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authorIan Romanick <[email protected]>2016-01-13 01:25:59 -0800
committerIan Romanick <[email protected]>2018-01-02 16:23:51 -0800
commit05f4be96418b23abb3dc23666d5fa200696b1d4e (patch)
tree61dd43e0533232e47ae2a373b60bbac0bc404e17
parentd17e6bc48eaf20898ae34059372d58b6c8190f0f (diff)
meta/blit: Use _mesa_bind_texture instead of _mesa_BindTexture
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
-rw-r--r--src/mesa/drivers/common/meta_blit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index ee485829445..ea0bd3fead1 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -937,7 +937,7 @@ _mesa_meta_setup_sampler(struct gl_context *ctx,
samp_obj->WrapR);
/* Prepare src texture state */
- _mesa_BindTexture(target, texObj->Name);
+ _mesa_bind_texture(ctx, target, texObj);
if (target != GL_TEXTURE_RECTANGLE_ARB) {
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
(GLint *) &srcLevel, false);