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* Track if doing 2D mixing onlyChris Robinson2022-09-044-6/+15
* Allow different HF scales for 2D mixing/outputChris Robinson2022-09-042-2/+2
* Use the difference in HF scale for upsampling ambisonicsChris Robinson2022-09-032-2/+2
* Revert "Don't apply the HF scaling for "upsampling" ambisonics"Chris Robinson2022-09-022-4/+42
* Use an icosahedron for 3D second-orderChris Robinson2022-09-011-32/+33
* Don't apply the HF scaling for "upsampling" ambisonicsChris Robinson2022-08-312-42/+4
* Use a more precise 3D7.1 decoderChris Robinson2022-08-301-12/+12
* Do a simplified update for reverb when not fadingChris Robinson2022-08-291-49/+48
* Always fade the main early and late delay tapsChris Robinson2022-08-291-8/+33
* Update reverb processingChris Robinson2022-08-291-285/+290
* Allow the remix tables to be variable lengthChris Robinson2022-08-281-9/+9
* Upsample the reverb output as neededChris Robinson2022-08-271-35/+94
* Add a 2D fourth-order upsamplerChris Robinson2022-08-271-0/+3
* Don't mark a non-constexpr-able function as constexprChris Robinson2022-08-261-1/+1
* Simplify calculating the ambisonic rotator coefficientsChris Robinson2022-08-261-34/+33
* Fix W input mixing when non-0 coverageChris Robinson2022-08-261-15/+25
* Create and use 2D upsampling matricesChris Robinson2022-08-253-9/+29
* Apply the upsampler before rotationChris Robinson2022-08-251-84/+23
* Skip LFE for aux send gains with Direct ChannelsChris Robinson2022-08-181-0/+4
* Fix the channel spread for aux send gains with full HRTFChris Robinson2022-08-181-1/+1
* Inline and precompute some CalcDirectionCoeffs callsChris Robinson2022-08-186-8/+8
* Fix the ringbuffer write sizeChris Robinson2022-08-181-1/+1
* Use an intermediate buffer for writing to the ringbufferChris Robinson2022-08-181-26/+11
* Pass the action flags to AudioUnitRender from the callbackChris Robinson2022-08-171-3/+2
* Inline a function and remove an unnecessary parameterChris Robinson2022-08-162-2/+2
* Pass the bus number to AudioUnitRender from the callbackChris Robinson2022-08-161-2/+2
* Use proper array sizes for more gainsChris Robinson2022-08-1512-22/+26
* Use amplitude-matching HF scaling for non-FOA HRTF outputChris Robinson2022-08-151-4/+4
* Update in incorrect commentChris Robinson2022-08-151-1/+1
* Use a decode-encode method for ambisonic upsamplingChris Robinson2022-08-151-6/+107
* Update some arrays in preparation for fourth order supportChris Robinson2022-08-141-1/+3
* Rename the UHJ filter config optionChris Robinson2022-08-091-2/+2
* Add an option for higher quality UHJ filtersChris Robinson2022-08-082-15/+30
* Parameterize the UHJ filter lengthChris Robinson2022-08-072-3/+3
* Avoid putting a 1KB array on the stackChris Robinson2022-08-021-6/+6
* Rework multi-channel source radius handlingChris Robinson2022-08-021-50/+118
* Change an inline function to a class methodChris Robinson2022-08-023-9/+8
* Check the channel count for a valid DecoderViewChris Robinson2022-08-021-1/+1
* Add media class for Audio/Source/Virtual as a valid node (#747)Eir W2022-08-021-1/+6
* Use an intrusive_ptr to hold on to the EffectStateChris Robinson2022-07-291-3/+3
* Ensure some mixing buffers are aligned for SIMDChris Robinson2022-07-262-2/+2
* Use the reverb air absorption for the send pathsChris Robinson2022-07-191-9/+7
* Declare variables closer to where they're usedChris Robinson2022-07-181-4/+2
* [EAX_CONTEXT] Fix defaults for current propertiesBoris I. Bendovsky2022-07-172-6/+41
* [EAX_CONTEXT] Fix committing of a property valueBoris I. Bendovsky2022-07-171-1/+3
* [EAX_FX_SLOT] Mark sources as changed instead of commiting them to catch up w...Boris I. Bendovsky2022-07-172-7/+1
* Don't pass an EaxCall to initialize_fx_slotsChris Robinson2022-07-152-9/+8
* Don't store and manage wet buffers separatelyChris Robinson2022-07-154-54/+15
* Allocate EffectSlots in clustersChris Robinson2022-07-152-1/+20
* Dynamically allocate EffectSlot objectsChris Robinson2022-07-152-4/+4