From c083fa9bba81cd7ec44f34ac613269781dd4c3bb Mon Sep 17 00:00:00 2001 From: Corbin Simpson Date: Sun, 20 Dec 2009 19:42:03 -0800 Subject: Regen docs. --- src/gallium/docs/build/html/_sources/context.txt | 73 +++++++++++++++++++++- src/gallium/docs/build/html/_sources/cso/blend.txt | 2 + src/gallium/docs/build/html/_sources/cso/dsa.txt | 2 + .../docs/build/html/_sources/cso/rasterizer.txt | 2 + .../docs/build/html/_sources/cso/sampler.txt | 2 + .../docs/build/html/_sources/cso/shader.txt | 2 + src/gallium/docs/build/html/_sources/screen.txt | 32 +++++++++- src/gallium/docs/build/html/context.html | 73 +++++++++++++++++++++- src/gallium/docs/build/html/cso/blend.html | 2 +- src/gallium/docs/build/html/cso/dsa.html | 2 +- src/gallium/docs/build/html/cso/rasterizer.html | 2 +- src/gallium/docs/build/html/cso/sampler.html | 2 +- src/gallium/docs/build/html/cso/shader.html | 2 +- src/gallium/docs/build/html/screen.html | 36 ++++++++++- src/gallium/docs/build/html/searchindex.js | 2 +- 15 files changed, 224 insertions(+), 12 deletions(-) diff --git a/src/gallium/docs/build/html/_sources/context.txt b/src/gallium/docs/build/html/_sources/context.txt index c2e23a13103..6470e8fd492 100644 --- a/src/gallium/docs/build/html/_sources/context.txt +++ b/src/gallium/docs/build/html/_sources/context.txt @@ -7,4 +7,75 @@ of the device's 3D rendering pipeline. Methods ------- -XXX +CSO State +^^^^^^^^^ + +All CSO state is created, bound, and destroyed, with triplets of methods that +all follow a specific naming scheme. For example, ``create_blend_state``, +``bind_blend_state``, and ``destroy_blend_state``. + +CSO objects handled by the context object: + +* :ref:`Blend`: ``*_blend_state`` +* :ref:`Sampler`: These are special; they can be bound to either vertex or + fragment samplers, and they are bound in groups. + ``bind_fragment_sampler_states``, ``bind_vertex_sampler_states`` +* :ref:`Rasterizer`: ``*_rasterizer_state`` +* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state`` +* :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for + fragment shaders, and ``*_vs_state`` is for vertex shaders. + +Non-CSO State +^^^^^^^^^^^^^ + +These pieces of state are too small, variable, and/or trivial to have CSO +objects. They all follow simple, one-method binding calls, e.g. +``set_edgeflags``. + +* ``set_edgeflags`` +* ``set_blend_color`` +* ``set_clip_state`` +* ``set_constant_buffer`` +* ``set_framebuffer_state`` +* ``set_polygon_stipple`` +* ``set_scissor_state`` +* ``set_viewport_state`` +* ``set_fragment_sampler_textures`` +* ``set_vertex_sampler_textures`` +* ``set_vertex_buffers`` +* ``set_vertex_elements`` + +Queries +^^^^^^^ + +Queries can be created with ``create_query`` and deleted with +``destroy_query``. To enable a query, use ``begin_query``, and when finished, +use ``end_query`` to stop the query. Finally, ``get_query_result`` is used +to retrieve the results. + +VBO Drawing +^^^^^^^^^^^ + +``draw_arrays`` + +``draw_elements`` + +``draw_range_elements`` + +``flush`` + +Surface Drawing +^^^^^^^^^^^^^^^ + +These methods emulate classic blitter controls. They are not guaranteed to be +available; if they are set to NULL, then they are not present. + +``surface_fill`` performs a fill operation on a section of a surface. + +``surface_copy`` blits a region of a surface to a region of another surface, +provided that both surfaces are the same format. The source and destination +may be the same surface, and overlapping blits are permitted. + +``clear`` initializes entire buffers to an RGBA, depth, or stencil value, +depending on the formats of the buffers. Use ``set_framebuffer_state`` to +specify the buffers to clear. diff --git a/src/gallium/docs/build/html/_sources/cso/blend.txt b/src/gallium/docs/build/html/_sources/cso/blend.txt index 608f36999bf..fd9e4a1e2d5 100644 --- a/src/gallium/docs/build/html/_sources/cso/blend.txt +++ b/src/gallium/docs/build/html/_sources/cso/blend.txt @@ -1,3 +1,5 @@ +.. _blend: + Blend ===== diff --git a/src/gallium/docs/build/html/_sources/cso/dsa.txt b/src/gallium/docs/build/html/_sources/cso/dsa.txt index 0be7af5029a..12abaa9d6fe 100644 --- a/src/gallium/docs/build/html/_sources/cso/dsa.txt +++ b/src/gallium/docs/build/html/_sources/cso/dsa.txt @@ -1,3 +1,5 @@ +.. _depth,stencil,&alpha: + Depth, Stencil, & Alpha ======================= diff --git a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt index b87d121db3f..0686bffa1e0 100644 --- a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt +++ b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt @@ -1,3 +1,5 @@ +.. _rasterizer: + Rasterizer ========== diff --git a/src/gallium/docs/build/html/_sources/cso/sampler.txt b/src/gallium/docs/build/html/_sources/cso/sampler.txt index 3a63ac637bd..e3f1757f57a 100644 --- a/src/gallium/docs/build/html/_sources/cso/sampler.txt +++ b/src/gallium/docs/build/html/_sources/cso/sampler.txt @@ -1,3 +1,5 @@ +.. _sampler: + Sampler ======= diff --git a/src/gallium/docs/build/html/_sources/cso/shader.txt b/src/gallium/docs/build/html/_sources/cso/shader.txt index 9e1cb35be06..0ee42c87876 100644 --- a/src/gallium/docs/build/html/_sources/cso/shader.txt +++ b/src/gallium/docs/build/html/_sources/cso/shader.txt @@ -1,3 +1,5 @@ +.. _shader: + Shader ====== diff --git a/src/gallium/docs/build/html/_sources/screen.txt b/src/gallium/docs/build/html/_sources/screen.txt index 1877718e3d5..9631e6967ef 100644 --- a/src/gallium/docs/build/html/_sources/screen.txt +++ b/src/gallium/docs/build/html/_sources/screen.txt @@ -6,4 +6,34 @@ A screen is an object representing the context-independent part of a device. Methods ------- -XXX +XXX moar; got bored + +get_name +^^^^^^^^ + +Returns an identifying name for the screen. + +get_vendor +^^^^^^^^^^ + +Returns the screen vendor. + +get_param +^^^^^^^^^ + +Get an integer/boolean screen parameter. + +get_paramf +^^^^^^^^^^ + +Get a floating-point screen parameter. + +is_format_supported +^^^^^^^^^^^^^^^^^^^ + +See if a format can be used in a specific manner. + +texture_create +^^^^^^^^^^^^^^ + +Given a template of texture setup, create a BO-backed texture. diff --git a/src/gallium/docs/build/html/context.html b/src/gallium/docs/build/html/context.html index 5d75438d6b9..bd8166ac891 100644 --- a/src/gallium/docs/build/html/context.html +++ b/src/gallium/docs/build/html/context.html @@ -51,7 +51,69 @@ of the device’s 3D rendering pipeline.

Methods

-

XXX

+
+

CSO State

+

All CSO state is created, bound, and destroyed, with triplets of methods that +all follow a specific naming scheme. For example, create_blend_state, +bind_blend_state, and destroy_blend_state.

+

CSO objects handled by the context object:

+
    +
  • Blend: *_blend_state
  • +
  • Sampler: These are special; they can be bound to either vertex or +fragment samplers, and they are bound in groups. +bind_fragment_sampler_states, bind_vertex_sampler_states
  • +
  • Rasterizer: *_rasterizer_state
  • +
  • Depth, Stencil, & Alpha: *_depth_stencil_alpha_state
  • +
  • Shader: These have two sets of methods. *_fs_state is for +fragment shaders, and *_vs_state is for vertex shaders.
  • +
+
+
+

Non-CSO State

+

These pieces of state are too small, variable, and/or trivial to have CSO +objects. They all follow simple, one-method binding calls, e.g. +set_edgeflags.

+
    +
  • set_edgeflags
  • +
  • set_blend_color
  • +
  • set_clip_state
  • +
  • set_constant_buffer
  • +
  • set_framebuffer_state
  • +
  • set_polygon_stipple
  • +
  • set_scissor_state
  • +
  • set_viewport_state
  • +
  • set_fragment_sampler_textures
  • +
  • set_vertex_sampler_textures
  • +
  • set_vertex_buffers
  • +
  • set_vertex_elements
  • +
+
+
+

Queries

+

Queries can be created with create_query and deleted with +destroy_query. To enable a query, use begin_query, and when finished, +use end_query to stop the query. Finally, get_query_result is used +to retrieve the results.

+
+
+

VBO Drawing

+

draw_arrays

+

draw_elements

+

draw_range_elements

+

flush

+
+
+

Surface Drawing

+

These methods emulate classic blitter controls. They are not guaranteed to be +available; if they are set to NULL, then they are not present.

+

surface_fill performs a fill operation on a section of a surface.

+

surface_copy blits a region of a surface to a region of another surface, +provided that both surfaces are the same format. The source and destination +may be the same surface, and overlapping blits are permitted.

+

clear initializes entire buffers to an RGBA, depth, or stencil value, +depending on the formats of the buffers. Use set_framebuffer_state to +specify the buffers to clear.

+
@@ -64,7 +126,14 @@ of the device’s 3D rendering pipeline.

Table Of Contents

diff --git a/src/gallium/docs/build/html/cso/blend.html b/src/gallium/docs/build/html/cso/blend.html index 5863cd4fbab..35c8a9d12df 100644 --- a/src/gallium/docs/build/html/cso/blend.html +++ b/src/gallium/docs/build/html/cso/blend.html @@ -48,7 +48,7 @@
-

Blend

+

Blend

This state controls blending of the final fragments into the target rendering buffers.

XXX it is unresolved what behavior should result if blend_enable is off.

diff --git a/src/gallium/docs/build/html/cso/dsa.html b/src/gallium/docs/build/html/cso/dsa.html index ec73a03e385..d2a59dbdd40 100644 --- a/src/gallium/docs/build/html/cso/dsa.html +++ b/src/gallium/docs/build/html/cso/dsa.html @@ -48,7 +48,7 @@
-

Depth, Stencil, & Alpha

+

Depth, Stencil, & Alpha

These three states control the depth, stencil, and alpha tests, used to discard fragments that have passed through the fragment shader.

Traditionally, these three tests have been clumped together in hardware, so diff --git a/src/gallium/docs/build/html/cso/rasterizer.html b/src/gallium/docs/build/html/cso/rasterizer.html index b8309247cc3..7a97214d40c 100644 --- a/src/gallium/docs/build/html/cso/rasterizer.html +++ b/src/gallium/docs/build/html/cso/rasterizer.html @@ -48,7 +48,7 @@

-

Rasterizer

+

Rasterizer

The rasterizer is the main chunk of state controlling how vertices are interpolated into fragments.

diff --git a/src/gallium/docs/build/html/cso/sampler.html b/src/gallium/docs/build/html/cso/sampler.html index 79c1998e48f..bf4a1000d1e 100644 --- a/src/gallium/docs/build/html/cso/sampler.html +++ b/src/gallium/docs/build/html/cso/sampler.html @@ -48,7 +48,7 @@
-

Sampler

+

Sampler

Texture units have many options for selecting texels from loaded textures; this state controls an individual texture unit’s texel-sampling settings.

Texture coordinates are always treated as four-dimensional, and referred to diff --git a/src/gallium/docs/build/html/cso/shader.html b/src/gallium/docs/build/html/cso/shader.html index 51c8b724afb..fead11d377e 100644 --- a/src/gallium/docs/build/html/cso/shader.html +++ b/src/gallium/docs/build/html/cso/shader.html @@ -44,7 +44,7 @@

-

Shader

+

Shader

One of the two types of shaders supported by Gallium.

Members

diff --git a/src/gallium/docs/build/html/screen.html b/src/gallium/docs/build/html/screen.html index ab9ef0cd938..8bc1cdc9cdc 100644 --- a/src/gallium/docs/build/html/screen.html +++ b/src/gallium/docs/build/html/screen.html @@ -50,7 +50,31 @@

A screen is an object representing the context-independent part of a device.

Methods

-

XXX

+

XXX moar; got bored

+
+

get_name

+

Returns an identifying name for the screen.

+
+
+

get_vendor

+

Returns the screen vendor.

+
+
+

get_param

+

Get an integer/boolean screen parameter.

+
+
+

get_paramf

+

Get a floating-point screen parameter.

+
+
+

is_format_supported

+

See if a format can be used in a specific manner.

+
+
+

texture_create

+

Given a template of texture setup, create a BO-backed texture.

+
@@ -63,7 +87,15 @@

Table Of Contents

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