diff options
author | Charmaine Lee <[email protected]> | 2016-06-03 14:24:19 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-06-06 10:20:45 -0600 |
commit | 304b5a14461ffd2d09cd3ba719da1c7b76966a9c (patch) | |
tree | 87541ff6a7657ace52739ea27a69789167b44a6b | |
parent | 4f1cccf570112f93265a4cace504eb763fa8f73e (diff) |
svga: print shader linkage info when tgsi debug bit is on
When TGSI debug flag is enabled, print the shader linkage info as well.
Tested with mesa demos with SVGA_DEBUG=tgsi
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/gallium/drivers/svga/svga_link.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_link.c b/src/gallium/drivers/svga/svga_link.c index 0aaaada4c60..5bc7f6164d6 100644 --- a/src/gallium/drivers/svga/svga_link.c +++ b/src/gallium/drivers/svga/svga_link.c @@ -25,6 +25,7 @@ #include "svga_context.h" #include "svga_link.h" +#include "svga_debug.h" #include "tgsi/tgsi_strings.h" @@ -97,13 +98,15 @@ svga_link_shaders(const struct tgsi_shader_info *outshader_info, } /* Debug */ - if (0) { + if (SVGA_DEBUG & DEBUG_TGSI) { unsigned reg = 0; + debug_printf("### linkage info:\n"); + for (i = 0; i < linkage->num_inputs; i++) { assert(linkage->input_map[i] != INVALID_INDEX); - debug_printf("input shader input[%d] slot %u %s %u %s\n", + debug_printf(" input[%d] slot %u %s %u %s\n", i, linkage->input_map[i], tgsi_semantic_names[inshader_info->input_semantic_name[i]], |