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authorMarek Olšák <[email protected]>2011-11-22 15:05:29 +0100
committerMarek Olšák <[email protected]>2011-12-12 08:04:51 +0100
commit1ded658ce074a85bc08c989ff17840b840ff3051 (patch)
tree8a188f5c771f11d5bffd054957d26706c56171ae
parent592323de1ea5b9e5eab8b66690c8aecc6901c5de (diff)
st/mesa: add color varyings to MaxVarying
The linker now adds color varyings to the number of used varyings and checks against that limit. NOTE: This is a candidate for the 7.11 branch.
-rw-r--r--src/mesa/state_tracker/st_extensions.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 37fb3e7fd7a..9e39729e9d4 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -210,12 +210,10 @@ void st_init_limits(struct st_context *st)
options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
}
- /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
- * and is set in MaxNativeAttribs. It's always 2 colors + N generic
- * attributes. The GLSL compiler never uses COLORn for varyings, so we
- * subtract the 2 colors to get the maximum number of varyings (generic
- * attributes) supported by a driver. */
- c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
+ /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
+ * of inputs. It's always 2 colors + N generic inputs. */
+ c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_INPUTS);
c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);