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authorCaio Marcelo de Oliveira Filho <[email protected]>2018-07-16 15:22:50 -0700
committerCaio Marcelo de Oliveira Filho <[email protected]>2018-07-18 08:29:51 -0700
commit322fa3e5be5cd08ce752075f4fbff15019b8d6c7 (patch)
treedcf972a1e70722a047fa1fb7c23308da1fdffabc
parent3bf19bfdc618aabca8e2095e8f2ba4f533aa0bfc (diff)
intel/blorp: fix uninitialized variable warning
Compiler doesn't pick up that level and start_layer will be defined, so do as was done for num_layers in 4d8b476fa9a "intel/blorp: Fix compiler warning about num_layers." and always set it. Fixes warning ../../src/mesa/drivers/dri/i965/brw_blorp.c: In function ‘brw_blorp_clear_depth_stencil’: ../../src/mesa/drivers/dri/i965/brw_blorp.c:1439:4: warning: ‘start_layer’ may be used uninitialized in this function [-Wmaybe-uninitialized] blorp_clear_depth_stencil(&batch, &depth_surf, &stencil_surf, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ level, start_layer, num_layers, ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ x0, y0, x1, y1, ~~~~~~~~~~~~~~~ (mask & BUFFER_BIT_DEPTH), ctx->Depth.Clear, ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ stencil_mask, ctx->Stencil.Clear); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../src/mesa/drivers/dri/i965/brw_blorp.c:1439:4: warning: ‘level’ may be used uninitialized in this function [-Wmaybe-uninitialized] Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
index 9922c59f6e1..6192ace2253 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.c
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -1413,10 +1413,10 @@ brw_blorp_clear_depth_stencil(struct brw_context *brw,
assert(level == irb->mt_level);
assert(start_layer == irb->mt_layer);
assert(num_layers == fb->MaxNumLayers ? irb->layer_count : 1);
- } else {
- level = irb->mt_level;
- start_layer = irb->mt_layer;
}
+
+ level = irb->mt_level;
+ start_layer = irb->mt_layer;
num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
stencil_mask = ctx->Stencil.WriteMask[0] & 0xff;