diff options
author | Chad Versace <[email protected]> | 2011-01-11 18:24:17 -0800 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-01-17 09:41:25 -0800 |
commit | 1eb0f17fa4aa548779cb7d8ffbd86de3523d6796 (patch) | |
tree | 69eaae682db49312aa1e0219a04b10f8ac88b0d9 | |
parent | 8faaa4a672c1062e486eda2525287715b554342d (diff) |
glsl: Check that 'centroid in' does not occur in vertex shader
The check is performed only in GLSL versions >= 1.30.
From section 4.3.4 of the GLSL 1.30 spec:
"It is an error to use centroid in in a vertex shader."
Fixes Piglit test
spec/glsl-1.30/compiler/storage-qualifiers/vs-centroid-in-01.vert
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index e5a21fd8168..51bc8ecd057 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2338,6 +2338,19 @@ ast_declarator_list::hir(exec_list *instructions, } + /* From section 4.3.4 of the GLSL 1.30 spec: + * "It is an error to use centroid in in a vertex shader." + */ + if (state->language_version >= 130 + && this->type->qualifier.flags.q.centroid + && this->type->qualifier.flags.q.in + && state->target == vertex_shader) { + + _mesa_glsl_error(&loc, state, + "'centroid in' cannot be used in a vertex shader"); + } + + /* Process the initializer and add its instructions to a temporary * list. This list will be added to the instruction stream (below) after * the declaration is added. This is done because in some cases (such as |