static void -convert_sampler_from_unit(const struct st_context *st, - struct pipe_sampler_state *sampler, - GLuint texUnit) +/** + * Get a pipe_sampler_state object from a texture unit. + */ +void +st_convert_sampler_from_unit(const struct st_context *st, + struct pipe_sampler_state *sampler, + GLuint texUnit) { const struct gl_texture_object *texobj; struct gl_context *ctx = st->ctx; @@ -282,7 +284,7 @@ update_shader_samplers(struct st_context *st, if (samplers_used & 1) { const GLuint texUnit = prog->SamplerUnits[unit]; - convert_sampler_from_unit(st, sampler, texUnit); + st_convert_sampler_from_unit(st, sampler, texUnit); states[unit] = sampler; *num_samplers = unit + 1; } diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 3931cbad5a6..cd6a73c7703 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -273,6 +273,11 @@ st_convert_sampler(const struct st_context *st, const struct gl_sampler_object *msamp, struct pipe_sampler_state *sampler); +void +st_convert_sampler_from_unit(const struct st_context *st, + struct pipe_sampler_state *sampler, + GLuint texUnit); + GLboolean st_update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_view, |