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authorAlejandro Piñeiro <[email protected]>2018-07-20 13:03:05 +0200
committerAlejandro Piñeiro <[email protected]>2018-07-31 13:33:37 +0200
commit739bb9e3d4da6b46e7a076a7aad7eb4ea919e7c7 (patch)
treebd4828f8a5a5f2c04ac5ef9c1b232134cc4556db
parentd69027536ca04b5270eae4c1621aded1e581a64e (diff)
arb_gl_spirv: add calls to several nir lowerings
For now we are just adding nir lowerings that are needed/mandatory to get things working. After everything is settled, we would start to add good-to-have lowerings. This patch adds the following calls: * nir_split_var_copits and nir_split_per_member_structs: as vulkan drivers are doing now. See commit b0c643d8f579a3e1e45a08f6d9de099f2c45898b ("spirv: Use NIR per-member splitting") for more info. Without this commit, piglit tests like this crashes: spec/arb_gl_spirv/execution/varying/block And in general most of the shaders that includes any kind of struct. * nir_copy_prop: after nir_deref_instr introduction, function calls need this. See commit "nir,spirv: Rework function calls" (c11833ab24dcba26de1b0a5805e35a5d6761514e) for more info. Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mesa/main/glspirv.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index ed7ff29328c..87075a547cd 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -238,6 +238,14 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
prog->Name);
nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_copy_prop);
+
+ /* Split member structs. We do this before lower_io_to_temporaries so that
+ * it doesn't lower system values to temporaries by accident.
+ */
+ NIR_PASS_V(nir, nir_split_var_copies);
+ NIR_PASS_V(nir, nir_split_per_member_structs);
+
return nir;
}