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authorRob Clark <[email protected]>2017-11-17 11:12:45 -0500
committerRob Clark <[email protected]>2017-11-17 11:19:33 -0500
commit010ebed72aa82f930067bd49e4cc12469cc4eb6a (patch)
tree84ca1dcc99067455c5cb8de434ff2f6220adea7e
parent22605dce4b0719642f52ccf9fed895b25595463e (diff)
freedreno/a5xx/gmem: move ZS restore tiling hack
Code motion to simplify next patch. Signed-off-by: Rob Clark <[email protected]>
-rw-r--r--src/gallium/drivers/freedreno/a5xx/fd5_gmem.c42
1 files changed, 22 insertions, 20 deletions
diff --git a/src/gallium/drivers/freedreno/a5xx/fd5_gmem.c b/src/gallium/drivers/freedreno/a5xx/fd5_gmem.c
index 16c2f825d54..659127e2091 100644
--- a/src/gallium/drivers/freedreno/a5xx/fd5_gmem.c
+++ b/src/gallium/drivers/freedreno/a5xx/fd5_gmem.c
@@ -473,6 +473,27 @@ emit_mem2gmem_surf(struct fd_batch *batch, uint32_t base,
debug_assert(psurf->u.tex.first_layer == psurf->u.tex.last_layer);
+ if (buf == BLIT_ZS) {
+ // XXX hack import via BLIT_MRT0 instead of BLIT_ZS, since I don't
+ // know otherwise how to go from linear in sysmem to tiled in gmem.
+ // possibly we want to flip this around gmem2mem and keep depth
+ // tiled in sysmem (and fixup sampler state to assume tiled).. this
+ // might be required for doing depth/stencil in bypass mode?
+ struct fd_resource_slice *slice = fd_resource_slice(rsc, 0);
+ enum a5xx_color_fmt format =
+ fd5_pipe2color(fd_gmem_restore_format(rsc->base.b.format));
+
+ OUT_PKT4(ring, REG_A5XX_RB_MRT_BUF_INFO(0), 5);
+ OUT_RING(ring, A5XX_RB_MRT_BUF_INFO_COLOR_FORMAT(format) |
+ A5XX_RB_MRT_BUF_INFO_COLOR_TILE_MODE(TILE5_LINEAR) |
+ A5XX_RB_MRT_BUF_INFO_COLOR_SWAP(WZYX));
+ OUT_RING(ring, A5XX_RB_MRT_PITCH(slice->pitch * rsc->cpp));
+ OUT_RING(ring, A5XX_RB_MRT_ARRAY_PITCH(slice->size0));
+ OUT_RELOC(ring, rsc->bo, 0, 0, 0); /* BASE_LO/HI */
+
+ buf = BLIT_MRT0;
+ }
+
stride = gmem->bin_w * rsc->cpp;
size = stride * gmem->bin_h;
@@ -529,27 +550,8 @@ fd5_emit_tile_mem2gmem(struct fd_batch *batch, struct fd_tile *tile)
if (fd_gmem_needs_restore(batch, tile, FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) {
struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
- // XXX BLIT_ZS vs BLIT_Z32 .. need some more cmdstream traces
- // with z32_x24s8..
-
- // XXX hack import via BLIT_MRT0 instead of BLIT_ZS, since I don't
- // know otherwise how to go from linear in sysmem to tiled in gmem.
- // possibly we want to flip this around gmem2mem and keep depth
- // tiled in sysmem (and fixup sampler state to assume tiled).. this
- // might be required for doing depth/stencil in bypass mode?
- struct fd_resource_slice *slice = fd_resource_slice(rsc, 0);
- enum a5xx_color_fmt format =
- fd5_pipe2color(fd_gmem_restore_format(pfb->zsbuf->format));
-
- OUT_PKT4(ring, REG_A5XX_RB_MRT_BUF_INFO(0), 5);
- OUT_RING(ring, A5XX_RB_MRT_BUF_INFO_COLOR_FORMAT(format) |
- A5XX_RB_MRT_BUF_INFO_COLOR_TILE_MODE(TILE5_LINEAR) |
- A5XX_RB_MRT_BUF_INFO_COLOR_SWAP(WZYX));
- OUT_RING(ring, A5XX_RB_MRT_PITCH(slice->pitch * rsc->cpp));
- OUT_RING(ring, A5XX_RB_MRT_ARRAY_PITCH(slice->size0));
- OUT_RELOC(ring, rsc->bo, 0, 0, 0); /* BASE_LO/HI */
- emit_mem2gmem_surf(batch, ctx->gmem.zsbuf_base[0], pfb->zsbuf, BLIT_MRT0);
+ emit_mem2gmem_surf(batch, gmem->zsbuf_base[0], pfb->zsbuf, BLIT_ZS);
}
}