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authorVasily Khoruzhick <[email protected]>2020-03-10 01:30:14 -0700
committerVasily Khoruzhick <[email protected]>2020-03-16 16:28:33 -0700
commit2756b629171f61ca8e162be7b332e91a62c5c978 (patch)
tree052810b07014c013f15891064401bc0925f3ffe5
parentb7d89476f1e7d0f3b9e751887f42b750a5ec216e (diff)
lima/gpir: add better lowering for ftrunc
GP doesn't support ftrunc natively and unfortunately one in generic opt_algebraic is not GP-friendly either. Introduce our own lowering that utilizes fsign() that GP supports: ftrunc(a) = fmul(fsign(a), ffloor(fmax(a, -a))) Tested-by: Andreas Baierl <[email protected]> Reviewed-by: Andreas Baierl <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4126>
-rw-r--r--.gitlab-ci/deqp-lima-fails.txt97
-rw-r--r--src/gallium/drivers/lima/ir/lima_ir.h1
-rw-r--r--src/gallium/drivers/lima/ir/lima_nir_algebraic.py7
-rw-r--r--src/gallium/drivers/lima/lima_program.c12
4 files changed, 11 insertions, 106 deletions
diff --git a/.gitlab-ci/deqp-lima-fails.txt b/.gitlab-ci/deqp-lima-fails.txt
index c6d1cf56ecd..28948b2adf0 100644
--- a/.gitlab-ci/deqp-lima-fails.txt
+++ b/.gitlab-ci/deqp-lima-fails.txt
@@ -56,106 +56,9 @@ dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
-dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_vertex
-dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_int_vertex
-dEQP-GLES2.functional.shaders.functions.array_arguments.local_in_int_vertex
-dEQP-GLES2.functional.shaders.functions.datatypes.int_int_vertex
-dEQP-GLES2.functional.shaders.functions.overloading.builtin_sin_vertex
-dEQP-GLES2.functional.shaders.functions.overloading.builtin_step_vertex
-dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_int_types_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.inout_highp_int_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.inout_lowp_int_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.out_highp_int_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.out_int_vertex
-dEQP-GLES2.functional.shaders.functions.qualifiers.out_lowp_int_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec2_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec4_int_vertex
-dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_int_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_int_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec4_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_int_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec2_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec3_vertex
-dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec4_vertex
dEQP-GLES2.functional.shaders.random.all_features.fragment.37
dEQP-GLES2.functional.shaders.random.exponential.fragment.11
dEQP-GLES2.functional.shaders.random.exponential.fragment.12
diff --git a/src/gallium/drivers/lima/ir/lima_ir.h b/src/gallium/drivers/lima/ir/lima_ir.h
index b160dc96738..8bd72c55abe 100644
--- a/src/gallium/drivers/lima/ir/lima_ir.h
+++ b/src/gallium/drivers/lima/ir/lima_ir.h
@@ -65,6 +65,7 @@ struct ra_regs *ppir_regalloc_init(void *mem_ctx);
void lima_nir_lower_uniform_to_scalar(nir_shader *shader);
bool lima_nir_scale_trig(nir_shader *shader);
+bool lima_nir_lower_ftrunc(nir_shader *shader);
bool lima_nir_split_load_input(nir_shader *shader);
#endif
diff --git a/src/gallium/drivers/lima/ir/lima_nir_algebraic.py b/src/gallium/drivers/lima/ir/lima_nir_algebraic.py
index 86f769587aa..db0ccc75bf5 100644
--- a/src/gallium/drivers/lima/ir/lima_nir_algebraic.py
+++ b/src/gallium/drivers/lima/ir/lima_nir_algebraic.py
@@ -32,6 +32,11 @@ scale_trig = [
(('fcos', 'a'), ('fcos', ('fmul', 'a', 1.0 / (2.0 * pi)))),
]
+# GP has fsign op, so we can use cheaper lowering than one in generic opt_algebraic
+lower_ftrunc = [
+ (('ftrunc', 'a'), ('fmul', ('fsign', 'a'), ('ffloor', ('fmax', 'a', ('fneg', 'a')))))
+]
+
def main():
parser = argparse.ArgumentParser()
parser.add_argument('-p', '--import-path', required=True)
@@ -47,6 +52,8 @@ def run():
print(nir_algebraic.AlgebraicPass("lima_nir_scale_trig",
scale_trig).render())
+ print(nir_algebraic.AlgebraicPass("lima_nir_lower_ftrunc",
+ lower_ftrunc).render())
if __name__ == '__main__':
main()
diff --git a/src/gallium/drivers/lima/lima_program.c b/src/gallium/drivers/lima/lima_program.c
index 6440a8826fc..33a695557a6 100644
--- a/src/gallium/drivers/lima/lima_program.c
+++ b/src/gallium/drivers/lima/lima_program.c
@@ -49,7 +49,6 @@ static const nir_shader_compiler_options vs_nir_options = {
.lower_sub = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
- .lower_ftrunc = true,
/* could be implemented by clamp */
.lower_fsat = true,
.lower_bitops = true,
@@ -123,6 +122,7 @@ lima_program_optimize_vs_nir(struct nir_shader *s)
NIR_PASS(progress, s, nir_opt_cse);
NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, s, nir_opt_algebraic);
+ NIR_PASS(progress, s, lima_nir_lower_ftrunc);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
NIR_PASS(progress, s, nir_opt_loop_unroll,
@@ -132,14 +132,8 @@ lima_program_optimize_vs_nir(struct nir_shader *s)
} while (progress);
NIR_PASS_V(s, nir_lower_int_to_float);
- /* Run opt_algebraic between int_to_float and bool_to_float because
- * int_to_float emits ftrunc, and ftrunc lowering generates bool ops
- */
- do {
- progress = false;
- NIR_PASS(progress, s, nir_opt_algebraic);
- } while (progress);
-
+ /* int_to_float pass generates ftrunc, so lower it */
+ NIR_PASS(progress, s, lima_nir_lower_ftrunc);
NIR_PASS_V(s, nir_lower_bool_to_float);
NIR_PASS_V(s, nir_copy_prop);