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authorIlia Mirkin <[email protected]>2020-01-12 00:07:05 -0500
committerIlia Mirkin <[email protected]>2020-01-12 12:11:16 -0500
commit201b88a93bb9d42a3baf349f83756df1d562da29 (patch)
tree828036623aba0ae0dafcee3c7e43e7c1810c14f9
parent3e9aacb139dc4cb101780e235fc5dd45acf860f3 (diff)
nvc0: treat all draws without color0 broadcast as MRT
Per the semi-recently-released NVIDIA docs, when this bit is not enabled, then the result for RT[0] will be used. So if e.g. only a single RT is drawn to and it's not RT[2], the results will not be visible. Fixes GTF-GL45.gtf33.GL3Tests.explicit_attrib_location.explicit_attrib_location_pipeline which was failing due to a frag shader outputting only to location=2. Signed-off-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_program.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index 2f235805436..128b94e1da5 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -440,7 +440,7 @@ nvc0_fp_gen_header(struct nvc0_program *fp, struct nv50_ir_prog_info *info)
if (info->prop.fp.usesDiscard)
fp->hdr[0] |= 0x8000;
- if (info->prop.fp.numColourResults > 1)
+ if (!info->prop.fp.separateFragData)
fp->hdr[0] |= 0x4000;
if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS)
fp->hdr[19] |= 0x1;