diff options
author | Marek Olšák <[email protected]> | 2015-06-14 20:14:22 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:28 +0200 |
commit | 799afadf51ad1ff0775a1bf7b4f3954a8d368b09 (patch) | |
tree | 5a343ed93ce9bd6eb40f442ade3e0db4bf30d424 | |
parent | df16e0dd63dfeb7d5086339113ff7d7197010847 (diff) |
glsl: allow barrier() in tessellation control shaders
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/builtin_functions.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index efab2991993..2175c66cbd7 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -413,8 +413,8 @@ fp64(const _mesa_glsl_parse_state *state) static bool barrier_supported(const _mesa_glsl_parse_state *state) { - return state->stage == MESA_SHADER_COMPUTE; - /* TODO: || stage->state == MESA_SHADER_TESS_CTRL; */ + return state->stage == MESA_SHADER_COMPUTE || + state->stage == MESA_SHADER_TESS_CTRL; } /** @} */ |