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Author
Age
Files
Lines
*
Track if doing 2D mixing only
Chris Robinson
2022-09-04
4
-6
/
+15
*
Allow different HF scales for 2D mixing/output
Chris Robinson
2022-09-04
2
-2
/
+2
*
Use the difference in HF scale for upsampling ambisonics
Chris Robinson
2022-09-03
2
-2
/
+2
*
Revert "Don't apply the HF scaling for "upsampling" ambisonics"
Chris Robinson
2022-09-02
2
-4
/
+42
*
Use an icosahedron for 3D second-order
Chris Robinson
2022-09-01
1
-32
/
+33
*
Don't apply the HF scaling for "upsampling" ambisonics
Chris Robinson
2022-08-31
2
-42
/
+4
*
Use a more precise 3D7.1 decoder
Chris Robinson
2022-08-30
1
-12
/
+12
*
Do a simplified update for reverb when not fading
Chris Robinson
2022-08-29
1
-49
/
+48
*
Always fade the main early and late delay taps
Chris Robinson
2022-08-29
1
-8
/
+33
*
Update reverb processing
Chris Robinson
2022-08-29
1
-285
/
+290
*
Allow the remix tables to be variable length
Chris Robinson
2022-08-28
1
-9
/
+9
*
Upsample the reverb output as needed
Chris Robinson
2022-08-27
1
-35
/
+94
*
Add a 2D fourth-order upsampler
Chris Robinson
2022-08-27
1
-0
/
+3
*
Don't mark a non-constexpr-able function as constexpr
Chris Robinson
2022-08-26
1
-1
/
+1
*
Simplify calculating the ambisonic rotator coefficients
Chris Robinson
2022-08-26
1
-34
/
+33
*
Fix W input mixing when non-0 coverage
Chris Robinson
2022-08-26
1
-15
/
+25
*
Create and use 2D upsampling matrices
Chris Robinson
2022-08-25
3
-9
/
+29
*
Apply the upsampler before rotation
Chris Robinson
2022-08-25
1
-84
/
+23
*
Skip LFE for aux send gains with Direct Channels
Chris Robinson
2022-08-18
1
-0
/
+4
*
Fix the channel spread for aux send gains with full HRTF
Chris Robinson
2022-08-18
1
-1
/
+1
*
Inline and precompute some CalcDirectionCoeffs calls
Chris Robinson
2022-08-18
6
-8
/
+8
*
Fix the ringbuffer write size
Chris Robinson
2022-08-18
1
-1
/
+1
*
Use an intermediate buffer for writing to the ringbuffer
Chris Robinson
2022-08-18
1
-26
/
+11
*
Pass the action flags to AudioUnitRender from the callback
Chris Robinson
2022-08-17
1
-3
/
+2
*
Inline a function and remove an unnecessary parameter
Chris Robinson
2022-08-16
2
-2
/
+2
*
Pass the bus number to AudioUnitRender from the callback
Chris Robinson
2022-08-16
1
-2
/
+2
*
Use proper array sizes for more gains
Chris Robinson
2022-08-15
12
-22
/
+26
*
Use amplitude-matching HF scaling for non-FOA HRTF output
Chris Robinson
2022-08-15
1
-4
/
+4
*
Update in incorrect comment
Chris Robinson
2022-08-15
1
-1
/
+1
*
Use a decode-encode method for ambisonic upsampling
Chris Robinson
2022-08-15
1
-6
/
+107
*
Update some arrays in preparation for fourth order support
Chris Robinson
2022-08-14
1
-1
/
+3
*
Rename the UHJ filter config option
Chris Robinson
2022-08-09
1
-2
/
+2
*
Add an option for higher quality UHJ filters
Chris Robinson
2022-08-08
2
-15
/
+30
*
Parameterize the UHJ filter length
Chris Robinson
2022-08-07
2
-3
/
+3
*
Avoid putting a 1KB array on the stack
Chris Robinson
2022-08-02
1
-6
/
+6
*
Rework multi-channel source radius handling
Chris Robinson
2022-08-02
1
-50
/
+118
*
Change an inline function to a class method
Chris Robinson
2022-08-02
3
-9
/
+8
*
Check the channel count for a valid DecoderView
Chris Robinson
2022-08-02
1
-1
/
+1
*
Add media class for Audio/Source/Virtual as a valid node (#747)
Eir W
2022-08-02
1
-1
/
+6
*
Use an intrusive_ptr to hold on to the EffectState
Chris Robinson
2022-07-29
1
-3
/
+3
*
Ensure some mixing buffers are aligned for SIMD
Chris Robinson
2022-07-26
2
-2
/
+2
*
Use the reverb air absorption for the send paths
Chris Robinson
2022-07-19
1
-9
/
+7
*
Declare variables closer to where they're used
Chris Robinson
2022-07-18
1
-4
/
+2
*
[EAX_CONTEXT] Fix defaults for current properties
Boris I. Bendovsky
2022-07-17
2
-6
/
+41
*
[EAX_CONTEXT] Fix committing of a property value
Boris I. Bendovsky
2022-07-17
1
-1
/
+3
*
[EAX_FX_SLOT] Mark sources as changed instead of commiting them to catch up w...
Boris I. Bendovsky
2022-07-17
2
-7
/
+1
*
Don't pass an EaxCall to initialize_fx_slots
Chris Robinson
2022-07-15
2
-9
/
+8
*
Don't store and manage wet buffers separately
Chris Robinson
2022-07-15
4
-54
/
+15
*
Allocate EffectSlots in clusters
Chris Robinson
2022-07-15
2
-1
/
+20
*
Dynamically allocate EffectSlot objects
Chris Robinson
2022-07-15
2
-4
/
+4
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