diff options
author | Bas Nieuwenhuizen <[email protected]> | 2017-08-06 01:58:21 +0200 |
---|---|---|
committer | Bas Nieuwenhuizen <[email protected]> | 2017-08-06 16:07:13 +0200 |
commit | acba3a3151dbbba0ab834e062e0feb12af4873de (patch) | |
tree | 1d8706c8b204892b8824b62a7a34c62e5a3dc2f5 | |
parent | 15e5a7a6832bba011564bfa2045fba9e833eede2 (diff) |
radv: Use the correct channel for alpha in resolve srgb conversion.
The argument here is a bitmask, so the old code selected .xy, which
got silently truncated to .x when constructing the vec4 from components,
instead of using .w.
Fixes: 588185eb6b7 "radv/meta: add srgb conversion to end of resolve shader."
Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_meta_resolve_cs.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c index f13e79ef0ce..d20d04231ed 100644 --- a/src/amd/vulkan/radv_meta_resolve_cs.c +++ b/src/amd/vulkan/radv_meta_resolve_cs.c @@ -66,7 +66,7 @@ static nir_ssa_def *radv_meta_build_resolve_srgb_conversion(nir_builder *b, nir_ssa_def *comp[4]; for (i = 0; i < 3; i++) comp[i] = nir_bcsel(b, cmp[i], ltvals[i], gtvals[i]); - comp[3] = nir_channels(b, input, 3); + comp[3] = nir_channels(b, input, 1 << 3); return nir_vec(b, comp, 4); } |