diff options
author | Tomeu Vizoso <[email protected]> | 2019-10-06 15:21:39 -0700 |
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committer | Tomeu Vizoso <[email protected]> | 2019-10-10 14:50:14 +0000 |
commit | 8a168683d04c51b4df1df8fe0ca72ed8e4fa1c87 (patch) | |
tree | 9418f504582e26ebc765a577c7025faa78b3c321 /.gitlab-ci/deqp-panfrost-t860-skips.txt | |
parent | 01122a78b33489d9fdb5f41d04617e3130989c4a (diff) |
gitlab-ci/lava: Use files to list tests to skip
As the non-LAVA runner script does, have per-GPU version files listing
the tests that are to be skipped, due to being very slow, unstable, etc.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
Reviewed-by: Neil Armstrong <[email protected]>
Diffstat (limited to '.gitlab-ci/deqp-panfrost-t860-skips.txt')
-rw-r--r-- | .gitlab-ci/deqp-panfrost-t860-skips.txt | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/.gitlab-ci/deqp-panfrost-t860-skips.txt b/.gitlab-ci/deqp-panfrost-t860-skips.txt new file mode 100644 index 00000000000..d387fe80398 --- /dev/null +++ b/.gitlab-ci/deqp-panfrost-t860-skips.txt @@ -0,0 +1,63 @@ +# Note: skips lists for CI are just a list of lines that, when +# non-zero-length and not starting with '#', will regex match to +# delete lines from the test list. Be careful. + +# Skip the perf/stress tests to keep runtime manageable +dEQP-GLES[0-9]*.performance +dEQP-GLES[0-9]*.stress + +# These are really slow on tiling architectures (including llvmpipe). +dEQP-GLES[0-9]*.functional.flush_finish + +dEQP-GLES2.functional.fbo.render.depth.* +dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z +dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z +dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1 +dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16 +dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4 +dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16 +dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1 +dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16 +dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4 +dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16 +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1 +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16 +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8 +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16 +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8 +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.* +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.* +dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1 +dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4 +dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb +dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba +dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1 +dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4 +dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16 +dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16 +dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8 +dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8 +dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8 +dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8 +dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8 +dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer +dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer +dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope +dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope +dEQP-GLES2.functional.shaders.invariance.highp.loop_4 +dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex +dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment +dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex +dEQP-GLES2.functional.shaders.random.all_features.fragment.12 +dEQP-GLES2.functional.shaders.random.all_features.fragment.37 +dEQP-GLES2.functional.texture.units.2_units.mixed.1 +dEQP-GLES2.functional.texture.units.2_units.mixed.3 +dEQP-GLES2.functional.texture.units.2_units.only_2d.2 +dEQP-GLES2.functional.texture.units.4_units.mixed.5 +dEQP-GLES2.functional.texture.units.4_units.only_2d.0 +dEQP-GLES2.functional.texture.units.8_units.only_cube.2 +dEQP-GLES2.functional.texture.units.all_units.mixed.6 +dEQP-GLES2.functional.texture.units.all_units.only_cube.4 +dEQP-GLES2.functional.texture.units.all_units.only_cube.7 +dEQP-GLES2.functional.texture.units.all_units.only_cube.8 + |