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authorTimothy Arceri <[email protected]>2015-11-13 11:41:52 +1100
committerTimothy Arceri <[email protected]>2015-11-18 07:30:19 +1100
commit03bbddd139fc3e543cb3aedf64236808ca20eeca (patch)
tree923a9ebfdedc7b7a26c1ddb465e79dec7868d9f8
parent4f4ca6b90ac33ad84bc469f58df1682e93ab3733 (diff)
glsl: don't validate binding when its not needed
Checking that the flag has been set is all the validation thats needed here. Also not calling the binding validation function will make things much simpler when adding compile time constant support as we won't need to resolve the binding value. Reviewed-by: Emil Velikov <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 9856f16323b..97e2351790c 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -6133,8 +6133,11 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
"uniform block");
}
- if (qual->flags.q.explicit_binding)
- validate_binding_qualifier(state, &loc, decl_type, qual);
+ if (qual->flags.q.explicit_binding) {
+ _mesa_glsl_error(&loc, state,
+ "binding layout qualifier cannot be applied "
+ "to struct or interface block members");
+ }
if (qual->flags.q.std140 ||
qual->flags.q.std430 ||