From 799afadf51ad1ff0775a1bf7b4f3954a8d368b09 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Sun, 14 Jun 2015 20:14:22 +0200 Subject: glsl: allow barrier() in tessellation control shaders Reviewed-by: Kenneth Graunke --- src/glsl/builtin_functions.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index efab2991993..2175c66cbd7 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -413,8 +413,8 @@ fp64(const _mesa_glsl_parse_state *state) static bool barrier_supported(const _mesa_glsl_parse_state *state) { - return state->stage == MESA_SHADER_COMPUTE; - /* TODO: || stage->state == MESA_SHADER_TESS_CTRL; */ + return state->stage == MESA_SHADER_COMPUTE || + state->stage == MESA_SHADER_TESS_CTRL; } /** @} */ -- cgit v1.2.3