From acba3a3151dbbba0ab834e062e0feb12af4873de Mon Sep 17 00:00:00 2001 From: Bas Nieuwenhuizen Date: Sun, 6 Aug 2017 01:58:21 +0200 Subject: radv: Use the correct channel for alpha in resolve srgb conversion. The argument here is a bitmask, so the old code selected .xy, which got silently truncated to .x when constructing the vec4 from components, instead of using .w. Fixes: 588185eb6b7 "radv/meta: add srgb conversion to end of resolve shader." Reviewed-by: Dave Airlie --- src/amd/vulkan/radv_meta_resolve_cs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c index f13e79ef0ce..d20d04231ed 100644 --- a/src/amd/vulkan/radv_meta_resolve_cs.c +++ b/src/amd/vulkan/radv_meta_resolve_cs.c @@ -66,7 +66,7 @@ static nir_ssa_def *radv_meta_build_resolve_srgb_conversion(nir_builder *b, nir_ssa_def *comp[4]; for (i = 0; i < 3; i++) comp[i] = nir_bcsel(b, cmp[i], ltvals[i], gtvals[i]); - comp[3] = nir_channels(b, input, 3); + comp[3] = nir_channels(b, input, 1 << 3); return nir_vec(b, comp, 4); } -- cgit v1.2.3