diff options
author | Brian Paul <[email protected]> | 2014-02-08 09:51:13 -0800 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-02-14 08:21:43 -0700 |
commit | 2e0c90847f16a9cf2a40436beacb65c65535fa4a (patch) | |
tree | 23574e73ed4cc289a6a63bdd5c586c1ac4201c76 | |
parent | 6d1cecbfd7d4268e0e4e088af77d637d2bdcc541 (diff) |
svga: split / update svga3d header files
The old svga3d_reg.h file is split into separate header files and we
add new items for guest-backed surfaces.
Plus some minor code fixes because of renamed symbols.
Reviewed-by: Thomas Hellstrom <[email protected]>
Cc: "10.1" <[email protected]>
17 files changed, 4808 insertions, 1976 deletions
diff --git a/src/gallium/drivers/svga/include/includeCheck.h b/src/gallium/drivers/svga/include/includeCheck.h new file mode 100644 index 00000000000..f1839f03c8e --- /dev/null +++ b/src/gallium/drivers/svga/include/includeCheck.h @@ -0,0 +1 @@ +/* dummy file */ diff --git a/src/gallium/drivers/svga/include/svga3d_caps.h b/src/gallium/drivers/svga/include/svga3d_caps.h index 714ce9f45fb..c6c8e3667a6 100644 --- a/src/gallium/drivers/svga/include/svga3d_caps.h +++ b/src/gallium/drivers/svga/include/svga3d_caps.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2007-2009 VMware, Inc. All rights reserved. + * Copyright 2007-2014 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -41,6 +41,14 @@ #ifndef _SVGA3D_CAPS_H_ #define _SVGA3D_CAPS_H_ +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL + +#include "includeCheck.h" + +#include <string.h> +#include "svga_reg.h" + #define SVGA_FIFO_3D_CAPS_SIZE (SVGA_FIFO_3D_CAPS_LAST - \ SVGA_FIFO_3D_CAPS + 1) @@ -72,10 +80,12 @@ typedef enum { */ typedef +#include "vmware_pack_begin.h" struct SVGA3dCapsRecordHeader { uint32 length; SVGA3dCapsRecordType type; } +#include "vmware_pack_end.h" SVGA3dCapsRecordHeader; @@ -89,51 +99,16 @@ SVGA3dCapsRecordHeader; */ typedef +#include "vmware_pack_begin.h" struct SVGA3dCapsRecord { SVGA3dCapsRecordHeader header; uint32 data[1]; } +#include "vmware_pack_end.h" SVGA3dCapsRecord; typedef uint32 SVGA3dCapPair[2]; -/* - *---------------------------------------------------------------------- - * - * SVGA3dCaps_FindRecord - * - * Finds the record with the highest-valued type within the given range - * in the caps block. - * - * Result: pointer to found record, or NULL if not found. - * - *---------------------------------------------------------------------- - */ - -static INLINE SVGA3dCapsRecord * -SVGA3dCaps_FindRecord(const uint32 *capsBlock, - SVGA3dCapsRecordType recordTypeMin, - SVGA3dCapsRecordType recordTypeMax) -{ - SVGA3dCapsRecord *record, *found = NULL; - uint32 offset; - - /* - * Search linearly through the caps block records for the specified type. - */ - for (offset = 0; capsBlock[offset] != 0; offset += capsBlock[offset]) { - record = (SVGA3dCapsRecord *) (capsBlock + offset); - if ((record->header.type >= recordTypeMin) && - (record->header.type <= recordTypeMax) && - (!found || (record->header.type > found->header.type))) { - found = record; - } - } - - return found; -} - - #endif // _SVGA3D_CAPS_H_ diff --git a/src/gallium/drivers/svga/include/svga3d_cmd.h b/src/gallium/drivers/svga/include/svga3d_cmd.h new file mode 100644 index 00000000000..8953bf05f20 --- /dev/null +++ b/src/gallium/drivers/svga/include/svga3d_cmd.h @@ -0,0 +1,1654 @@ +/********************************************************** + * Copyright 1998-2014 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_cmd.h -- + * + * SVGA 3d hardware cmd definitions + */ + +#ifndef _SVGA3D_CMD_H_ +#define _SVGA3D_CMD_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" +#include "svga3d_types.h" + +/* + * Identifiers for commands in the command FIFO. + * + * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of + * the SVGA3D protocol and remain reserved; they should not be used in the + * future. + * + * IDs between 1040 and 1999 (inclusive) are available for use by the + * current SVGA3D protocol. + * + * FIFO clients other than SVGA3D should stay below 1000, or at 2000 + * and up. + */ + +#define SVGA_3D_CMD_LEGACY_BASE 1000 +#define SVGA_3D_CMD_BASE 1040 + +#define SVGA_3D_CMD_SURFACE_DEFINE 1040 +#define SVGA_3D_CMD_SURFACE_DESTROY 1041 +#define SVGA_3D_CMD_SURFACE_COPY 1042 +#define SVGA_3D_CMD_SURFACE_STRETCHBLT 1043 +#define SVGA_3D_CMD_SURFACE_DMA 1044 +#define SVGA_3D_CMD_CONTEXT_DEFINE 1045 +#define SVGA_3D_CMD_CONTEXT_DESTROY 1046 +#define SVGA_3D_CMD_SETTRANSFORM 1047 +#define SVGA_3D_CMD_SETZRANGE 1048 +#define SVGA_3D_CMD_SETRENDERSTATE 1049 +#define SVGA_3D_CMD_SETRENDERTARGET 1050 +#define SVGA_3D_CMD_SETTEXTURESTATE 1051 +#define SVGA_3D_CMD_SETMATERIAL 1052 +#define SVGA_3D_CMD_SETLIGHTDATA 1053 +#define SVGA_3D_CMD_SETLIGHTENABLED 1054 +#define SVGA_3D_CMD_SETVIEWPORT 1055 +#define SVGA_3D_CMD_SETCLIPPLANE 1056 +#define SVGA_3D_CMD_CLEAR 1057 +#define SVGA_3D_CMD_PRESENT 1058 +#define SVGA_3D_CMD_SHADER_DEFINE 1059 +#define SVGA_3D_CMD_SHADER_DESTROY 1060 +#define SVGA_3D_CMD_SET_SHADER 1061 +#define SVGA_3D_CMD_SET_SHADER_CONST 1062 +#define SVGA_3D_CMD_DRAW_PRIMITIVES 1063 +#define SVGA_3D_CMD_SETSCISSORRECT 1064 +#define SVGA_3D_CMD_BEGIN_QUERY 1065 +#define SVGA_3D_CMD_END_QUERY 1066 +#define SVGA_3D_CMD_WAIT_FOR_QUERY 1067 +#define SVGA_3D_CMD_PRESENT_READBACK 1068 +#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN 1069 +#define SVGA_3D_CMD_SURFACE_DEFINE_V2 1070 +#define SVGA_3D_CMD_GENERATE_MIPMAPS 1071 +#define SVGA_3D_CMD_VIDEO_CREATE_DECODER 1072 +#define SVGA_3D_CMD_VIDEO_DESTROY_DECODER 1073 +#define SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR 1074 +#define SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR 1075 +#define SVGA_3D_CMD_VIDEO_DECODE_START_FRAME 1076 +#define SVGA_3D_CMD_VIDEO_DECODE_RENDER 1077 +#define SVGA_3D_CMD_VIDEO_DECODE_END_FRAME 1078 +#define SVGA_3D_CMD_VIDEO_PROCESS_FRAME 1079 +#define SVGA_3D_CMD_ACTIVATE_SURFACE 1080 +#define SVGA_3D_CMD_DEACTIVATE_SURFACE 1081 +#define SVGA_3D_CMD_SCREEN_DMA 1082 +#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083 +#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE 1084 + +#define SVGA_3D_CMD_LOGICOPS_BITBLT 1085 +#define SVGA_3D_CMD_LOGICOPS_TRANSBLT 1086 +#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT 1087 +#define SVGA_3D_CMD_LOGICOPS_COLORFILL 1088 +#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND 1089 +#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND 1090 + +#define SVGA_3D_CMD_SET_OTABLE_BASE 1091 +#define SVGA_3D_CMD_READBACK_OTABLE 1092 + +#define SVGA_3D_CMD_DEFINE_GB_MOB 1093 +#define SVGA_3D_CMD_DESTROY_GB_MOB 1094 +#define SVGA_3D_CMD_REDEFINE_GB_MOB 1095 +#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING 1096 + +#define SVGA_3D_CMD_DEFINE_GB_SURFACE 1097 +#define SVGA_3D_CMD_DESTROY_GB_SURFACE 1098 +#define SVGA_3D_CMD_BIND_GB_SURFACE 1099 +#define SVGA_3D_CMD_COND_BIND_GB_SURFACE 1100 +#define SVGA_3D_CMD_UPDATE_GB_IMAGE 1101 +#define SVGA_3D_CMD_UPDATE_GB_SURFACE 1102 +#define SVGA_3D_CMD_READBACK_GB_IMAGE 1103 +#define SVGA_3D_CMD_READBACK_GB_SURFACE 1104 +#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE 1105 +#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE 1106 + +#define SVGA_3D_CMD_DEFINE_GB_CONTEXT 1107 +#define SVGA_3D_CMD_DESTROY_GB_CONTEXT 1108 +#define SVGA_3D_CMD_BIND_GB_CONTEXT 1109 +#define SVGA_3D_CMD_READBACK_GB_CONTEXT 1110 +#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT 1111 + +#define SVGA_3D_CMD_DEFINE_GB_SHADER 1112 +#define SVGA_3D_CMD_DESTROY_GB_SHADER 1113 +#define SVGA_3D_CMD_BIND_GB_SHADER 1114 + +#define SVGA_3D_CMD_BIND_SHADERCONSTS 1115 + +#define SVGA_3D_CMD_BEGIN_GB_QUERY 1116 +#define SVGA_3D_CMD_END_GB_QUERY 1117 +#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY 1118 + +#define SVGA_3D_CMD_NOP 1119 + +#define SVGA_3D_CMD_ENABLE_GART 1120 +#define SVGA_3D_CMD_DISABLE_GART 1121 +#define SVGA_3D_CMD_MAP_MOB_INTO_GART 1122 +#define SVGA_3D_CMD_UNMAP_GART_RANGE 1123 + +#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET 1124 +#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET 1125 +#define SVGA_3D_CMD_BIND_GB_SCREENTARGET 1126 +#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET 1127 + +#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL 1128 +#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129 + +#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE 1130 + +#define SVGA_3D_CMD_GB_SCREEN_DMA 1131 +#define SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH 1132 +#define SVGA_3D_CMD_GB_MOB_FENCE 1133 +#define SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 1134 +#define SVGA_3D_CMD_DEFINE_GB_MOB64 1135 +#define SVGA_3D_CMD_REDEFINE_GB_MOB64 1136 +#define SVGA_3D_CMD_NOP_ERROR 1137 + +#define SVGA_3D_CMD_RESERVED1 1138 +#define SVGA_3D_CMD_RESERVED2 1139 +#define SVGA_3D_CMD_RESERVED3 1140 +#define SVGA_3D_CMD_RESERVED4 1141 +#define SVGA_3D_CMD_RESERVED5 1142 + +#define SVGA_3D_CMD_MAX 1203 +#define SVGA_3D_CMD_FUTURE_MAX 3000 + +/* + * FIFO command format definitions: + */ + +/* + * The data size header following cmdNum for every 3d command + */ +typedef +#include "vmware_pack_begin.h" +struct { + uint32 id; + uint32 size; +} +#include "vmware_pack_end.h" +SVGA3dCmdHeader; + +typedef enum { + SVGA3D_SURFACE_CUBEMAP = (1 << 0), + + /* + * HINT flags are not enforced by the device but are useful for + * performance. + */ + SVGA3D_SURFACE_HINT_STATIC = (1 << 1), + SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2), + SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3), + SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4), + SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5), + SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6), + SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7), + SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8), + SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9), + SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10), + SVGA3D_SURFACE_DECODE_RENDERTARGET = (1 << 11), + + /* + * Is this surface using a base-level pitch for it's mob backing? + * + * This flag is not intended to be set by guest-drivers, but is instead + * set by the device when the surface is bound to a mob with a specified + * pitch. + */ + SVGA3D_SURFACE_MOB_PITCH = (1 << 12), + + SVGA3D_SURFACE_INACTIVE = (1 << 13), + SVGA3D_SURFACE_HINT_RT_LOCKABLE = (1 << 14), + SVGA3D_SURFACE_VOLUME = (1 << 15), + + /* + * Required to be set on a surface to bind it to a screen target. + */ + SVGA3D_SURFACE_SCREENTARGET = (1 << 16), + + SVGA3D_SURFACE_RESERVED1 = (1 << 17), + SVGA3D_SURFACE_1D = (1 << 18), + SVGA3D_SURFACE_ARRAY = (1 << 19), + +} SVGA3dSurfaceFlags; + +#define SVGA3D_SURFACE_HB_DISALLOWED_MASK (SVGA3D_SURFACE_SCREENTARGET | \ + SVGA3D_SURFACE_MOB_PITCH | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT) + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 numMipLevels; +} +#include "vmware_pack_end.h" +SVGA3dSurfaceFace; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + SVGA3dSurfaceFlags surfaceFlags; + SVGA3dSurfaceFormat format; + /* + * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace + * structures must have the same value of numMipLevels field. + * Otherwise, all but the first SVGA3dSurfaceFace structures must have the + * numMipLevels set to 0. + */ + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + /* + * Followed by an SVGA3dSize structure for each mip level in each face. + * + * A note on surface sizes: Sizes are always specified in pixels, + * even if the true surface size is not a multiple of the minimum + * block size of the surface's format. For example, a 3x3x1 DXT1 + * compressed texture would actually be stored as a 4x4x1 image in + * memory. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + SVGA3dSurfaceFlags surfaceFlags; + SVGA3dSurfaceFormat format; + /* + * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace + * structures must have the same value of numMipLevels field. + * Otherwise, all but the first SVGA3dSurfaceFace structures must have the + * numMipLevels set to 0. + */ + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + /* + * Followed by an SVGA3dSize structure for each mip level in each face. + * + * A note on surface sizes: Sizes are always specified in pixels, + * even if the true surface size is not a multiple of the minimum + * block size of the surface's format. For example, a 3x3x1 DXT1 + * compressed texture would actually be stored as a 4x4x1 image in + * memory. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dClearFlag clearFlag; + uint32 color; + float depth; + uint32 stencil; + /* Followed by variable number of SVGA3dRect structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dLightType type; + SVGA3dBool inWorldSpace; + float diffuse[4]; + float specular[4]; + float ambient[4]; + float position[4]; + float direction[4]; + float range; + float falloff; + float attenuation0; + float attenuation1; + float attenuation2; + float theta; + float phi; +} +#include "vmware_pack_end.h" +SVGA3dLightData; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + /* Followed by variable number of SVGA3dCopyRect structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dRenderStateName state; + union { + uint32 uintValue; + float floatValue; + }; +} +#include "vmware_pack_end.h" +SVGA3dRenderState; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + /* Followed by variable number of SVGA3dRenderState structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dRenderTargetType type; + SVGA3dSurfaceImageId target; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + /* Followed by variable number of SVGA3dCopyBox structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; + SVGA3dStretchBltMode mode; +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * If the discard flag is present in a surface DMA operation, the host may + * discard the contents of the current mipmap level and face of the target + * surface before applying the surface DMA contents. + */ + uint32 discard : 1; + + /* + * If the unsynchronized flag is present, the host may perform this upload + * without syncing to pending reads on this surface. + */ + uint32 unsynchronized : 1; + + /* + * Guests *MUST* set the reserved bits to 0 before submitting the command + * suffix as future flags may occupy these bits. + */ + uint32 reserved : 30; +} +#include "vmware_pack_end.h" +SVGA3dSurfaceDMAFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAGuestImage guest; + SVGA3dSurfaceImageId host; + SVGA3dTransferType transfer; + /* + * Followed by variable number of SVGA3dCopyBox structures. For consistency + * in all clipping logic and coordinate translation, we define the + * "source" in each copyBox as the guest image and the + * "destination" as the host image, regardless of transfer + * direction. + * + * For efficiency, the SVGA3D device is free to copy more data than + * specified. For example, it may round copy boxes outwards such + * that they lie on particular alignment boundaries. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ + +/* + * SVGA3dCmdSurfaceDMASuffix -- + * + * This is a command suffix that will appear after a SurfaceDMA command in + * the FIFO. It contains some extra information that hosts may use to + * optimize performance or protect the guest. This suffix exists to preserve + * backwards compatibility while also allowing for new functionality to be + * implemented. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 suffixSize; + + /* + * The maximum offset is used to determine the maximum offset from the + * guestPtr base address that will be accessed or written to during this + * surfaceDMA. If the suffix is supported, the host will respect this + * boundary while performing surface DMAs. + * + * Defaults to MAX_UINT32 + */ + uint32 maximumOffset; + + /* + * A set of flags that describes optimizations that the host may perform + * while performing this surface DMA operation. The guest should never rely + * on behaviour that is different when these flags are set for correctness. + * + * Defaults to 0 + */ + SVGA3dSurfaceDMAFlags flags; +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceDMASuffix; + +/* + * SVGA_3D_CMD_DRAW_PRIMITIVES -- + * + * This command is the SVGA3D device's generic drawing entry point. + * It can draw multiple ranges of primitives, optionally using an + * index buffer, using an arbitrary collection of vertex buffers. + * + * Each SVGA3dVertexDecl defines a distinct vertex array to bind + * during this draw call. The declarations specify which surface + * the vertex data lives in, what that vertex data is used for, + * and how to interpret it. + * + * Each SVGA3dPrimitiveRange defines a collection of primitives + * to render using the same vertex arrays. An index buffer is + * optional. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * A range hint is an optional specification for the range of indices + * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed + * that the entire array will be used. + * + * These are only hints. The SVGA3D device may use them for + * performance optimization if possible, but it's also allowed to + * ignore these values. + */ + uint32 first; + uint32 last; +} +#include "vmware_pack_end.h" +SVGA3dArrayRangeHint; + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * Define the origin and shape of a vertex or index array. Both + * 'offset' and 'stride' are in bytes. The provided surface will be + * reinterpreted as a flat array of bytes in the same format used + * by surface DMA operations. To avoid unnecessary conversions, the + * surface should be created with the SVGA3D_BUFFER format. + * + * Index 0 in the array starts 'offset' bytes into the surface. + * Index 1 begins at byte 'offset + stride', etc. Array indices may + * not be negative. + */ + uint32 surfaceId; + uint32 offset; + uint32 stride; +} +#include "vmware_pack_end.h" +SVGA3dArray; + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * Describe a vertex array's data type, and define how it is to be + * used by the fixed function pipeline or the vertex shader. It + * isn't useful to have two VertexDecls with the same + * VertexArrayIdentity in one draw call. + */ + SVGA3dDeclType type; + SVGA3dDeclMethod method; + SVGA3dDeclUsage usage; + uint32 usageIndex; +} +#include "vmware_pack_end.h" +SVGA3dVertexArrayIdentity; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dVertexDecl { + SVGA3dVertexArrayIdentity identity; + SVGA3dArray array; + SVGA3dArrayRangeHint rangeHint; +} +#include "vmware_pack_end.h" +SVGA3dVertexDecl; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dPrimitiveRange { + /* + * Define a group of primitives to render, from sequential indices. + * + * The value of 'primitiveType' and 'primitiveCount' imply the + * total number of vertices that will be rendered. + */ + SVGA3dPrimitiveType primType; + uint32 primitiveCount; + + /* + * Optional index buffer. If indexArray.surfaceId is + * SVGA3D_INVALID_ID, we render without an index buffer. Rendering + * without an index buffer is identical to rendering with an index + * buffer containing the sequence [0, 1, 2, 3, ...]. + * + * If an index buffer is in use, indexWidth specifies the width in + * bytes of each index value. It must be less than or equal to + * indexArray.stride. + * + * (Currently, the SVGA3D device requires index buffers to be tightly + * packed. In other words, indexWidth == indexArray.stride) + */ + SVGA3dArray indexArray; + uint32 indexWidth; + + /* + * Optional index bias. This number is added to all indices from + * indexArray before they are used as vertex array indices. This + * can be used in multiple ways: + * + * - When not using an indexArray, this bias can be used to + * specify where in the vertex arrays to begin rendering. + * + * - A positive number here is equivalent to increasing the + * offset in each vertex array. + * + * - A negative number can be used to render using a small + * vertex array and an index buffer that contains large + * values. This may be used by some applications that + * crop a vertex buffer without modifying their index + * buffer. + * + * Note that rendering with a negative bias value may be slower and + * use more memory than rendering with a positive or zero bias. + */ + int32 indexBias; +} +#include "vmware_pack_end.h" +SVGA3dPrimitiveRange; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 numVertexDecls; + uint32 numRanges; + + /* + * There are two variable size arrays after the + * SVGA3dCmdDrawPrimitives structure. In order, + * they are: + * + * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than + * SVGA3D_MAX_VERTEX_ARRAYS; + * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than + * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; + * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains + * the frequency divisor for the corresponding vertex decl). + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stage; + SVGA3dTextureStateName name; + union { + uint32 value; + float floatValue; + }; +} +#include "vmware_pack_end.h" +SVGA3dTextureState; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + /* Followed by variable number of SVGA3dTextureState structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dTransformType type; + float matrix[16]; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ + +typedef +#include "vmware_pack_begin.h" +struct { + float min; + float max; +} +#include "vmware_pack_end.h" +SVGA3dZRange; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dZRange zRange; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ + +typedef +#include "vmware_pack_begin.h" +struct { + float diffuse[4]; + float ambient[4]; + float specular[4]; + float emissive[4]; + float shininess; +} +#include "vmware_pack_end.h" +SVGA3dMaterial; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dFace face; + SVGA3dMaterial material; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 index; + SVGA3dLightData data; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 index; + uint32 enabled; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dRect rect; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dRect rect; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 index; + float plane[4]; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 shid; + SVGA3dShaderType type; + /* Followed by variable number of DWORDs for shader bycode */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 shid; + SVGA3dShaderType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 reg; /* register number */ + SVGA3dShaderType type; + SVGA3dShaderConstType ctype; + uint32 values[4]; + + /* + * Followed by a variable number of additional values. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dShaderType type; + uint32 shid; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ +} +#include "vmware_pack_end.h" +SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ + + +/* + * SVGA3D_CMD_WAIT_FOR_QUERY -- + * + * Will read the SVGA3dQueryResult structure pointed to by guestResult, + * and if the state member is set to anything else than + * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op. + * + * Otherwise, in addition to the query explicitly waited for, + * All queries with the same type and issued with the same cid, for which + * an SVGA_3D_CMD_END_QUERY command has previously been sent, will + * be finished after execution of this command. + * + * A query will be identified by the gmrId and offset of the guestResult + * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has + * been sent previously with an indentical gmrId and offset, it will + * effectively end all queries with an identical type issued with the + * same cid, and the SVGA3dQueryResult structure pointed to by + * guestResult will not be written to. This property can be used to + * implement a query barrier for a given cid and query type. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; /* Same parameters passed to END_QUERY */ + SVGA3dQueryType type; + SVGAGuestPtr guestResult; +} +#include "vmware_pack_end.h" +SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 totalSize; /* Set by guest before query is ended. */ + SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ + union { /* Set by host on exit from PENDING state */ + uint32 result32; + uint32 queryCookie; /* May be used to identify which QueryGetData this + result corresponds to. */ + }; +} +#include "vmware_pack_end.h" +SVGA3dQueryResult; + + +/* + * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- + * + * This is a blit from an SVGA3D surface to a Screen Object. + * This blit must be directed at a specific screen. + * + * The blit copies from a rectangular region of an SVGA3D surface + * image to a rectangular region of a screen. + * + * This command takes an optional variable-length list of clipping + * rectangles after the body of the command. If no rectangles are + * specified, there is no clipping region. The entire destRect is + * drawn to. If one or more rectangles are included, they describe + * a clipping region. The clip rectangle coordinates are measured + * relative to the top-left corner of destRect. + * + * The srcImage must be from mip=0 face=0. + * + * This supports scaling if the src and dest are of different sizes. + * + * Availability: + * SVGA_FIFO_CAP_SCREEN_OBJECT + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId srcImage; + SVGASignedRect srcRect; + uint32 destScreenId; /* Screen Object ID */ + SVGASignedRect destRect; + /* Clipping: zero or more SVGASignedRects follow */ +} +#include "vmware_pack_end.h" +SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + SVGA3dTextureFilter filter; +} +#include "vmware_pack_end.h" +SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ + + + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */ + +/* + * Screen DMA command + * + * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device + * cap bit is not required. + * + * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could + * be different, but it is required that guest makes sure refBuffer has + * exactly the same contents that were written to when last time screen DMA + * command is received by host. + * + * - changemap is generated by lib/blit, and it has the changes from last + * received screen DMA or more. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdScreenDMA { + uint32 screenId; + SVGAGuestImage refBuffer; + SVGAGuestImage destBuffer; + SVGAGuestImage changeMap; +} +#include "vmware_pack_end.h" +SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */ + +/* + * Set Unity Surface Cookie + * + * Associates the supplied cookie with the surface id for use with + * Unity. This cookie is a hint from guest to host, there is no way + * for the guest to readback the cookie and the host is free to drop + * the cookie association at will. The default value for the cookie + * on all surfaces is 0. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdSetUnitySurfaceCookie { + uint32 sid; + uint64 cookie; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */ + +/* + * Open a context-specific surface in a non-context-specific manner. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdOpenContextSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */ + + +/* + * Logic ops + */ + +#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) +#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) +#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) +#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsBitBlt { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + SVGA3dLogicOp logicOp; + /* Followed by variable number of SVGA3dCopyBox structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsTransBlt { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint32 color; + uint32 flags; + SVGA3dBox srcBox; + SVGA3dBox dstBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsStretchBlt { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint16 mode; + uint16 flags; + SVGA3dBox srcBox; + SVGA3dBox dstBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsColorFill { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId dst; + uint32 color; + SVGA3dLogicOp logicOp; + /* Followed by variable number of SVGA3dRect structures. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsAlphaBlend { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint32 alphaVal; + uint32 flags; + SVGA3dBox srcBox; + SVGA3dBox dstBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */ + +#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF + +#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 +#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsClearTypeBlend { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId tmp; + SVGA3dSurfaceImageId dst; + SVGA3dSurfaceImageId gammaSurf; + SVGA3dSurfaceImageId alphaSurf; + uint32 gamma; + uint32 color; + uint32 color2; + int alphaOffsetX; + int alphaOffsetY; + /* Followed by variable number of SVGA3dBox structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */ + + +/* + * Guest-backed objects definitions. + */ + +#define SVGA_STFLAG_PRIMARY (1 << 0) +typedef uint32 SVGAScreenTargetFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + float value[4]; +} +#include "vmware_pack_end.h" +SVGA3dShaderConstFloat; + +typedef +#include "vmware_pack_begin.h" +struct { + int32 value[4]; +} +#include "vmware_pack_end.h" +SVGA3dShaderConstInt; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 value; +} +#include "vmware_pack_end.h" +SVGA3dShaderConstBool; + +/* + * Define a guest-backed surface. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBSurface { + uint32 sid; + SVGA3dSurfaceFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ + +/* + * Destroy a guest-backed surface. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ + +/* + * Bind a guest-backed surface to a mob. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBSurface { + uint32 sid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBSurfaceWithPitch { + uint32 sid; + SVGAMobId mobid; + uint32 baseLevelPitch; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */ + +/* + * Conditionally bind a mob to a guest-backed surface if testMobid + * matches the currently bound mob. Optionally issue a + * readback/update on the surface while it is still bound to the old + * mobid if the mobid is changed by this command. + */ + +#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) +#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) + +typedef +#include "vmware_pack_begin.h" +struct{ + uint32 sid; + SVGAMobId testMobid; + SVGAMobId mobid; + uint32 flags; +} +#include "vmware_pack_end.h" +SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ + +/* + * Update an image in a guest-backed surface. + * (Inform the device that the guest-contents have been updated.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdUpdateGBImage { + SVGA3dSurfaceImageId image; + SVGA3dBox box; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ + +/* + * Update an entire guest-backed surface. + * (Inform the device that the guest-contents have been updated.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdUpdateGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ + +/* + * Readback an image in a guest-backed surface. + * (Request the device to flush the dirty contents into the guest.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBImage { + SVGA3dSurfaceImageId image; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */ + +/* + * Readback an entire guest-backed surface. + * (Request the device to flush the dirty contents into the guest.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ + +/* + * Readback a sub rect of an image in a guest-backed surface. After + * issuing this command the driver is required to issue an update call + * of the same region before issuing any other commands that reference + * this surface or rendering is not guaranteed. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ + + +/* + * Invalidate an image in a guest-backed surface. + * (Notify the device that the contents can be lost.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBImage { + SVGA3dSurfaceImageId image; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ + +/* + * Invalidate an entire guest-backed surface. + * (Notify the device that the contents if all images can be lost.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ + +/* + * Invalidate a sub rect of an image in a guest-backed surface. After + * issuing this command the driver is required to issue an update call + * of the same region before issuing any other commands that reference + * this surface or rendering is not guaranteed. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ + + +/* + * Define a guest-backed context. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ + +/* + * Destroy a guest-backed context. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ + +/* + * Bind a guest-backed context. + * + * validContents should be set to 0 for new contexts, + * and 1 if this is an old context which is getting paged + * back on to the device. + * + * For new contexts, it is recommended that the driver + * issue commands to initialize all interesting state + * prior to rendering. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBContext { + uint32 cid; + SVGAMobId mobid; + uint32 validContents; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ + +/* + * Readback a guest-backed context. + * (Request that the device flush the contents back into guest memory.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ + +/* + * Invalidate a guest-backed context. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ + +/* + * Define a guest-backed shader. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBShader { + uint32 shid; + SVGA3dShaderType type; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ + +/* + * Bind a guest-backed shader. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBShader { + uint32 shid; + SVGAMobId mobid; + uint32 offsetInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ + +/* + * Destroy a guest-backed shader. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBShader { + uint32 shid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBShaderConsts { + uint32 cid; + SVGA3dShaderType shaderType; + SVGA3dShaderConstType shaderConstType; + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBShaderConsts; /* SVGA_3D_CMD_BIND_SHADERCONSTS */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 regStart; + SVGA3dShaderType shaderType; + SVGA3dShaderConstType constType; + + /* + * Followed by a variable number of shader constants. + * + * Note that FLOAT and INT constants are 4-dwords in length, while + * BOOL constants are 1-dword in length. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ + + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ + + +/* + * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- + * + * The semantics of this command are identical to the + * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written + * to a Mob instead of a GMR. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ + + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAMobId mobid; + uint32 fbOffset; + uint32 initialized; +} +#include "vmware_pack_end.h" +SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAMobId mobid; + uint32 gartOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ + + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 gartOffset; + uint32 numPages; +} +#include "vmware_pack_end.h" +SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ + + +/* + * Screen Targets + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; + uint32 width; + uint32 height; + int32 xRoot; + int32 yRoot; + SVGAScreenTargetFlags flags; + + /* + * The physical DPI that the guest expects this screen displayed at. + * + * Guests which are not DPI-aware should set this to zero. + */ + uint32 dpi; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; + SVGA3dSurfaceImageId image; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; + SVGA3dRect rect; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdGBScreenDMA { + uint32 screenId; + uint32 dead; + SVGAMobId destMobID; + uint32 destPitch; + SVGAMobId changeMapMobID; +} +#include "vmware_pack_end.h" +SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 value; + uint32 mobId; + uint32 mobOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/ + +#endif // _SVGA3D_CMD_H_ diff --git a/src/gallium/drivers/svga/include/svga3d_devcaps.h b/src/gallium/drivers/svga/include/svga3d_devcaps.h new file mode 100644 index 00000000000..915f3c7571a --- /dev/null +++ b/src/gallium/drivers/svga/include/svga3d_devcaps.h @@ -0,0 +1,236 @@ +/********************************************************** + * Copyright 1998-2014 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_devcaps.h -- + * + * SVGA 3d caps definitions + */ + +#ifndef _SVGA3D_DEVCAPS_H_ +#define _SVGA3D_DEVCAPS_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +/* + * 3D Hardware Version + * + * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo + * register. Is set by the host and read by the guest. This lets + * us make new guest drivers which are backwards-compatible with old + * SVGA hardware revisions. It does not let us support old guest + * drivers. Good enough for now. + * + */ + +#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) +#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) +#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) + +typedef enum { + SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), + SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), + SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), + SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), + SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), + SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), + SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), + SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, +} SVGA3dHardwareVersion; + +/* + * DevCap indexes. + */ + +typedef enum { + SVGA3D_DEVCAP_INVALID = ((uint32)-1), + SVGA3D_DEVCAP_3D = 0, + SVGA3D_DEVCAP_MAX_LIGHTS = 1, + + /* + * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of + * fixed-function texture units available. Each of these units + * work in both FFP and Shader modes, and they support texture + * transforms and texture coordinates. The host may have additional + * texture image units that are only usable with shaders. + */ + SVGA3D_DEVCAP_MAX_TEXTURES = 2, + SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, + SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, + SVGA3D_DEVCAP_VERTEX_SHADER = 5, + SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, + SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, + SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, + SVGA3D_DEVCAP_S23E8_TEXTURES = 9, + SVGA3D_DEVCAP_S10E5_TEXTURES = 10, + SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, + SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, + SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, + SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, + SVGA3D_DEVCAP_QUERY_TYPES = 15, + SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, + SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, + SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, + SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, + SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, + SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, + SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, + SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, + SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, + SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, + SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, + SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, + SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, + SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, + SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, + SVGA3D_DEVCAP_TEXTURE_OPS = 31, + SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, + SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, + SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, + SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, + SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, + SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, + SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, + SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, + SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, + SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, + SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, + SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, + SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, + SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, + SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, + SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, + SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, + SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, + SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, + SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, + SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, + SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, + SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, + SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, + SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, + SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, + SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, + SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, + SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, + SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, + + /* + * There is a hole in our devcap definitions for + * historical reasons. + * + * Define a constant just for completeness. + */ + SVGA3D_DEVCAP_MISSING62 = 62, + + SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, + + /* + * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color + * render targets. This does not include the depth or stencil targets. + */ + SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, + + SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, + SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, + SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, + SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, + SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, + SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70, + SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71, + SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72, + SVGA3D_DEVCAP_SUPERSAMPLE = 73, + SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, + SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, + SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, + + /* + * This is the maximum number of SVGA context IDs that the guest + * can define using SVGA_3D_CMD_CONTEXT_DEFINE. + */ + SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, + + /* + * This is the maximum number of SVGA surface IDs that the guest + * can define using SVGA_3D_CMD_SURFACE_DEFINE*. + */ + SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, + + SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, + SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, + SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, + + SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82, + SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83, + + /* + * Deprecated. + */ + SVGA3D_DEVCAP_DEAD1 = 84, + + /* + * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements + * ored together, one for every type of video decoding supported. + */ + SVGA3D_DEVCAP_VIDEO_DECODE = 85, + + /* + * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements + * ored together, one for every type of video processing supported. + */ + SVGA3D_DEVCAP_VIDEO_PROCESS = 86, + + SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */ + SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */ + SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */ + SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */ + + SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91, + + /* + * Does the host support the SVGA logic ops commands? + */ + SVGA3D_DEVCAP_LOGICOPS = 92, + + /* + * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported? + */ + SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */ + + SVGA3D_DEVCAP_MAX /* This must be the last index. */ +} SVGA3dDevCapIndex; + +typedef union { + Bool b; + uint32 u; + int32 i; + float f; +} SVGA3dDevCapResult; + +#endif // _SVGA3D_DEVCAPS_H_ diff --git a/src/gallium/drivers/svga/include/svga3d_limits.h b/src/gallium/drivers/svga/include/svga3d_limits.h new file mode 100644 index 00000000000..367e8cf7a50 --- /dev/null +++ b/src/gallium/drivers/svga/include/svga3d_limits.h @@ -0,0 +1,101 @@ +/********************************************************** + * Copyright 2007-2014 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_limits.h -- + * + * SVGA 3d hardware limits + */ + +#ifndef _SVGA3D_LIMITS_H_ +#define _SVGA3D_LIMITS_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +#define SVGA3D_NUM_CLIPPLANES 6 +#define SVGA3D_MAX_RENDER_TARGETS 8 +#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) +#define SVGA3D_MAX_CONTEXT_IDS 256 +#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) + +/* + * Maximum ID a shader can be assigned on a given context. + */ +#define SVGA3D_MAX_SHADERIDS 5000 +/* + * Maximum number of shaders of a given type that can be defined + * (including all contexts). + */ +#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000 + +#define SVGA3D_NUM_TEXTURE_UNITS 32 +#define SVGA3D_NUM_LIGHTS 8 +#define SVGA3D_MAX_VIDEODECODERS 8 +#define SVGA3D_MAX_VIDEOPROCESSORS 8 +#define SVGA3D_MAX_VIDEODECODER_FRAMES 400 + +/* + * Maximum size in dwords of shader text the SVGA device will allow. + * Currently 8 MB. + */ +#define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32)) + +#define SVGA3D_MAX_CLIP_PLANES 6 + +/* + * This is the limit to the number of fixed-function texture + * transforms and texture coordinates we can support. It does *not* + * correspond to the number of texture image units (samplers) we + * support! + */ +#define SVGA3D_MAX_TEXTURE_COORDS 8 + +/* + * Number of faces in a cubemap. + */ +#define SVGA3D_MAX_SURFACE_FACES 6 + +/* + * Maximum number of array indexes in a GB surface (with DX enabled). + */ +#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512 + +/* + * The maximum number of vertex arrays we're guaranteed to support in + * SVGA_3D_CMD_DRAWPRIMITIVES. + */ +#define SVGA3D_MAX_VERTEX_ARRAYS 32 + +/* + * The maximum number of primitive ranges we're guaranteed to support + * in SVGA_3D_CMD_DRAWPRIMITIVES. + */ +#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 + +#endif // _SVGA3D_LIMITS_H_ diff --git a/src/gallium/drivers/svga/include/svga3d_reg.h b/src/gallium/drivers/svga/include/svga3d_reg.h index 464d3267451..01705f31456 100644 --- a/src/gallium/drivers/svga/include/svga3d_reg.h +++ b/src/gallium/drivers/svga/include/svga3d_reg.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 1998-2009 VMware, Inc. All rights reserved. + * Copyright 1998-2014 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -26,1880 +26,24 @@ /* * svga3d_reg.h -- * - * SVGA 3D hardware definitions + * SVGA 3d hardware definitions */ #ifndef _SVGA3D_REG_H_ #define _SVGA3D_REG_H_ -#include "svga_reg.h" - - -/* - * 3D Hardware Version - * - * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo - * register. Is set by the host and read by the guest. This lets - * us make new guest drivers which are backwards-compatible with old - * SVGA hardware revisions. It does not let us support old guest - * drivers. Good enough for now. - * - */ - -#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) -#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) -#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) - -typedef enum { - SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), - SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), - SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), - SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), - SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), - SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), - SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), - SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, -} SVGA3dHardwareVersion; - -/* - * Generic Types - */ - -typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ -#define SVGA3D_NUM_CLIPPLANES 6 -#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8 -#define SVGA3D_MAX_CONTEXT_IDS 256 -#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) - -/* - * Surface formats. - * - * If you modify this list, be sure to keep GLUtil.c in sync. It - * includes the internal format definition of each surface in - * GLUtil_ConvertSurfaceFormat, and it contains a table of - * human-readable names in GLUtil_GetFormatName. - */ - -typedef enum SVGA3dSurfaceFormat { - SVGA3D_FORMAT_INVALID = 0, - - SVGA3D_X8R8G8B8 = 1, - SVGA3D_A8R8G8B8 = 2, - - SVGA3D_R5G6B5 = 3, - SVGA3D_X1R5G5B5 = 4, - SVGA3D_A1R5G5B5 = 5, - SVGA3D_A4R4G4B4 = 6, - - SVGA3D_Z_D32 = 7, - SVGA3D_Z_D16 = 8, - SVGA3D_Z_D24S8 = 9, - SVGA3D_Z_D15S1 = 10, - - SVGA3D_LUMINANCE8 = 11, - SVGA3D_LUMINANCE4_ALPHA4 = 12, - SVGA3D_LUMINANCE16 = 13, - SVGA3D_LUMINANCE8_ALPHA8 = 14, - - SVGA3D_DXT1 = 15, - SVGA3D_DXT2 = 16, - SVGA3D_DXT3 = 17, - SVGA3D_DXT4 = 18, - SVGA3D_DXT5 = 19, - - SVGA3D_BUMPU8V8 = 20, - SVGA3D_BUMPL6V5U5 = 21, - SVGA3D_BUMPX8L8V8U8 = 22, - SVGA3D_BUMPL8V8U8 = 23, - - SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ - SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ - - SVGA3D_A2R10G10B10 = 26, - - /* signed formats */ - SVGA3D_V8U8 = 27, - SVGA3D_Q8W8V8U8 = 28, - SVGA3D_CxV8U8 = 29, - - /* mixed formats */ - SVGA3D_X8L8V8U8 = 30, - SVGA3D_A2W10V10U10 = 31, - - SVGA3D_ALPHA8 = 32, - - /* Single- and dual-component floating point formats */ - SVGA3D_R_S10E5 = 33, - SVGA3D_R_S23E8 = 34, - SVGA3D_RG_S10E5 = 35, - SVGA3D_RG_S23E8 = 36, - - /* - * Any surface can be used as a buffer object, but SVGA3D_BUFFER is - * the most efficient format to use when creating new surfaces - * expressly for index or vertex data. - */ - - SVGA3D_BUFFER = 37, - - SVGA3D_Z_D24X8 = 38, - - SVGA3D_V16U16 = 39, - - SVGA3D_G16R16 = 40, - SVGA3D_A16B16G16R16 = 41, - - /* Packed Video formats */ - SVGA3D_UYVY = 42, - SVGA3D_YUY2 = 43, - - /* Planar video formats */ - SVGA3D_NV12 = 44, - - /* Video format with alpha */ - SVGA3D_AYUV = 45, - - SVGA3D_BC4_UNORM = 108, - SVGA3D_BC5_UNORM = 111, - - /* Advanced D3D9 depth formats. */ - SVGA3D_Z_DF16 = 118, - SVGA3D_Z_DF24 = 119, - SVGA3D_Z_D24S8_INT = 120, - - SVGA3D_FORMAT_MAX -} SVGA3dSurfaceFormat; - -typedef uint32 SVGA3dColor; /* a, r, g, b */ - -/* - * These match the D3DFORMAT_OP definitions used by Direct3D. We need - * them so that we can query the host for what the supported surface - * operations are (when we're using the D3D backend, in particular), - * and so we can send those operations to the guest. - */ -typedef enum { - SVGA3DFORMAT_OP_TEXTURE = 0x00000001, - SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, - SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, - SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, - SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, - SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, - SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, - -/* - * This format can be used as a render target if the current display mode - * is the same depth if the alpha channel is ignored. e.g. if the device - * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the - * format op list entry for A8R8G8B8 should have this cap. - */ - SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, - -/* - * This format contains DirectDraw support (including Flip). This flag - * should not to be set on alpha formats. - */ - SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, - -/* - * The rasterizer can support some level of Direct3D support in this format - * and implies that the driver can create a Context in this mode (for some - * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE - * flag must also be set. - */ - SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, - -/* - * This is set for a private format when the driver has put the bpp in - * the structure. - */ - SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, - -/* - * Indicates that this format can be converted to any RGB format for which - * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified - */ - SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, - -/* - * Indicates that this format can be used to create offscreen plain surfaces. - */ - SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, - -/* - * Indicated that this format can be read as an SRGB texture (meaning that the - * sampler will linearize the looked up data) - */ - SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, - -/* - * Indicates that this format can be used in the bumpmap instructions - */ - SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, - -/* - * Indicates that this format can be sampled by the displacement map sampler - */ - SVGA3DFORMAT_OP_DMAP = 0x00020000, - -/* - * Indicates that this format cannot be used with texture filtering - */ - SVGA3DFORMAT_OP_NOFILTER = 0x00040000, - -/* - * Indicates that format conversions are supported to this RGB format if - * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. - */ - SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, - -/* - * Indicated that this format can be written as an SRGB target (meaning that the - * pixel pipe will DE-linearize data on output to format) - */ - SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, - -/* - * Indicates that this format cannot be used with alpha blending - */ - SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, - -/* - * Indicates that the device can auto-generated sublevels for resources - * of this format - */ - SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, - -/* - * Indicates that this format can be used by vertex texture sampler - */ - SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, - -/* - * Indicates that this format supports neither texture coordinate wrap - * modes, nor mipmapping - */ - SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 -} SVGA3dFormatOp; - -/* - * This structure is a conversion of SVGA3DFORMAT_OP_*. - * Entries must be located at the same position. - */ -typedef union { - uint32 value; - struct { - uint32 texture : 1; - uint32 volumeTexture : 1; - uint32 cubeTexture : 1; - uint32 offscreenRenderTarget : 1; - uint32 sameFormatRenderTarget : 1; - uint32 unknown1 : 1; - uint32 zStencil : 1; - uint32 zStencilArbitraryDepth : 1; - uint32 sameFormatUpToAlpha : 1; - uint32 unknown2 : 1; - uint32 displayMode : 1; - uint32 acceleration3d : 1; - uint32 pixelSize : 1; - uint32 convertToARGB : 1; - uint32 offscreenPlain : 1; - uint32 sRGBRead : 1; - uint32 bumpMap : 1; - uint32 dmap : 1; - uint32 noFilter : 1; - uint32 memberOfGroupARGB : 1; - uint32 sRGBWrite : 1; - uint32 noAlphaBlend : 1; - uint32 autoGenMipMap : 1; - uint32 vertexTexture : 1; - uint32 noTexCoordWrapNorMip : 1; - }; -} SVGA3dSurfaceFormatCaps; - -/* - * SVGA_3D_CMD_SETRENDERSTATE Types. All value types - * must fit in a uint32. - */ - -typedef enum { - SVGA3D_RS_INVALID = 0, - SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ - SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ - SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ - SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ - SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ - SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ - SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ - SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ - SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ - SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ - SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ - SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ - SVGA3D_RS_STENCILREF = 13, /* uint32 */ - SVGA3D_RS_STENCILMASK = 14, /* uint32 */ - SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ - SVGA3D_RS_FOGSTART = 16, /* float */ - SVGA3D_RS_FOGEND = 17, /* float */ - SVGA3D_RS_FOGDENSITY = 18, /* float */ - SVGA3D_RS_POINTSIZE = 19, /* float */ - SVGA3D_RS_POINTSIZEMIN = 20, /* float */ - SVGA3D_RS_POINTSIZEMAX = 21, /* float */ - SVGA3D_RS_POINTSCALE_A = 22, /* float */ - SVGA3D_RS_POINTSCALE_B = 23, /* float */ - SVGA3D_RS_POINTSCALE_C = 24, /* float */ - SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ - SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ - SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ - SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ - SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ - SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ - SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ - SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ - SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ - SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ - SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ - SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ - SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ - SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ - SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ - SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ - SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ - SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ - SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ - SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ - SVGA3D_RS_ZBIAS = 45, /* float */ - SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ - SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ - SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ - SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ - SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ - SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ - SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ - SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ - SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ - SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ - SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ - SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ - SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ - SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ - SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ - SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ - SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ - SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ - SVGA3D_RS_DEPTHBIAS = 64, /* float */ - - - /* - * Output Gamma Level - * - * Output gamma effects the gamma curve of colors that are output from the - * rendering pipeline. A value of 1.0 specifies a linear color space. If the - * value is <= 0.0, gamma correction is ignored and linear color space is - * used. - */ - - SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ - SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ - SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ - SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ - SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ - SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ - SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ - SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ - SVGA3D_RS_TWEENFACTOR = 88, /* float */ - SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ - SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ - SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ - SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ - SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ - SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ - SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ - SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ - SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ - SVGA3D_RS_LINEWIDTH = 98, /* float */ - SVGA3D_RS_MAX -} SVGA3dRenderStateName; - -typedef enum { - SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, - SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, - SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, - SVGA3D_TRANSPARENCYANTIALIAS_MAX -} SVGA3dTransparencyAntialiasType; - -typedef enum { - SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ - SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ - SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ -} SVGA3dVertexMaterial; - -typedef enum { - SVGA3D_FILLMODE_INVALID = 0, - SVGA3D_FILLMODE_POINT = 1, - SVGA3D_FILLMODE_LINE = 2, - SVGA3D_FILLMODE_FILL = 3, - SVGA3D_FILLMODE_MAX -} SVGA3dFillModeType; - - -typedef -union { - struct { - uint16 mode; /* SVGA3dFillModeType */ - uint16 face; /* SVGA3dFace */ - }; - uint32 uintValue; -} SVGA3dFillMode; - -typedef enum { - SVGA3D_SHADEMODE_INVALID = 0, - SVGA3D_SHADEMODE_FLAT = 1, - SVGA3D_SHADEMODE_SMOOTH = 2, - SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ - SVGA3D_SHADEMODE_MAX -} SVGA3dShadeMode; - -typedef -union { - struct { - uint16 repeat; - uint16 pattern; - }; - uint32 uintValue; -} SVGA3dLinePattern; - -typedef enum { - SVGA3D_BLENDOP_INVALID = 0, - SVGA3D_BLENDOP_ZERO = 1, - SVGA3D_BLENDOP_ONE = 2, - SVGA3D_BLENDOP_SRCCOLOR = 3, - SVGA3D_BLENDOP_INVSRCCOLOR = 4, - SVGA3D_BLENDOP_SRCALPHA = 5, - SVGA3D_BLENDOP_INVSRCALPHA = 6, - SVGA3D_BLENDOP_DESTALPHA = 7, - SVGA3D_BLENDOP_INVDESTALPHA = 8, - SVGA3D_BLENDOP_DESTCOLOR = 9, - SVGA3D_BLENDOP_INVDESTCOLOR = 10, - SVGA3D_BLENDOP_SRCALPHASAT = 11, - SVGA3D_BLENDOP_BLENDFACTOR = 12, - SVGA3D_BLENDOP_INVBLENDFACTOR = 13, - SVGA3D_BLENDOP_MAX -} SVGA3dBlendOp; - -typedef enum { - SVGA3D_BLENDEQ_INVALID = 0, - SVGA3D_BLENDEQ_ADD = 1, - SVGA3D_BLENDEQ_SUBTRACT = 2, - SVGA3D_BLENDEQ_REVSUBTRACT = 3, - SVGA3D_BLENDEQ_MINIMUM = 4, - SVGA3D_BLENDEQ_MAXIMUM = 5, - SVGA3D_BLENDEQ_MAX -} SVGA3dBlendEquation; - -typedef enum { - SVGA3D_FRONTWINDING_INVALID = 0, - SVGA3D_FRONTWINDING_CW = 1, - SVGA3D_FRONTWINDING_CCW = 2, - SVGA3D_FRONTWINDING_MAX -} SVGA3dFrontWinding; - -typedef enum { - SVGA3D_FACE_INVALID = 0, - SVGA3D_FACE_NONE = 1, - SVGA3D_FACE_FRONT = 2, - SVGA3D_FACE_BACK = 3, - SVGA3D_FACE_FRONT_BACK = 4, - SVGA3D_FACE_MAX -} SVGA3dFace; - -/* - * The order and the values should not be changed - */ - -typedef enum { - SVGA3D_CMP_INVALID = 0, - SVGA3D_CMP_NEVER = 1, - SVGA3D_CMP_LESS = 2, - SVGA3D_CMP_EQUAL = 3, - SVGA3D_CMP_LESSEQUAL = 4, - SVGA3D_CMP_GREATER = 5, - SVGA3D_CMP_NOTEQUAL = 6, - SVGA3D_CMP_GREATEREQUAL = 7, - SVGA3D_CMP_ALWAYS = 8, - SVGA3D_CMP_MAX -} SVGA3dCmpFunc; - -/* - * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows - * the fog factor to be specified in the alpha component of the specular - * (a.k.a. secondary) vertex color. - */ -typedef enum { - SVGA3D_FOGFUNC_INVALID = 0, - SVGA3D_FOGFUNC_EXP = 1, - SVGA3D_FOGFUNC_EXP2 = 2, - SVGA3D_FOGFUNC_LINEAR = 3, - SVGA3D_FOGFUNC_PER_VERTEX = 4 -} SVGA3dFogFunction; - -/* - * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex - * or per-pixel basis. - */ -typedef enum { - SVGA3D_FOGTYPE_INVALID = 0, - SVGA3D_FOGTYPE_VERTEX = 1, - SVGA3D_FOGTYPE_PIXEL = 2, - SVGA3D_FOGTYPE_MAX = 3 -} SVGA3dFogType; - -/* - * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is - * computed using the eye Z value of each pixel (or vertex), whereas range- - * based fog is computed using the actual distance (range) to the eye. - */ -typedef enum { - SVGA3D_FOGBASE_INVALID = 0, - SVGA3D_FOGBASE_DEPTHBASED = 1, - SVGA3D_FOGBASE_RANGEBASED = 2, - SVGA3D_FOGBASE_MAX = 3 -} SVGA3dFogBase; - -typedef enum { - SVGA3D_STENCILOP_INVALID = 0, - SVGA3D_STENCILOP_KEEP = 1, - SVGA3D_STENCILOP_ZERO = 2, - SVGA3D_STENCILOP_REPLACE = 3, - SVGA3D_STENCILOP_INCRSAT = 4, - SVGA3D_STENCILOP_DECRSAT = 5, - SVGA3D_STENCILOP_INVERT = 6, - SVGA3D_STENCILOP_INCR = 7, - SVGA3D_STENCILOP_DECR = 8, - SVGA3D_STENCILOP_MAX -} SVGA3dStencilOp; - -typedef enum { - SVGA3D_CLIPPLANE_0 = (1 << 0), - SVGA3D_CLIPPLANE_1 = (1 << 1), - SVGA3D_CLIPPLANE_2 = (1 << 2), - SVGA3D_CLIPPLANE_3 = (1 << 3), - SVGA3D_CLIPPLANE_4 = (1 << 4), - SVGA3D_CLIPPLANE_5 = (1 << 5), -} SVGA3dClipPlanes; - -typedef enum { - SVGA3D_CLEAR_COLOR = 0x1, - SVGA3D_CLEAR_DEPTH = 0x2, - SVGA3D_CLEAR_STENCIL = 0x4 -} SVGA3dClearFlag; - -typedef enum { - SVGA3D_RT_DEPTH = 0, - SVGA3D_RT_STENCIL = 1, - SVGA3D_RT_COLOR0 = 2, - SVGA3D_RT_COLOR1 = 3, - SVGA3D_RT_COLOR2 = 4, - SVGA3D_RT_COLOR3 = 5, - SVGA3D_RT_COLOR4 = 6, - SVGA3D_RT_COLOR5 = 7, - SVGA3D_RT_COLOR6 = 8, - SVGA3D_RT_COLOR7 = 9, - SVGA3D_RT_MAX, - SVGA3D_RT_INVALID = ((uint32)-1), -} SVGA3dRenderTargetType; - -#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) - -typedef -union { - struct { - uint32 red : 1; - uint32 green : 1; - uint32 blue : 1; - uint32 alpha : 1; - }; - uint32 uintValue; -} SVGA3dColorMask; - -typedef enum { - SVGA3D_VBLEND_DISABLE = 0, - SVGA3D_VBLEND_1WEIGHT = 1, - SVGA3D_VBLEND_2WEIGHT = 2, - SVGA3D_VBLEND_3WEIGHT = 3, -} SVGA3dVertexBlendFlags; - -typedef enum { - SVGA3D_WRAPCOORD_0 = 1 << 0, - SVGA3D_WRAPCOORD_1 = 1 << 1, - SVGA3D_WRAPCOORD_2 = 1 << 2, - SVGA3D_WRAPCOORD_3 = 1 << 3, - SVGA3D_WRAPCOORD_ALL = 0xF, -} SVGA3dWrapFlags; - -/* - * SVGA_3D_CMD_TEXTURESTATE Types. All value types - * must fit in a uint32. - */ - -typedef enum { - SVGA3D_TS_INVALID = 0, - SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ - SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ - SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ - SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ - SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ - SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ - SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ - SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ - SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ - SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ - SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ - SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ - SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ - SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ - SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ - SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ - SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ - SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ - SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ - SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ - SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ - SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ - - - /* - * Sampler Gamma Level - * - * Sampler gamma effects the color of samples taken from the sampler. A - * value of 1.0 will produce linear samples. If the value is <= 0.0 the - * gamma value is ignored and a linear space is used. - */ - - SVGA3D_TS_GAMMA = 25, /* float */ - SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ - SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ - SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ - SVGA3D_TS_MAX -} SVGA3dTextureStateName; - -typedef enum { - SVGA3D_TC_INVALID = 0, - SVGA3D_TC_DISABLE = 1, - SVGA3D_TC_SELECTARG1 = 2, - SVGA3D_TC_SELECTARG2 = 3, - SVGA3D_TC_MODULATE = 4, - SVGA3D_TC_ADD = 5, - SVGA3D_TC_ADDSIGNED = 6, - SVGA3D_TC_SUBTRACT = 7, - SVGA3D_TC_BLENDTEXTUREALPHA = 8, - SVGA3D_TC_BLENDDIFFUSEALPHA = 9, - SVGA3D_TC_BLENDCURRENTALPHA = 10, - SVGA3D_TC_BLENDFACTORALPHA = 11, - SVGA3D_TC_MODULATE2X = 12, - SVGA3D_TC_MODULATE4X = 13, - SVGA3D_TC_DSDT = 14, - SVGA3D_TC_DOTPRODUCT3 = 15, - SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, - SVGA3D_TC_ADDSIGNED2X = 17, - SVGA3D_TC_ADDSMOOTH = 18, - SVGA3D_TC_PREMODULATE = 19, - SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, - SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, - SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, - SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, - SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, - SVGA3D_TC_MULTIPLYADD = 25, - SVGA3D_TC_LERP = 26, - SVGA3D_TC_MAX -} SVGA3dTextureCombiner; - -#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) - -typedef enum { - SVGA3D_TEX_ADDRESS_INVALID = 0, - SVGA3D_TEX_ADDRESS_WRAP = 1, - SVGA3D_TEX_ADDRESS_MIRROR = 2, - SVGA3D_TEX_ADDRESS_CLAMP = 3, - SVGA3D_TEX_ADDRESS_BORDER = 4, - SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, - SVGA3D_TEX_ADDRESS_EDGE = 6, - SVGA3D_TEX_ADDRESS_MAX -} SVGA3dTextureAddress; - -/* - * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is - * disabled, and the rasterizer should use the magnification filter instead. - */ -typedef enum { - SVGA3D_TEX_FILTER_NONE = 0, - SVGA3D_TEX_FILTER_NEAREST = 1, - SVGA3D_TEX_FILTER_LINEAR = 2, - SVGA3D_TEX_FILTER_ANISOTROPIC = 3, - SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented - SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented - SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented - SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented - SVGA3D_TEX_FILTER_MAX -} SVGA3dTextureFilter; - -typedef enum { - SVGA3D_TEX_TRANSFORM_OFF = 0, - SVGA3D_TEX_TRANSFORM_S = (1 << 0), - SVGA3D_TEX_TRANSFORM_T = (1 << 1), - SVGA3D_TEX_TRANSFORM_R = (1 << 2), - SVGA3D_TEX_TRANSFORM_Q = (1 << 3), - SVGA3D_TEX_PROJECTED = (1 << 15), -} SVGA3dTexTransformFlags; - -typedef enum { - SVGA3D_TEXCOORD_GEN_OFF = 0, - SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, - SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, - SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, - SVGA3D_TEXCOORD_GEN_SPHERE = 4, - SVGA3D_TEXCOORD_GEN_MAX -} SVGA3dTextureCoordGen; - -/* - * Texture argument constants for texture combiner - */ -typedef enum { - SVGA3D_TA_INVALID = 0, - SVGA3D_TA_CONSTANT = 1, - SVGA3D_TA_PREVIOUS = 2, - SVGA3D_TA_DIFFUSE = 3, - SVGA3D_TA_TEXTURE = 4, - SVGA3D_TA_SPECULAR = 5, - SVGA3D_TA_MAX -} SVGA3dTextureArgData; - -#define SVGA3D_TM_MASK_LEN 4 - -/* Modifiers for texture argument constants defined above. */ -typedef enum { - SVGA3D_TM_NONE = 0, - SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), - SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), -} SVGA3dTextureArgModifier; - -#define SVGA3D_INVALID_ID ((uint32)-1) -#define SVGA3D_MAX_CLIP_PLANES 6 - -/* - * This is the limit to the number of fixed-function texture - * transforms and texture coordinates we can support. It does *not* - * correspond to the number of texture image units (samplers) we - * support! - */ -#define SVGA3D_MAX_TEXTURE_COORDS 8 +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE -/* - * Vertex declarations - * - * Notes: - * - * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you - * draw with any POSITIONT vertex arrays, the programmable vertex - * pipeline will be implicitly disabled. Drawing will take place as if - * no vertex shader was bound. - */ - -typedef enum { - SVGA3D_DECLUSAGE_POSITION = 0, - SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1 - SVGA3D_DECLUSAGE_BLENDINDICES, // 2 - SVGA3D_DECLUSAGE_NORMAL, // 3 - SVGA3D_DECLUSAGE_PSIZE, // 4 - SVGA3D_DECLUSAGE_TEXCOORD, // 5 - SVGA3D_DECLUSAGE_TANGENT, // 6 - SVGA3D_DECLUSAGE_BINORMAL, // 7 - SVGA3D_DECLUSAGE_TESSFACTOR, // 8 - SVGA3D_DECLUSAGE_POSITIONT, // 9 - SVGA3D_DECLUSAGE_COLOR, // 10 - SVGA3D_DECLUSAGE_FOG, // 11 - SVGA3D_DECLUSAGE_DEPTH, // 12 - SVGA3D_DECLUSAGE_SAMPLE, // 13 - SVGA3D_DECLUSAGE_MAX -} SVGA3dDeclUsage; - -typedef enum { - SVGA3D_DECLMETHOD_DEFAULT = 0, - SVGA3D_DECLMETHOD_PARTIALU, - SVGA3D_DECLMETHOD_PARTIALV, - SVGA3D_DECLMETHOD_CROSSUV, // Normal - SVGA3D_DECLMETHOD_UV, - SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map - SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map -} SVGA3dDeclMethod; - -typedef enum { - SVGA3D_DECLTYPE_FLOAT1 = 0, - SVGA3D_DECLTYPE_FLOAT2 = 1, - SVGA3D_DECLTYPE_FLOAT3 = 2, - SVGA3D_DECLTYPE_FLOAT4 = 3, - SVGA3D_DECLTYPE_D3DCOLOR = 4, - SVGA3D_DECLTYPE_UBYTE4 = 5, - SVGA3D_DECLTYPE_SHORT2 = 6, - SVGA3D_DECLTYPE_SHORT4 = 7, - SVGA3D_DECLTYPE_UBYTE4N = 8, - SVGA3D_DECLTYPE_SHORT2N = 9, - SVGA3D_DECLTYPE_SHORT4N = 10, - SVGA3D_DECLTYPE_USHORT2N = 11, - SVGA3D_DECLTYPE_USHORT4N = 12, - SVGA3D_DECLTYPE_UDEC3 = 13, - SVGA3D_DECLTYPE_DEC3N = 14, - SVGA3D_DECLTYPE_FLOAT16_2 = 15, - SVGA3D_DECLTYPE_FLOAT16_4 = 16, - SVGA3D_DECLTYPE_MAX, -} SVGA3dDeclType; - -/* - * This structure is used for the divisor for geometry instancing; - * it's a direct translation of the Direct3D equivalent. - */ -typedef union { - struct { - /* - * For index data, this number represents the number of instances to draw. - * For instance data, this number represents the number of - * instances/vertex in this stream - */ - uint32 count : 30; - - /* - * This is 1 if this is supposed to be the data that is repeated for - * every instance. - */ - uint32 indexedData : 1; - - /* - * This is 1 if this is supposed to be the per-instance data. - */ - uint32 instanceData : 1; - }; - - uint32 value; -} SVGA3dVertexDivisor; - -typedef enum { - SVGA3D_PRIMITIVE_INVALID = 0, - SVGA3D_PRIMITIVE_TRIANGLELIST = 1, - SVGA3D_PRIMITIVE_POINTLIST = 2, - SVGA3D_PRIMITIVE_LINELIST = 3, - SVGA3D_PRIMITIVE_LINESTRIP = 4, - SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, - SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, - SVGA3D_PRIMITIVE_MAX -} SVGA3dPrimitiveType; - -typedef enum { - SVGA3D_COORDINATE_INVALID = 0, - SVGA3D_COORDINATE_LEFTHANDED = 1, - SVGA3D_COORDINATE_RIGHTHANDED = 2, - SVGA3D_COORDINATE_MAX -} SVGA3dCoordinateType; - -typedef enum { - SVGA3D_TRANSFORM_INVALID = 0, - SVGA3D_TRANSFORM_WORLD = 1, - SVGA3D_TRANSFORM_VIEW = 2, - SVGA3D_TRANSFORM_PROJECTION = 3, - SVGA3D_TRANSFORM_TEXTURE0 = 4, - SVGA3D_TRANSFORM_TEXTURE1 = 5, - SVGA3D_TRANSFORM_TEXTURE2 = 6, - SVGA3D_TRANSFORM_TEXTURE3 = 7, - SVGA3D_TRANSFORM_TEXTURE4 = 8, - SVGA3D_TRANSFORM_TEXTURE5 = 9, - SVGA3D_TRANSFORM_TEXTURE6 = 10, - SVGA3D_TRANSFORM_TEXTURE7 = 11, - SVGA3D_TRANSFORM_WORLD1 = 12, - SVGA3D_TRANSFORM_WORLD2 = 13, - SVGA3D_TRANSFORM_WORLD3 = 14, - SVGA3D_TRANSFORM_MAX -} SVGA3dTransformType; - -typedef enum { - SVGA3D_LIGHTTYPE_INVALID = 0, - SVGA3D_LIGHTTYPE_POINT = 1, - SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ - SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ - SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, - SVGA3D_LIGHTTYPE_MAX -} SVGA3dLightType; - -typedef enum { - SVGA3D_CUBEFACE_POSX = 0, - SVGA3D_CUBEFACE_NEGX = 1, - SVGA3D_CUBEFACE_POSY = 2, - SVGA3D_CUBEFACE_NEGY = 3, - SVGA3D_CUBEFACE_POSZ = 4, - SVGA3D_CUBEFACE_NEGZ = 5, -} SVGA3dCubeFace; - -typedef enum { - SVGA3D_SHADERTYPE_VS = 1, - SVGA3D_SHADERTYPE_PS = 2, - SVGA3D_SHADERTYPE_MAX -} SVGA3dShaderType; - -typedef enum { - SVGA3D_CONST_TYPE_FLOAT = 0, - SVGA3D_CONST_TYPE_INT = 1, - SVGA3D_CONST_TYPE_BOOL = 2, -} SVGA3dShaderConstType; - -#define SVGA3D_MAX_SURFACE_FACES 6 - -typedef enum { - SVGA3D_STRETCH_BLT_POINT = 0, - SVGA3D_STRETCH_BLT_LINEAR = 1, - SVGA3D_STRETCH_BLT_MAX -} SVGA3dStretchBltMode; - -typedef enum { - SVGA3D_QUERYTYPE_OCCLUSION = 0, - SVGA3D_QUERYTYPE_MAX -} SVGA3dQueryType; - -typedef enum { - SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */ - SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */ - SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */ - SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */ -} SVGA3dQueryState; - -typedef enum { - SVGA3D_WRITE_HOST_VRAM = 1, - SVGA3D_READ_HOST_VRAM = 2, -} SVGA3dTransferType; - -/* - * The maximum number of vertex arrays we're guaranteed to support in - * SVGA_3D_CMD_DRAWPRIMITIVES. - */ -#define SVGA3D_MAX_VERTEX_ARRAYS 32 - -/* - * The maximum number of primitive ranges we're guaranteed to support - * in SVGA_3D_CMD_DRAWPRIMITIVES. - */ -#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 - -/* - * Identifiers for commands in the command FIFO. - * - * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of - * the SVGA3D protocol and remain reserved; they should not be used in the - * future. - * - * IDs between 1040 and 1999 (inclusive) are available for use by the - * current SVGA3D protocol. - * - * FIFO clients other than SVGA3D should stay below 1000, or at 2000 - * and up. - */ - -#define SVGA_3D_CMD_LEGACY_BASE 1000 -#define SVGA_3D_CMD_BASE 1040 - -#define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 // Deprecated -#define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1 -#define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2 -#define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3 -#define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4 -#define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5 -#define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6 -#define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7 -#define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8 -#define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9 -#define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10 -#define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11 -#define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12 -#define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13 -#define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14 -#define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15 -#define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16 -#define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17 -#define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 // Deprecated -#define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19 -#define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20 -#define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21 -#define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22 -#define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23 -#define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24 -#define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25 -#define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26 -#define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27 -#define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 // Deprecated -#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29 -#define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30 -#define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31 -#define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40 -#define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41 -#define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 42 - -#define SVGA_3D_CMD_FUTURE_MAX 2000 - -/* - * Common substructures used in multiple FIFO commands: - */ - -typedef struct { - union { - struct { - uint16 function; // SVGA3dFogFunction - uint8 type; // SVGA3dFogType - uint8 base; // SVGA3dFogBase - }; - uint32 uintValue; - }; -} SVGA3dFogMode; - -/* - * Uniquely identify one image (a 1D/2D/3D array) from a surface. This - * is a surface ID as well as face/mipmap indices. - */ - -typedef -struct SVGA3dSurfaceImageId { - uint32 sid; - uint32 face; - uint32 mipmap; -} SVGA3dSurfaceImageId; - -typedef -struct SVGA3dGuestImage { - SVGAGuestPtr ptr; - - /* - * A note on interpretation of pitch: This value of pitch is the - * number of bytes between vertically adjacent image - * blocks. Normally this is the number of bytes between the first - * pixel of two adjacent scanlines. With compressed textures, - * however, this may represent the number of bytes between - * compression blocks rather than between rows of pixels. - * - * XXX: Compressed textures currently must be tightly packed in guest memory. - * - * If the image is 1-dimensional, pitch is ignored. - * - * If 'pitch' is zero, the SVGA3D device calculates a pitch value - * assuming each row of blocks is tightly packed. - */ - uint32 pitch; -} SVGA3dGuestImage; - - -/* - * FIFO command format definitions: - */ - -/* - * The data size header following cmdNum for every 3d command - */ -typedef -struct { - uint32 id; - uint32 size; -} SVGA3dCmdHeader; - -/* - * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with - * optional mipmaps and cube faces. - */ - -typedef -struct { - uint32 width; - uint32 height; - uint32 depth; -} SVGA3dSize; - -typedef enum { - SVGA3D_SURFACE_CUBEMAP = (1 << 0), - SVGA3D_SURFACE_HINT_STATIC = (1 << 1), - SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2), - SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3), - SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4), - SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5), - SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6), - SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7), - SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8), - SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9), - SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10), - SVGA3D_SURFACE_HINT_VOLUME = (1 << 15), -} SVGA3dSurfaceFlags; - -typedef -struct { - uint32 numMipLevels; -} SVGA3dSurfaceFace; - -typedef -struct { - uint32 sid; - SVGA3dSurfaceFlags surfaceFlags; - SVGA3dSurfaceFormat format; - /* - * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace - * structures must have the same value of numMipLevels field. - * Otherwise, all but the first SVGA3dSurfaceFace structures must have the - * numMipLevels set to 0. - */ - SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; - /* - * Followed by an SVGA3dSize structure for each mip level in each face. - * - * A note on surface sizes: Sizes are always specified in pixels, - * even if the true surface size is not a multiple of the minimum - * block size of the surface's format. For example, a 3x3x1 DXT1 - * compressed texture would actually be stored as a 4x4x1 image in - * memory. - */ -} SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ - -typedef -struct { - uint32 sid; - SVGA3dSurfaceFlags surfaceFlags; - SVGA3dSurfaceFormat format; - /* - * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace - * structures must have the same value of numMipLevels field. - * Otherwise, all but the first SVGA3dSurfaceFace structures must have the - * numMipLevels set to 0. - */ - SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; - uint32 multisampleCount; - SVGA3dTextureFilter autogenFilter; - /* - * Followed by an SVGA3dSize structure for each mip level in each face. - * - * A note on surface sizes: Sizes are always specified in pixels, - * even if the true surface size is not a multiple of the minimum - * block size of the surface's format. For example, a 3x3x1 DXT1 - * compressed texture would actually be stored as a 4x4x1 image in - * memory. - */ -} SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ - -typedef -struct { - uint32 sid; -} SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ - -typedef -struct { - uint32 cid; -} SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ - -typedef -struct { - uint32 cid; -} SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ - -typedef -struct { - uint32 cid; - SVGA3dClearFlag clearFlag; - uint32 color; - float depth; - uint32 stencil; - /* Followed by variable number of SVGA3dRect structures */ -} SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ - -typedef -struct SVGA3dCopyRect { - uint32 x; - uint32 y; - uint32 w; - uint32 h; - uint32 srcx; - uint32 srcy; -} SVGA3dCopyRect; - -typedef -struct SVGA3dCopyBox { - uint32 x; - uint32 y; - uint32 z; - uint32 w; - uint32 h; - uint32 d; - uint32 srcx; - uint32 srcy; - uint32 srcz; -} SVGA3dCopyBox; - -typedef -struct { - uint32 x; - uint32 y; - uint32 w; - uint32 h; -} SVGA3dRect; - -typedef -struct { - uint32 x; - uint32 y; - uint32 z; - uint32 w; - uint32 h; - uint32 d; -} SVGA3dBox; - -typedef -struct { - uint32 x; - uint32 y; - uint32 z; -} SVGA3dPoint; - -typedef -struct { - SVGA3dLightType type; - SVGA3dBool inWorldSpace; - float diffuse[4]; - float specular[4]; - float ambient[4]; - float position[4]; - float direction[4]; - float range; - float falloff; - float attenuation0; - float attenuation1; - float attenuation2; - float theta; - float phi; -} SVGA3dLightData; - -typedef -struct { - uint32 sid; - /* Followed by variable number of SVGA3dCopyRect structures */ -} SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ - -typedef -struct { - SVGA3dRenderStateName state; - union { - uint32 uintValue; - float floatValue; - }; -} SVGA3dRenderState; - -typedef -struct { - uint32 cid; - /* Followed by variable number of SVGA3dRenderState structures */ -} SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ - -typedef -struct { - uint32 cid; - SVGA3dRenderTargetType type; - SVGA3dSurfaceImageId target; -} SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ - -typedef -struct { - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dest; - /* Followed by variable number of SVGA3dCopyBox structures */ -} SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ +#include "includeCheck.h" -typedef -struct { - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dest; - SVGA3dBox boxSrc; - SVGA3dBox boxDest; - SVGA3dStretchBltMode mode; -} SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ - -typedef -struct { - /* - * If the discard flag is present in a surface DMA operation, the host may - * discard the contents of the current mipmap level and face of the target - * surface before applying the surface DMA contents. - */ - uint32 discard : 1; - - /* - * If the unsynchronized flag is present, the host may perform this upload - * without syncing to pending reads on this surface. - */ - uint32 unsynchronized : 1; - - /* - * Guests *MUST* set the reserved bits to 0 before submitting the command - * suffix as future flags may occupy these bits. - */ - uint32 reserved : 30; -} SVGA3dSurfaceDMAFlags; - -typedef -struct { - SVGA3dGuestImage guest; - SVGA3dSurfaceImageId host; - SVGA3dTransferType transfer; - /* - * Followed by variable number of SVGA3dCopyBox structures. For consistency - * in all clipping logic and coordinate translation, we define the - * "source" in each copyBox as the guest image and the - * "destination" as the host image, regardless of transfer - * direction. - * - * For efficiency, the SVGA3D device is free to copy more data than - * specified. For example, it may round copy boxes outwards such - * that they lie on particular alignment boundaries. - */ -} SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ - -/* - * SVGA3dCmdSurfaceDMASuffix -- - * - * This is a command suffix that will appear after a SurfaceDMA command in - * the FIFO. It contains some extra information that hosts may use to - * optimize performance or protect the guest. This suffix exists to preserve - * backwards compatibility while also allowing for new functionality to be - * implemented. - */ - -typedef -struct { - uint32 suffixSize; - - /* - * The maximum offset is used to determine the maximum offset from the - * guestPtr base address that will be accessed or written to during this - * surfaceDMA. If the suffix is supported, the host will respect this - * boundary while performing surface DMAs. - * - * Defaults to MAX_UINT32 - */ - uint32 maximumOffset; - - /* - * A set of flags that describes optimizations that the host may perform - * while performing this surface DMA operation. The guest should never rely - * on behaviour that is different when these flags are set for correctness. - * - * Defaults to 0 - */ - SVGA3dSurfaceDMAFlags flags; -} SVGA3dCmdSurfaceDMASuffix; - -/* - * SVGA_3D_CMD_DRAW_PRIMITIVES -- - * - * This command is the SVGA3D device's generic drawing entry point. - * It can draw multiple ranges of primitives, optionally using an - * index buffer, using an arbitrary collection of vertex buffers. - * - * Each SVGA3dVertexDecl defines a distinct vertex array to bind - * during this draw call. The declarations specify which surface - * the vertex data lives in, what that vertex data is used for, - * and how to interpret it. - * - * Each SVGA3dPrimitiveRange defines a collection of primitives - * to render using the same vertex arrays. An index buffer is - * optional. - */ - -typedef -struct { - /* - * A range hint is an optional specification for the range of indices - * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed - * that the entire array will be used. - * - * These are only hints. The SVGA3D device may use them for - * performance optimization if possible, but it's also allowed to - * ignore these values. - */ - uint32 first; - uint32 last; -} SVGA3dArrayRangeHint; - -typedef -struct { - /* - * Define the origin and shape of a vertex or index array. Both - * 'offset' and 'stride' are in bytes. The provided surface will be - * reinterpreted as a flat array of bytes in the same format used - * by surface DMA operations. To avoid unnecessary conversions, the - * surface should be created with the SVGA3D_BUFFER format. - * - * Index 0 in the array starts 'offset' bytes into the surface. - * Index 1 begins at byte 'offset + stride', etc. Array indices may - * not be negative. - */ - uint32 surfaceId; - uint32 offset; - uint32 stride; -} SVGA3dArray; - -typedef -struct { - /* - * Describe a vertex array's data type, and define how it is to be - * used by the fixed function pipeline or the vertex shader. It - * isn't useful to have two VertexDecls with the same - * VertexArrayIdentity in one draw call. - */ - SVGA3dDeclType type; - SVGA3dDeclMethod method; - SVGA3dDeclUsage usage; - uint32 usageIndex; -} SVGA3dVertexArrayIdentity; - -typedef -struct { - SVGA3dVertexArrayIdentity identity; - SVGA3dArray array; - SVGA3dArrayRangeHint rangeHint; -} SVGA3dVertexDecl; - -typedef -struct { - /* - * Define a group of primitives to render, from sequential indices. - * - * The value of 'primitiveType' and 'primitiveCount' imply the - * total number of vertices that will be rendered. - */ - SVGA3dPrimitiveType primType; - uint32 primitiveCount; - - /* - * Optional index buffer. If indexArray.surfaceId is - * SVGA3D_INVALID_ID, we render without an index buffer. Rendering - * without an index buffer is identical to rendering with an index - * buffer containing the sequence [0, 1, 2, 3, ...]. - * - * If an index buffer is in use, indexWidth specifies the width in - * bytes of each index value. It must be less than or equal to - * indexArray.stride. - * - * (Currently, the SVGA3D device requires index buffers to be tightly - * packed. In other words, indexWidth == indexArray.stride) - */ - SVGA3dArray indexArray; - uint32 indexWidth; - - /* - * Optional index bias. This number is added to all indices from - * indexArray before they are used as vertex array indices. This - * can be used in multiple ways: - * - * - When not using an indexArray, this bias can be used to - * specify where in the vertex arrays to begin rendering. - * - * - A positive number here is equivalent to increasing the - * offset in each vertex array. - * - * - A negative number can be used to render using a small - * vertex array and an index buffer that contains large - * values. This may be used by some applications that - * crop a vertex buffer without modifying their index - * buffer. - * - * Note that rendering with a negative bias value may be slower and - * use more memory than rendering with a positive or zero bias. - */ - int32 indexBias; -} SVGA3dPrimitiveRange; - -typedef -struct { - uint32 cid; - uint32 numVertexDecls; - uint32 numRanges; - - /* - * There are two variable size arrays after the - * SVGA3dCmdDrawPrimitives structure. In order, - * they are: - * - * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than - * SVGA3D_MAX_VERTEX_ARRAYS; - * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than - * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; - * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains - * the frequency divisor for the corresponding vertex decl). - */ -} SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ - -typedef -struct { - uint32 stage; - SVGA3dTextureStateName name; - union { - uint32 value; - float floatValue; - }; -} SVGA3dTextureState; - -typedef -struct { - uint32 cid; - /* Followed by variable number of SVGA3dTextureState structures */ -} SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ - -typedef -struct { - uint32 cid; - SVGA3dTransformType type; - float matrix[16]; -} SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ - -typedef -struct { - float min; - float max; -} SVGA3dZRange; - -typedef -struct { - uint32 cid; - SVGA3dZRange zRange; -} SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ - -typedef -struct { - float diffuse[4]; - float ambient[4]; - float specular[4]; - float emissive[4]; - float shininess; -} SVGA3dMaterial; - -typedef -struct { - uint32 cid; - SVGA3dFace face; - SVGA3dMaterial material; -} SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ - -typedef -struct { - uint32 cid; - uint32 index; - SVGA3dLightData data; -} SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ - -typedef -struct { - uint32 cid; - uint32 index; - uint32 enabled; -} SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ - -typedef -struct { - uint32 cid; - SVGA3dRect rect; -} SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ - -typedef -struct { - uint32 cid; - SVGA3dRect rect; -} SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ - -typedef -struct { - uint32 cid; - uint32 index; - float plane[4]; -} SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ - -typedef -struct { - uint32 cid; - uint32 shid; - SVGA3dShaderType type; - /* Followed by variable number of DWORDs for shader bycode */ -} SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ - -typedef -struct { - uint32 cid; - uint32 shid; - SVGA3dShaderType type; -} SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ - -typedef -struct { - uint32 cid; - uint32 reg; /* register number */ - SVGA3dShaderType type; - SVGA3dShaderConstType ctype; - uint32 values[4]; -} SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ - -typedef -struct { - uint32 cid; - SVGA3dShaderType type; - uint32 shid; -} SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; -} SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; - SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ -} SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ - -typedef -struct { - uint32 cid; /* Same parameters passed to END_QUERY */ - SVGA3dQueryType type; - SVGAGuestPtr guestResult; -} SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ - -typedef -struct { - uint32 totalSize; /* Set by guest before query is ended. */ - SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ - union { /* Set by host on exit from PENDING state */ - uint32 result32; - }; -} SVGA3dQueryResult; - -/* - * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- - * - * This is a blit from an SVGA3D surface to a Screen Object. Just - * like GMR-to-screen blits, this blit may be directed at a - * specific screen or to the virtual coordinate space. - * - * The blit copies from a rectangular region of an SVGA3D surface - * image to a rectangular region of a screen or screens. - * - * This command takes an optional variable-length list of clipping - * rectangles after the body of the command. If no rectangles are - * specified, there is no clipping region. The entire destRect is - * drawn to. If one or more rectangles are included, they describe - * a clipping region. The clip rectangle coordinates are measured - * relative to the top-left corner of destRect. - * - * This clipping region serves multiple purposes: - * - * - It can be used to perform an irregularly shaped blit more - * efficiently than by issuing many separate blit commands. - * - * - It is equivalent to allowing blits with non-integer - * source coordinates. You could blit just one half-pixel - * of a source, for example, by specifying a larger - * destination rectangle than you need, then removing - * part of it using a clip rectangle. - * - * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT - * - * Limitations: - * - * - Currently, no backend supports blits from a mipmap or face - * other than the first one. - */ - -typedef -struct { - SVGA3dSurfaceImageId srcImage; - SVGASignedRect srcRect; - uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */ - SVGASignedRect destRect; /* Supports scaling if src/rest different size */ - /* Clipping: zero or more SVGASignedRects follow */ -} SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ - -typedef -struct { - uint32 sid; - SVGA3dTextureFilter filter; -} SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ - - -/* - * Capability query index. - * - * Notes: - * - * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of - * fixed-function texture units available. Each of these units - * work in both FFP and Shader modes, and they support texture - * transforms and texture coordinates. The host may have additional - * texture image units that are only usable with shaders. - * - * 2. The BUFFER_FORMAT capabilities are deprecated, and they always - * return TRUE. Even on physical hardware that does not support - * these formats natively, the SVGA3D device will provide an emulation - * which should be invisible to the guest OS. - * - * In general, the SVGA3D device should support any operation on - * any surface format, it just may perform some of these - * operations in software depending on the capabilities of the - * available physical hardware. - * - * XXX: In the future, we will add capabilities that describe in - * detail what formats are supported in hardware for what kinds - * of operations. - */ - -typedef enum { - SVGA3D_DEVCAP_3D = 0, - SVGA3D_DEVCAP_MAX_LIGHTS = 1, - SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */ - SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, - SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, - SVGA3D_DEVCAP_VERTEX_SHADER = 5, - SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, - SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, - SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, - SVGA3D_DEVCAP_S23E8_TEXTURES = 9, - SVGA3D_DEVCAP_S10E5_TEXTURES = 10, - SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, - SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */ - SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */ - SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */ - SVGA3D_DEVCAP_QUERY_TYPES = 15, - SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, - SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, - SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, - SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, - SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, - SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, - SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, - SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, - SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, - SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, - SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, - SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, - SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, - SVGA3D_DEVCAP_TEXTURE_OPS = 31, - SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, - SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, - SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, - SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, - SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, - SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, - SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, - SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, - SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, - SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, - SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, - SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, - SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, - SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, - SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, - SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, - SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, - SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, - SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, - SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, - SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, - SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, - SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, - SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, - SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, - - /* - * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color - * render targets. This does no include the depth or stencil targets. - */ - SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, - - SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, - SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, - SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, - SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, - SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, - SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70, - SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71, - SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72, - SVGA3D_DEVCAP_SUPERSAMPLE = 73, - SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, - SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, - SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, - - /* - * This is the maximum number of SVGA context IDs that the guest - * can define using SVGA_3D_CMD_CONTEXT_DEFINE. - */ - SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, - - /* - * This is the maximum number of SVGA surface IDs that the guest - * can define using SVGA_3D_CMD_SURFACE_DEFINE*. - */ - SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, - - SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, - SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, - - SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82, - SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83, - - SVGA3D_DEVCAP_DEAD1 = 84, - SVGA3D_DEVCAP_85 = 85, - SVGA3D_DEVCAP_86 = 86, - - SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */ - SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */ - SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */ - SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */ +#include "svga_reg.h" - /* - * Don't add new caps into the previous section; the values in this - * enumeration must not change. You can put new values right before - * SVGA3D_DEVCAP_MAX. - */ - SVGA3D_DEVCAP_MAX /* This must be the last index. */ -} SVGA3dDevCapIndex; +#include "svga3d_types.h" +#include "svga3d_limits.h" +#include "svga3d_cmd.h" +#include "svga3d_devcaps.h" -typedef union { - Bool b; - uint32 u; - int32 i; - float f; -} SVGA3dDevCapResult; #endif /* _SVGA3D_REG_H_ */ diff --git a/src/gallium/drivers/svga/include/svga3d_shaderdefs.h b/src/gallium/drivers/svga/include/svga3d_shaderdefs.h index 2078c4a8a44..355edfdb702 100644 --- a/src/gallium/drivers/svga/include/svga3d_shaderdefs.h +++ b/src/gallium/drivers/svga/include/svga3d_shaderdefs.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2007-2009 VMware, Inc. All rights reserved. + * Copyright 2007-2014 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -78,6 +78,7 @@ typedef struct { #define SVGA3D_VS_10 ((SVGA3D_VS_TYPE << 16) | 1 << 8) #define SVGA3D_VS_11 (SVGA3D_VS_10 | 1) #define SVGA3D_VS_20 ((SVGA3D_VS_TYPE << 16) | 2 << 8) +#define SVGA3D_VS_21 (SVGA3D_VS_20 | 1) #define SVGA3D_VS_30 ((SVGA3D_VS_TYPE << 16) | 3 << 8) #define SVGA3D_PS_10 ((SVGA3D_PS_TYPE << 16) | 1 << 8) @@ -86,6 +87,7 @@ typedef struct { #define SVGA3D_PS_13 (SVGA3D_PS_10 | 3) #define SVGA3D_PS_14 (SVGA3D_PS_10 | 4) #define SVGA3D_PS_20 ((SVGA3D_PS_TYPE << 16) | 2 << 8) +#define SVGA3D_PS_21 (SVGA3D_PS_20 | 1) #define SVGA3D_PS_30 ((SVGA3D_PS_TYPE << 16) | 3 << 8) /* The *_ENABLED are for backwards compatibility with old drivers */ @@ -268,28 +270,13 @@ typedef enum { typedef enum { SVGA3DSAMP_UNKNOWN = 0, /* Uninitialized value */ - SVGA3DSAMP_2D = 2, /* dcl_2d s# (for declaring a 2-D texture) */ + SVGA3DSAMP_2D = 2, /* dcl_2d s# (for declaring a 2D texture) */ SVGA3DSAMP_CUBE, /* dcl_cube s# (for declaring a cube texture) */ SVGA3DSAMP_VOLUME, /* dcl_volume s# (for declaring a volume texture) */ + SVGA3DSAMP_2D_SHADOW, /* dcl_2d s# (for declaring a 2D shadow texture) */ + SVGA3DSAMP_MAX, } SVGA3dShaderSamplerType; -/* SVGA3D sampler format classes */ - -typedef enum { - SVGA3DSAMPFORMAT_ARGB, /* ARGB formats */ - SVGA3DSAMPFORMAT_V8U8, /* Sign and normalize (SNORM) V & U */ - SVGA3DSAMPFORMAT_Q8W8V8U8, /* SNORM all */ - SVGA3DSAMPFORMAT_CxV8U8, /* SNORM V & U, C=SQRT(1-U^2-V^2) */ - SVGA3DSAMPFORMAT_X8L8V8U8, /* SNORM V & U */ - SVGA3DSAMPFORMAT_A2W10V10U10, /* SNORM W, V & U */ - SVGA3DSAMPFORMAT_DXT_PMA, /* DXT pre-multiplied alpha */ - SVGA3DSAMPFORMAT_YUV, /* YUV video format */ - SVGA3DSAMPFORMAT_UYVY, /* UYVY video format */ - SVGA3DSAMPFORMAT_Rx, /* R16F/32F */ - SVGA3DSAMPFORMAT_RxGx, /* R16FG16F, R32FG32F */ - SVGA3DSAMPFORMAT_V16U16, /* SNORM all */ -} SVGA3DShaderSamplerFormatClass; - /* SVGA3D write mask */ #define SVGA3DWRITEMASK_0 1 /* Component 0 (X;Red) */ @@ -315,6 +302,18 @@ typedef enum { #define SVGA3DDSTMOD_MSAMPCENTROID 4 +/* SVGA3D destination shift scale */ + +typedef enum { + SVGA3DDSTSHFSCALE_X1 = 0, /* 1.0 */ + SVGA3DDSTSHFSCALE_X2 = 1, /* 2.0 */ + SVGA3DDSTSHFSCALE_X4 = 2, /* 4.0 */ + SVGA3DDSTSHFSCALE_X8 = 3, /* 8.0 */ + SVGA3DDSTSHFSCALE_D8 = 13, /* 0.125 */ + SVGA3DDSTSHFSCALE_D4 = 14, /* 0.25 */ + SVGA3DDSTSHFSCALE_D2 = 15 /* 0.5 */ +} SVGA3dShaderDstShfScaleType; + /* SVGA3D source swizzle */ #define SVGA3DSWIZZLE_REPLICATEX 0x00 diff --git a/src/gallium/drivers/svga/include/svga3d_surfacedefs.h b/src/gallium/drivers/svga/include/svga3d_surfacedefs.h new file mode 100644 index 00000000000..9afdd46ac67 --- /dev/null +++ b/src/gallium/drivers/svga/include/svga3d_surfacedefs.h @@ -0,0 +1,911 @@ +/********************************************************** + * Copyright 1998-2014 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_surfacedefs.h -- + * + * Surface/format/image helper code. + */ + +#include "svga3d_reg.h" + +#ifndef ARRAY_SIZE +#define ARRAY_SIZE(A) (sizeof(A) / sizeof(A[0])) +#endif + +#define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y)) + +#define max_t(type, x, y) ((x) > (y) ? (x) : (y)) + +/* + * enum svga3d_block_desc describes the active data channels in a block. + * + * There can be at-most four active channels in a block: + * 1. Red, bump W, luminance and depth are stored in the first channel. + * 2. Green, bump V and stencil are stored in the second channel. + * 3. Blue and bump U are stored in the third channel. + * 4. Alpha and bump Q are stored in the fourth channel. + * + * Block channels can be used to store compressed and buffer data: + * 1. For compressed formats, only the data channel is used and its size + * is equal to that of a singular block in the compression scheme. + * 2. For buffer formats, only the data channel is used and its size is + * exactly one byte in length. + * 3. In each case the bit depth represent the size of a singular block. + * + * Note: Compressed and IEEE formats do not use the bitMask structure. + */ + +enum svga3d_block_desc { + SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */ + SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel + data */ + SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel + data */ + SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video + U and V */ + SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel + data */ + SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel + data */ + SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil + channel */ + SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel + data */ + SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel + data */ + SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel + data */ + SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance + data */ + SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */ + SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha + channel */ + SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel + data */ + SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of + data */ + SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of + data depending on the + compression method used */ + SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE + floating point + representation in + all channels */ + SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store + data. */ + SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */ + SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */ + SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */ + SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */ + SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV, + e.g., NV12. */ + SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate + Y, U, V, e.g., YV12. */ + + SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN, + SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG | + SVGA3DBLOCKDESC_BLUE, + SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U | + SVGA3DBLOCKDESC_V, + SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV | + SVGA3DBLOCKDESC_LUMINANCE, + SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV | + SVGA3DBLOCKDESC_W, + SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U | + SVGA3DBLOCKDESC_V | + SVGA3DBLOCKDESC_W | + SVGA3DBLOCKDESC_Q, + SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_IEEE_FP, + SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP | + SVGA3DBLOCKDESC_GREEN, + SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP | + SVGA3DBLOCKDESC_BLUE, + SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH | + SVGA3DBLOCKDESC_STENCIL, + SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO | + SVGA3DBLOCKDESC_Y, + SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA | + SVGA3DBLOCKDESC_Y | + SVGA3DBLOCKDESC_U_VIDEO | + SVGA3DBLOCKDESC_V_VIDEO, + SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB | + SVGA3DBLOCKDESC_EXP, + SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV | + SVGA3DBLOCKDESC_2PLANAR_YUV, + SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV | + SVGA3DBLOCKDESC_3PLANAR_YUV, +}; + +/* + * SVGA3dSurfaceDesc describes the actual pixel data. + * + * This structure provides the following information: + * 1. Block description. + * 2. Dimensions of a block in the surface. + * 3. Size of block in bytes. + * 4. Bit depth of the pixel data. + * 5. Channel bit depths and masks (if applicable). + */ +#define SVGA3D_CHANNEL_DEF(type) \ + struct { \ + union { \ + type blue; \ + type u; \ + type uv_video; \ + type u_video; \ + }; \ + union { \ + type green; \ + type v; \ + type stencil; \ + type v_video; \ + }; \ + union { \ + type red; \ + type w; \ + type luminance; \ + type y; \ + type depth; \ + type data; \ + }; \ + union { \ + type alpha; \ + type q; \ + type exp; \ + }; \ + } + +struct svga3d_surface_desc { + enum svga3d_block_desc block_desc; + SVGA3dSize block_size; + uint32 bytes_per_block; + uint32 pitch_bytes_per_block; + + struct { + uint32 total; + SVGA3D_CHANNEL_DEF(uint8); + } bit_depth; + + struct { + SVGA3D_CHANNEL_DEF(uint8); + } bit_offset; +}; + +static const struct svga3d_surface_desc svga3d_surface_descs[] = { + {SVGA3DBLOCKDESC_NONE, + {1, 1, 1}, 0, 0, {0, {{0}, {0}, {0}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_FORMAT_INVALID */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_X8R8G8B8 */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_A8R8G8B8 */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 2, 2, {16, {{5}, {6}, {5}, {0} } }, + {{{0}, {5}, {11}, {0} } } }, /* SVGA3D_R5G6B5 */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 2, 2, {15, {{5}, {5}, {5}, {0} } }, + {{{0}, {5}, {10}, {0} } } }, /* SVGA3D_X1R5G5B5 */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 2, 2, {16, {{5}, {5}, {5}, {1} } }, + {{{0}, {5}, {10}, {15} } } }, /* SVGA3D_A1R5G5B5 */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 2, 2, {16, {{4}, {4}, {4}, {4} } }, + {{{0}, {4}, {8}, {12} } } }, /* SVGA3D_A4R4G4B4 */ + + {SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D32 */ + + {SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D16 */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8 */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 2, 2, {16, {{0}, {1}, {15}, {0} } }, + {{{0}, {15}, {0}, {0} } } }, /* SVGA3D_Z_D15S1 */ + + {SVGA3DBLOCKDESC_LUMINANCE, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE8 */ + + {SVGA3DBLOCKDESC_LA, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {4}, {4} } }, + {{{0}, {0}, {0}, {4} } } }, /* SVGA3D_LUMINANCE4_ALPHA4 */ + + {SVGA3DBLOCKDESC_LUMINANCE, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE16 */ + + {SVGA3DBLOCKDESC_LA, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } }, + {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_LUMINANCE8_ALPHA8 */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT1 */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT2 */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT3 */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT4 */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT5 */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } }, + {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_BUMPU8V8 */ + + {SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 2, 2, {16, {{5}, {5}, {6}, {0} } }, + {{{11}, {6}, {0}, {0} } } }, /* SVGA3D_BUMPL6V5U5 */ + + {SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {0} } }, + {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPX8L8V8U8 */ + + {SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 3, 3, {24, {{8}, {8}, {8}, {0} } }, + {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPL8V8U8 */ + + {SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_ARGB_S10E5 */ + + {SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, + {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_ARGB_S23E8 */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, + {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2R10G10B10 */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } }, + {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_V8U8 */ + + {SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{24}, {16}, {8}, {0} } } }, /* SVGA3D_Q8W8V8U8 */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } }, + {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_CxV8U8 */ + + {SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, + {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_X8L8V8U8 */ + + {SVGA3DBLOCKDESC_UVWA, + {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, + {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2W10V10U10 */ + + {SVGA3DBLOCKDESC_ALPHA, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {0}, {8} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_ALPHA8 */ + + {SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S10E5 */ + + {SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S23E8 */ + + {SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, + {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_RG_S10E5 */ + + {SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_RG_S23E8 */ + + {SVGA3DBLOCKDESC_BUFFER, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BUFFER */ + + {SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24X8 */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 4, 4, {32, {{16}, {16}, {0}, {0} } }, + {{{16}, {0}, {0}, {0} } } }, /* SVGA3D_V16U16 */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, + {{{0}, {0}, {16}, {0} } } }, /* SVGA3D_G16R16 */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_A16B16G16R16 */ + + {SVGA3DBLOCKDESC_YUV, + {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } }, + {{{0}, {0}, {8}, {0} } } }, /* SVGA3D_UYVY */ + + {SVGA3DBLOCKDESC_YUV, + {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } }, + {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_YUY2 */ + + {SVGA3DBLOCKDESC_NV12, + {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_NV12 */ + + {SVGA3DBLOCKDESC_AYUV, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_AYUV */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, + {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_TYPELESS */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, + {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_UINT */ + + {SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, + {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_SINT */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, + {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_TYPELESS */ + + {SVGA3DBLOCKDESC_RGB_FP, + {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, + {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_FLOAT */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, + {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_UINT */ + + {SVGA3DBLOCKDESC_UVW, + {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, + {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_SINT */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_TYPELESS */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_UINT */ + + {SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SNORM */ + + {SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SINT */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_TYPELESS */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_UINT */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_SINT */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G8X24_TYPELESS */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT_S8X24_UINT */ + + {SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 8, 8, {64, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */ + + {SVGA3DBLOCKDESC_GREEN, + {1, 1, 1}, 8, 8, {64, {{0}, {8}, {0}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_X32_TYPELESS_G8X24_UINT */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, + {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_TYPELESS */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, + {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_UINT */ + + {SVGA3DBLOCKDESC_RGB_FP, + {1, 1, 1}, 4, 4, {32, {{10}, {11}, {11}, {0} } }, + {{{0}, {10}, {21}, {0} } } }, /* SVGA3D_R11G11B10_FLOAT */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_TYPELESS */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM */ + + {SVGA3DBLOCKDESC_RGBA_SRGB, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UINT */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_SINT */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, + {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_TYPELESS */ + + {SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, + {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_UINT */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, + {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_SINT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_TYPELESS */ + + {SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_UINT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_SINT */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_R24G8_TYPELESS */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_D24_UNORM_S8_UINT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R24_UNORM_X8_TYPELESS */ + + {SVGA3DBLOCKDESC_GREEN, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {0}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_X24_TYPELESS_G8_UINT */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_TYPELESS */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UNORM */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UINT */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_SINT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_TYPELESS */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UNORM */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UINT */ + + {SVGA3DBLOCKDESC_U, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SNORM */ + + {SVGA3DBLOCKDESC_U, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SINT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_TYPELESS */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UNORM */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UINT */ + + {SVGA3DBLOCKDESC_U, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SNORM */ + + {SVGA3DBLOCKDESC_U, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SINT */ + + {SVGA3DBLOCKDESC_RED, + {8, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R1_UNORM */ + + {SVGA3DBLOCKDESC_RGBE, + {1, 1, 1}, 4, 4, {32, {{9}, {9}, {9}, {5} } }, + {{{18}, {9}, {0}, {27} } } }, /* SVGA3D_R9G9B9E5_SHAREDEXP */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_B8G8_UNORM */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_G8R8_G8B8_UNORM */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_TYPELESS */ + + {SVGA3DBLOCKDESC_COMPRESSED_SRGB, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_TYPELESS */ + + {SVGA3DBLOCKDESC_COMPRESSED_SRGB, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_TYPELESS */ + + {SVGA3DBLOCKDESC_COMPRESSED_SRGB, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_TYPELESS */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_UNORM */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_SNORM */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_TYPELESS */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_UNORM */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_SNORM */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, + {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_TYPELESS */ + + {SVGA3DBLOCKDESC_RGBA_SRGB, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_TYPELESS */ + + {SVGA3DBLOCKDESC_RGB_SRGB, + {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_DF16 */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_DF24 */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8_INT */ + + {SVGA3DBLOCKDESC_YV12, + {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_YV12 */ +}; + + +extern const struct svga3d_surface_desc g_SVGA3dSurfaceDescs[]; +extern int g_SVGA3dSurfaceDescs_size; + +static inline uint32 clamped_umul32(uint32 a, uint32 b) +{ + uint64_t tmp = (uint64_t) a*b; + return (tmp > (uint64_t) ((uint32) -1)) ? (uint32) -1 : tmp; +} + +static inline const struct svga3d_surface_desc * +svga3dsurface_get_desc(SVGA3dSurfaceFormat format) +{ + if (format < ARRAY_SIZE(svga3d_surface_descs)) + return &svga3d_surface_descs[format]; + + return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID]; +} + +/* + *---------------------------------------------------------------------- + * + * svga3dsurface_get_mip_size -- + * + * Given a base level size and the mip level, compute the size of + * the mip level. + * + * Results: + * See above. + * + * Side effects: + * None. + * + *---------------------------------------------------------------------- + */ + +static inline SVGA3dSize +svga3dsurface_get_mip_size(SVGA3dSize base_level, uint32 mip_level) +{ + SVGA3dSize size; + + size.width = max_t(uint32, base_level.width >> mip_level, 1); + size.height = max_t(uint32, base_level.height >> mip_level, 1); + size.depth = max_t(uint32, base_level.depth >> mip_level, 1); + return size; +} + +static inline void +svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc, + const SVGA3dSize *pixel_size, + SVGA3dSize *block_size) +{ + block_size->width = DIV_ROUND_UP(pixel_size->width, + desc->block_size.width); + block_size->height = DIV_ROUND_UP(pixel_size->height, + desc->block_size.height); + block_size->depth = DIV_ROUND_UP(pixel_size->depth, + desc->block_size.depth); +} + +static inline bool +svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc) +{ + return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0; +} + +static inline uint32 +svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc, + const SVGA3dSize *size) +{ + uint32 pitch; + SVGA3dSize blocks; + + svga3dsurface_get_size_in_blocks(desc, size, &blocks); + + pitch = blocks.width * desc->pitch_bytes_per_block; + + return pitch; +} + +/* + *----------------------------------------------------------------------------- + * + * svga3dsurface_get_image_buffer_size -- + * + * Return the number of bytes of buffer space required to store + * one image of a surface, optionally using the specified pitch. + * + * If pitch is zero, it is assumed that rows are tightly packed. + * + * This function is overflow-safe. If the result would have + * overflowed, instead we return MAX_UINT32. + * + * Results: + * Byte count. + * + * Side effects: + * None. + * + *----------------------------------------------------------------------------- + */ + +static inline uint32 +svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc, + const SVGA3dSize *size, + uint32 pitch) +{ + SVGA3dSize image_blocks; + uint32 slice_size, total_size; + + svga3dsurface_get_size_in_blocks(desc, size, &image_blocks); + + if (svga3dsurface_is_planar_surface(desc)) { + total_size = clamped_umul32(image_blocks.width, + image_blocks.height); + total_size = clamped_umul32(total_size, image_blocks.depth); + total_size = clamped_umul32(total_size, desc->bytes_per_block); + return total_size; + } + + if (pitch == 0) + pitch = svga3dsurface_calculate_pitch(desc, size); + + slice_size = clamped_umul32(image_blocks.height, pitch); + total_size = clamped_umul32(slice_size, image_blocks.depth); + + return total_size; +} + + +static inline uint32 +svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format, + SVGA3dSize baseLevelSize, + uint32 numMipLevels, + uint32 face, + uint32 mip) + +{ + uint32 offset; + uint32 mipChainBytes; + uint32 mipChainBytesToLevel; + uint32 i; + const struct svga3d_surface_desc *desc; + SVGA3dSize mipSize; + uint32 bytes; + + desc = svga3dsurface_get_desc(format); + + mipChainBytes = 0; + mipChainBytesToLevel = 0; + for (i = 0; i < numMipLevels; i++) { + mipSize = svga3dsurface_get_mip_size(baseLevelSize, i); + bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0); + mipChainBytes += bytes; + if (i < mip) { + mipChainBytesToLevel += bytes; + } + } + + offset = mipChainBytes * face + mipChainBytesToLevel; + + return offset; +} + + +static inline uint32 +svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format, + SVGA3dSize base_level_size, + uint32 num_mip_levels, + bool cubemap) +{ + const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); + uint32 total_size = 0; + uint32 mip; + + for (mip = 0; mip < num_mip_levels; mip++) { + SVGA3dSize size = + svga3dsurface_get_mip_size(base_level_size, mip); + total_size += svga3dsurface_get_image_buffer_size(desc, + &size, 0); + } + + if (cubemap) + total_size *= SVGA3D_MAX_SURFACE_FACES; + + return total_size; +} + + +/** + * Compute the offset (in bytes) to a pixel in an image (or volume). + * 'width' is the image width in pixels + * 'height' is the image height in pixels + */ +static inline uint32 +svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format, + uint32 width, uint32 height, + uint32 x, uint32 y, uint32 z) +{ + const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); + const uint32 bw = desc->block_size.width, bh = desc->block_size.height; + const uint32 bd = desc->block_size.depth; + const uint32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block; + const uint32 imgstride = DIV_ROUND_UP(height, bh) * rowstride; + const uint32 offset = (z / bd * imgstride + + y / bh * rowstride + + x / bw * desc->bytes_per_block); + return offset; +} diff --git a/src/gallium/drivers/svga/include/svga3d_types.h b/src/gallium/drivers/svga/include/svga3d_types.h new file mode 100644 index 00000000000..fc4a6b95a2e --- /dev/null +++ b/src/gallium/drivers/svga/include/svga3d_types.h @@ -0,0 +1,1306 @@ +/********************************************************** + * Copyright 1998-2014 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_types.h -- + * + * SVGA 3d hardware definitions for basic types + */ + +#ifndef _SVGA3D_TYPES_H_ +#define _SVGA3D_TYPES_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +/* + * Generic Types + */ + +#define SVGA3D_INVALID_ID ((uint32)-1) +#define SVGA3D_INVALID_CID SVGA3D_INVALID_ID +#define SVGA3D_INVALID_SID SVGA3D_INVALID_ID +#define SVGA3D_INVALID_SHID SVGA3D_INVALID_ID + + +typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ +typedef uint32 SVGA3dColor; /* a, r, g, b */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCopyRect { + uint32 x; + uint32 y; + uint32 w; + uint32 h; + uint32 srcx; + uint32 srcy; +} +#include "vmware_pack_end.h" +SVGA3dCopyRect; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCopyBox { + uint32 x; + uint32 y; + uint32 z; + uint32 w; + uint32 h; + uint32 d; + uint32 srcx; + uint32 srcy; + uint32 srcz; +} +#include "vmware_pack_end.h" +SVGA3dCopyBox; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dRect { + uint32 x; + uint32 y; + uint32 w; + uint32 h; +} +#include "vmware_pack_end.h" +SVGA3dRect; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 x; + uint32 y; + uint32 z; + uint32 w; + uint32 h; + uint32 d; +} +#include "vmware_pack_end.h" +SVGA3dBox; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 x; + uint32 y; + uint32 z; +} +#include "vmware_pack_end.h" +SVGA3dPoint; + +/* + * Surface formats. + * + * If you modify this list, be sure to keep GLUtil.c in sync. It + * includes the internal format definition of each surface in + * GLUtil_ConvertSurfaceFormat, and it contains a table of + * human-readable names in GLUtil_GetFormatName. + */ + +typedef enum SVGA3dSurfaceFormat { + SVGA3D_FORMAT_INVALID = 0, + + SVGA3D_X8R8G8B8 = 1, + SVGA3D_FORMAT_MIN = 1, + + SVGA3D_A8R8G8B8 = 2, + + SVGA3D_R5G6B5 = 3, + SVGA3D_X1R5G5B5 = 4, + SVGA3D_A1R5G5B5 = 5, + SVGA3D_A4R4G4B4 = 6, + + SVGA3D_Z_D32 = 7, + SVGA3D_Z_D16 = 8, + SVGA3D_Z_D24S8 = 9, + SVGA3D_Z_D15S1 = 10, + + SVGA3D_LUMINANCE8 = 11, + SVGA3D_LUMINANCE4_ALPHA4 = 12, + SVGA3D_LUMINANCE16 = 13, + SVGA3D_LUMINANCE8_ALPHA8 = 14, + + SVGA3D_DXT1 = 15, + SVGA3D_DXT2 = 16, + SVGA3D_DXT3 = 17, + SVGA3D_DXT4 = 18, + SVGA3D_DXT5 = 19, + + SVGA3D_BUMPU8V8 = 20, + SVGA3D_BUMPL6V5U5 = 21, + SVGA3D_BUMPX8L8V8U8 = 22, + SVGA3D_BUMPL8V8U8 = 23, + + SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ + SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ + + SVGA3D_A2R10G10B10 = 26, + + /* signed formats */ + SVGA3D_V8U8 = 27, + SVGA3D_Q8W8V8U8 = 28, + SVGA3D_CxV8U8 = 29, + + /* mixed formats */ + SVGA3D_X8L8V8U8 = 30, + SVGA3D_A2W10V10U10 = 31, + + SVGA3D_ALPHA8 = 32, + + /* Single- and dual-component floating point formats */ + SVGA3D_R_S10E5 = 33, + SVGA3D_R_S23E8 = 34, + SVGA3D_RG_S10E5 = 35, + SVGA3D_RG_S23E8 = 36, + + SVGA3D_BUFFER = 37, + + SVGA3D_Z_D24X8 = 38, + + SVGA3D_V16U16 = 39, + + SVGA3D_G16R16 = 40, + SVGA3D_A16B16G16R16 = 41, + + /* Packed Video formats */ + SVGA3D_UYVY = 42, + SVGA3D_YUY2 = 43, + + /* Planar video formats */ + SVGA3D_NV12 = 44, + + /* Video format with alpha */ + SVGA3D_AYUV = 45, + + SVGA3D_R32G32B32A32_TYPELESS = 46, + SVGA3D_R32G32B32A32_UINT = 47, + SVGA3D_R32G32B32A32_SINT = 48, + SVGA3D_R32G32B32_TYPELESS = 49, + SVGA3D_R32G32B32_FLOAT = 50, + SVGA3D_R32G32B32_UINT = 51, + SVGA3D_R32G32B32_SINT = 52, + SVGA3D_R16G16B16A16_TYPELESS = 53, + SVGA3D_R16G16B16A16_UINT = 54, + SVGA3D_R16G16B16A16_SNORM = 55, + SVGA3D_R16G16B16A16_SINT = 56, + SVGA3D_R32G32_TYPELESS = 57, + SVGA3D_R32G32_UINT = 58, + SVGA3D_R32G32_SINT = 59, + SVGA3D_R32G8X24_TYPELESS = 60, + SVGA3D_D32_FLOAT_S8X24_UINT = 61, + SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62, + SVGA3D_X32_TYPELESS_G8X24_UINT = 63, + SVGA3D_R10G10B10A2_TYPELESS = 64, + SVGA3D_R10G10B10A2_UINT = 65, + SVGA3D_R11G11B10_FLOAT = 66, + SVGA3D_R8G8B8A8_TYPELESS = 67, + SVGA3D_R8G8B8A8_UNORM = 68, + SVGA3D_R8G8B8A8_UNORM_SRGB = 69, + SVGA3D_R8G8B8A8_UINT = 70, + SVGA3D_R8G8B8A8_SINT = 71, + SVGA3D_R16G16_TYPELESS = 72, + SVGA3D_R16G16_UINT = 73, + SVGA3D_R16G16_SINT = 74, + SVGA3D_R32_TYPELESS = 75, + SVGA3D_D32_FLOAT = 76, + SVGA3D_R32_UINT = 77, + SVGA3D_R32_SINT = 78, + SVGA3D_R24G8_TYPELESS = 79, + SVGA3D_D24_UNORM_S8_UINT = 80, + SVGA3D_R24_UNORM_X8_TYPELESS = 81, + SVGA3D_X24_TYPELESS_G8_UINT = 82, + SVGA3D_R8G8_TYPELESS = 83, + SVGA3D_R8G8_UNORM = 84, + SVGA3D_R8G8_UINT = 85, + SVGA3D_R8G8_SINT = 86, + SVGA3D_R16_TYPELESS = 87, + SVGA3D_R16_UNORM = 88, + SVGA3D_R16_UINT = 89, + SVGA3D_R16_SNORM = 90, + SVGA3D_R16_SINT = 91, + SVGA3D_R8_TYPELESS = 92, + SVGA3D_R8_UNORM = 93, + SVGA3D_R8_UINT = 94, + SVGA3D_R8_SNORM = 95, + SVGA3D_R8_SINT = 96, + SVGA3D_P8 = 97, + SVGA3D_R9G9B9E5_SHAREDEXP = 98, + SVGA3D_R8G8_B8G8_UNORM = 99, + SVGA3D_G8R8_G8B8_UNORM = 100, + SVGA3D_BC1_TYPELESS = 101, + SVGA3D_BC1_UNORM_SRGB = 102, + SVGA3D_BC2_TYPELESS = 103, + SVGA3D_BC2_UNORM_SRGB = 104, + SVGA3D_BC3_TYPELESS = 105, + SVGA3D_BC3_UNORM_SRGB = 106, + SVGA3D_BC4_TYPELESS = 107, + SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */ + SVGA3D_BC4_SNORM = 109, + SVGA3D_BC5_TYPELESS = 110, + SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */ + SVGA3D_BC5_SNORM = 112, + SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, + SVGA3D_B8G8R8A8_TYPELESS = 114, + SVGA3D_B8G8R8A8_UNORM_SRGB = 115, + SVGA3D_B8G8R8X8_TYPELESS = 116, + SVGA3D_B8G8R8X8_UNORM_SRGB = 117, + + /* Advanced D3D9 depth formats. */ + SVGA3D_Z_DF16 = 118, + SVGA3D_Z_DF24 = 119, + SVGA3D_Z_D24S8_INT = 120, + + /* Planar video formats. */ + SVGA3D_YV12 = 121, + + SVGA3D_R32G32B32A32_FLOAT = 122, + SVGA3D_R16G16B16A16_FLOAT = 123, + SVGA3D_R16G16B16A16_UNORM = 124, + SVGA3D_R32G32_FLOAT = 125, + SVGA3D_R10G10B10A2_UNORM = 126, + SVGA3D_R8G8B8A8_SNORM = 127, + SVGA3D_R16G16_FLOAT = 128, + SVGA3D_R16G16_UNORM = 129, + SVGA3D_R16G16_SNORM = 130, + SVGA3D_R32_FLOAT = 131, + SVGA3D_R8G8_SNORM = 132, + SVGA3D_R16_FLOAT = 133, + SVGA3D_D16_UNORM = 134, + SVGA3D_A8_UNORM = 135, + SVGA3D_BC1_UNORM = 136, + SVGA3D_BC2_UNORM = 137, + SVGA3D_BC3_UNORM = 138, + SVGA3D_B5G6R5_UNORM = 139, + SVGA3D_B5G5R5A1_UNORM = 140, + SVGA3D_B8G8R8A8_UNORM = 141, + SVGA3D_B8G8R8X8_UNORM = 142, + SVGA3D_BC4_UNORM = 143, + SVGA3D_BC5_UNORM = 144, + + SVGA3D_FORMAT_MAX +} SVGA3dSurfaceFormat; + + +/* + * These are really the D3DFORMAT_OP defines from the wdk. We need + * them so that we can query the host for what the supported surface + * operations are (when we're using the D3D backend, in particular), + * and so we can send those operations to the guest. + */ +typedef enum { + SVGA3DFORMAT_OP_TEXTURE = 0x00000001, + SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, + SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, + SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, + SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, + SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, + SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, + +/* + * This format can be used as a render target if the current display mode + * is the same depth if the alpha channel is ignored. e.g. if the device + * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the + * format op list entry for A8R8G8B8 should have this cap. + */ + SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, + +/* + * This format contains DirectDraw support (including Flip). This flag + * should not to be set on alpha formats. + */ + SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, + +/* + * The rasterizer can support some level of Direct3D support in this format + * and implies that the driver can create a Context in this mode (for some + * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE + * flag must also be set. + */ + SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, + +/* + * This is set for a private format when the driver has put the bpp in + * the structure. + */ + SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, + +/* + * Indicates that this format can be converted to any RGB format for which + * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified + */ + SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, + +/* + * Indicates that this format can be used to create offscreen plain surfaces. + */ + SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, + +/* + * Indicated that this format can be read as an SRGB texture (meaning that the + * sampler will linearize the looked up data) + */ + SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, + +/* + * Indicates that this format can be used in the bumpmap instructions + */ + SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, + +/* + * Indicates that this format can be sampled by the displacement map sampler + */ + SVGA3DFORMAT_OP_DMAP = 0x00020000, + +/* + * Indicates that this format cannot be used with texture filtering + */ + SVGA3DFORMAT_OP_NOFILTER = 0x00040000, + +/* + * Indicates that format conversions are supported to this RGB format if + * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. + */ + SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, + +/* + * Indicated that this format can be written as an SRGB target + * (meaning that the pixel pipe will DE-linearize data on output to format) + */ + SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, + +/* + * Indicates that this format cannot be used with alpha blending + */ + SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, + +/* + * Indicates that the device can auto-generated sublevels for resources + * of this format + */ + SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, + +/* + * Indicates that this format can be used by vertex texture sampler + */ + SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, + +/* + * Indicates that this format supports neither texture coordinate + * wrap modes, nor mipmapping. + */ + SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 +} SVGA3dFormatOp; + +#define SVGA3D_FORMAT_POSITIVE \ + (SVGA3DFORMAT_OP_TEXTURE | \ + SVGA3DFORMAT_OP_VOLUMETEXTURE | \ + SVGA3DFORMAT_OP_CUBETEXTURE | \ + SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ + SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \ + SVGA3DFORMAT_OP_ZSTENCIL | \ + SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ + SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ + SVGA3DFORMAT_OP_DISPLAYMODE | \ + SVGA3DFORMAT_OP_3DACCELERATION | \ + SVGA3DFORMAT_OP_PIXELSIZE | \ + SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ + SVGA3DFORMAT_OP_OFFSCREENPLAIN | \ + SVGA3DFORMAT_OP_SRGBREAD | \ + SVGA3DFORMAT_OP_BUMPMAP | \ + SVGA3DFORMAT_OP_DMAP | \ + SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \ + SVGA3DFORMAT_OP_SRGBWRITE | \ + SVGA3DFORMAT_OP_AUTOGENMIPMAP | \ + SVGA3DFORMAT_OP_VERTEXTEXTURE) + +#define SVGA3D_FORMAT_NEGATIVE \ + (SVGA3DFORMAT_OP_NOFILTER | \ + SVGA3DFORMAT_OP_NOALPHABLEND | \ + SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) + +/* + * This structure is a conversion of SVGA3DFORMAT_OP_* + * Entries must be located at the same position. + */ +typedef union { + uint32 value; + struct { + uint32 texture : 1; + uint32 volumeTexture : 1; + uint32 cubeTexture : 1; + uint32 offscreenRenderTarget : 1; + uint32 sameFormatRenderTarget : 1; + uint32 unknown1 : 1; + uint32 zStencil : 1; + uint32 zStencilArbitraryDepth : 1; + uint32 sameFormatUpToAlpha : 1; + uint32 unknown2 : 1; + uint32 displayMode : 1; + uint32 acceleration3d : 1; + uint32 pixelSize : 1; + uint32 convertToARGB : 1; + uint32 offscreenPlain : 1; + uint32 sRGBRead : 1; + uint32 bumpMap : 1; + uint32 dmap : 1; + uint32 noFilter : 1; + uint32 memberOfGroupARGB : 1; + uint32 sRGBWrite : 1; + uint32 noAlphaBlend : 1; + uint32 autoGenMipMap : 1; + uint32 vertexTexture : 1; + uint32 noTexCoordWrapNorMip : 1; + }; +} SVGA3dSurfaceFormatCaps; + +/* + * SVGA_3D_CMD_SETRENDERSTATE Types. All value types + * must fit in a uint32. + */ + +typedef enum { + SVGA3D_RS_INVALID = 0, + SVGA3D_RS_MIN = 1, + SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ + SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ + SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ + SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ + SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ + SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ + SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ + SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ + SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ + SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ + SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ + SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ + SVGA3D_RS_STENCILREF = 13, /* uint32 */ + SVGA3D_RS_STENCILMASK = 14, /* uint32 */ + SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ + SVGA3D_RS_FOGSTART = 16, /* float */ + SVGA3D_RS_FOGEND = 17, /* float */ + SVGA3D_RS_FOGDENSITY = 18, /* float */ + SVGA3D_RS_POINTSIZE = 19, /* float */ + SVGA3D_RS_POINTSIZEMIN = 20, /* float */ + SVGA3D_RS_POINTSIZEMAX = 21, /* float */ + SVGA3D_RS_POINTSCALE_A = 22, /* float */ + SVGA3D_RS_POINTSCALE_B = 23, /* float */ + SVGA3D_RS_POINTSCALE_C = 24, /* float */ + SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ + SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ + SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ + SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ + SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ + SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ + SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ + SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ + SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ + SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ + SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ + SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ + SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ + SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ + SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ + SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ + SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ + SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ + SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ + SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ + SVGA3D_RS_ZBIAS = 45, /* float */ + SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ + SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ + SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ + SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ + SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ + SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ + SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ + SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ + SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ + SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ + SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ + SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ + SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ + SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ + SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ + SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ + SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ + SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ + SVGA3D_RS_DEPTHBIAS = 64, /* float */ + + + /* + * Output Gamma Level + * + * Output gamma effects the gamma curve of colors that are output from the + * rendering pipeline. A value of 1.0 specifies a linear color space. If the + * value is <= 0.0, gamma correction is ignored and linear color space is + * used. + */ + + SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ + SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ + SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ + SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ + SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ + SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ + SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ + SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ + SVGA3D_RS_TWEENFACTOR = 88, /* float */ + SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ + SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ + SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ + SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ + SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ + SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ + SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ + SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ + SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ + SVGA3D_RS_LINEWIDTH = 98, /* float */ + SVGA3D_RS_MAX +} SVGA3dRenderStateName; + +typedef enum { + SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, + SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, + SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, + SVGA3D_TRANSPARENCYANTIALIAS_MAX +} SVGA3dTransparencyAntialiasType; + +typedef enum { + SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ + SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ + SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ + SVGA3D_VERTEXMATERIAL_MAX = 3, +} SVGA3dVertexMaterial; + +typedef enum { + SVGA3D_FILLMODE_INVALID = 0, + SVGA3D_FILLMODE_MIN = 1, + SVGA3D_FILLMODE_POINT = 1, + SVGA3D_FILLMODE_LINE = 2, + SVGA3D_FILLMODE_FILL = 3, + SVGA3D_FILLMODE_MAX +} SVGA3dFillModeType; + + +typedef +#include "vmware_pack_begin.h" +union { + struct { + uint16 mode; /* SVGA3dFillModeType */ + uint16 face; /* SVGA3dFace */ + }; + uint32 uintValue; +} +#include "vmware_pack_end.h" +SVGA3dFillMode; + +typedef enum { + SVGA3D_SHADEMODE_INVALID = 0, + SVGA3D_SHADEMODE_FLAT = 1, + SVGA3D_SHADEMODE_SMOOTH = 2, + SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ + SVGA3D_SHADEMODE_MAX +} SVGA3dShadeMode; + +typedef +#include "vmware_pack_begin.h" +union { + struct { + uint16 repeat; + uint16 pattern; + }; + uint32 uintValue; +} +#include "vmware_pack_end.h" +SVGA3dLinePattern; + +typedef enum { + SVGA3D_BLENDOP_INVALID = 0, + SVGA3D_BLENDOP_MIN = 1, + SVGA3D_BLENDOP_ZERO = 1, + SVGA3D_BLENDOP_ONE = 2, + SVGA3D_BLENDOP_SRCCOLOR = 3, + SVGA3D_BLENDOP_INVSRCCOLOR = 4, + SVGA3D_BLENDOP_SRCALPHA = 5, + SVGA3D_BLENDOP_INVSRCALPHA = 6, + SVGA3D_BLENDOP_DESTALPHA = 7, + SVGA3D_BLENDOP_INVDESTALPHA = 8, + SVGA3D_BLENDOP_DESTCOLOR = 9, + SVGA3D_BLENDOP_INVDESTCOLOR = 10, + SVGA3D_BLENDOP_SRCALPHASAT = 11, + SVGA3D_BLENDOP_BLENDFACTOR = 12, + SVGA3D_BLENDOP_INVBLENDFACTOR = 13, + SVGA3D_BLENDOP_SRC1COLOR = 14, + SVGA3D_BLENDOP_INVSRC1COLOR = 15, + SVGA3D_BLENDOP_SRC1ALPHA = 16, + SVGA3D_BLENDOP_INVSRC1ALPHA = 17, + SVGA3D_BLENDOP_MAX +} SVGA3dBlendOp; + +typedef enum { + SVGA3D_BLENDEQ_INVALID = 0, + SVGA3D_BLENDEQ_MIN = 1, + SVGA3D_BLENDEQ_ADD = 1, + SVGA3D_BLENDEQ_SUBTRACT = 2, + SVGA3D_BLENDEQ_REVSUBTRACT = 3, + SVGA3D_BLENDEQ_MINIMUM = 4, + SVGA3D_BLENDEQ_MAXIMUM = 5, + SVGA3D_BLENDEQ_MAX +} SVGA3dBlendEquation; + +typedef enum { + SVGA3D_FRONTWINDING_INVALID = 0, + SVGA3D_FRONTWINDING_CW = 1, + SVGA3D_FRONTWINDING_CCW = 2, + SVGA3D_FRONTWINDING_MAX +} SVGA3dFrontWinding; + +typedef enum { + SVGA3D_FACE_INVALID = 0, + SVGA3D_FACE_NONE = 1, + SVGA3D_FACE_MIN = 1, + SVGA3D_FACE_FRONT = 2, + SVGA3D_FACE_BACK = 3, + SVGA3D_FACE_FRONT_BACK = 4, + SVGA3D_FACE_MAX +} SVGA3dFace; + +/* + * The order and the values should not be changed + */ + +typedef enum { + SVGA3D_CMP_INVALID = 0, + SVGA3D_CMP_NEVER = 1, + SVGA3D_CMP_LESS = 2, + SVGA3D_CMP_EQUAL = 3, + SVGA3D_CMP_LESSEQUAL = 4, + SVGA3D_CMP_GREATER = 5, + SVGA3D_CMP_NOTEQUAL = 6, + SVGA3D_CMP_GREATEREQUAL = 7, + SVGA3D_CMP_ALWAYS = 8, + SVGA3D_CMP_MAX +} SVGA3dCmpFunc; + +/* + * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows + * the fog factor to be specified in the alpha component of the specular + * (a.k.a. secondary) vertex color. + */ +typedef enum { + SVGA3D_FOGFUNC_INVALID = 0, + SVGA3D_FOGFUNC_EXP = 1, + SVGA3D_FOGFUNC_EXP2 = 2, + SVGA3D_FOGFUNC_LINEAR = 3, + SVGA3D_FOGFUNC_PER_VERTEX = 4 +} SVGA3dFogFunction; + +/* + * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex + * or per-pixel basis. + */ +typedef enum { + SVGA3D_FOGTYPE_INVALID = 0, + SVGA3D_FOGTYPE_VERTEX = 1, + SVGA3D_FOGTYPE_PIXEL = 2, + SVGA3D_FOGTYPE_MAX = 3 +} SVGA3dFogType; + +/* + * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is + * computed using the eye Z value of each pixel (or vertex), whereas range- + * based fog is computed using the actual distance (range) to the eye. + */ +typedef enum { + SVGA3D_FOGBASE_INVALID = 0, + SVGA3D_FOGBASE_DEPTHBASED = 1, + SVGA3D_FOGBASE_RANGEBASED = 2, + SVGA3D_FOGBASE_MAX = 3 +} SVGA3dFogBase; + +typedef enum { + SVGA3D_STENCILOP_INVALID = 0, + SVGA3D_STENCILOP_MIN = 1, + SVGA3D_STENCILOP_KEEP = 1, + SVGA3D_STENCILOP_ZERO = 2, + SVGA3D_STENCILOP_REPLACE = 3, + SVGA3D_STENCILOP_INCRSAT = 4, + SVGA3D_STENCILOP_DECRSAT = 5, + SVGA3D_STENCILOP_INVERT = 6, + SVGA3D_STENCILOP_INCR = 7, + SVGA3D_STENCILOP_DECR = 8, + SVGA3D_STENCILOP_MAX +} SVGA3dStencilOp; + +typedef enum { + SVGA3D_CLIPPLANE_0 = (1 << 0), + SVGA3D_CLIPPLANE_1 = (1 << 1), + SVGA3D_CLIPPLANE_2 = (1 << 2), + SVGA3D_CLIPPLANE_3 = (1 << 3), + SVGA3D_CLIPPLANE_4 = (1 << 4), + SVGA3D_CLIPPLANE_5 = (1 << 5), +} SVGA3dClipPlanes; + +typedef enum { + SVGA3D_CLEAR_COLOR = 0x1, + SVGA3D_CLEAR_DEPTH = 0x2, + SVGA3D_CLEAR_STENCIL = 0x4, + + /* + * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If + * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this + * bit will be ignored. + */ + SVGA3D_CLEAR_COLORFILL = 0x8 +} SVGA3dClearFlag; + +typedef enum { + SVGA3D_RT_DEPTH = 0, + SVGA3D_RT_MIN = 0, + SVGA3D_RT_STENCIL = 1, + SVGA3D_RT_COLOR0 = 2, + SVGA3D_RT_COLOR1 = 3, + SVGA3D_RT_COLOR2 = 4, + SVGA3D_RT_COLOR3 = 5, + SVGA3D_RT_COLOR4 = 6, + SVGA3D_RT_COLOR5 = 7, + SVGA3D_RT_COLOR6 = 8, + SVGA3D_RT_COLOR7 = 9, + SVGA3D_RT_MAX, + SVGA3D_RT_INVALID = ((uint32)-1), +} SVGA3dRenderTargetType; + +#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) + +typedef +#include "vmware_pack_begin.h" +union { + struct { + uint32 red : 1; + uint32 green : 1; + uint32 blue : 1; + uint32 alpha : 1; + }; + uint32 uintValue; +} +#include "vmware_pack_end.h" +SVGA3dColorMask; + +typedef enum { + SVGA3D_VBLEND_DISABLE = 0, + SVGA3D_VBLEND_1WEIGHT = 1, + SVGA3D_VBLEND_2WEIGHT = 2, + SVGA3D_VBLEND_3WEIGHT = 3, + SVGA3D_VBLEND_MAX = 4, +} SVGA3dVertexBlendFlags; + +typedef enum { + SVGA3D_WRAPCOORD_0 = 1 << 0, + SVGA3D_WRAPCOORD_1 = 1 << 1, + SVGA3D_WRAPCOORD_2 = 1 << 2, + SVGA3D_WRAPCOORD_3 = 1 << 3, + SVGA3D_WRAPCOORD_ALL = 0xF, +} SVGA3dWrapFlags; + +/* + * SVGA_3D_CMD_TEXTURESTATE Types. All value types + * must fit in a uint32. + */ + +typedef enum { + SVGA3D_TS_INVALID = 0, + SVGA3D_TS_MIN = 1, + SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ + SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ + SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ + SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ + SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ + SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ + SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ + SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ + SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ + SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ + SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ + SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ + SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ + SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ + SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ + SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ + SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ + SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ + SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ + SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ + SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ + SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ + SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ + SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ + + + /* + * Sampler Gamma Level + * + * Sampler gamma effects the color of samples taken from the sampler. A + * value of 1.0 will produce linear samples. If the value is <= 0.0 the + * gamma value is ignored and a linear space is used. + */ + + SVGA3D_TS_GAMMA = 25, /* float */ + SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ + SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ + SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ + SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ + SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */ + SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */ + SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */ + SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */ + SVGA3D_TS_MAX +} SVGA3dTextureStateName; + +typedef enum { + SVGA3D_TC_INVALID = 0, + SVGA3D_TC_DISABLE = 1, + SVGA3D_TC_SELECTARG1 = 2, + SVGA3D_TC_SELECTARG2 = 3, + SVGA3D_TC_MODULATE = 4, + SVGA3D_TC_ADD = 5, + SVGA3D_TC_ADDSIGNED = 6, + SVGA3D_TC_SUBTRACT = 7, + SVGA3D_TC_BLENDTEXTUREALPHA = 8, + SVGA3D_TC_BLENDDIFFUSEALPHA = 9, + SVGA3D_TC_BLENDCURRENTALPHA = 10, + SVGA3D_TC_BLENDFACTORALPHA = 11, + SVGA3D_TC_MODULATE2X = 12, + SVGA3D_TC_MODULATE4X = 13, + SVGA3D_TC_DSDT = 14, + SVGA3D_TC_DOTPRODUCT3 = 15, + SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, + SVGA3D_TC_ADDSIGNED2X = 17, + SVGA3D_TC_ADDSMOOTH = 18, + SVGA3D_TC_PREMODULATE = 19, + SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, + SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, + SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, + SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, + SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, + SVGA3D_TC_MULTIPLYADD = 25, + SVGA3D_TC_LERP = 26, + SVGA3D_TC_MAX +} SVGA3dTextureCombiner; + +#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) + +typedef enum { + SVGA3D_TEX_ADDRESS_INVALID = 0, + SVGA3D_TEX_ADDRESS_MIN = 1, + SVGA3D_TEX_ADDRESS_WRAP = 1, + SVGA3D_TEX_ADDRESS_MIRROR = 2, + SVGA3D_TEX_ADDRESS_CLAMP = 3, + SVGA3D_TEX_ADDRESS_BORDER = 4, + SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, + SVGA3D_TEX_ADDRESS_EDGE = 6, + SVGA3D_TEX_ADDRESS_MAX +} SVGA3dTextureAddress; + +/* + * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is + * disabled, and the rasterizer should use the magnification filter instead. + */ +typedef enum { + SVGA3D_TEX_FILTER_NONE = 0, + SVGA3D_TEX_FILTER_MIN = 0, + SVGA3D_TEX_FILTER_NEAREST = 1, + SVGA3D_TEX_FILTER_LINEAR = 2, + SVGA3D_TEX_FILTER_ANISOTROPIC = 3, + SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented + SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented + SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented + SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented + SVGA3D_TEX_FILTER_MAX +} SVGA3dTextureFilter; + +typedef enum { + SVGA3D_TEX_TRANSFORM_OFF = 0, + SVGA3D_TEX_TRANSFORM_S = (1 << 0), + SVGA3D_TEX_TRANSFORM_T = (1 << 1), + SVGA3D_TEX_TRANSFORM_R = (1 << 2), + SVGA3D_TEX_TRANSFORM_Q = (1 << 3), + SVGA3D_TEX_PROJECTED = (1 << 15), +} SVGA3dTexTransformFlags; + +typedef enum { + SVGA3D_TEXCOORD_GEN_OFF = 0, + SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, + SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, + SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, + SVGA3D_TEXCOORD_GEN_SPHERE = 4, + SVGA3D_TEXCOORD_GEN_MAX +} SVGA3dTextureCoordGen; + +/* + * Texture argument constants for texture combiner + */ +typedef enum { + SVGA3D_TA_INVALID = 0, + SVGA3D_TA_TFACTOR = 1, + SVGA3D_TA_PREVIOUS = 2, + SVGA3D_TA_DIFFUSE = 3, + SVGA3D_TA_TEXTURE = 4, + SVGA3D_TA_SPECULAR = 5, + SVGA3D_TA_CONSTANT = 6, + SVGA3D_TA_MAX +} SVGA3dTextureArgData; + +#define SVGA3D_TM_MASK_LEN 4 + +/* Modifiers for texture argument constants defined above. */ +typedef enum { + SVGA3D_TM_NONE = 0, + SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), + SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), +} SVGA3dTextureArgModifier; + +/* + * Vertex declarations + * + * Notes: + * + * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you + * draw with any POSITIONT vertex arrays, the programmable vertex + * pipeline will be implicitly disabled. Drawing will take place as if + * no vertex shader was bound. + */ + +typedef enum { + SVGA3D_DECLUSAGE_POSITION = 0, + SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1 + SVGA3D_DECLUSAGE_BLENDINDICES, // 2 + SVGA3D_DECLUSAGE_NORMAL, // 3 + SVGA3D_DECLUSAGE_PSIZE, // 4 + SVGA3D_DECLUSAGE_TEXCOORD, // 5 + SVGA3D_DECLUSAGE_TANGENT, // 6 + SVGA3D_DECLUSAGE_BINORMAL, // 7 + SVGA3D_DECLUSAGE_TESSFACTOR, // 8 + SVGA3D_DECLUSAGE_POSITIONT, // 9 + SVGA3D_DECLUSAGE_COLOR, // 10 + SVGA3D_DECLUSAGE_FOG, // 11 + SVGA3D_DECLUSAGE_DEPTH, // 12 + SVGA3D_DECLUSAGE_SAMPLE, // 13 + SVGA3D_DECLUSAGE_MAX +} SVGA3dDeclUsage; + +typedef enum { + SVGA3D_DECLMETHOD_DEFAULT = 0, + SVGA3D_DECLMETHOD_PARTIALU, + SVGA3D_DECLMETHOD_PARTIALV, + SVGA3D_DECLMETHOD_CROSSUV, // Normal + SVGA3D_DECLMETHOD_UV, + SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map + SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map +} SVGA3dDeclMethod; + +typedef enum { + SVGA3D_DECLTYPE_FLOAT1 = 0, + SVGA3D_DECLTYPE_FLOAT2 = 1, + SVGA3D_DECLTYPE_FLOAT3 = 2, + SVGA3D_DECLTYPE_FLOAT4 = 3, + SVGA3D_DECLTYPE_D3DCOLOR = 4, + SVGA3D_DECLTYPE_UBYTE4 = 5, + SVGA3D_DECLTYPE_SHORT2 = 6, + SVGA3D_DECLTYPE_SHORT4 = 7, + SVGA3D_DECLTYPE_UBYTE4N = 8, + SVGA3D_DECLTYPE_SHORT2N = 9, + SVGA3D_DECLTYPE_SHORT4N = 10, + SVGA3D_DECLTYPE_USHORT2N = 11, + SVGA3D_DECLTYPE_USHORT4N = 12, + SVGA3D_DECLTYPE_UDEC3 = 13, + SVGA3D_DECLTYPE_DEC3N = 14, + SVGA3D_DECLTYPE_FLOAT16_2 = 15, + SVGA3D_DECLTYPE_FLOAT16_4 = 16, + SVGA3D_DECLTYPE_MAX, +} SVGA3dDeclType; + +/* + * This structure is used for the divisor for geometry instancing; + * it's a direct translation of the Direct3D equivalent. + */ +typedef union { + struct { + /* + * For index data, this number represents the number of instances to draw. + * For instance data, this number represents the number of + * instances/vertex in this stream + */ + uint32 count : 30; + + /* + * This is 1 if this is supposed to be the data that is repeated for + * every instance. + */ + uint32 indexedData : 1; + + /* + * This is 1 if this is supposed to be the per-instance data. + */ + uint32 instanceData : 1; + }; + + uint32 value; +} SVGA3dVertexDivisor; + +typedef enum { + /* + * SVGA3D_PRIMITIVE_INVALID is a valid primitive type. + * + * List MIN second so debuggers will think INVALID is + * the correct name. + */ + SVGA3D_PRIMITIVE_INVALID = 0, + SVGA3D_PRIMITIVE_MIN = 0, + SVGA3D_PRIMITIVE_TRIANGLELIST = 1, + SVGA3D_PRIMITIVE_POINTLIST = 2, + SVGA3D_PRIMITIVE_LINELIST = 3, + SVGA3D_PRIMITIVE_LINESTRIP = 4, + SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, + SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, + SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, + SVGA3D_PRIMITIVE_PREDX_MAX = 7, + SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, + SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, + SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, + SVGA3D_PRIMITIVE_MAX +} SVGA3dPrimitiveType; + +typedef enum { + SVGA3D_COORDINATE_INVALID = 0, + SVGA3D_COORDINATE_LEFTHANDED = 1, + SVGA3D_COORDINATE_RIGHTHANDED = 2, + SVGA3D_COORDINATE_MAX +} SVGA3dCoordinateType; + +typedef enum { + SVGA3D_TRANSFORM_INVALID = 0, + SVGA3D_TRANSFORM_WORLD = 1, + SVGA3D_TRANSFORM_MIN = 1, + SVGA3D_TRANSFORM_VIEW = 2, + SVGA3D_TRANSFORM_PROJECTION = 3, + SVGA3D_TRANSFORM_TEXTURE0 = 4, + SVGA3D_TRANSFORM_TEXTURE1 = 5, + SVGA3D_TRANSFORM_TEXTURE2 = 6, + SVGA3D_TRANSFORM_TEXTURE3 = 7, + SVGA3D_TRANSFORM_TEXTURE4 = 8, + SVGA3D_TRANSFORM_TEXTURE5 = 9, + SVGA3D_TRANSFORM_TEXTURE6 = 10, + SVGA3D_TRANSFORM_TEXTURE7 = 11, + SVGA3D_TRANSFORM_WORLD1 = 12, + SVGA3D_TRANSFORM_WORLD2 = 13, + SVGA3D_TRANSFORM_WORLD3 = 14, + SVGA3D_TRANSFORM_MAX +} SVGA3dTransformType; + +typedef enum { + SVGA3D_LIGHTTYPE_INVALID = 0, + SVGA3D_LIGHTTYPE_MIN = 1, + SVGA3D_LIGHTTYPE_POINT = 1, + SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ + SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ + SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, + SVGA3D_LIGHTTYPE_MAX +} SVGA3dLightType; + +typedef enum { + SVGA3D_CUBEFACE_POSX = 0, + SVGA3D_CUBEFACE_NEGX = 1, + SVGA3D_CUBEFACE_POSY = 2, + SVGA3D_CUBEFACE_NEGY = 3, + SVGA3D_CUBEFACE_POSZ = 4, + SVGA3D_CUBEFACE_NEGZ = 5, +} SVGA3dCubeFace; + +typedef enum { + SVGA3D_SHADERTYPE_INVALID = 0, + SVGA3D_SHADERTYPE_MIN = 1, + SVGA3D_SHADERTYPE_VS = 1, + SVGA3D_SHADERTYPE_PS = 2, + SVGA3D_SHADERTYPE_MAX = 3, + SVGA3D_SHADERTYPE_PREDX_MAX = 3, + SVGA3D_SHADERTYPE_GS = 3, + SVGA3D_SHADERTYPE_DX_MAX = 4, +} SVGA3dShaderType; + +#define SVGA3D_NUM_SHADERTYPE_PREDX \ + (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) + +#define SVGA3D_NUM_SHADERTYPE_DX \ + (SVGA3D_SHADERTYPE_DX_MAX - SVGA3D_SHADERTYPE_MIN) + +typedef enum { + SVGA3D_CONST_TYPE_MIN = 0, + SVGA3D_CONST_TYPE_FLOAT = 0, + SVGA3D_CONST_TYPE_INT = 1, + SVGA3D_CONST_TYPE_BOOL = 2, + SVGA3D_CONST_TYPE_MAX = 3, +} SVGA3dShaderConstType; + +/* + * Register limits for shader consts. + */ +#define SVGA3D_CONSTREG_MAX 256 +#define SVGA3D_CONSTINTREG_MAX 16 +#define SVGA3D_CONSTBOOLREG_MAX 16 + +typedef enum { + SVGA3D_STRETCH_BLT_POINT = 0, + SVGA3D_STRETCH_BLT_LINEAR = 1, + SVGA3D_STRETCH_BLT_MAX +} SVGA3dStretchBltMode; + +typedef enum { + SVGA3D_QUERYTYPE_INVALID = ((uint32)-1), + SVGA3D_QUERYTYPE_MIN = 0, + SVGA3D_QUERYTYPE_OCCLUSION = 0, + SVGA3D_QUERYTYPE_EVENT = 1, + SVGA3D_QUERYTYPE_TIMESTAMP = 2, + SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 3, + SVGA3D_QUERYTYPE_PIPELINESTATS = 4, + SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 5, + SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 6, + SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 7, + SVGA3D_QUERYTYPE_OCCLUSION64 = 8, + SVGA3D_QUERYTYPE_MAX +} SVGA3dQueryType; + +#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) + +/* + * This is the maximum number of queries per context that can be active + * simultaneously between a beginQuery and endQuery. + */ +#define SVGA3D_MAX_QUERY_PER_CONTEXT 64 + +typedef enum { + SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */ + SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */ + SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */ + SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */ +} SVGA3dQueryState; + +typedef enum { + SVGA3D_WRITE_HOST_VRAM = 1, + SVGA3D_READ_HOST_VRAM = 2, +} SVGA3dTransferType; + +typedef enum { + SVGA3D_LOGICOP_INVALID = 0, + SVGA3D_LOGICOP_MIN = 1, + SVGA3D_LOGICOP_COPY = 1, + SVGA3D_LOGICOP_NOT = 2, + SVGA3D_LOGICOP_AND = 3, + SVGA3D_LOGICOP_OR = 4, + SVGA3D_LOGICOP_XOR = 5, + SVGA3D_LOGICOP_NXOR = 6, + SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */ + SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255), + SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1), +} SVGA3dLogicOp; + +typedef +#include "vmware_pack_begin.h" +struct { + union { + struct { + uint16 function; // SVGA3dFogFunction + uint8 type; // SVGA3dFogType + uint8 base; // SVGA3dFogBase + }; + uint32 uintValue; + }; +} +#include "vmware_pack_end.h" +SVGA3dFogMode; + +/* + * Uniquely identify one image (a 1D/2D/3D array) from a surface. This + * is a surface ID as well as face/mipmap indices. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dSurfaceImageId { + uint32 sid; + uint32 face; + uint32 mipmap; +} +#include "vmware_pack_end.h" +SVGA3dSurfaceImageId; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 width; + uint32 height; + uint32 depth; +} +#include "vmware_pack_end.h" +SVGA3dSize; + +/* + * Guest-backed objects definitions. + */ + +typedef uint32 SVGAMobId; + +typedef enum SVGAMobFormat { + SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, + SVGA3D_MOBFMT_PTDEPTH_0 = 0, + SVGA3D_MOBFMT_MIN = 0, + SVGA3D_MOBFMT_PTDEPTH_1 = 1, + SVGA3D_MOBFMT_PTDEPTH_2 = 2, + SVGA3D_MOBFMT_RANGE = 3, + SVGA3D_MOBFMT_PTDEPTH64_0 = 4, + SVGA3D_MOBFMT_PTDEPTH64_1 = 5, + SVGA3D_MOBFMT_PTDEPTH64_2 = 6, + SVGA3D_MOBFMT_MAX, +} SVGAMobFormat; + +#endif // _SVGA3D_TYPES_H_ diff --git a/src/gallium/drivers/svga/include/svga_escape.h b/src/gallium/drivers/svga/include/svga_escape.h index 7b85e9b8c85..9d44c470430 100644 --- a/src/gallium/drivers/svga/include/svga_escape.h +++ b/src/gallium/drivers/svga/include/svga_escape.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2007-2009 VMware, Inc. All rights reserved. + * Copyright 2007-2014 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/drivers/svga/include/svga_overlay.h b/src/gallium/drivers/svga/include/svga_overlay.h index 82c1d3ff3e2..0f242dd402c 100644 --- a/src/gallium/drivers/svga/include/svga_overlay.h +++ b/src/gallium/drivers/svga/include/svga_overlay.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2007-2009 VMware, Inc. All rights reserved. + * Copyright 2007-2014 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -152,19 +152,17 @@ VMwareVideoGetAttributes(const SVGAOverlayFormat format, // IN switch (format) { case VMWARE_FOURCC_YV12: *height = (*height + 1) & ~1; - *size = (*width + 3) & ~3; + *size = (*width) * (*height); if (pitches) { - pitches[0] = *size; + pitches[0] = *width; } - *size *= *height; - if (offsets) { offsets[1] = *size; } - tmp = ((*width >> 1) + 3) & ~3; + tmp = *width >> 1; if (pitches) { pitches[1] = pitches[2] = tmp; diff --git a/src/gallium/drivers/svga/include/svga_reg.h b/src/gallium/drivers/svga/include/svga_reg.h index dee719d2418..3ba010efbc6 100644 --- a/src/gallium/drivers/svga/include/svga_reg.h +++ b/src/gallium/drivers/svga/include/svga_reg.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 1998-2009 VMware, Inc. All rights reserved. + * Copyright 1998-2014 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -32,11 +32,26 @@ #ifndef _SVGA_REG_H_ #define _SVGA_REG_H_ +#include "svga_types.h" + +/* + * SVGA_REG_ENABLE bit definitions. + */ +typedef enum { + SVGA_REG_ENABLE_DISABLE = 0, + SVGA_REG_ENABLE_ENABLE = (1 << 0), + SVGA_REG_ENABLE_HIDE = (1 << 1), +} SvgaRegEnable; + /* - * PCI device IDs. + * Arbitrary and meaningless limits. Please ignore these when writing + * new drivers. */ -#define PCI_VENDOR_ID_VMWARE 0x15AD -#define PCI_DEVICE_ID_VMWARE_SVGA2 0x0405 +#define SVGA_MAX_WIDTH 2560 +#define SVGA_MAX_HEIGHT 1600 +#define SVGA_MAX_BITS_PER_PIXEL 32 +#define SVGA_MAX_DEPTH 24 +#define SVGA_MAX_DISPLAYS 10 /* * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned @@ -98,6 +113,8 @@ #define SVGA_IRQFLAG_ANY_FENCE 0x1 /* Any fence was passed */ #define SVGA_IRQFLAG_FIFO_PROGRESS 0x2 /* Made forward progress in the FIFO */ #define SVGA_IRQFLAG_FENCE_GOAL 0x4 /* SVGA_FIFO_FENCE_GOAL reached */ +#define SVGA_IRQFLAG_COMMAND_BUFFER 0x8 /* Command buffer completed */ +#define SVGA_IRQFLAG_ERROR 0x10 /* Error while processing commands */ /* * Registers @@ -123,6 +140,7 @@ enum { SVGA_REG_FB_SIZE = 16, /* ID 0 implementation only had the above registers, then the palette */ + SVGA_REG_ID_0_TOP = 17, SVGA_REG_CAPABILITIES = 17, SVGA_REG_MEM_START = 18, /* (Deprecated) */ @@ -158,11 +176,14 @@ enum { SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH = 44, SVGA_REG_TRACES = 45, /* Enable trace-based updates even when FIFO is on */ - SVGA_REG_TOP = 46, /* Must be 1 more than the last register */ + SVGA_REG_GMRS_MAX_PAGES = 46, /* Maximum number of 4KB pages for all GMRs */ + SVGA_REG_MEMORY_SIZE = 47, /* Total dedicated device memory excluding FIFO */ + SVGA_REG_COMMAND_LOW = 48, /* Lower 32 bits and submits commands */ + SVGA_REG_COMMAND_HIGH = 49, /* Upper 32 bits of command buffer PA */ + SVGA_REG_TOP = 50, /* Must be 1 more than the last register */ SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */ /* Next 768 (== 256*3) registers exist for colormap */ - SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS /* Base of scratch registers */ /* Next reg[SVGA_REG_SCRATCH_SIZE] registers exist for scratch usage: @@ -170,7 +191,6 @@ enum { the use of the current SVGA driver. */ }; - /* * Guest memory regions (GMRs): * @@ -279,6 +299,163 @@ struct SVGAGuestPtr { uint32 offset; } SVGAGuestPtr; +/* + * Register based command buffers -- + * + * Provide an SVGA device interface that allows the guest to submit + * command buffers to the SVGA device through an SVGA device register. + * The metadata for each command buffer is contained in the + * SVGACBHeader structure along with the return status codes. + * + * The SVGA device supports command buffers if + * SVGA_CAP_COMMAND_BUFFERS is set in the device caps register. The + * fifo must be enabled for command buffers to be submitted. + * + * Command buffers are submitted when the guest writing the 64 byte + * aligned physical address into the SVGA_REG_COMMAND_LOW and + * SVGA_REG_COMMAND_HIGH. SVGA_REG_COMMAND_HIGH contains the upper 32 + * bits of the physical address. SVGA_REG_COMMAND_LOW contains the + * lower 32 bits of the physical address, since the command buffer + * headers are required to be 64 byte aligned the lower 6 bits are + * used for the SVGACBContext value. Writing to SVGA_REG_COMMAND_LOW + * submits the command buffer to the device and queues it for + * execution. The SVGA device supports at least + * SVGA_CB_MAX_QUEUED_PER_CONTEXT command buffers that can be queued + * per context and if that limit is reached the device will write the + * status SVGA_CB_STATUS_QUEUE_FULL to the status value of the command + * buffer header synchronously and not raise any IRQs. + * + * It is invalid to submit a command buffer without a valid physical + * address and results are undefined. + * + * The device guarantees that command buffers of size SVGA_CB_MAX_SIZE + * will be supported. If a larger command buffer is submitted results + * are unspecified and the device will either complete the command + * buffer or return an error. + * + * The device guarantees that any individual command in a command + * buffer can be up to SVGA_CB_MAX_COMMAND_SIZE in size which is + * enough to fit a 64x64 color-cursor definition. If the command is + * too large the device is allowed to process the command or return an + * error. + * + * The device context is a special SVGACBContext that allows for + * synchronous register like accesses with the flexibility of + * commands. There is a different command set defined by + * SVGADeviceContextCmdId. The commands in each command buffer is not + * allowed to straddle physical pages. + */ + +#define SVGA_CB_MAX_SIZE (512 * 1024) // 512 KB +#define SVGA_CB_MAX_QUEUED_PER_CONTEXT 32 +#define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) // 32 KB + +#define SVGA_CB_CONTEXT_MASK 0x3f +typedef enum { + SVGA_CB_CONTEXT_DEVICE = 0x3f, + SVGA_CB_CONTEXT_0 = 0x0, + SVGA_CB_CONTEXT_MAX = 0x1, +} SVGACBContext; + + +typedef enum { + /* + * The guest is supposed to write SVGA_CB_STATUS_NONE to the status + * field before submitting the command buffer header, the host will + * change the value when it is done with the command buffer. + */ + SVGA_CB_STATUS_NONE = 0, + + /* + * Written by the host when a command buffer completes successfully. + * The device raises an IRQ with SVGA_IRQFLAG_COMMAND_BUFFER unless + * the SVGA_CB_FLAG_NO_IRQ flag is set. + */ + SVGA_CB_STATUS_COMPLETED = 1, + + /* + * Written by the host synchronously with the command buffer + * submission to indicate the command buffer was not submitted. No + * IRQ is raised. + */ + SVGA_CB_STATUS_QUEUE_FULL = 2, + + /* + * Written by the host when an error was detected parsing a command + * in the command buffer, errorOffset is written to contain the + * offset to the first byte of the failing command. The device + * raises the IRQ with both SVGA_IRQFLAG_ERROR and + * SVGA_IRQFLAG_COMMAND_BUFFER. Some of the commands may have been + * processed. + */ + SVGA_CB_STATUS_COMMAND_ERROR = 3, + + /* + * Written by the host if there is an error parsing the command + * buffer header. The device raises the IRQ with both + * SVGA_IRQFLAG_ERROR and SVGA_IRQFLAG_COMMAND_BUFFER. The device + * did not processes any of the command buffer. + */ + SVGA_CB_STATUS_CB_HEADER_ERROR = 4, + + /* + * Written by the host if the guest requested the host to preempt + * the command buffer. The device will not raise any IRQs and the + * command buffer was not processed. + */ + SVGA_CB_STATUS_PREEMPTED = 5, +} SVGACBStatus; + +typedef enum { + SVGA_CB_FLAG_NONE = 0, + SVGA_CB_FLAG_NO_IRQ = 1 << 0, +} SVGACBFlags; + +typedef +struct { + volatile SVGACBStatus status; + volatile uint32 errorOffset; + uint64 id; + SVGACBFlags flags; + uint32 length; + union { + PA pa; + } ptr; + uint32 mustBeZero[8]; +} SVGACBHeader; + +typedef enum { + SVGA_DC_CMD_NOP = 0, + SVGA_DC_CMD_START_STOP_CONTEXT = 1, + SVGA_DC_CMD_PREEMPT = 2, + SVGA_DC_CMD_MAX = 3, + SVGA_DC_CMD_FORCE_UINT = MAX_UINT32, +} SVGADeviceContextCmdId; + +typedef struct { + uint32 enable; + SVGACBContext context; +} SVGADCCmdStartStop; + +/* + * SVGADCCmdPreempt -- + * + * This command allows the guest to request that all command buffers + * on the specified context be preempted that can be. After execution + * of this command all command buffers that were preempted will + * already have SVGA_CB_STATUS_PREEMPTED written into the status + * field. The device might still be processing a command buffer, + * assuming execution of it started before the preemption request was + * received. Specifying the ignoreIDZero flag to TRUE will cause the + * device to not preempt command buffers with the id field in the + * command buffer header set to zero. + */ + +typedef struct { + SVGACBContext context; + uint32 ignoreIDZero; +} SVGADCCmdPreempt; + /* * SVGAGMRImageFormat -- @@ -300,8 +477,7 @@ struct SVGAGuestPtr { * */ -typedef -struct SVGAGMRImageFormat { +typedef struct SVGAGMRImageFormat { union { struct { uint32 bitsPerPixel : 8; @@ -313,6 +489,28 @@ struct SVGAGMRImageFormat { }; } SVGAGMRImageFormat; +typedef +struct SVGAGuestImage { + SVGAGuestPtr ptr; + + /* + * A note on interpretation of pitch: This value of pitch is the + * number of bytes between vertically adjacent image + * blocks. Normally this is the number of bytes between the first + * pixel of two adjacent scanlines. With compressed textures, + * however, this may represent the number of bytes between + * compression blocks rather than between rows of pixels. + * + * XXX: Compressed textures currently must be tightly packed in guest memory. + * + * If the image is 1-dimensional, pitch is ignored. + * + * If 'pitch' is zero, the SVGA3D device calculates a pitch value + * assuming each row of blocks is tightly packed. + */ + uint32 pitch; +} SVGAGuestImage; + /* * SVGAColorBGRX -- * @@ -321,8 +519,7 @@ struct SVGAGMRImageFormat { * GMRFB state. */ -typedef -struct SVGAColorBGRX { +typedef struct SVGAColorBGRX { union { struct { uint32 b : 8; @@ -350,7 +547,7 @@ struct SVGAColorBGRX { */ typedef -struct SVGASignedRect { +struct { int32 left; int32 top; int32 right; @@ -358,18 +555,51 @@ struct SVGASignedRect { } SVGASignedRect; typedef -struct SVGASignedPoint { +struct { int32 x; int32 y; } SVGASignedPoint; /* - * Capabilities + * SVGA Device Capabilities + * + * Note the holes in the bitfield. Missing bits have been deprecated, + * and must not be reused. Those capabilities will never be reported + * by new versions of the SVGA device. + * + * XXX: Add longer descriptions for each capability, including a list + * of the new features that each capability provides. + * + * SVGA_CAP_IRQMASK -- + * Provides device interrupts. Adds device register SVGA_REG_IRQMASK + * to set interrupt mask and direct I/O port SVGA_IRQSTATUS_PORT to + * set/clear pending interrupts. + * + * SVGA_CAP_GMR -- + * Provides synchronous mapping of guest memory regions (GMR). + * Adds device registers SVGA_REG_GMR_ID, SVGA_REG_GMR_DESCRIPTOR, + * SVGA_REG_GMR_MAX_IDS, and SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH. + * + * SVGA_CAP_TRACES -- + * Allows framebuffer trace-based updates even when FIFO is enabled. + * Adds device register SVGA_REG_TRACES. + * + * SVGA_CAP_GMR2 -- + * Provides asynchronous commands to define and remap guest memory + * regions. Adds device registers SVGA_REG_GMRS_MAX_PAGES and + * SVGA_REG_MEMORY_SIZE. + * + * SVGA_CAP_SCREEN_OBJECT_2 -- + * Allow screen object support, and require backing stores from the + * guest for each screen object. + * + * SVGA_CAP_COMMAND_BUFFERS -- + * Enable register based command buffer submission. + * + * SVGA_CAP_GBOBJECTS -- + * Enable guest-backed objects and surfaces. * - * Note the holes in the bitfield. Missing bits have been deprecated, - * and must not be reused. Those capabilities will never be reported - * by new versions of the SVGA device. */ #define SVGA_CAP_NONE 0x00000000 @@ -387,6 +617,35 @@ struct SVGASignedPoint { #define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000 // Legacy multi-monitor support #define SVGA_CAP_GMR 0x00100000 #define SVGA_CAP_TRACES 0x00200000 +#define SVGA_CAP_GMR2 0x00400000 +#define SVGA_CAP_SCREEN_OBJECT_2 0x00800000 +#define SVGA_CAP_COMMAND_BUFFERS 0x01000000 +#define SVGA_CAP_DEAD1 0x02000000 +#define SVGA_CAP_CMD_BUFFERS_2 0x04000000 +#define SVGA_CAP_GBOBJECTS 0x08000000 + + +/* + * The Guest can optionally read some SVGA device capabilities through + * the backdoor with command BDOOR_CMD_GET_SVGA_CAPABILITIES before + * the SVGA device is initialized. The type of capability the guest + * is requesting from the SVGABackdoorCapType enum should be placed in + * the upper 16 bits of the backdoor command id (ECX). On success the + * the value of EBX will be set to BDOOR_MAGIC and EAX will be set to + * the requested capability. If the command is not supported then EBX + * will be left unchanged and EAX will be set to -1. Because it is + * possible that -1 is the value of the requested cap the correct way + * to check if the command was successful is to check if EBX was changed + * to BDOOR_MAGIC making sure to initialize the register to something + * else first. + */ + +typedef enum { + SVGABackdoorCapDeviceCaps = 0, + SVGABackdoorCapFifoCaps = 1, + SVGABackdoorCap3dHWVersion = 2, + SVGABackdoorCapMax = 3, +} SVGABackdoorCapType; /* @@ -443,7 +702,7 @@ enum { * These in block 3a, the VMX currently considers mandatory for the * extended FIFO. */ - + // Valid if exists (i.e. if extended FIFO enabled): SVGA_FIFO_3D_HWVERSION, /* See SVGA3dHardwareVersion in svga3d_reg.h */ // Valid with SVGA_FIFO_CAP_PITCHLOCK: @@ -460,17 +719,31 @@ enum { SVGA_FIFO_RESERVED, /* Bytes past NEXT_CMD with real contents */ /* - * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT: + * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2: * * By default this is SVGA_ID_INVALID, to indicate that the cursor * coordinates are specified relative to the virtual root. If this * is set to a specific screen ID, cursor position is reinterpreted - * as a signed offset relative to that screen's origin. This is the - * only way to place the cursor on a non-rooted screen. + * as a signed offset relative to that screen's origin. */ SVGA_FIFO_CURSOR_SCREEN_ID, /* + * Valid with SVGA_FIFO_CAP_DEAD + * + * An arbitrary value written by the host, drivers should not use it. + */ + SVGA_FIFO_DEAD, + + /* + * Valid with SVGA_FIFO_CAP_3D_HWVERSION_REVISED: + * + * Contains 3D HWVERSION (see SVGA3dHardwareVersion in svga3d_reg.h) + * on platforms that can enforce graphics resource limits. + */ + SVGA_FIFO_3D_HWVERSION_REVISED, + + /* * XXX: The gap here, up until SVGA_FIFO_3D_CAPS, can be used for new * registers, but this must be done carefully and with judicious use of * capability bits, since comparisons based on SVGA_FIFO_MIN aren't @@ -709,6 +982,37 @@ enum { * * - When a screen is resized, either using Screen Object commands or * legacy multimon registers, its contents are preserved. + * + * SVGA_FIFO_CAP_GMR2 -- + * + * Provides new commands to define and remap guest memory regions (GMR). + * + * New 2D commands: + * DEFINE_GMR2, REMAP_GMR2. + * + * SVGA_FIFO_CAP_3D_HWVERSION_REVISED -- + * + * Indicates new register SVGA_FIFO_3D_HWVERSION_REVISED exists. + * This register may replace SVGA_FIFO_3D_HWVERSION on platforms + * that enforce graphics resource limits. This allows the platform + * to clear SVGA_FIFO_3D_HWVERSION and disable 3D in legacy guest + * drivers that do not limit their resources. + * + * Note this is an alias to SVGA_FIFO_CAP_GMR2 because these indicators + * are codependent (and thus we use a single capability bit). + * + * SVGA_FIFO_CAP_SCREEN_OBJECT_2 -- + * + * Modifies the DEFINE_SCREEN command to include a guest provided + * backing store in GMR memory and the bytesPerLine for the backing + * store. This capability requires the use of a backing store when + * creating screen objects. However if SVGA_FIFO_CAP_SCREEN_OBJECT + * is present then backing stores are optional. + * + * SVGA_FIFO_CAP_DEAD -- + * + * Drivers should not use this cap bit. This cap bit can not be + * reused since some hosts already expose it. */ #define SVGA_FIFO_CAP_NONE 0 @@ -720,6 +1024,10 @@ enum { #define SVGA_FIFO_CAP_ESCAPE (1<<5) #define SVGA_FIFO_CAP_RESERVE (1<<6) #define SVGA_FIFO_CAP_SCREEN_OBJECT (1<<7) +#define SVGA_FIFO_CAP_GMR2 (1<<8) +#define SVGA_FIFO_CAP_3D_HWVERSION_REVISED SVGA_FIFO_CAP_GMR2 +#define SVGA_FIFO_CAP_SCREEN_OBJECT_2 (1<<9) +#define SVGA_FIFO_CAP_DEAD (1<<10) /* @@ -815,6 +1123,24 @@ typedef struct SVGAOverlayUnit { /* + * Guest display topology + * + * XXX: This structure is not part of the SVGA device's interface, and + * doesn't really belong here. + */ +#define SVGA_INVALID_DISPLAY_ID ((uint32)-1) + +typedef struct SVGADisplayTopology { + uint16 displayId; + uint16 isPrimary; + uint32 width; + uint32 height; + uint32 positionX; + uint32 positionY; +} SVGADisplayTopology; + + +/* * SVGAScreenObject -- * * This is a new way to represent a guest's multi-monitor screen or @@ -829,14 +1155,50 @@ typedef struct SVGAOverlayUnit { * compatibility. New flags can be added, and the struct may grow, * but existing fields must retain their meaning. * + * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2 are required fields of + * a SVGAGuestPtr that is used to back the screen contents. This + * memory must come from the GFB. The guest is not allowed to + * access the memory and doing so will have undefined results. The + * backing store is required to be page aligned and the size is + * padded to the next page boundry. The number of pages is: + * (bytesPerLine * size.width * 4 + PAGE_SIZE - 1) / PAGE_SIZE + * + * The pitch in the backingStore is required to be at least large + * enough to hold a 32bbp scanline. It is recommended that the + * driver pad bytesPerLine for a potential performance win. + * + * The cloneCount field is treated as a hint from the guest that + * the user wants this display to be cloned, countCount times. A + * value of zero means no cloning should happen. */ -#define SVGA_SCREEN_HAS_ROOT (1 << 0) // Screen is present in the virtual coord space -#define SVGA_SCREEN_IS_PRIMARY (1 << 1) // Guest considers this screen to be 'primary' -#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2) // Guest is running a fullscreen app here +#define SVGA_SCREEN_MUST_BE_SET (1 << 0) // Must be set or results undefined +#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET // Deprecated +#define SVGA_SCREEN_IS_PRIMARY (1 << 1) // Guest considers this screen to be 'primary' +#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2) // Guest is running a fullscreen app here + +/* + * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2. When the screen is + * deactivated the base layer is defined to lose all contents and + * become black. When a screen is deactivated the backing store is + * optional. When set backingPtr and bytesPerLine will be ignored. + */ +#define SVGA_SCREEN_DEACTIVATE (1 << 3) + +/* + * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2. When this flag is set + * the screen contents will be outputted as all black to the user + * though the base layer contents is preserved. The screen base layer + * can still be read and written to like normal though the no visible + * effect will be seen by the user. When the flag is changed the + * screen will be blanked or redrawn to the current contents as needed + * without any extra commands from the driver. This flag only has an + * effect when the screen is not deactivated. + */ +#define SVGA_SCREEN_BLANKING (1 << 4) typedef -struct SVGAScreenObject { +struct { uint32 structSize; // sizeof(SVGAScreenObject) uint32 id; uint32 flags; @@ -847,7 +1209,14 @@ struct SVGAScreenObject { struct { int32 x; int32 y; - } root; // Only used if SVGA_SCREEN_HAS_ROOT is set. + } root; + + /* + * Added and required by SVGA_FIFO_CAP_SCREEN_OBJECT_2, optional + * with SVGA_FIFO_CAP_SCREEN_OBJECT. + */ + SVGAGuestImage backingStore; + uint32 cloneCount; } SVGAScreenObject; @@ -872,6 +1241,7 @@ typedef enum { SVGA_CMD_INVALID_CMD = 0, SVGA_CMD_UPDATE = 1, SVGA_CMD_RECT_COPY = 3, + SVGA_CMD_RECT_ROP_COPY = 14, SVGA_CMD_DEFINE_CURSOR = 19, SVGA_CMD_DEFINE_ALPHA_CURSOR = 22, SVGA_CMD_UPDATE_VERBOSE = 25, @@ -885,9 +1255,14 @@ typedef enum { SVGA_CMD_BLIT_SCREEN_TO_GMRFB = 38, SVGA_CMD_ANNOTATION_FILL = 39, SVGA_CMD_ANNOTATION_COPY = 40, + SVGA_CMD_DEFINE_GMR2 = 41, + SVGA_CMD_REMAP_GMR2 = 42, + SVGA_CMD_DEAD = 43, + SVGA_CMD_DEAD_2 = 44, SVGA_CMD_MAX } SVGAFifoCmdId; +#define SVGA_CMD_MAX_DATASIZE (256 * 1024) #define SVGA_CMD_MAX_ARGS 64 #define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) // 32 KB @@ -951,6 +1326,30 @@ struct { /* + * SVGA_CMD_RECT_ROP_COPY -- + * + * Perform a rectangular DMA transfer from one area of the GFB to + * another, and copy the result to any screens which intersect it. + * The value of ROP may only be SVGA_ROP_COPY, and this command is + * only supported for backwards compatibility reasons. + * + * Availability: + * SVGA_CAP_RECT_COPY + */ + +typedef +struct { + uint32 srcX; + uint32 srcY; + uint32 destX; + uint32 destY; + uint32 width; + uint32 height; + uint32 rop; +} SVGAFifoCmdRectRopCopy; + + +/* * SVGA_CMD_DEFINE_CURSOR -- * * Provide a new cursor image, as an AND/XOR mask. @@ -1114,7 +1513,7 @@ struct { * registers (SVGA_REG_NUM_GUEST_DISPLAYS, SVGA_REG_DISPLAY_*). * * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef @@ -1130,7 +1529,7 @@ struct { * re-use. * * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef @@ -1183,7 +1582,7 @@ struct { * GMRFB. * * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef @@ -1220,7 +1619,7 @@ struct { * SVGA_CMD_ANNOTATION_* commands for details. * * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef @@ -1268,7 +1667,7 @@ struct { * the time any subsequent FENCE commands are reached. * * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef @@ -1303,7 +1702,7 @@ struct { * user's display is being remoted over a network connection. * * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef @@ -1335,7 +1734,7 @@ struct { * undefined. * * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 */ typedef @@ -1344,4 +1743,113 @@ struct { uint32 srcScreenId; } SVGAFifoCmdAnnotationCopy; + +/* + * SVGA_CMD_DEFINE_GMR2 -- + * + * Define guest memory region v2. See the description of GMRs above. + * + * Availability: + * SVGA_CAP_GMR2 + */ + +typedef +struct { + uint32 gmrId; + uint32 numPages; +} SVGAFifoCmdDefineGMR2; + + +/* + * SVGA_CMD_REMAP_GMR2 -- + * + * Remap guest memory region v2. See the description of GMRs above. + * + * This command allows guest to modify a portion of an existing GMR by + * invalidating it or reassigning it to different guest physical pages. + * The pages are identified by physical page number (PPN). The pages + * are assumed to be pinned and valid for DMA operations. + * + * Description of command flags: + * + * SVGA_REMAP_GMR2_VIA_GMR: If enabled, references a PPN list in a GMR. + * The PPN list must not overlap with the remap region (this can be + * handled trivially by referencing a separate GMR). If flag is + * disabled, PPN list is appended to SVGARemapGMR command. + * + * SVGA_REMAP_GMR2_PPN64: If set, PPN list is in PPN64 format, otherwise + * it is in PPN32 format. + * + * SVGA_REMAP_GMR2_SINGLE_PPN: If set, PPN list contains a single entry. + * A single PPN can be used to invalidate a portion of a GMR or + * map it to to a single guest scratch page. + * + * Availability: + * SVGA_CAP_GMR2 + */ + +typedef enum { + SVGA_REMAP_GMR2_PPN32 = 0, + SVGA_REMAP_GMR2_VIA_GMR = (1 << 0), + SVGA_REMAP_GMR2_PPN64 = (1 << 1), + SVGA_REMAP_GMR2_SINGLE_PPN = (1 << 2), +} SVGARemapGMR2Flags; + +typedef +struct { + uint32 gmrId; + SVGARemapGMR2Flags flags; + uint32 offsetPages; // offset in pages to begin remap + uint32 numPages; // number of pages to remap + /* + * Followed by additional data depending on SVGARemapGMR2Flags. + * + * If flag SVGA_REMAP_GMR2_VIA_GMR is set, single SVGAGuestPtr follows. + * Otherwise an array of page descriptors in PPN32 or PPN64 format + * (according to flag SVGA_REMAP_GMR2_PPN64) follows. If flag + * SVGA_REMAP_GMR2_SINGLE_PPN is set, array contains a single entry. + */ +} SVGAFifoCmdRemapGMR2; + + +/* + * Size of SVGA device memory such as frame buffer and FIFO. + */ +#define SVGA_VRAM_MIN_SIZE (4 * 640 * 480) // bytes +#define SVGA_VRAM_MIN_SIZE_3D (16 * 1024 * 1024) +#define SVGA_VRAM_MAX_SIZE (128 * 1024 * 1024) +#define SVGA_MEMORY_SIZE_MAX (1024 * 1024 * 1024) +#define SVGA_FIFO_SIZE_MAX (2 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MIN (32 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MAX (2 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024) + +#define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024) // 64 MB + +/* + * To simplify autoDetect display configuration, support a minimum of + * two 1920x1200 monitors, 32bpp, side-by-side, optionally rotated: + * numDisplays = 2 + * maxWidth = numDisplay * 1920 = 3840 + * maxHeight = rotated width of single monitor = 1920 + * vramSize = maxWidth * maxHeight * 4 = 29491200 + */ +#define SVGA_VRAM_SIZE_AUTODETECT (32 * 1024 * 1024) + +#if defined(VMX86_SERVER) +#define SVGA_VRAM_SIZE (4 * 1024 * 1024) +#define SVGA_VRAM_SIZE_3D (64 * 1024 * 1024) +#define SVGA_FIFO_SIZE (256 * 1024) +#define SVGA_FIFO_SIZE_3D (516 * 1024) // Bump to 516KB to workaround WDDM driver issue (see bug# 744318) +#define SVGA_MEMORY_SIZE_DEFAULT (160 * 1024 * 1024) +#define SVGA_AUTODETECT_DEFAULT FALSE +#else +#define SVGA_VRAM_SIZE (16 * 1024 * 1024) +#define SVGA_VRAM_SIZE_3D SVGA_VRAM_MAX_SIZE +#define SVGA_FIFO_SIZE (2 * 1024 * 1024) +#define SVGA_FIFO_SIZE_3D SVGA_FIFO_SIZE +#define SVGA_MEMORY_SIZE_DEFAULT (768 * 1024 * 1024) +#define SVGA_AUTODETECT_DEFAULT TRUE +#endif + #endif diff --git a/src/gallium/drivers/svga/include/svga_types.h b/src/gallium/drivers/svga/include/svga_types.h index 7a99f3417f9..611e8de87be 100644 --- a/src/gallium/drivers/svga/include/svga_types.h +++ b/src/gallium/drivers/svga/include/svga_types.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 1998-2009 VMware, Inc. All rights reserved. + * Copyright 1998-2014 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -46,5 +46,12 @@ typedef uint8_t uint8; typedef uint8_t Bool; +typedef uint64 PA; +typedef uint32 PPN; +typedef uint64 PPN64; + +#undef MAX_UINT32 +#define MAX_UINT32 0xffffffffU + #endif /* _SVGA_TYPES_H_ */ diff --git a/src/gallium/drivers/svga/include/vmware_pack_begin.h b/src/gallium/drivers/svga/include/vmware_pack_begin.h new file mode 100644 index 00000000000..f1839f03c8e --- /dev/null +++ b/src/gallium/drivers/svga/include/vmware_pack_begin.h @@ -0,0 +1 @@ +/* dummy file */ diff --git a/src/gallium/drivers/svga/include/vmware_pack_end.h b/src/gallium/drivers/svga/include/vmware_pack_end.h new file mode 100644 index 00000000000..f1839f03c8e --- /dev/null +++ b/src/gallium/drivers/svga/include/vmware_pack_end.h @@ -0,0 +1 @@ +/* dummy file */ diff --git a/src/gallium/drivers/svga/svga_format.c b/src/gallium/drivers/svga/svga_format.c index 5a153a8383d..8c1b161e6fa 100644 --- a/src/gallium/drivers/svga/svga_format.c +++ b/src/gallium/drivers/svga/svga_format.c @@ -524,16 +524,6 @@ static const struct format_cap format_cap_table[] = { 0 }, { - SVGA3D_BC4_UNORM, - SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM, - 0 - }, - { - SVGA3D_BC5_UNORM, - SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM, - 0 - }, - { SVGA3D_Z_DF16, SVGA3D_DEVCAP_SURFACEFMT_Z_DF16, 0 diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c index 4feca53df07..05f56cb1559 100644 --- a/src/gallium/drivers/svga/svga_resource_texture.c +++ b/src/gallium/drivers/svga/svga_resource_texture.c @@ -418,7 +418,7 @@ svga_texture_create(struct pipe_screen *screen, } if (template->target == PIPE_TEXTURE_3D) { - tex->key.flags |= SVGA3D_SURFACE_HINT_VOLUME; + tex->key.flags |= SVGA3D_SURFACE_VOLUME; } tex->key.cachable = 1; |