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authorEric Anholt <[email protected]>2014-09-09 15:59:54 -0700
committerEric Anholt <[email protected]>2014-09-09 20:38:39 -0700
commit1e77c9334047d1f084714c64f6996d010833f73f (patch)
treeec7420217910752bbddef0ef06b70901ae302bc3
parente7a6c544739a266bae02813da2fa775f146d5d72 (diff)
vc4: Move the texture format into a struct.
I'm going to be putting some bitfields into the struct as well.
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index ba6ed3c243e..0252b995d74 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -40,7 +40,9 @@
struct vc4_key {
struct pipe_shader_state *shader_state;
- enum pipe_format tex_format[VC4_MAX_TEXTURE_SAMPLERS];
+ struct {
+ enum pipe_format format;
+ } tex[VC4_MAX_TEXTURE_SAMPLERS];
};
struct vc4_fs_key {
@@ -499,7 +501,7 @@ tgsi_to_qir_tex(struct vc4_compile *c,
c->num_texture_samples++;
struct qreg r4 = qir_TEX_RESULT(c);
- enum pipe_format format = c->key->tex_format[unit];
+ enum pipe_format format = c->key->tex[unit].format;
struct qreg unpacked[4];
if (util_format_is_depth_or_stencil(format)) {
@@ -1431,7 +1433,7 @@ vc4_setup_shared_key(struct vc4_key *key, struct vc4_texture_stateobj *texstate)
struct pipe_sampler_view *sampler = texstate->textures[i];
if (sampler) {
struct pipe_resource *prsc = sampler->texture;
- key->tex_format[i] = prsc->format;
+ key->tex[i].format = prsc->format;
}
}
}