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-rw-r--r--examples/common/sdl_sound.h43
1 files changed, 0 insertions, 43 deletions
diff --git a/examples/common/sdl_sound.h b/examples/common/sdl_sound.h
deleted file mode 100644
index e93ab92b..00000000
--- a/examples/common/sdl_sound.h
+++ /dev/null
@@ -1,43 +0,0 @@
-#ifndef EXAMPLES_SDL_SOUND_H
-#define EXAMPLES_SDL_SOUND_H
-
-#include "AL/al.h"
-
-#include <SDL_sound.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif /* __cplusplus */
-
-/* Opaque handles to files and streams. Apps don't need to concern themselves
- * with the internals */
-typedef Sound_Sample *FilePtr;
-
-/* Opens a file with SDL_sound, and specifies the size of the sample buffer in
- * milliseconds. */
-FilePtr openAudioFile(const char *fname, size_t buftime_ms);
-
-/* Closes/frees an opened file */
-void closeAudioFile(FilePtr file);
-
-/* Returns information about the given audio stream. Returns 0 on success. */
-int getAudioInfo(FilePtr file, ALuint *rate, ALenum *channels, ALenum *type);
-
-/* Returns a pointer to the next available chunk of decoded audio. The size (in
- * bytes) of the returned data buffer is stored in 'length', and the returned
- * pointer is only valid until the next call to getAudioData. */
-uint8_t *getAudioData(FilePtr file, size_t *length);
-
-/* Decodes all remaining data from the stream and returns a buffer containing
- * the audio data, with the size stored in 'length'. The returned pointer must
- * be freed with a call to free(). Note that since this decodes the whole
- * stream, using it on lengthy streams (eg, music) will use a lot of memory.
- * Such streams are better handled using getAudioData to keep smaller chunks in
- * memory at any given time. */
-void *decodeAudioStream(FilePtr, size_t *length);
-
-#ifdef __cplusplus
-}
-#endif /* __cplusplus */
-
-#endif /* EXAMPLES_SDL_SOUND_H */