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path: root/Alc/effects/equalizer.cpp
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* Rename Alc to alcChris Robinson2019-07-281-337/+0
* Rename alMain.h to alcmain.hChris Robinson2019-07-281-1/+1
* Remove the UNUSED macroChris Robinson2019-07-281-1/+1
* Use a span for MixParamsChris Robinson2019-07-041-3/+3
* Use a span for the effect state's output targetChris Robinson2019-06-051-2/+1
* Make some more channel counts unsignedChris Robinson2019-06-051-2/+2
* Use span<FloatBufferLine> for EffectState::process outputChris Robinson2019-05-291-4/+3
* Use span<FloatBufferLine> for MixSamplesChris Robinson2019-05-291-3/+3
* Use FloatBufferLine for the effect process methodChris Robinson2019-05-291-4/+5
* Move a couple functions into its related classChris Robinson2019-05-251-4/+4
* Rename and move ALeffectPropsChris Robinson2019-03-221-13/+13
* Use MixParams for the wet buffersChris Robinson2019-03-221-2/+2
* Pass ALeffectProps directly to the get/setParam* methodsChris Robinson2019-03-221-12/+10
* Use the effect state factory to set the default effect propsChris Robinson2019-03-221-49/+47
* Implement getDefaultProps for effect state factoriesChris Robinson2019-03-221-1/+19
* Allow processing some effects in higher order ambisonicsChris Robinson2019-02-211-3/+3
* Get rid of the MAX_EFFECT_CHANNELS macroChris Robinson2019-02-211-15/+12
* Pass the number of input channels to EffectState::processChris Robinson2019-02-211-9/+10
* Remove redundant void argument list in function defFilip Gawin2019-01-091-1/+1
* Use c++ headersFilip Gawin2019-01-091-2/+2
* Avoid using old style castsFilip Gawin2019-01-081-1/+1
* Avoid unnecessary extra buffers for filter chainsChris Robinson2019-01-011-11/+11
* Rename a couple filter files for consistencyChris Robinson2018-12-251-1/+1
* Provide effect target parameters through a common structChris Robinson2018-12-241-18/+7
* Mix effect slot output to the effect target if it's setChris Robinson2018-12-231-5/+16
* Constify a parameterChris Robinson2018-12-221-2/+2
* Use proper classes for Vector and Matrix typesChris Robinson2018-12-121-1/+1
* Add missing includeChris Robinson2018-12-081-0/+1
* Avoid using the deprecated mem_fun_ref methodChris Robinson2018-12-071-1/+1
* Use class methods for the biquad filterChris Robinson2018-12-041-19/+17
* Use proper inheritence for the effect state objectsChris Robinson2018-11-191-59/+34
* Clean up the remaining effect struct member namesChris Robinson2018-11-191-28/+29
* Clean up the biquad filter a bitChris Robinson2018-11-191-4/+4
* Use proper inheritence for EffectStateFactoryChris Robinson2018-11-191-14/+4
* Move the vector and matrix declarations to a separate headerChris Robinson2018-11-171-1/+2
* Move the ALCcontext definition to its own headerChris Robinson2018-11-171-0/+1
* Convert the dedicated, distortion, echo, and equalizer to C++Chris Robinson2018-11-171-0/+359