From aad3a46ff453d33cb3df909903d261f67b452d31 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 12 Jan 2012 13:16:33 -0800 Subject: glsl: Fix leak of linked uniform names at relink/free of the shader_program. NOTE: This is a candidate for the 8.0 branch. --- src/glsl/link_uniforms.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 02f57d91174..d51850c216a 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -287,7 +287,7 @@ private: this->uniforms[id].sampler = ~0; } - this->uniforms[id].name = strdup(name); + this->uniforms[id].name = ralloc_strdup(this->uniforms, name); this->uniforms[id].type = base_type; this->uniforms[id].initialized = 0; this->uniforms[id].num_driver_storage = 0; -- cgit v1.2.3