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authorEric Anholt <[email protected]>2012-01-12 13:16:33 -0800
committerEric Anholt <[email protected]>2012-01-18 09:59:12 -0800
commitaad3a46ff453d33cb3df909903d261f67b452d31 (patch)
tree2edaaa994e688c4de1be3aef23cfb627f4a3fe36
parent5a0f395bcf70e524492e766a07cf0b816b42a20d (diff)
glsl: Fix leak of linked uniform names at relink/free of the shader_program.
NOTE: This is a candidate for the 8.0 branch.
-rw-r--r--src/glsl/link_uniforms.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 02f57d91174..d51850c216a 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -287,7 +287,7 @@ private:
this->uniforms[id].sampler = ~0;
}
- this->uniforms[id].name = strdup(name);
+ this->uniforms[id].name = ralloc_strdup(this->uniforms, name);
this->uniforms[id].type = base_type;
this->uniforms[id].initialized = 0;
this->uniforms[id].num_driver_storage = 0;