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authorbrian <brian@cvp965.(none)>2009-11-07 08:18:03 -0700
committerbrian <brian@cvp965.(none)>2009-11-07 08:18:07 -0700
commit18768393d19dedee7d4282e84905bb396dd30960 (patch)
treec1c5299b93c3cd0dbdfe5b22020991acf40c4233
parent44cb5b5c663da4d218448cfd2386b431de35c8d2 (diff)
mesa: move code after decl
Fixes bug 24967.
-rw-r--r--src/mesa/shader/prog_optimize.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c
index 94d3dce6ea7..8638754e243 100644
--- a/src/mesa/shader/prog_optimize.c
+++ b/src/mesa/shader/prog_optimize.c
@@ -249,8 +249,9 @@ _mesa_remove_dead_code(struct gl_program *prog)
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
const GLuint index = inst->SrcReg[j].Index;
+ GLuint read_mask;
ASSERT(index < MAX_PROGRAM_TEMPS);
- int read_mask = get_src_arg_mask(inst, j);
+ read_mask = get_src_arg_mask(inst, j);
if (inst->SrcReg[j].RelAddr) {
if (dbg)