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authorBas Nieuwenhuizen <[email protected]>2017-08-06 01:58:21 +0200
committerBas Nieuwenhuizen <[email protected]>2017-08-06 16:07:13 +0200
commitacba3a3151dbbba0ab834e062e0feb12af4873de (patch)
tree1d8706c8b204892b8824b62a7a34c62e5a3dc2f5
parent15e5a7a6832bba011564bfa2045fba9e833eede2 (diff)
radv: Use the correct channel for alpha in resolve srgb conversion.
The argument here is a bitmask, so the old code selected .xy, which got silently truncated to .x when constructing the vec4 from components, instead of using .w. Fixes: 588185eb6b7 "radv/meta: add srgb conversion to end of resolve shader." Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/vulkan/radv_meta_resolve_cs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c
index f13e79ef0ce..d20d04231ed 100644
--- a/src/amd/vulkan/radv_meta_resolve_cs.c
+++ b/src/amd/vulkan/radv_meta_resolve_cs.c
@@ -66,7 +66,7 @@ static nir_ssa_def *radv_meta_build_resolve_srgb_conversion(nir_builder *b,
nir_ssa_def *comp[4];
for (i = 0; i < 3; i++)
comp[i] = nir_bcsel(b, cmp[i], ltvals[i], gtvals[i]);
- comp[3] = nir_channels(b, input, 3);
+ comp[3] = nir_channels(b, input, 1 << 3);
return nir_vec(b, comp, 4);
}