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#ifndef EAX_EFFECT_INCLUDED
#define EAX_EFFECT_INCLUDED
#include <memory>
#include "eax_eax_call.h"
class EaxEffect
{
public:
EaxEffect() = default;
virtual ~EaxEffect() = default;
// Returns "true" if any immediated property was changed.
// [[nodiscard]]
virtual bool dispatch(
const EaxEaxCall& eax_call) = 0;
}; // EaxEffect
using EaxEffectUPtr = std::unique_ptr<EaxEffect>;
#endif // !EAX_EFFECT_INCLUDED
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