From 739bb9e3d4da6b46e7a076a7aad7eb4ea919e7c7 Mon Sep 17 00:00:00 2001 From: Alejandro PiƱeiro Date: Fri, 20 Jul 2018 13:03:05 +0200 Subject: arb_gl_spirv: add calls to several nir lowerings For now we are just adding nir lowerings that are needed/mandatory to get things working. After everything is settled, we would start to add good-to-have lowerings. This patch adds the following calls: * nir_split_var_copits and nir_split_per_member_structs: as vulkan drivers are doing now. See commit b0c643d8f579a3e1e45a08f6d9de099f2c45898b ("spirv: Use NIR per-member splitting") for more info. Without this commit, piglit tests like this crashes: spec/arb_gl_spirv/execution/varying/block And in general most of the shaders that includes any kind of struct. * nir_copy_prop: after nir_deref_instr introduction, function calls need this. See commit "nir,spirv: Rework function calls" (c11833ab24dcba26de1b0a5805e35a5d6761514e) for more info. Reviewed-by: Timothy Arceri --- src/mesa/main/glspirv.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c index ed7ff29328c..87075a547cd 100644 --- a/src/mesa/main/glspirv.c +++ b/src/mesa/main/glspirv.c @@ -238,6 +238,14 @@ _mesa_spirv_to_nir(struct gl_context *ctx, prog->Name); nir_validate_shader(nir); + NIR_PASS_V(nir, nir_copy_prop); + + /* Split member structs. We do this before lower_io_to_temporaries so that + * it doesn't lower system values to temporaries by accident. + */ + NIR_PASS_V(nir, nir_split_var_copies); + NIR_PASS_V(nir, nir_split_per_member_structs); + return nir; } -- cgit v1.2.3