diff options
author | Ian Romanick <[email protected]> | 2010-07-01 13:30:50 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-07-01 13:30:50 -0700 |
commit | 127308b4be077e5bdf60f76320307550921e86bb (patch) | |
tree | 582191198d46cd3161dd35769448afaca868dbaa | |
parent | cd00d5b88caa41ebf4b407126f314832f9fdae54 (diff) |
glsl2: Add gl_MaxTextureCoords
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 12 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 1 | ||||
-rw-r--r-- | src/glsl/ir_variable.cpp | 31 | ||||
-rw-r--r-- | src/glsl/main.cpp | 1 | ||||
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 1 |
5 files changed, 24 insertions, 22 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 22d9f7ad532..fc5a652f25d 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1817,20 +1817,16 @@ ast_declarator_list::hir(exec_list *instructions, * * "The size [of gl_TexCoord] can be at most * gl_MaxTextureCoords." - * - * FINISHME: Every platform that supports GLSL sets - * FINISHME: gl_MaxTextureCoords to at least 4, so hard-code 4 - * FINISHME: for now. */ + const unsigned size = unsigned(var->type->array_size()); if ((strcmp("gl_TexCoord", var->name) == 0) - && (var->type->array_size() > 4)) { + && (size > state->Const.MaxTextureCoords)) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot " "be larger than gl_MaxTextureCoords (%u)\n", - 4); - } else if (var->type->array_size() <= - (int)earlier->max_array_access) { + state->Const.MaxTextureCoords); + } else if (size <= earlier->max_array_access) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "array size must be > %u due to " diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index f957a926be3..3aeba83cc52 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -50,6 +50,7 @@ struct _mesa_glsl_parse_state { */ struct { unsigned MaxDrawBuffers; + unsigned MaxTextureCoords; } Const; /** diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index d43809ef9c2..9daad803e96 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -96,25 +96,28 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions, static void generate_110_uniforms(exec_list *instructions, - glsl_symbol_table *symtab) + struct _mesa_glsl_parse_state *state) { for (unsigned i = 0 ; i < Elements(builtin_110_deprecated_uniforms) ; i++) { add_builtin_variable(& builtin_110_deprecated_uniforms[i], - instructions, symtab); + instructions, state->symbols); } - /* FINISHME: The size of this array is implementation dependent based on the - * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports - * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4 - * FINISHME: for now. - */ + ir_variable *const mtc = add_variable("gl_MaxTextureCoords", ir_var_auto, + -1, glsl_type::int_type, + instructions, state->symbols); + mtc->constant_value = new(mtc) + ir_constant(int(state->Const.MaxTextureCoords)); + + const glsl_type *const mat4_array_type = - glsl_type::get_array_instance(symtab, glsl_type::mat4_type, 4); + glsl_type::get_array_instance(state->symbols, glsl_type::mat4_type, + state->Const.MaxTextureCoords); add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type, - instructions, symtab); + instructions, state->symbols); /* FINISHME: Add support for gl_DepthRangeParameters */ /* FINISHME: Add support for gl_ClipPlane[] */ @@ -129,11 +132,11 @@ generate_110_uniforms(exec_list *instructions, * FINISHME: at least 8, so hard-code 8 for now. */ const glsl_type *const light_source_array_type = - glsl_type::get_array_instance(symtab, - symtab->get_type("gl_LightSourceParameters"), 8); + glsl_type::get_array_instance(state->symbols, + state->symbols->get_type("gl_LightSourceParameters"), 8); add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type, - instructions, symtab); + instructions, state->symbols); /* FINISHME: Add support for gl_LightModel */ /* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */ @@ -157,7 +160,7 @@ generate_110_vs_variables(exec_list *instructions, add_builtin_variable(& builtin_110_deprecated_vs_variables[i], instructions, state->symbols); } - generate_110_uniforms(instructions, state->symbols); + generate_110_uniforms(instructions, state); /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: * @@ -247,7 +250,7 @@ generate_110_fs_variables(exec_list *instructions, add_builtin_variable(& builtin_110_deprecated_fs_variables[i], instructions, state->symbols); } - generate_110_uniforms(instructions, state->symbols); + generate_110_uniforms(instructions, state); /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: * diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index fa63853b476..c833c9cde6d 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -128,6 +128,7 @@ compile_shader(struct gl_shader *shader) state->ARB_texture_rectangle_enable = true; state->Const.MaxDrawBuffers = 2; + state->Const.MaxTextureCoords = 4; const char *source = shader->Source; state->error = preprocess(state, &source, &state->info_log); diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 1e186354c58..14abf602af2 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -1710,6 +1710,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) state->ARB_texture_rectangle_enable = true; state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + state->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; const char *source = shader->Source; state->error = preprocess(state, &source, &state->info_log); |