diff options
author | Corbin Simpson <[email protected]> | 2009-12-20 19:42:03 -0800 |
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committer | Corbin Simpson <[email protected]> | 2009-12-20 19:42:03 -0800 |
commit | c083fa9bba81cd7ec44f34ac613269781dd4c3bb (patch) | |
tree | 1be3cca2cb02bbba2054f5218bc643f205bb5157 | |
parent | a524aab8ae356b3ef35392fa7375a862ed3322dc (diff) |
Regen docs.
-rw-r--r-- | src/gallium/docs/build/html/_sources/context.txt | 73 | ||||
-rw-r--r-- | src/gallium/docs/build/html/_sources/cso/blend.txt | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/_sources/cso/dsa.txt | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/_sources/cso/rasterizer.txt | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/_sources/cso/sampler.txt | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/_sources/cso/shader.txt | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/_sources/screen.txt | 32 | ||||
-rw-r--r-- | src/gallium/docs/build/html/context.html | 73 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/blend.html | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/dsa.html | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/rasterizer.html | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/sampler.html | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/shader.html | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/screen.html | 36 | ||||
-rw-r--r-- | src/gallium/docs/build/html/searchindex.js | 2 |
15 files changed, 224 insertions, 12 deletions
diff --git a/src/gallium/docs/build/html/_sources/context.txt b/src/gallium/docs/build/html/_sources/context.txt index c2e23a13103..6470e8fd492 100644 --- a/src/gallium/docs/build/html/_sources/context.txt +++ b/src/gallium/docs/build/html/_sources/context.txt @@ -7,4 +7,75 @@ of the device's 3D rendering pipeline. Methods ------- -XXX +CSO State +^^^^^^^^^ + +All CSO state is created, bound, and destroyed, with triplets of methods that +all follow a specific naming scheme. For example, ``create_blend_state``, +``bind_blend_state``, and ``destroy_blend_state``. + +CSO objects handled by the context object: + +* :ref:`Blend`: ``*_blend_state`` +* :ref:`Sampler`: These are special; they can be bound to either vertex or + fragment samplers, and they are bound in groups. + ``bind_fragment_sampler_states``, ``bind_vertex_sampler_states`` +* :ref:`Rasterizer`: ``*_rasterizer_state`` +* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state`` +* :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for + fragment shaders, and ``*_vs_state`` is for vertex shaders. + +Non-CSO State +^^^^^^^^^^^^^ + +These pieces of state are too small, variable, and/or trivial to have CSO +objects. They all follow simple, one-method binding calls, e.g. +``set_edgeflags``. + +* ``set_edgeflags`` +* ``set_blend_color`` +* ``set_clip_state`` +* ``set_constant_buffer`` +* ``set_framebuffer_state`` +* ``set_polygon_stipple`` +* ``set_scissor_state`` +* ``set_viewport_state`` +* ``set_fragment_sampler_textures`` +* ``set_vertex_sampler_textures`` +* ``set_vertex_buffers`` +* ``set_vertex_elements`` + +Queries +^^^^^^^ + +Queries can be created with ``create_query`` and deleted with +``destroy_query``. To enable a query, use ``begin_query``, and when finished, +use ``end_query`` to stop the query. Finally, ``get_query_result`` is used +to retrieve the results. + +VBO Drawing +^^^^^^^^^^^ + +``draw_arrays`` + +``draw_elements`` + +``draw_range_elements`` + +``flush`` + +Surface Drawing +^^^^^^^^^^^^^^^ + +These methods emulate classic blitter controls. They are not guaranteed to be +available; if they are set to NULL, then they are not present. + +``surface_fill`` performs a fill operation on a section of a surface. + +``surface_copy`` blits a region of a surface to a region of another surface, +provided that both surfaces are the same format. The source and destination +may be the same surface, and overlapping blits are permitted. + +``clear`` initializes entire buffers to an RGBA, depth, or stencil value, +depending on the formats of the buffers. Use ``set_framebuffer_state`` to +specify the buffers to clear. diff --git a/src/gallium/docs/build/html/_sources/cso/blend.txt b/src/gallium/docs/build/html/_sources/cso/blend.txt index 608f36999bf..fd9e4a1e2d5 100644 --- a/src/gallium/docs/build/html/_sources/cso/blend.txt +++ b/src/gallium/docs/build/html/_sources/cso/blend.txt @@ -1,3 +1,5 @@ +.. _blend: + Blend ===== diff --git a/src/gallium/docs/build/html/_sources/cso/dsa.txt b/src/gallium/docs/build/html/_sources/cso/dsa.txt index 0be7af5029a..12abaa9d6fe 100644 --- a/src/gallium/docs/build/html/_sources/cso/dsa.txt +++ b/src/gallium/docs/build/html/_sources/cso/dsa.txt @@ -1,3 +1,5 @@ +.. _depth,stencil,&alpha: + Depth, Stencil, & Alpha ======================= diff --git a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt index b87d121db3f..0686bffa1e0 100644 --- a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt +++ b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt @@ -1,3 +1,5 @@ +.. _rasterizer: + Rasterizer ========== diff --git a/src/gallium/docs/build/html/_sources/cso/sampler.txt b/src/gallium/docs/build/html/_sources/cso/sampler.txt index 3a63ac637bd..e3f1757f57a 100644 --- a/src/gallium/docs/build/html/_sources/cso/sampler.txt +++ b/src/gallium/docs/build/html/_sources/cso/sampler.txt @@ -1,3 +1,5 @@ +.. _sampler: + Sampler ======= diff --git a/src/gallium/docs/build/html/_sources/cso/shader.txt b/src/gallium/docs/build/html/_sources/cso/shader.txt index 9e1cb35be06..0ee42c87876 100644 --- a/src/gallium/docs/build/html/_sources/cso/shader.txt +++ b/src/gallium/docs/build/html/_sources/cso/shader.txt @@ -1,3 +1,5 @@ +.. _shader: + Shader ====== diff --git a/src/gallium/docs/build/html/_sources/screen.txt b/src/gallium/docs/build/html/_sources/screen.txt index 1877718e3d5..9631e6967ef 100644 --- a/src/gallium/docs/build/html/_sources/screen.txt +++ b/src/gallium/docs/build/html/_sources/screen.txt @@ -6,4 +6,34 @@ A screen is an object representing the context-independent part of a device. Methods ------- -XXX +XXX moar; got bored + +get_name +^^^^^^^^ + +Returns an identifying name for the screen. + +get_vendor +^^^^^^^^^^ + +Returns the screen vendor. + +get_param +^^^^^^^^^ + +Get an integer/boolean screen parameter. + +get_paramf +^^^^^^^^^^ + +Get a floating-point screen parameter. + +is_format_supported +^^^^^^^^^^^^^^^^^^^ + +See if a format can be used in a specific manner. + +texture_create +^^^^^^^^^^^^^^ + +Given a template of texture setup, create a BO-backed texture. diff --git a/src/gallium/docs/build/html/context.html b/src/gallium/docs/build/html/context.html index 5d75438d6b9..bd8166ac891 100644 --- a/src/gallium/docs/build/html/context.html +++ b/src/gallium/docs/build/html/context.html @@ -51,7 +51,69 @@ of the device’s 3D rendering pipeline.</p> <div class="section" id="methods"> <h2>Methods<a class="headerlink" href="#methods" title="Permalink to this headline">¶</a></h2> -<p>XXX</p> +<div class="section" id="cso-state"> +<h3>CSO State<a class="headerlink" href="#cso-state" title="Permalink to this headline">¶</a></h3> +<p>All CSO state is created, bound, and destroyed, with triplets of methods that +all follow a specific naming scheme. For example, <tt class="docutils literal"><span class="pre">create_blend_state</span></tt>, +<tt class="docutils literal"><span class="pre">bind_blend_state</span></tt>, and <tt class="docutils literal"><span class="pre">destroy_blend_state</span></tt>.</p> +<p>CSO objects handled by the context object:</p> +<ul class="simple"> +<li><a class="reference external" href="cso/blend.html#blend"><em>Blend</em></a>: <tt class="docutils literal"><span class="pre">*_blend_state</span></tt></li> +<li><a class="reference external" href="cso/sampler.html#sampler"><em>Sampler</em></a>: These are special; they can be bound to either vertex or +fragment samplers, and they are bound in groups. +<tt class="docutils literal"><span class="pre">bind_fragment_sampler_states</span></tt>, <tt class="docutils literal"><span class="pre">bind_vertex_sampler_states</span></tt></li> +<li><a class="reference external" href="cso/rasterizer.html#rasterizer"><em>Rasterizer</em></a>: <tt class="docutils literal"><span class="pre">*_rasterizer_state</span></tt></li> +<li><a class="reference external" href="cso/dsa.html#depth-stencil-alpha"><em>Depth, Stencil, & Alpha</em></a>: <tt class="docutils literal"><span class="pre">*_depth_stencil_alpha_state</span></tt></li> +<li><a class="reference external" href="cso/shader.html#shader"><em>Shader</em></a>: These have two sets of methods. <tt class="docutils literal"><span class="pre">*_fs_state</span></tt> is for +fragment shaders, and <tt class="docutils literal"><span class="pre">*_vs_state</span></tt> is for vertex shaders.</li> +</ul> +</div> +<div class="section" id="non-cso-state"> +<h3>Non-CSO State<a class="headerlink" href="#non-cso-state" title="Permalink to this headline">¶</a></h3> +<p>These pieces of state are too small, variable, and/or trivial to have CSO +objects. They all follow simple, one-method binding calls, e.g. +<tt class="docutils literal"><span class="pre">set_edgeflags</span></tt>.</p> +<ul class="simple"> +<li><tt class="docutils literal"><span class="pre">set_edgeflags</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_blend_color</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_clip_state</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_constant_buffer</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_framebuffer_state</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_polygon_stipple</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_scissor_state</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_viewport_state</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_fragment_sampler_textures</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_vertex_sampler_textures</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_vertex_buffers</span></tt></li> +<li><tt class="docutils literal"><span class="pre">set_vertex_elements</span></tt></li> +</ul> +</div> +<div class="section" id="queries"> +<h3>Queries<a class="headerlink" href="#queries" title="Permalink to this headline">¶</a></h3> +<p>Queries can be created with <tt class="docutils literal"><span class="pre">create_query</span></tt> and deleted with +<tt class="docutils literal"><span class="pre">destroy_query</span></tt>. To enable a query, use <tt class="docutils literal"><span class="pre">begin_query</span></tt>, and when finished, +use <tt class="docutils literal"><span class="pre">end_query</span></tt> to stop the query. Finally, <tt class="docutils literal"><span class="pre">get_query_result</span></tt> is used +to retrieve the results.</p> +</div> +<div class="section" id="vbo-drawing"> +<h3>VBO Drawing<a class="headerlink" href="#vbo-drawing" title="Permalink to this headline">¶</a></h3> +<p><tt class="docutils literal"><span class="pre">draw_arrays</span></tt></p> +<p><tt class="docutils literal"><span class="pre">draw_elements</span></tt></p> +<p><tt class="docutils literal"><span class="pre">draw_range_elements</span></tt></p> +<p><tt class="docutils literal"><span class="pre">flush</span></tt></p> +</div> +<div class="section" id="surface-drawing"> +<h3>Surface Drawing<a class="headerlink" href="#surface-drawing" title="Permalink to this headline">¶</a></h3> +<p>These methods emulate classic blitter controls. They are not guaranteed to be +available; if they are set to NULL, then they are not present.</p> +<p><tt class="docutils literal"><span class="pre">surface_fill</span></tt> performs a fill operation on a section of a surface.</p> +<p><tt class="docutils literal"><span class="pre">surface_copy</span></tt> blits a region of a surface to a region of another surface, +provided that both surfaces are the same format. The source and destination +may be the same surface, and overlapping blits are permitted.</p> +<p><tt class="docutils literal"><span class="pre">clear</span></tt> initializes entire buffers to an RGBA, depth, or stencil value, +depending on the formats of the buffers. Use <tt class="docutils literal"><span class="pre">set_framebuffer_state</span></tt> to +specify the buffers to clear.</p> +</div> </div> </div> @@ -64,7 +126,14 @@ of the device’s 3D rendering pipeline.</p> <h3><a href="index.html">Table Of Contents</a></h3> <ul> <li><a class="reference external" href="">Context</a><ul> -<li><a class="reference external" href="#methods">Methods</a></li> +<li><a class="reference external" href="#methods">Methods</a><ul> +<li><a class="reference external" href="#cso-state">CSO State</a></li> +<li><a class="reference external" href="#non-cso-state">Non-CSO State</a></li> +<li><a class="reference external" href="#queries">Queries</a></li> +<li><a class="reference external" href="#vbo-drawing">VBO Drawing</a></li> +<li><a class="reference external" href="#surface-drawing">Surface Drawing</a></li> +</ul> +</li> </ul> </li> </ul> diff --git a/src/gallium/docs/build/html/cso/blend.html b/src/gallium/docs/build/html/cso/blend.html index 5863cd4fbab..35c8a9d12df 100644 --- a/src/gallium/docs/build/html/cso/blend.html +++ b/src/gallium/docs/build/html/cso/blend.html @@ -48,7 +48,7 @@ <div class="body"> <div class="section" id="blend"> -<h1>Blend<a class="headerlink" href="#blend" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Blend<a class="headerlink" href="#blend" title="Permalink to this headline">¶</a></h1> <p>This state controls blending of the final fragments into the target rendering buffers.</p> <p>XXX it is unresolved what behavior should result if blend_enable is off.</p> diff --git a/src/gallium/docs/build/html/cso/dsa.html b/src/gallium/docs/build/html/cso/dsa.html index ec73a03e385..d2a59dbdd40 100644 --- a/src/gallium/docs/build/html/cso/dsa.html +++ b/src/gallium/docs/build/html/cso/dsa.html @@ -48,7 +48,7 @@ <div class="body"> <div class="section" id="depth-stencil-alpha"> -<h1>Depth, Stencil, & Alpha<a class="headerlink" href="#depth-stencil-alpha" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Depth, Stencil, & Alpha<a class="headerlink" href="#depth-stencil-alpha" title="Permalink to this headline">¶</a></h1> <p>These three states control the depth, stencil, and alpha tests, used to discard fragments that have passed through the fragment shader.</p> <p>Traditionally, these three tests have been clumped together in hardware, so diff --git a/src/gallium/docs/build/html/cso/rasterizer.html b/src/gallium/docs/build/html/cso/rasterizer.html index b8309247cc3..7a97214d40c 100644 --- a/src/gallium/docs/build/html/cso/rasterizer.html +++ b/src/gallium/docs/build/html/cso/rasterizer.html @@ -48,7 +48,7 @@ <div class="body"> <div class="section" id="rasterizer"> -<h1>Rasterizer<a class="headerlink" href="#rasterizer" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Rasterizer<a class="headerlink" href="#rasterizer" title="Permalink to this headline">¶</a></h1> <p>The rasterizer is the main chunk of state controlling how vertices are interpolated into fragments.</p> <div class="section" id="members"> diff --git a/src/gallium/docs/build/html/cso/sampler.html b/src/gallium/docs/build/html/cso/sampler.html index 79c1998e48f..bf4a1000d1e 100644 --- a/src/gallium/docs/build/html/cso/sampler.html +++ b/src/gallium/docs/build/html/cso/sampler.html @@ -48,7 +48,7 @@ <div class="body"> <div class="section" id="sampler"> -<h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1> <p>Texture units have many options for selecting texels from loaded textures; this state controls an individual texture unit’s texel-sampling settings.</p> <p>Texture coordinates are always treated as four-dimensional, and referred to diff --git a/src/gallium/docs/build/html/cso/shader.html b/src/gallium/docs/build/html/cso/shader.html index 51c8b724afb..fead11d377e 100644 --- a/src/gallium/docs/build/html/cso/shader.html +++ b/src/gallium/docs/build/html/cso/shader.html @@ -44,7 +44,7 @@ <div class="body"> <div class="section" id="shader"> -<h1>Shader<a class="headerlink" href="#shader" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Shader<a class="headerlink" href="#shader" title="Permalink to this headline">¶</a></h1> <p>One of the two types of shaders supported by Gallium.</p> <div class="section" id="members"> <h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2> diff --git a/src/gallium/docs/build/html/screen.html b/src/gallium/docs/build/html/screen.html index ab9ef0cd938..8bc1cdc9cdc 100644 --- a/src/gallium/docs/build/html/screen.html +++ b/src/gallium/docs/build/html/screen.html @@ -50,7 +50,31 @@ <p>A screen is an object representing the context-independent part of a device.</p> <div class="section" id="methods"> <h2>Methods<a class="headerlink" href="#methods" title="Permalink to this headline">¶</a></h2> -<p>XXX</p> +<p>XXX moar; got bored</p> +<div class="section" id="get-name"> +<h3>get_name<a class="headerlink" href="#get-name" title="Permalink to this headline">¶</a></h3> +<p>Returns an identifying name for the screen.</p> +</div> +<div class="section" id="get-vendor"> +<h3>get_vendor<a class="headerlink" href="#get-vendor" title="Permalink to this headline">¶</a></h3> +<p>Returns the screen vendor.</p> +</div> +<div class="section" id="get-param"> +<h3>get_param<a class="headerlink" href="#get-param" title="Permalink to this headline">¶</a></h3> +<p>Get an integer/boolean screen parameter.</p> +</div> +<div class="section" id="get-paramf"> +<h3>get_paramf<a class="headerlink" href="#get-paramf" title="Permalink to this headline">¶</a></h3> +<p>Get a floating-point screen parameter.</p> +</div> +<div class="section" id="is-format-supported"> +<h3>is_format_supported<a class="headerlink" href="#is-format-supported" title="Permalink to this headline">¶</a></h3> +<p>See if a format can be used in a specific manner.</p> +</div> +<div class="section" id="texture-create"> +<h3>texture_create<a class="headerlink" href="#texture-create" title="Permalink to this headline">¶</a></h3> +<p>Given a template of texture setup, create a BO-backed texture.</p> +</div> </div> </div> @@ -63,7 +87,15 @@ <h3><a href="index.html">Table Of Contents</a></h3> <ul> <li><a class="reference external" href="">Screen</a><ul> -<li><a class="reference external" href="#methods">Methods</a></li> +<li><a class="reference external" href="#methods">Methods</a><ul> +<li><a class="reference external" href="#get-name">get_name</a></li> +<li><a class="reference external" href="#get-vendor">get_vendor</a></li> +<li><a class="reference external" href="#get-param">get_param</a></li> +<li><a class="reference external" href="#get-paramf">get_paramf</a></li> +<li><a class="reference external" href="#is-format-supported">is_format_supported</a></li> +<li><a class="reference external" href="#texture-create">texture_create</a></li> +</ul> +</li> </ul> </li> </ul> diff --git a/src/gallium/docs/build/html/searchindex.js b/src/gallium/docs/build/html/searchindex.js index 00706527807..2222a1ddeea 100644 --- a/src/gallium/docs/build/html/searchindex.js +++ b/src/gallium/docs/build/html/searchindex.js @@ -1 +1 @@ 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