diff options
author | Kenneth Graunke <[email protected]> | 2019-03-27 23:09:11 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2019-03-28 09:31:12 -0700 |
commit | 1d72de3bcc9a5aa05ae612ee67ca00858f0d33fa (patch) | |
tree | 17c4488d16961f253205ca3d911bcf97701d08e3 | |
parent | 227b19120692a0d2d1d41694cb5131a78f333a3b (diff) |
st/nir: Free the GLSL IR after linking.
i965 does this, and st's tgsi path does this. st/nir did not.
Cuts 138MB of memory from a DiRT Rally trace, which is about 44%
of the total GLSL IR memory.
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 78ca83c76e7..96fc257032e 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -839,6 +839,10 @@ st_link_nir(struct gl_context *ctx, } nir_sweep(shader->Program->nir); + + /* The GLSL IR won't be needed anymore. */ + ralloc_free(shader->ir); + shader->ir = NULL; } return true; |