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authorDave Airlie <[email protected]>2018-12-03 14:38:28 +1000
committerDave Airlie <[email protected]>2018-12-04 10:42:31 +1000
commit1363a47c9c4f8482fea9e8a2582a1d8e9db0e8a6 (patch)
tree0aaceba306c32d06b69a3c6f154d2f2e56d079b0
parent12e35a64c005b0c08ee83dbde11f7a11764c0437 (diff)
radv: use 3d shader for gfx9 copies if dst is 3d
This fixes some crucible 3d miptree tests I've been working on when executed using the compute shader path. Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.) Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r--src/amd/vulkan/radv_meta_bufimage.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index f5b68f6c9a6..e0dc7151556 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -2061,7 +2061,7 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer *cmd_buffer,
itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
if (device->physical_device->rad_info.chip_class >= GFX9 &&
- src->image->type == VK_IMAGE_TYPE_3D)
+ (src->image->type == VK_IMAGE_TYPE_3D || dst->image->type == VK_IMAGE_TYPE_3D))
pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d;
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);