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authorBrian Paul <[email protected]>2010-11-05 14:40:33 -0600
committerBrian Paul <[email protected]>2010-11-05 14:41:40 -0600
commite82fddfcd3fe47016863dde3302767f31889d7d5 (patch)
tree57037e17f65345cd073c4b0523869c0647254a93
parent55c5408ad049423597cd274e7abcd2d91a16ead3 (diff)
softpipe: disable vertex texturing with draw/llvm
This is a temporary work around to prevent crashes with glean/glsl1 (for example) which try to do vertex shader texturing.
-rw-r--r--src/gallium/drivers/softpipe/sp_screen.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c
index d90cf56808c..5f171d314a3 100644
--- a/src/gallium/drivers/softpipe/sp_screen.c
+++ b/src/gallium/drivers/softpipe/sp_screen.c
@@ -64,7 +64,12 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return PIPE_MAX_SAMPLERS;
case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+#ifdef HAVE_LLVM
+ /* Softpipe doesn't yet know how to tell draw/llvm about textures */
+ return 0;
+#else
return PIPE_MAX_VERTEX_SAMPLERS;
+#endif
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS;
case PIPE_CAP_NPOT_TEXTURES: