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authorAxel Davy <[email protected]>2018-09-16 18:06:56 +0200
committerAxel Davy <[email protected]>2018-12-23 08:14:50 +0100
commit1cc8192ad0be52220043d40f2c7ead149d479809 (patch)
tree6722adce9731b143a469c0dc3a4d4d82e4862698
parentc442dd789066104e5e84cc90d98a7ff5cd6296cf (diff)
st/nine: Switch to presentation buffer if resize is detected
This enables to match the window size on resize on all cases, as it only works currently with presentation buffers. Signed-off-by: Axel Davy <[email protected]> Tested-by: Dieter Nützel <[email protected]>
-rw-r--r--src/gallium/state_trackers/nine/swapchain9.c37
1 files changed, 36 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/swapchain9.c b/src/gallium/state_trackers/nine/swapchain9.c
index 138e8816a05..6c22be24c7c 100644
--- a/src/gallium/state_trackers/nine/swapchain9.c
+++ b/src/gallium/state_trackers/nine/swapchain9.c
@@ -715,7 +715,7 @@ present( struct NineSwapChain9 *This,
struct pipe_fence_handle *fence;
HRESULT hr;
struct pipe_blit_info blit;
- int target_width, target_height, target_depth;
+ int target_width, target_height, target_depth, i;
DBG("present: This=%p pSourceRect=%p pDestRect=%p "
"pDirtyRegion=%p hDestWindowOverride=%p"
@@ -753,6 +753,41 @@ present( struct NineSwapChain9 *This,
ID3DPresent_GetWindowInfo(This->present, hDestWindowOverride, &target_width, &target_height, &target_depth);
(void)target_depth;
+ /* Switch to using presentation buffers on window resize.
+ * Note: Most apps should resize the d3d back buffers when
+ * a window resize is detected, which will result in a call to
+ * NineSwapChain9_Resize. Thus everything will get released,
+ * and it will switch back to not using separate presentation
+ * buffers. */
+ if (!This->present_buffers[0] &&
+ (target_width != resource->width0 || target_height != resource->height0)) {
+ BOOL failure = false;
+ struct pipe_resource *new_resource[This->num_back_buffers];
+ D3DWindowBuffer *new_handles[This->num_back_buffers];
+ for (i = 0; i < This->num_back_buffers; i++) {
+ /* Note: if (!new_handles[i]), new_resource[i]
+ * gets released and contains NULL */
+ create_present_buffer(This, target_width, target_height, &new_resource[i], &new_handles[i]);
+ if (!new_handles[i])
+ failure = true;
+ }
+ if (failure) {
+ for (i = 0; i < This->num_back_buffers; i++) {
+ if (new_resource[i])
+ pipe_resource_reference(&new_resource[i], NULL);
+ if (new_handles[i])
+ D3DWindowBuffer_release(This, new_handles[i]);
+ }
+ } else {
+ for (i = 0; i < This->num_back_buffers; i++) {
+ D3DWindowBuffer_release(This, This->present_handles[i]);
+ This->present_handles[i] = new_handles[i];
+ pipe_resource_reference(&This->present_buffers[i], new_resource[i]);
+ pipe_resource_reference(&new_resource[i], NULL);
+ }
+ }
+ }
+
pipe = NineDevice9_GetPipe(This->base.device);
if (This->present_buffers[0]) {