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authorTimur Kristóf <[email protected]>2019-09-18 14:39:10 +0200
committerConnor Abbott <[email protected]>2019-09-26 13:36:49 +0000
commit30f0c0ea7db129dafb2e879de8faad6907a09791 (patch)
tree280a0dd7c814a412154d453baaef73ac06446903
parenta4fd8ba7e39f7571a2a08e3c602b4d08566f3a09 (diff)
radv: Add debug option to dump meta shaders.
This new option can help debug shader compiler problems when there are issues with the meta shaders. Signed-off-by: Timur Kristóf <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/vulkan/radv_debug.h1
-rw-r--r--src/amd/vulkan/radv_device.c1
-rw-r--r--src/amd/vulkan/radv_shader.c6
3 files changed, 6 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_debug.h b/src/amd/vulkan/radv_debug.h
index ca71d535f2a..2d35f4e1386 100644
--- a/src/amd/vulkan/radv_debug.h
+++ b/src/amd/vulkan/radv_debug.h
@@ -55,6 +55,7 @@ enum {
RADV_DEBUG_NO_NGG = 0x2000000,
RADV_DEBUG_NO_SHADER_BALLOT = 0x4000000,
RADV_DEBUG_ALL_ENTRYPOINTS = 0x8000000,
+ RADV_DEBUG_DUMP_META_SHADERS = 0x10000000,
};
enum {
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index ea132ee8bc4..1da49cb6093 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -486,6 +486,7 @@ static const struct debug_control radv_debug_options[] = {
{"nongg", RADV_DEBUG_NO_NGG},
{"noshaderballot", RADV_DEBUG_NO_SHADER_BALLOT},
{"allentrypoints", RADV_DEBUG_ALL_ENTRYPOINTS},
+ {"metashaders", RADV_DEBUG_DUMP_META_SHADERS},
{NULL, 0}
};
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index eb0886bd1f8..086f7cd8616 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -119,9 +119,11 @@ radv_can_dump_shader(struct radv_device *device,
{
if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
return false;
+ if (module)
+ return !module->nir ||
+ (device->instance->debug_flags & RADV_DEBUG_DUMP_META_SHADERS);
- /* Only dump non-meta shaders, useful for debugging purposes. */
- return (module && !module->nir) || is_gs_copy_shader;
+ return is_gs_copy_shader;
}
bool