From e82fddfcd3fe47016863dde3302767f31889d7d5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 5 Nov 2010 14:40:33 -0600 Subject: softpipe: disable vertex texturing with draw/llvm This is a temporary work around to prevent crashes with glean/glsl1 (for example) which try to do vertex shader texturing. --- src/gallium/drivers/softpipe/sp_screen.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c index d90cf56808c..5f171d314a3 100644 --- a/src/gallium/drivers/softpipe/sp_screen.c +++ b/src/gallium/drivers/softpipe/sp_screen.c @@ -64,7 +64,12 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param) case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: return PIPE_MAX_SAMPLERS; case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS: +#ifdef HAVE_LLVM + /* Softpipe doesn't yet know how to tell draw/llvm about textures */ + return 0; +#else return PIPE_MAX_VERTEX_SAMPLERS; +#endif case PIPE_CAP_MAX_COMBINED_SAMPLERS: return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS; case PIPE_CAP_NPOT_TEXTURES: -- cgit v1.2.3