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author | Roland Scheidegger <[email protected]> | 2008-03-01 02:57:01 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2008-03-01 02:57:01 +0100 |
commit | 096e35d05ff6d6ffc4c309ed46c527c817ac2f6f (patch) | |
tree | 0c8acf5307f9bf4ea4247d9f0494b5d8c4eb4ef2 | |
parent | 8998f52b97caf4e42439085b9ce63d088bfbaa87 (diff) |
state.depth.range alpha value should be 1, not 0 (bug #14733)
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index aa1e6e1269d..76295568ac4 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -349,7 +349,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[0] = ctx->Viewport.Near; /* near */ value[1] = ctx->Viewport.Far; /* far */ value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ - value[3] = 0; + value[3] = 1.0; return; case STATE_FRAGMENT_PROGRAM: { |