diff options
32 files changed, 1136 insertions, 1310 deletions
diff --git a/al/effect.cpp b/al/effect.cpp index 005b1557..c33faa2c 100644 --- a/al/effect.cpp +++ b/al/effect.cpp @@ -89,72 +89,34 @@ effect_exception::~effect_exception() = default; namespace { -struct EffectPropsItem { - ALenum Type; - const EffectProps &DefaultProps; - const EffectVtable &Vtable; -}; -constexpr std::array EffectPropsList{ - EffectPropsItem{AL_EFFECT_NULL, NullEffectProps, NullEffectVtable}, - EffectPropsItem{AL_EFFECT_EAXREVERB, ReverbEffectProps, ReverbEffectVtable}, - EffectPropsItem{AL_EFFECT_REVERB, StdReverbEffectProps, StdReverbEffectVtable}, - EffectPropsItem{AL_EFFECT_AUTOWAH, AutowahEffectProps, AutowahEffectVtable}, - EffectPropsItem{AL_EFFECT_CHORUS, ChorusEffectProps, ChorusEffectVtable}, - EffectPropsItem{AL_EFFECT_COMPRESSOR, CompressorEffectProps, CompressorEffectVtable}, - EffectPropsItem{AL_EFFECT_DISTORTION, DistortionEffectProps, DistortionEffectVtable}, - EffectPropsItem{AL_EFFECT_ECHO, EchoEffectProps, EchoEffectVtable}, - EffectPropsItem{AL_EFFECT_EQUALIZER, EqualizerEffectProps, EqualizerEffectVtable}, - EffectPropsItem{AL_EFFECT_FLANGER, FlangerEffectProps, FlangerEffectVtable}, - EffectPropsItem{AL_EFFECT_FREQUENCY_SHIFTER, FshifterEffectProps, FshifterEffectVtable}, - EffectPropsItem{AL_EFFECT_RING_MODULATOR, ModulatorEffectProps, ModulatorEffectVtable}, - EffectPropsItem{AL_EFFECT_PITCH_SHIFTER, PshifterEffectProps, PshifterEffectVtable}, - EffectPropsItem{AL_EFFECT_VOCAL_MORPHER, VmorpherEffectProps, VmorpherEffectVtable}, - EffectPropsItem{AL_EFFECT_DEDICATED_DIALOGUE, DedicatedDialogEffectProps, DedicatedDialogEffectVtable}, - EffectPropsItem{AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedLfeEffectProps, DedicatedLfeEffectVtable}, - EffectPropsItem{AL_EFFECT_CONVOLUTION_SOFT, ConvolutionEffectProps, ConvolutionEffectVtable}, -}; - - -void ALeffect_setParami(ALeffect *effect, ALenum param, int value) -{ effect->vtab->setParami(&effect->Props, param, value); } -void ALeffect_setParamiv(ALeffect *effect, ALenum param, const int *values) -{ effect->vtab->setParamiv(&effect->Props, param, values); } -void ALeffect_setParamf(ALeffect *effect, ALenum param, float value) -{ effect->vtab->setParamf(&effect->Props, param, value); } -void ALeffect_setParamfv(ALeffect *effect, ALenum param, const float *values) -{ effect->vtab->setParamfv(&effect->Props, param, values); } - -void ALeffect_getParami(const ALeffect *effect, ALenum param, int *value) -{ effect->vtab->getParami(&effect->Props, param, value); } -void ALeffect_getParamiv(const ALeffect *effect, ALenum param, int *values) -{ effect->vtab->getParamiv(&effect->Props, param, values); } -void ALeffect_getParamf(const ALeffect *effect, ALenum param, float *value) -{ effect->vtab->getParamf(&effect->Props, param, value); } -void ALeffect_getParamfv(const ALeffect *effect, ALenum param, float *values) -{ effect->vtab->getParamfv(&effect->Props, param, values); } - - -const EffectPropsItem *getEffectPropsItemByType(ALenum type) +auto GetDefaultProps(ALenum type) -> const EffectProps& { - auto iter = std::find_if(EffectPropsList.begin(), EffectPropsList.end(), - [type](const EffectPropsItem &item) noexcept -> bool - { return item.Type == type; }); - return (iter != std::end(EffectPropsList)) ? al::to_address(iter) : nullptr; + switch(type) + { + case AL_EFFECT_NULL: return NullEffectProps; + case AL_EFFECT_EAXREVERB: return ReverbEffectProps; + case AL_EFFECT_REVERB: return StdReverbEffectProps; + case AL_EFFECT_AUTOWAH: return AutowahEffectProps; + case AL_EFFECT_CHORUS: return ChorusEffectProps; + case AL_EFFECT_COMPRESSOR: return CompressorEffectProps; + case AL_EFFECT_DISTORTION: return DistortionEffectProps; + case AL_EFFECT_ECHO: return EchoEffectProps; + case AL_EFFECT_EQUALIZER: return EqualizerEffectProps; + case AL_EFFECT_FLANGER: return FlangerEffectProps; + case AL_EFFECT_FREQUENCY_SHIFTER: return FshifterEffectProps; + case AL_EFFECT_RING_MODULATOR: return ModulatorEffectProps; + case AL_EFFECT_PITCH_SHIFTER: return PshifterEffectProps; + case AL_EFFECT_VOCAL_MORPHER: return VmorpherEffectProps; + case AL_EFFECT_DEDICATED_DIALOGUE: return DedicatedDialogEffectProps; + case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: return DedicatedLfeEffectProps; + case AL_EFFECT_CONVOLUTION_SOFT: return ConvolutionEffectProps; + } + return NullEffectProps; } void InitEffectParams(ALeffect *effect, ALenum type) { - const EffectPropsItem *item{getEffectPropsItemByType(type)}; - if(item) - { - effect->Props = item->DefaultProps; - effect->vtab = &item->Vtable; - } - else - { - effect->Props = EffectProps{}; - effect->vtab = &NullEffectVtable; - } + effect->Props = GetDefaultProps(type); effect->type = type; } @@ -342,7 +304,16 @@ FORCE_ALIGN void AL_APIENTRY alEffectiDirect(ALCcontext *context, ALuint effect, else try { /* Call the appropriate handler */ - ALeffect_setParami(aleffect, param, value); + std::visit([aleffect,param,value](auto &arg) + { + using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>; + if constexpr(std::is_same_v<Type,ReverbProps>) + { + if(aleffect->type == AL_EFFECT_REVERB) + return EffectHandler::StdReverbSetParami(arg, param, value); + } + return EffectHandler::SetParami(arg, param, value); + }, aleffect->Props); } catch(effect_exception &e) { context->setError(e.errorCode(), "%s", e.what()); @@ -369,7 +340,16 @@ FORCE_ALIGN void AL_APIENTRY alEffectivDirect(ALCcontext *context, ALuint effect else try { /* Call the appropriate handler */ - ALeffect_setParamiv(aleffect, param, values); + std::visit([aleffect,param,values](auto &arg) + { + using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>; + if constexpr(std::is_same_v<Type,ReverbProps>) + { + if(aleffect->type == AL_EFFECT_REVERB) + return EffectHandler::StdReverbSetParamiv(arg, param, values); + } + return EffectHandler::SetParamiv(arg, param, values); + }, aleffect->Props); } catch(effect_exception &e) { context->setError(e.errorCode(), "%s", e.what()); @@ -389,7 +369,16 @@ FORCE_ALIGN void AL_APIENTRY alEffectfDirect(ALCcontext *context, ALuint effect, else try { /* Call the appropriate handler */ - ALeffect_setParamf(aleffect, param, value); + std::visit([aleffect,param,value](auto &arg) + { + using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>; + if constexpr(std::is_same_v<Type,ReverbProps>) + { + if(aleffect->type == AL_EFFECT_REVERB) + return EffectHandler::StdReverbSetParamf(arg, param, value); + } + return EffectHandler::SetParamf(arg, param, value); + }, aleffect->Props); } catch(effect_exception &e) { context->setError(e.errorCode(), "%s", e.what()); @@ -409,7 +398,16 @@ FORCE_ALIGN void AL_APIENTRY alEffectfvDirect(ALCcontext *context, ALuint effect else try { /* Call the appropriate handler */ - ALeffect_setParamfv(aleffect, param, values); + std::visit([aleffect,param,values](auto &arg) + { + using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>; + if constexpr(std::is_same_v<Type,ReverbProps>) + { + if(aleffect->type == AL_EFFECT_REVERB) + return EffectHandler::StdReverbSetParamfv(arg, param, values); + } + return EffectHandler::SetParamfv(arg, param, values); + }, aleffect->Props); } catch(effect_exception &e) { context->setError(e.errorCode(), "%s", e.what()); @@ -431,7 +429,16 @@ FORCE_ALIGN void AL_APIENTRY alGetEffectiDirect(ALCcontext *context, ALuint effe else try { /* Call the appropriate handler */ - ALeffect_getParami(aleffect, param, value); + std::visit([aleffect,param,value](auto &arg) + { + using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>; + if constexpr(std::is_same_v<Type,ReverbProps>) + { + if(aleffect->type == AL_EFFECT_REVERB) + return EffectHandler::StdReverbGetParami(arg, param, value); + } + return EffectHandler::GetParami(arg, param, value); + }, aleffect->Props); } catch(effect_exception &e) { context->setError(e.errorCode(), "%s", e.what()); @@ -458,7 +465,16 @@ FORCE_ALIGN void AL_APIENTRY alGetEffectivDirect(ALCcontext *context, ALuint eff else try { /* Call the appropriate handler */ - ALeffect_getParamiv(aleffect, param, values); + std::visit([aleffect,param,values](auto &arg) + { + using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>; + if constexpr(std::is_same_v<Type,ReverbProps>) + { + if(aleffect->type == AL_EFFECT_REVERB) + return EffectHandler::StdReverbGetParamiv(arg, param, values); + } + return EffectHandler::GetParamiv(arg, param, values); + }, aleffect->Props); } catch(effect_exception &e) { context->setError(e.errorCode(), "%s", e.what()); @@ -478,7 +494,16 @@ FORCE_ALIGN void AL_APIENTRY alGetEffectfDirect(ALCcontext *context, ALuint effe else try { /* Call the appropriate handler */ - ALeffect_getParamf(aleffect, param, value); + std::visit([aleffect,param,value](auto &arg) + { + using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>; + if constexpr(std::is_same_v<Type,ReverbProps>) + { + if(aleffect->type == AL_EFFECT_REVERB) + return EffectHandler::StdReverbGetParamf(arg, param, value); + } + return EffectHandler::GetParamf(arg, param, value); + }, aleffect->Props); } catch(effect_exception &e) { context->setError(e.errorCode(), "%s", e.what()); @@ -498,7 +523,16 @@ FORCE_ALIGN void AL_APIENTRY alGetEffectfvDirect(ALCcontext *context, ALuint eff else try { /* Call the appropriate handler */ - ALeffect_getParamfv(aleffect, param, values); + std::visit([aleffect,param,values](auto &arg) + { + using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>; + if constexpr(std::is_same_v<Type,ReverbProps>) + { + if(aleffect->type == AL_EFFECT_REVERB) + return EffectHandler::StdReverbGetParamfv(arg, param, values); + } + return EffectHandler::GetParamfv(arg, param, values); + }, aleffect->Props); } catch(effect_exception &e) { context->setError(e.errorCode(), "%s", e.what()); @@ -694,40 +728,39 @@ void LoadReverbPreset(const char *name, ALeffect *effect) InitEffectParams(effect, AL_EFFECT_NULL); for(const auto &reverbitem : reverblist) { - const EFXEAXREVERBPROPERTIES *props; - if(al::strcasecmp(name, reverbitem.name) != 0) continue; TRACE("Loading reverb '%s'\n", reverbitem.name); - props = &reverbitem.props; - effect->Props.Reverb.Density = props->flDensity; - effect->Props.Reverb.Diffusion = props->flDiffusion; - effect->Props.Reverb.Gain = props->flGain; - effect->Props.Reverb.GainHF = props->flGainHF; - effect->Props.Reverb.GainLF = props->flGainLF; - effect->Props.Reverb.DecayTime = props->flDecayTime; - effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio; - effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio; - effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain; - effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay; - effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0]; - effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1]; - effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2]; - effect->Props.Reverb.LateReverbGain = props->flLateReverbGain; - effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay; - effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0]; - effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1]; - effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2]; - effect->Props.Reverb.EchoTime = props->flEchoTime; - effect->Props.Reverb.EchoDepth = props->flEchoDepth; - effect->Props.Reverb.ModulationTime = props->flModulationTime; - effect->Props.Reverb.ModulationDepth = props->flModulationDepth; - effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF; - effect->Props.Reverb.HFReference = props->flHFReference; - effect->Props.Reverb.LFReference = props->flLFReference; - effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor; - effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit ? AL_TRUE : AL_FALSE; + const auto &props = reverbitem.props; + auto &dst = std::get<ReverbProps>(effect->Props); + dst.Density = props.flDensity; + dst.Diffusion = props.flDiffusion; + dst.Gain = props.flGain; + dst.GainHF = props.flGainHF; + dst.GainLF = props.flGainLF; + dst.DecayTime = props.flDecayTime; + dst.DecayHFRatio = props.flDecayHFRatio; + dst.DecayLFRatio = props.flDecayLFRatio; + dst.ReflectionsGain = props.flReflectionsGain; + dst.ReflectionsDelay = props.flReflectionsDelay; + dst.ReflectionsPan[0] = props.flReflectionsPan[0]; + dst.ReflectionsPan[1] = props.flReflectionsPan[1]; + dst.ReflectionsPan[2] = props.flReflectionsPan[2]; + dst.LateReverbGain = props.flLateReverbGain; + dst.LateReverbDelay = props.flLateReverbDelay; + dst.LateReverbPan[0] = props.flLateReverbPan[0]; + dst.LateReverbPan[1] = props.flLateReverbPan[1]; + dst.LateReverbPan[2] = props.flLateReverbPan[2]; + dst.EchoTime = props.flEchoTime; + dst.EchoDepth = props.flEchoDepth; + dst.ModulationTime = props.flModulationTime; + dst.ModulationDepth = props.flModulationDepth; + dst.AirAbsorptionGainHF = props.flAirAbsorptionGainHF; + dst.HFReference = props.flHFReference; + dst.LFReference = props.flLFReference; + dst.RoomRolloffFactor = props.flRoomRolloffFactor; + dst.DecayHFLimit = props.iDecayHFLimit ? AL_TRUE : AL_FALSE; return; } diff --git a/al/effect.h b/al/effect.h index 71fe9c87..820c7d28 100644 --- a/al/effect.h +++ b/al/effect.h @@ -47,8 +47,6 @@ struct ALeffect { EffectProps Props{}; - const EffectVtable *vtab{nullptr}; - /* Self ID */ ALuint id{0u}; diff --git a/al/effects/autowah.cpp b/al/effects/autowah.cpp index c0f845ac..68704c11 100644 --- a/al/effects/autowah.cpp +++ b/al/effects/autowah.cpp @@ -20,100 +20,87 @@ namespace { -void Autowah_setParamf(EffectProps *props, ALenum param, float val) +EffectProps genDefaultProps() noexcept +{ + AutowahProps props{}; + props.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME; + props.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME; + props.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE; + props.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN; + return props; +} + +} // namespace + +const EffectProps AutowahEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(AutowahProps&, ALenum param, int) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; } +void EffectHandler::SetParamiv(AutowahProps&, ALenum param, const int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", + param}; +} + +void EffectHandler::SetParamf(AutowahProps &props, ALenum param, float val) { switch(param) { case AL_AUTOWAH_ATTACK_TIME: if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME)) throw effect_exception{AL_INVALID_VALUE, "Autowah attack time out of range"}; - props->Autowah.AttackTime = val; + props.AttackTime = val; break; case AL_AUTOWAH_RELEASE_TIME: if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME)) throw effect_exception{AL_INVALID_VALUE, "Autowah release time out of range"}; - props->Autowah.ReleaseTime = val; + props.ReleaseTime = val; break; case AL_AUTOWAH_RESONANCE: if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE)) throw effect_exception{AL_INVALID_VALUE, "Autowah resonance out of range"}; - props->Autowah.Resonance = val; + props.Resonance = val; break; case AL_AUTOWAH_PEAK_GAIN: if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Autowah peak gain out of range"}; - props->Autowah.PeakGain = val; + props.PeakGain = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param}; } } -void Autowah_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Autowah_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(AutowahProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Autowah_setParami(EffectProps*, ALenum param, int) +void EffectHandler::GetParami(const AutowahProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; } -void Autowah_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::GetParamiv(const AutowahProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", param}; } -void Autowah_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const AutowahProps &props, ALenum param, float *val) { switch(param) { - case AL_AUTOWAH_ATTACK_TIME: - *val = props->Autowah.AttackTime; - break; - - case AL_AUTOWAH_RELEASE_TIME: - *val = props->Autowah.ReleaseTime; - break; - - case AL_AUTOWAH_RESONANCE: - *val = props->Autowah.Resonance; - break; - - case AL_AUTOWAH_PEAK_GAIN: - *val = props->Autowah.PeakGain; - break; + case AL_AUTOWAH_ATTACK_TIME: *val = props.AttackTime; break; + case AL_AUTOWAH_RELEASE_TIME: *val = props.ReleaseTime; break; + case AL_AUTOWAH_RESONANCE: *val = props.Resonance; break; + case AL_AUTOWAH_PEAK_GAIN: *val = props.PeakGain; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param}; } } -void Autowah_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Autowah_getParamf(props, param, vals); } - -void Autowah_getParami(const EffectProps*, ALenum param, int*) -{ throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; } -void Autowah_getParamiv(const EffectProps*, ALenum param, int*) -{ - throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", - param}; -} - -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME; - props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME; - props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE; - props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Autowah); - -const EffectProps AutowahEffectProps{genDefaultProps()}; +void EffectHandler::GetParamfv(const AutowahProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } #ifdef ALSOFT_EAX namespace { @@ -195,11 +182,14 @@ bool EaxAutowahCommitter::commit(const EAXAUTOWAHPROPERTIES &props) return false; mEaxProps = props; - - mAlProps.Autowah.AttackTime = props.flAttackTime; - mAlProps.Autowah.ReleaseTime = props.flReleaseTime; - mAlProps.Autowah.Resonance = level_mb_to_gain(static_cast<float>(props.lResonance)); - mAlProps.Autowah.PeakGain = level_mb_to_gain(static_cast<float>(props.lPeakLevel)); + mAlProps = [&]{ + AutowahProps ret{}; + ret.AttackTime = props.flAttackTime; + ret.ReleaseTime = props.flReleaseTime; + ret.Resonance = level_mb_to_gain(static_cast<float>(props.lResonance)); + ret.PeakGain = level_mb_to_gain(static_cast<float>(props.lPeakLevel)); + return ret; + }(); return true; } diff --git a/al/effects/chorus.cpp b/al/effects/chorus.cpp index 24aa0a49..dba59d1d 100644 --- a/al/effects/chorus.cpp +++ b/al/effects/chorus.cpp @@ -46,13 +46,41 @@ inline ALenum EnumFromWaveform(ChorusWaveform type) throw std::runtime_error{"Invalid chorus waveform: "+std::to_string(static_cast<int>(type))}; } -void Chorus_setParami(EffectProps *props, ALenum param, int val) +EffectProps genDefaultChorusProps() noexcept +{ + ChorusProps props{}; + props.Waveform = *WaveformFromEnum(AL_CHORUS_DEFAULT_WAVEFORM); + props.Phase = AL_CHORUS_DEFAULT_PHASE; + props.Rate = AL_CHORUS_DEFAULT_RATE; + props.Depth = AL_CHORUS_DEFAULT_DEPTH; + props.Feedback = AL_CHORUS_DEFAULT_FEEDBACK; + props.Delay = AL_CHORUS_DEFAULT_DELAY; + return props; +} + +EffectProps genDefaultFlangerProps() noexcept +{ + FlangerProps props{}; + props.Waveform = *WaveformFromEnum(AL_FLANGER_DEFAULT_WAVEFORM); + props.Phase = AL_FLANGER_DEFAULT_PHASE; + props.Rate = AL_FLANGER_DEFAULT_RATE; + props.Depth = AL_FLANGER_DEFAULT_DEPTH; + props.Feedback = AL_FLANGER_DEFAULT_FEEDBACK; + props.Delay = AL_FLANGER_DEFAULT_DELAY; + return props; +} + +} // namespace + +const EffectProps ChorusEffectProps{genDefaultChorusProps()}; + +void EffectHandler::SetParami(ChorusProps &props, ALenum param, int val) { switch(param) { case AL_CHORUS_WAVEFORM: if(auto formopt = WaveformFromEnum(val)) - props->Chorus.Waveform = *formopt; + props.Waveform = *formopt; else throw effect_exception{AL_INVALID_VALUE, "Invalid chorus waveform: 0x%04x", val}; break; @@ -60,115 +88,89 @@ void Chorus_setParami(EffectProps *props, ALenum param, int val) case AL_CHORUS_PHASE: if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE)) throw effect_exception{AL_INVALID_VALUE, "Chorus phase out of range: %d", val}; - props->Chorus.Phase = val; + props.Phase = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param}; } } -void Chorus_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Chorus_setParami(props, param, vals[0]); } -void Chorus_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamiv(ChorusProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } +void EffectHandler::SetParamf(ChorusProps &props, ALenum param, float val) { switch(param) { case AL_CHORUS_RATE: if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE)) throw effect_exception{AL_INVALID_VALUE, "Chorus rate out of range: %f", val}; - props->Chorus.Rate = val; + props.Rate = val; break; case AL_CHORUS_DEPTH: if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "Chorus depth out of range: %f", val}; - props->Chorus.Depth = val; + props.Depth = val; break; case AL_CHORUS_FEEDBACK: if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK)) throw effect_exception{AL_INVALID_VALUE, "Chorus feedback out of range: %f", val}; - props->Chorus.Feedback = val; + props.Feedback = val; break; case AL_CHORUS_DELAY: if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY)) throw effect_exception{AL_INVALID_VALUE, "Chorus delay out of range: %f", val}; - props->Chorus.Delay = val; + props.Delay = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param}; } } -void Chorus_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Chorus_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(ChorusProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Chorus_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const ChorusProps &props, ALenum param, int *val) { switch(param) { - case AL_CHORUS_WAVEFORM: - *val = EnumFromWaveform(props->Chorus.Waveform); - break; - - case AL_CHORUS_PHASE: - *val = props->Chorus.Phase; - break; + case AL_CHORUS_WAVEFORM: *val = EnumFromWaveform(props.Waveform); break; + case AL_CHORUS_PHASE: *val = props.Phase; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param}; } } -void Chorus_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Chorus_getParami(props, param, vals); } -void Chorus_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamiv(const ChorusProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const ChorusProps &props, ALenum param, float *val) { switch(param) { - case AL_CHORUS_RATE: - *val = props->Chorus.Rate; - break; - - case AL_CHORUS_DEPTH: - *val = props->Chorus.Depth; - break; - - case AL_CHORUS_FEEDBACK: - *val = props->Chorus.Feedback; - break; - - case AL_CHORUS_DELAY: - *val = props->Chorus.Delay; - break; + case AL_CHORUS_RATE: *val = props.Rate; break; + case AL_CHORUS_DEPTH: *val = props.Depth; break; + case AL_CHORUS_FEEDBACK: *val = props.Feedback; break; + case AL_CHORUS_DELAY: *val = props.Delay; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param}; } } -void Chorus_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Chorus_getParamf(props, param, vals); } +void EffectHandler::GetParamfv(const ChorusProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -EffectProps genDefaultChorusProps() noexcept -{ - EffectProps props{}; - props.Chorus.Waveform = *WaveformFromEnum(AL_CHORUS_DEFAULT_WAVEFORM); - props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE; - props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE; - props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH; - props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK; - props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY; - return props; -} +const EffectProps FlangerEffectProps{genDefaultFlangerProps()}; -void Flanger_setParami(EffectProps *props, ALenum param, int val) +void EffectHandler::SetParami(FlangerProps &props, ALenum param, int val) { switch(param) { case AL_FLANGER_WAVEFORM: if(auto formopt = WaveformFromEnum(val)) - props->Flanger.Waveform = *formopt; + props.Waveform = *formopt; else throw effect_exception{AL_INVALID_VALUE, "Invalid flanger waveform: 0x%04x", val}; break; @@ -176,116 +178,78 @@ void Flanger_setParami(EffectProps *props, ALenum param, int val) case AL_FLANGER_PHASE: if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE)) throw effect_exception{AL_INVALID_VALUE, "Flanger phase out of range: %d", val}; - props->Flanger.Phase = val; + props.Phase = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param}; } } -void Flanger_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Flanger_setParami(props, param, vals[0]); } -void Flanger_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamiv(FlangerProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } +void EffectHandler::SetParamf(FlangerProps &props, ALenum param, float val) { switch(param) { case AL_FLANGER_RATE: if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE)) throw effect_exception{AL_INVALID_VALUE, "Flanger rate out of range: %f", val}; - props->Flanger.Rate = val; + props.Rate = val; break; case AL_FLANGER_DEPTH: if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "Flanger depth out of range: %f", val}; - props->Flanger.Depth = val; + props.Depth = val; break; case AL_FLANGER_FEEDBACK: if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK)) throw effect_exception{AL_INVALID_VALUE, "Flanger feedback out of range: %f", val}; - props->Flanger.Feedback = val; + props.Feedback = val; break; case AL_FLANGER_DELAY: if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY)) throw effect_exception{AL_INVALID_VALUE, "Flanger delay out of range: %f", val}; - props->Flanger.Delay = val; + props.Delay = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param}; } } -void Flanger_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Flanger_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(FlangerProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Flanger_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const FlangerProps &props, ALenum param, int *val) { switch(param) { - case AL_FLANGER_WAVEFORM: - *val = EnumFromWaveform(props->Flanger.Waveform); - break; - - case AL_FLANGER_PHASE: - *val = props->Flanger.Phase; - break; + case AL_FLANGER_WAVEFORM: *val = EnumFromWaveform(props.Waveform); break; + case AL_FLANGER_PHASE: *val = props.Phase; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param}; } } -void Flanger_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Flanger_getParami(props, param, vals); } -void Flanger_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamiv(const FlangerProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const FlangerProps &props, ALenum param, float *val) { switch(param) { - case AL_FLANGER_RATE: - *val = props->Flanger.Rate; - break; - - case AL_FLANGER_DEPTH: - *val = props->Flanger.Depth; - break; - - case AL_FLANGER_FEEDBACK: - *val = props->Flanger.Feedback; - break; - - case AL_FLANGER_DELAY: - *val = props->Flanger.Delay; - break; + case AL_FLANGER_RATE: *val = props.Rate; break; + case AL_FLANGER_DEPTH: *val = props.Depth; break; + case AL_FLANGER_FEEDBACK: *val = props.Feedback; break; + case AL_FLANGER_DELAY: *val = props.Delay; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param}; } } -void Flanger_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Flanger_getParamf(props, param, vals); } - -EffectProps genDefaultFlangerProps() noexcept -{ - EffectProps props{}; - props.Flanger.Waveform = *WaveformFromEnum(AL_FLANGER_DEFAULT_WAVEFORM); - props.Flanger.Phase = AL_FLANGER_DEFAULT_PHASE; - props.Flanger.Rate = AL_FLANGER_DEFAULT_RATE; - props.Flanger.Depth = AL_FLANGER_DEFAULT_DEPTH; - props.Flanger.Feedback = AL_FLANGER_DEFAULT_FEEDBACK; - props.Flanger.Delay = AL_FLANGER_DEFAULT_DELAY; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Chorus); - -const EffectProps ChorusEffectProps{genDefaultChorusProps()}; - -DEFINE_ALEFFECT_VTABLE(Flanger); - -const EffectProps FlangerEffectProps{genDefaultFlangerProps()}; +void EffectHandler::GetParamfv(const FlangerProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } #ifdef ALSOFT_EAX @@ -626,7 +590,7 @@ template<> bool EaxChorusCommitter::commit(const EAXCHORUSPROPERTIES &props) { using Committer = ChorusFlangerEffect<EaxChorusTraits>; - return Committer::Commit(props, mEaxProps, mAlProps.Chorus); + return Committer::Commit(props, mEaxProps, mAlProps.emplace<ChorusProps>()); } void EaxChorusCommitter::SetDefaults(EaxEffectProps &props) @@ -663,7 +627,7 @@ template<> bool EaxFlangerCommitter::commit(const EAXFLANGERPROPERTIES &props) { using Committer = ChorusFlangerEffect<EaxFlangerTraits>; - return Committer::Commit(props, mEaxProps, mAlProps.Flanger); + return Committer::Commit(props, mEaxProps, mAlProps.emplace<FlangerProps>()); } void EaxFlangerCommitter::SetDefaults(EaxEffectProps &props) diff --git a/al/effects/compressor.cpp b/al/effects/compressor.cpp index 9c4308f4..9fcc8c61 100644 --- a/al/effects/compressor.cpp +++ b/al/effects/compressor.cpp @@ -16,14 +16,25 @@ namespace { -void Compressor_setParami(EffectProps *props, ALenum param, int val) +EffectProps genDefaultProps() noexcept +{ + CompressorProps props{}; + props.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF; + return props; +} + +} // namespace + +const EffectProps CompressorEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(CompressorProps &props, ALenum param, int val) { switch(param) { case AL_COMPRESSOR_ONOFF: if(!(val >= AL_COMPRESSOR_MIN_ONOFF && val <= AL_COMPRESSOR_MAX_ONOFF)) throw effect_exception{AL_INVALID_VALUE, "Compressor state out of range"}; - props->Compressor.OnOff = (val != AL_FALSE); + props.OnOff = (val != AL_FALSE); break; default: @@ -31,22 +42,22 @@ void Compressor_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Compressor_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Compressor_setParami(props, param, vals[0]); } -void Compressor_setParamf(EffectProps*, ALenum param, float) +void EffectHandler::SetParamiv(CompressorProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } +void EffectHandler::SetParamf(CompressorProps&, ALenum param, float) { throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param}; } -void Compressor_setParamfv(EffectProps*, ALenum param, const float*) +void EffectHandler::SetParamfv(CompressorProps&, ALenum param, const float*) { throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", param}; } -void Compressor_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const CompressorProps &props, ALenum param, int *val) { switch(param) { case AL_COMPRESSOR_ONOFF: - *val = props->Compressor.OnOff; + *val = props.OnOff; break; default: @@ -54,28 +65,16 @@ void Compressor_getParami(const EffectProps *props, ALenum param, int *val) param}; } } -void Compressor_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Compressor_getParami(props, param, vals); } -void Compressor_getParamf(const EffectProps*, ALenum param, float*) +void EffectHandler::GetParamiv(const CompressorProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const CompressorProps&, ALenum param, float*) { throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param}; } -void Compressor_getParamfv(const EffectProps*, ALenum param, float*) +void EffectHandler::GetParamfv(const CompressorProps&, ALenum param, float*) { throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", param}; } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Compressor); - -const EffectProps CompressorEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -121,8 +120,8 @@ bool EaxCompressorCommitter::commit(const EAXAGCCOMPRESSORPROPERTIES &props) return false; mEaxProps = props; + mAlProps = CompressorProps{props.ulOnOff != 0}; - mAlProps.Compressor.OnOff = props.ulOnOff != 0; return true; } diff --git a/al/effects/convolution.cpp b/al/effects/convolution.cpp index 9c091e53..1f8d1111 100644 --- a/al/effects/convolution.cpp +++ b/al/effects/convolution.cpp @@ -12,33 +12,45 @@ namespace { -void Convolution_setParami(EffectProps* /*props*/, ALenum param, int /*val*/) +EffectProps genDefaultProps() noexcept +{ + ConvolutionProps props{}; + props.OrientAt = {0.0f, 0.0f, -1.0f}; + props.OrientUp = {0.0f, 1.0f, 0.0f}; + return props; +} + +} // namespace + +const EffectProps ConvolutionEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(ConvolutionProps& /*props*/, ALenum param, int /*val*/) { switch(param) { default: - throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", + throw effect_exception{AL_INVALID_ENUM, "Invalid convolution effect integer property 0x%04x", param}; } } -void Convolution_setParamiv(EffectProps *props, ALenum param, const int *vals) +void EffectHandler::SetParamiv(ConvolutionProps &props, ALenum param, const int *vals) { switch(param) { default: - Convolution_setParami(props, param, vals[0]); + SetParami(props, param, vals[0]); } } -void Convolution_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/) +void EffectHandler::SetParamf(ConvolutionProps& /*props*/, ALenum param, float /*val*/) { switch(param) { default: - throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", + throw effect_exception{AL_INVALID_ENUM, "Invalid convolution effect float property 0x%04x", param}; } } -void Convolution_setParamfv(EffectProps *props, ALenum param, const float *values) +void EffectHandler::SetParamfv(ConvolutionProps &props, ALenum param, const float *values) { switch(param) { @@ -47,73 +59,59 @@ void Convolution_setParamfv(EffectProps *props, ALenum param, const float *value && std::isfinite(values[3]) && std::isfinite(values[4]) && std::isfinite(values[5]))) throw effect_exception{AL_INVALID_VALUE, "Property 0x%04x value out of range", param}; - props->Convolution.OrientAt[0] = values[0]; - props->Convolution.OrientAt[1] = values[1]; - props->Convolution.OrientAt[2] = values[2]; - props->Convolution.OrientUp[0] = values[3]; - props->Convolution.OrientUp[1] = values[4]; - props->Convolution.OrientUp[2] = values[5]; + props.OrientAt[0] = values[0]; + props.OrientAt[1] = values[1]; + props.OrientAt[2] = values[2]; + props.OrientUp[0] = values[3]; + props.OrientUp[1] = values[4]; + props.OrientUp[2] = values[5]; break; default: - Convolution_setParamf(props, param, values[0]); + SetParamf(props, param, values[0]); } } -void Convolution_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/) +void EffectHandler::GetParami(const ConvolutionProps& /*props*/, ALenum param, int* /*val*/) { switch(param) { default: - throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", + throw effect_exception{AL_INVALID_ENUM, "Invalid convolution effect integer property 0x%04x", param}; } } -void Convolution_getParamiv(const EffectProps *props, ALenum param, int *vals) +void EffectHandler::GetParamiv(const ConvolutionProps &props, ALenum param, int *vals) { switch(param) { default: - Convolution_getParami(props, param, vals); + GetParami(props, param, vals); } } -void Convolution_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/) +void EffectHandler::GetParamf(const ConvolutionProps& /*props*/, ALenum param, float* /*val*/) { switch(param) { default: - throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", + throw effect_exception{AL_INVALID_ENUM, "Invalid convolution effect float property 0x%04x", param}; } } -void Convolution_getParamfv(const EffectProps *props, ALenum param, float *values) +void EffectHandler::GetParamfv(const ConvolutionProps &props, ALenum param, float *values) { switch(param) { case AL_CONVOLUTION_ORIENTATION_SOFT: - values[0] = props->Convolution.OrientAt[0]; - values[1] = props->Convolution.OrientAt[1]; - values[2] = props->Convolution.OrientAt[2]; - values[3] = props->Convolution.OrientUp[0]; - values[4] = props->Convolution.OrientUp[1]; - values[5] = props->Convolution.OrientUp[2]; + values[0] = props.OrientAt[0]; + values[1] = props.OrientAt[1]; + values[2] = props.OrientAt[2]; + values[3] = props.OrientUp[0]; + values[4] = props.OrientUp[1]; + values[5] = props.OrientUp[2]; break; default: - Convolution_getParamf(props, param, values); + GetParamf(props, param, values); } } - -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Convolution.OrientAt = {0.0f, 0.0f, -1.0f}; - props.Convolution.OrientUp = {0.0f, 1.0f, 0.0f}; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Convolution); - -const EffectProps ConvolutionEffectProps{genDefaultProps()}; diff --git a/al/effects/dedicated.cpp b/al/effects/dedicated.cpp index f5edfd51..518c224c 100644 --- a/al/effects/dedicated.cpp +++ b/al/effects/dedicated.cpp @@ -12,120 +12,115 @@ namespace { -void DedicatedDialog_setParami(EffectProps*, ALenum param, int) +EffectProps genDefaultDialogProps() noexcept +{ + DedicatedDialogProps props{}; + props.Gain = 1.0f; + return props; +} + +EffectProps genDefaultLfeProps() noexcept +{ + DedicatedLfeProps props{}; + props.Gain = 1.0f; + return props; +} + +} // namespace + +const EffectProps DedicatedDialogEffectProps{genDefaultDialogProps()}; + +void EffectHandler::SetParami(DedicatedDialogProps&, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; } -void DedicatedDialog_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(DedicatedDialogProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param}; } -void DedicatedDialog_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(DedicatedDialogProps &props, ALenum param, float val) { switch(param) { case AL_DEDICATED_GAIN: if(!(val >= 0.0f && std::isfinite(val))) throw effect_exception{AL_INVALID_VALUE, "Dedicated gain out of range"}; - props->DedicatedDialog.Gain = val; + props.Gain = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param}; } } -void DedicatedDialog_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ DedicatedDialog_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(DedicatedDialogProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void DedicatedDialog_getParami(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParami(const DedicatedDialogProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; } -void DedicatedDialog_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const DedicatedDialogProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param}; } -void DedicatedDialog_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const DedicatedDialogProps &props, ALenum param, float *val) { switch(param) { case AL_DEDICATED_GAIN: - *val = props->DedicatedDialog.Gain; + *val = props.Gain; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param}; } } -void DedicatedDialog_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ DedicatedDialog_getParamf(props, param, vals); } +void EffectHandler::GetParamfv(const DedicatedDialogProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -void DedicatedLfe_setParami(EffectProps*, ALenum param, int) +const EffectProps DedicatedLfeEffectProps{genDefaultLfeProps()}; + +void EffectHandler::SetParami(DedicatedLfeProps&, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; } -void DedicatedLfe_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(DedicatedLfeProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param}; } -void DedicatedLfe_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(DedicatedLfeProps &props, ALenum param, float val) { switch(param) { case AL_DEDICATED_GAIN: if(!(val >= 0.0f && std::isfinite(val))) throw effect_exception{AL_INVALID_VALUE, "Dedicated gain out of range"}; - props->DedicatedLfe.Gain = val; + props.Gain = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param}; } } -void DedicatedLfe_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ DedicatedLfe_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(DedicatedLfeProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void DedicatedLfe_getParami(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParami(const DedicatedLfeProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; } -void DedicatedLfe_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const DedicatedLfeProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param}; } -void DedicatedLfe_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const DedicatedLfeProps &props, ALenum param, float *val) { switch(param) { case AL_DEDICATED_GAIN: - *val = props->DedicatedLfe.Gain; + *val = props.Gain; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param}; } } -void DedicatedLfe_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ DedicatedLfe_getParamf(props, param, vals); } - - -EffectProps genDefaultDialogProps() noexcept -{ - EffectProps props{}; - props.DedicatedDialog.Gain = 1.0f; - return props; -} - -EffectProps genDefaultLfeProps() noexcept -{ - EffectProps props{}; - props.DedicatedLfe.Gain = 1.0f; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(DedicatedDialog); - -const EffectProps DedicatedDialogEffectProps{genDefaultDialogProps()}; - -DEFINE_ALEFFECT_VTABLE(DedicatedLfe); - -const EffectProps DedicatedLfeEffectProps{genDefaultLfeProps()}; +void EffectHandler::GetParamfv(const DedicatedLfeProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } diff --git a/al/effects/distortion.cpp b/al/effects/distortion.cpp index bec2af53..534b6c24 100644 --- a/al/effects/distortion.cpp +++ b/al/effects/distortion.cpp @@ -16,108 +16,93 @@ namespace { -void Distortion_setParami(EffectProps*, ALenum param, int) +EffectProps genDefaultProps() noexcept +{ + DistortionProps props{}; + props.Edge = AL_DISTORTION_DEFAULT_EDGE; + props.Gain = AL_DISTORTION_DEFAULT_GAIN; + props.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF; + props.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER; + props.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH; + return props; +} + +} // namespace + +const EffectProps DistortionEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(DistortionProps&, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; } -void Distortion_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(DistortionProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param}; } -void Distortion_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(DistortionProps &props, ALenum param, float val) { switch(param) { case AL_DISTORTION_EDGE: if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE)) throw effect_exception{AL_INVALID_VALUE, "Distortion edge out of range"}; - props->Distortion.Edge = val; + props.Edge = val; break; case AL_DISTORTION_GAIN: if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Distortion gain out of range"}; - props->Distortion.Gain = val; + props.Gain = val; break; case AL_DISTORTION_LOWPASS_CUTOFF: if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Distortion low-pass cutoff out of range"}; - props->Distortion.LowpassCutoff = val; + props.LowpassCutoff = val; break; case AL_DISTORTION_EQCENTER: if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER)) throw effect_exception{AL_INVALID_VALUE, "Distortion EQ center out of range"}; - props->Distortion.EQCenter = val; + props.EQCenter = val; break; case AL_DISTORTION_EQBANDWIDTH: if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH)) throw effect_exception{AL_INVALID_VALUE, "Distortion EQ bandwidth out of range"}; - props->Distortion.EQBandwidth = val; + props.EQBandwidth = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param}; } } -void Distortion_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Distortion_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(DistortionProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Distortion_getParami(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParami(const DistortionProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; } -void Distortion_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const DistortionProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param}; } -void Distortion_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const DistortionProps &props, ALenum param, float *val) { switch(param) { - case AL_DISTORTION_EDGE: - *val = props->Distortion.Edge; - break; - - case AL_DISTORTION_GAIN: - *val = props->Distortion.Gain; - break; - - case AL_DISTORTION_LOWPASS_CUTOFF: - *val = props->Distortion.LowpassCutoff; - break; - - case AL_DISTORTION_EQCENTER: - *val = props->Distortion.EQCenter; - break; - - case AL_DISTORTION_EQBANDWIDTH: - *val = props->Distortion.EQBandwidth; - break; + case AL_DISTORTION_EDGE: *val = props.Edge; break; + case AL_DISTORTION_GAIN: *val = props.Gain; break; + case AL_DISTORTION_LOWPASS_CUTOFF: *val = props.LowpassCutoff; break; + case AL_DISTORTION_EQCENTER: *val = props.EQCenter; break; + case AL_DISTORTION_EQBANDWIDTH: *val = props.EQBandwidth; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param}; } } -void Distortion_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Distortion_getParamf(props, param, vals); } +void EffectHandler::GetParamfv(const DistortionProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE; - props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN; - props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF; - props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER; - props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Distortion); - -const EffectProps DistortionEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -210,12 +195,15 @@ bool EaxDistortionCommitter::commit(const EAXDISTORTIONPROPERTIES &props) return false; mEaxProps = props; - - mAlProps.Distortion.Edge = props.flEdge; - mAlProps.Distortion.Gain = level_mb_to_gain(static_cast<float>(props.lGain)); - mAlProps.Distortion.LowpassCutoff = props.flLowPassCutOff; - mAlProps.Distortion.EQCenter = props.flEQCenter; - mAlProps.Distortion.EQBandwidth = props.flEdge; + mAlProps = [&]{ + DistortionProps ret{}; + ret.Edge = props.flEdge; + ret.Gain = level_mb_to_gain(static_cast<float>(props.lGain)); + ret.LowpassCutoff = props.flLowPassCutOff; + ret.EQCenter = props.flEQCenter; + ret.EQBandwidth = props.flEdge; + return ret; + }(); return true; } diff --git a/al/effects/echo.cpp b/al/effects/echo.cpp index 90f109da..9412039b 100644 --- a/al/effects/echo.cpp +++ b/al/effects/echo.cpp @@ -19,102 +19,87 @@ namespace { static_assert(EchoMaxDelay >= AL_ECHO_MAX_DELAY, "Echo max delay too short"); static_assert(EchoMaxLRDelay >= AL_ECHO_MAX_LRDELAY, "Echo max left-right delay too short"); -void Echo_setParami(EffectProps*, ALenum param, int) +EffectProps genDefaultProps() noexcept +{ + EchoProps props{}; + props.Delay = AL_ECHO_DEFAULT_DELAY; + props.LRDelay = AL_ECHO_DEFAULT_LRDELAY; + props.Damping = AL_ECHO_DEFAULT_DAMPING; + props.Feedback = AL_ECHO_DEFAULT_FEEDBACK; + props.Spread = AL_ECHO_DEFAULT_SPREAD; + return props; +} + +} // namespace + +const EffectProps EchoEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(EchoProps&, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; } -void Echo_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(EchoProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; } -void Echo_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(EchoProps &props, ALenum param, float val) { switch(param) { case AL_ECHO_DELAY: if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY)) throw effect_exception{AL_INVALID_VALUE, "Echo delay out of range"}; - props->Echo.Delay = val; + props.Delay = val; break; case AL_ECHO_LRDELAY: if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY)) throw effect_exception{AL_INVALID_VALUE, "Echo LR delay out of range"}; - props->Echo.LRDelay = val; + props.LRDelay = val; break; case AL_ECHO_DAMPING: if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING)) throw effect_exception{AL_INVALID_VALUE, "Echo damping out of range"}; - props->Echo.Damping = val; + props.Damping = val; break; case AL_ECHO_FEEDBACK: if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK)) throw effect_exception{AL_INVALID_VALUE, "Echo feedback out of range"}; - props->Echo.Feedback = val; + props.Feedback = val; break; case AL_ECHO_SPREAD: if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD)) throw effect_exception{AL_INVALID_VALUE, "Echo spread out of range"}; - props->Echo.Spread = val; + props.Spread = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param}; } } -void Echo_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Echo_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(EchoProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Echo_getParami(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParami(const EchoProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; } -void Echo_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const EchoProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; } -void Echo_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const EchoProps &props, ALenum param, float *val) { switch(param) { - case AL_ECHO_DELAY: - *val = props->Echo.Delay; - break; - - case AL_ECHO_LRDELAY: - *val = props->Echo.LRDelay; - break; - - case AL_ECHO_DAMPING: - *val = props->Echo.Damping; - break; - - case AL_ECHO_FEEDBACK: - *val = props->Echo.Feedback; - break; - - case AL_ECHO_SPREAD: - *val = props->Echo.Spread; - break; + case AL_ECHO_DELAY: *val = props.Delay; break; + case AL_ECHO_LRDELAY: *val = props.LRDelay; break; + case AL_ECHO_DAMPING: *val = props.Damping; break; + case AL_ECHO_FEEDBACK: *val = props.Feedback; break; + case AL_ECHO_SPREAD: *val = props.Spread; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param}; } } -void Echo_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Echo_getParamf(props, param, vals); } +void EffectHandler::GetParamfv(const EchoProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Echo.Delay = AL_ECHO_DEFAULT_DELAY; - props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY; - props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING; - props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK; - props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Echo); - -const EffectProps EchoEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -207,12 +192,15 @@ bool EaxEchoCommitter::commit(const EAXECHOPROPERTIES &props) return false; mEaxProps = props; - - mAlProps.Echo.Delay = props.flDelay; - mAlProps.Echo.LRDelay = props.flLRDelay; - mAlProps.Echo.Damping = props.flDamping; - mAlProps.Echo.Feedback = props.flFeedback; - mAlProps.Echo.Spread = props.flSpread; + mAlProps = [&]{ + EchoProps ret{}; + ret.Delay = props.flDelay; + ret.LRDelay = props.flLRDelay; + ret.Damping = props.flDamping; + ret.Feedback = props.flFeedback; + ret.Spread = props.flSpread; + return ret; + }(); return true; } diff --git a/al/effects/effects.h b/al/effects/effects.h index 2e49eb00..38d47f86 100644 --- a/al/effects/effects.h +++ b/al/effects/effects.h @@ -3,14 +3,52 @@ #include "AL/al.h" +#include "core/effects/base.h" #include "core/except.h" #ifdef ALSOFT_EAX #include "al/eax/effect.h" #endif // ALSOFT_EAX -union EffectProps; +struct EffectHandler { +#define DECL_HANDLER(T) \ + static void SetParami(T &props, ALenum param, int val); \ + static void SetParamiv(T &props, ALenum param, const int *vals); \ + static void SetParamf(T &props, ALenum param, float val); \ + static void SetParamfv(T &props, ALenum param, const float *vals); \ + static void GetParami(const T &props, ALenum param, int *val); \ + static void GetParamiv(const T &props, ALenum param, int *vals); \ + static void GetParamf(const T &props, ALenum param, float *val); \ + static void GetParamfv(const T &props, ALenum param, float *vals); + + DECL_HANDLER(std::monostate) + DECL_HANDLER(ReverbProps) + DECL_HANDLER(ChorusProps) + DECL_HANDLER(AutowahProps) + DECL_HANDLER(CompressorProps) + DECL_HANDLER(ConvolutionProps) + DECL_HANDLER(DedicatedDialogProps) + DECL_HANDLER(DedicatedLfeProps) + DECL_HANDLER(DistortionProps) + DECL_HANDLER(EchoProps) + DECL_HANDLER(EqualizerProps) + DECL_HANDLER(FlangerProps) + DECL_HANDLER(FshifterProps) + DECL_HANDLER(ModulatorProps) + DECL_HANDLER(PshifterProps) + DECL_HANDLER(VmorpherProps) +#undef DECL_HANDLER + + static void StdReverbSetParami(ReverbProps &props, ALenum param, int val); + static void StdReverbSetParamiv(ReverbProps &props, ALenum param, const int *vals); + static void StdReverbSetParamf(ReverbProps &props, ALenum param, float val); + static void StdReverbSetParamfv(ReverbProps &props, ALenum param, const float *vals); + static void StdReverbGetParami(const ReverbProps &props, ALenum param, int *val); + static void StdReverbGetParamiv(const ReverbProps &props, ALenum param, int *vals); + static void StdReverbGetParamf(const ReverbProps &props, ALenum param, float *val); + static void StdReverbGetParamfv(const ReverbProps &props, ALenum param, float *vals); +}; class effect_exception final : public al::base_exception { ALenum mErrorCode; @@ -28,27 +66,6 @@ public: }; -struct EffectVtable { - void (*const setParami)(EffectProps *props, ALenum param, int val); - void (*const setParamiv)(EffectProps *props, ALenum param, const int *vals); - void (*const setParamf)(EffectProps *props, ALenum param, float val); - void (*const setParamfv)(EffectProps *props, ALenum param, const float *vals); - - void (*const getParami)(const EffectProps *props, ALenum param, int *val); - void (*const getParamiv)(const EffectProps *props, ALenum param, int *vals); - void (*const getParamf)(const EffectProps *props, ALenum param, float *val); - void (*const getParamfv)(const EffectProps *props, ALenum param, float *vals); -}; - -#define DEFINE_ALEFFECT_VTABLE(T) \ -const EffectVtable T##EffectVtable = { \ - T##_setParami, T##_setParamiv, \ - T##_setParamf, T##_setParamfv, \ - T##_getParami, T##_getParamiv, \ - T##_getParamf, T##_getParamfv, \ -} - - /* Default properties for the given effect types. */ extern const EffectProps NullEffectProps; extern const EffectProps ReverbEffectProps; @@ -68,23 +85,4 @@ extern const EffectProps DedicatedDialogEffectProps; extern const EffectProps DedicatedLfeEffectProps; extern const EffectProps ConvolutionEffectProps; -/* Vtables to get/set properties for the given effect types. */ -extern const EffectVtable NullEffectVtable; -extern const EffectVtable ReverbEffectVtable; -extern const EffectVtable StdReverbEffectVtable; -extern const EffectVtable AutowahEffectVtable; -extern const EffectVtable ChorusEffectVtable; -extern const EffectVtable CompressorEffectVtable; -extern const EffectVtable DistortionEffectVtable; -extern const EffectVtable EchoEffectVtable; -extern const EffectVtable EqualizerEffectVtable; -extern const EffectVtable FlangerEffectVtable; -extern const EffectVtable FshifterEffectVtable; -extern const EffectVtable ModulatorEffectVtable; -extern const EffectVtable PshifterEffectVtable; -extern const EffectVtable VmorpherEffectVtable; -extern const EffectVtable DedicatedDialogEffectVtable; -extern const EffectVtable DedicatedLfeEffectVtable; -extern const EffectVtable ConvolutionEffectVtable; - #endif /* AL_EFFECTS_EFFECTS_H */ diff --git a/al/effects/equalizer.cpp b/al/effects/equalizer.cpp index 921d1090..74fc43fc 100644 --- a/al/effects/equalizer.cpp +++ b/al/effects/equalizer.cpp @@ -16,163 +16,133 @@ namespace { -void Equalizer_setParami(EffectProps*, ALenum param, int) +EffectProps genDefaultProps() noexcept +{ + EqualizerProps props{}; + props.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; + props.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; + props.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; + props.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN; + props.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH; + props.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER; + props.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN; + props.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH; + props.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF; + props.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN; + return props; +} + +} // namespace + +const EffectProps EqualizerEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(EqualizerProps&, ALenum param, int) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } -void Equalizer_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(EqualizerProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param}; } -void Equalizer_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(EqualizerProps &props, ALenum param, float val) { switch(param) { case AL_EQUALIZER_LOW_GAIN: if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"}; - props->Equalizer.LowGain = val; + props.LowGain = val; break; case AL_EQUALIZER_LOW_CUTOFF: if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"}; - props->Equalizer.LowCutoff = val; + props.LowCutoff = val; break; case AL_EQUALIZER_MID1_GAIN: if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"}; - props->Equalizer.Mid1Gain = val; + props.Mid1Gain = val; break; case AL_EQUALIZER_MID1_CENTER: if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"}; - props->Equalizer.Mid1Center = val; + props.Mid1Center = val; break; case AL_EQUALIZER_MID1_WIDTH: if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"}; - props->Equalizer.Mid1Width = val; + props.Mid1Width = val; break; case AL_EQUALIZER_MID2_GAIN: if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"}; - props->Equalizer.Mid2Gain = val; + props.Mid2Gain = val; break; case AL_EQUALIZER_MID2_CENTER: if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"}; - props->Equalizer.Mid2Center = val; + props.Mid2Center = val; break; case AL_EQUALIZER_MID2_WIDTH: if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH)) throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"}; - props->Equalizer.Mid2Width = val; + props.Mid2Width = val; break; case AL_EQUALIZER_HIGH_GAIN: if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN)) throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"}; - props->Equalizer.HighGain = val; + props.HighGain = val; break; case AL_EQUALIZER_HIGH_CUTOFF: if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF)) throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"}; - props->Equalizer.HighCutoff = val; + props.HighCutoff = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; } } -void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Equalizer_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(EqualizerProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Equalizer_getParami(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParami(const EqualizerProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } -void Equalizer_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const EqualizerProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param}; } -void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const EqualizerProps &props, ALenum param, float *val) { switch(param) { - case AL_EQUALIZER_LOW_GAIN: - *val = props->Equalizer.LowGain; - break; - - case AL_EQUALIZER_LOW_CUTOFF: - *val = props->Equalizer.LowCutoff; - break; - - case AL_EQUALIZER_MID1_GAIN: - *val = props->Equalizer.Mid1Gain; - break; - - case AL_EQUALIZER_MID1_CENTER: - *val = props->Equalizer.Mid1Center; - break; - - case AL_EQUALIZER_MID1_WIDTH: - *val = props->Equalizer.Mid1Width; - break; - - case AL_EQUALIZER_MID2_GAIN: - *val = props->Equalizer.Mid2Gain; - break; - - case AL_EQUALIZER_MID2_CENTER: - *val = props->Equalizer.Mid2Center; - break; - - case AL_EQUALIZER_MID2_WIDTH: - *val = props->Equalizer.Mid2Width; - break; - - case AL_EQUALIZER_HIGH_GAIN: - *val = props->Equalizer.HighGain; - break; - - case AL_EQUALIZER_HIGH_CUTOFF: - *val = props->Equalizer.HighCutoff; - break; + case AL_EQUALIZER_LOW_GAIN: *val = props.LowGain; break; + case AL_EQUALIZER_LOW_CUTOFF: *val = props.LowCutoff; break; + case AL_EQUALIZER_MID1_GAIN: *val = props.Mid1Gain; break; + case AL_EQUALIZER_MID1_CENTER: *val = props.Mid1Center; break; + case AL_EQUALIZER_MID1_WIDTH: *val = props.Mid1Width; break; + case AL_EQUALIZER_MID2_GAIN: *val = props.Mid2Gain; break; + case AL_EQUALIZER_MID2_CENTER: *val = props.Mid2Center; break; + case AL_EQUALIZER_MID2_WIDTH: *val = props.Mid2Width; break; + case AL_EQUALIZER_HIGH_GAIN: *val = props.HighGain; break; + case AL_EQUALIZER_HIGH_CUTOFF: *val = props.HighCutoff; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; } } -void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Equalizer_getParamf(props, param, vals); } - -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; - props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; - props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; - props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN; - props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH; - props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER; - props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN; - props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH; - props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF; - props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN; - return props; -} +void EffectHandler::GetParamfv(const EqualizerProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -} // namespace - -DEFINE_ALEFFECT_VTABLE(Equalizer); - -const EffectProps EqualizerEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -325,17 +295,20 @@ bool EaxEqualizerCommitter::commit(const EAXEQUALIZERPROPERTIES &props) return false; mEaxProps = props; - - mAlProps.Equalizer.LowGain = level_mb_to_gain(static_cast<float>(props.lLowGain)); - mAlProps.Equalizer.LowCutoff = props.flLowCutOff; - mAlProps.Equalizer.Mid1Gain = level_mb_to_gain(static_cast<float>(props.lMid1Gain)); - mAlProps.Equalizer.Mid1Center = props.flMid1Center; - mAlProps.Equalizer.Mid1Width = props.flMid1Width; - mAlProps.Equalizer.Mid2Gain = level_mb_to_gain(static_cast<float>(props.lMid2Gain)); - mAlProps.Equalizer.Mid2Center = props.flMid2Center; - mAlProps.Equalizer.Mid2Width = props.flMid2Width; - mAlProps.Equalizer.HighGain = level_mb_to_gain(static_cast<float>(props.lHighGain)); - mAlProps.Equalizer.HighCutoff = props.flHighCutOff; + mAlProps = [&]{ + EqualizerProps ret{}; + ret.LowGain = level_mb_to_gain(static_cast<float>(props.lLowGain)); + ret.LowCutoff = props.flLowCutOff; + ret.Mid1Gain = level_mb_to_gain(static_cast<float>(props.lMid1Gain)); + ret.Mid1Center = props.flMid1Center; + ret.Mid1Width = props.flMid1Width; + ret.Mid2Gain = level_mb_to_gain(static_cast<float>(props.lMid2Gain)); + ret.Mid2Center = props.flMid2Center; + ret.Mid2Width = props.flMid2Width; + ret.HighGain = level_mb_to_gain(static_cast<float>(props.lHighGain)); + ret.HighCutoff = props.flHighCutOff; + return ret; + }(); return true; } diff --git a/al/effects/fshifter.cpp b/al/effects/fshifter.cpp index a6b3c86c..6f19e0dd 100644 --- a/al/effects/fshifter.cpp +++ b/al/effects/fshifter.cpp @@ -41,31 +41,26 @@ ALenum EnumFromDirection(FShifterDirection dir) throw std::runtime_error{"Invalid direction: "+std::to_string(static_cast<int>(dir))}; } -void Fshifter_setParamf(EffectProps *props, ALenum param, float val) +EffectProps genDefaultProps() noexcept { - switch(param) - { - case AL_FREQUENCY_SHIFTER_FREQUENCY: - if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY)) - throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"}; - props->Fshifter.Frequency = val; - break; - - default: - throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x", - param}; - } + FshifterProps props{}; + props.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY; + props.LeftDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION); + props.RightDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION); + return props; } -void Fshifter_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Fshifter_setParamf(props, param, vals[0]); } -void Fshifter_setParami(EffectProps *props, ALenum param, int val) +} // namespace + +const EffectProps FshifterEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(FshifterProps &props, ALenum param, int val) { switch(param) { case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION: if(auto diropt = DirectionFromEmum(val)) - props->Fshifter.LeftDirection = *diropt; + props.LeftDirection = *diropt; else throw effect_exception{AL_INVALID_VALUE, "Unsupported frequency shifter left direction: 0x%04x", val}; @@ -73,7 +68,7 @@ void Fshifter_setParami(EffectProps *props, ALenum param, int val) case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION: if(auto diropt = DirectionFromEmum(val)) - props->Fshifter.RightDirection = *diropt; + props.RightDirection = *diropt; else throw effect_exception{AL_INVALID_VALUE, "Unsupported frequency shifter right direction: 0x%04x", val}; @@ -84,33 +79,52 @@ void Fshifter_setParami(EffectProps *props, ALenum param, int val) "Invalid frequency shifter integer property 0x%04x", param}; } } -void Fshifter_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Fshifter_setParami(props, param, vals[0]); } +void EffectHandler::SetParamiv(FshifterProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } + +void EffectHandler::SetParamf(FshifterProps &props, ALenum param, float val) +{ + switch(param) + { + case AL_FREQUENCY_SHIFTER_FREQUENCY: + if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY)) + throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"}; + props.Frequency = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x", + param}; + } +} +void EffectHandler::SetParamfv(FshifterProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Fshifter_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const FshifterProps &props, ALenum param, int *val) { switch(param) { case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION: - *val = EnumFromDirection(props->Fshifter.LeftDirection); + *val = EnumFromDirection(props.LeftDirection); break; case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION: - *val = EnumFromDirection(props->Fshifter.RightDirection); + *val = EnumFromDirection(props.RightDirection); break; + default: throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter integer property 0x%04x", param}; } } -void Fshifter_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Fshifter_getParami(props, param, vals); } +void EffectHandler::GetParamiv(const FshifterProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } -void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const FshifterProps &props, ALenum param, float *val) { switch(param) { case AL_FREQUENCY_SHIFTER_FREQUENCY: - *val = props->Fshifter.Frequency; + *val = props.Frequency; break; default: @@ -118,23 +132,9 @@ void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val) param}; } } -void Fshifter_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Fshifter_getParamf(props, param, vals); } +void EffectHandler::GetParamfv(const FshifterProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY; - props.Fshifter.LeftDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION); - props.Fshifter.RightDirection = *DirectionFromEmum(AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION); - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Fshifter); - -const EffectProps FshifterEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -213,9 +213,13 @@ bool EaxFrequencyShifterCommitter::commit(const EAXFREQUENCYSHIFTERPROPERTIES &p return FShifterDirection::Off; }; - mAlProps.Fshifter.Frequency = props.flFrequency; - mAlProps.Fshifter.LeftDirection = get_direction(props.ulLeftDirection); - mAlProps.Fshifter.RightDirection = get_direction(props.ulRightDirection); + mAlProps = [&]{ + FshifterProps ret{}; + ret.Frequency = props.flFrequency; + ret.LeftDirection = get_direction(props.ulLeftDirection); + ret.RightDirection = get_direction(props.ulRightDirection); + return ret; + }(); return true; } diff --git a/al/effects/modulator.cpp b/al/effects/modulator.cpp index d0a2df02..566b333e 100644 --- a/al/effects/modulator.cpp +++ b/al/effects/modulator.cpp @@ -42,40 +42,31 @@ ALenum EnumFromWaveform(ModulatorWaveform type) std::to_string(static_cast<int>(type))}; } -void Modulator_setParamf(EffectProps *props, ALenum param, float val) +EffectProps genDefaultProps() noexcept { - switch(param) - { - case AL_RING_MODULATOR_FREQUENCY: - if(!(val >= AL_RING_MODULATOR_MIN_FREQUENCY && val <= AL_RING_MODULATOR_MAX_FREQUENCY)) - throw effect_exception{AL_INVALID_VALUE, "Modulator frequency out of range: %f", val}; - props->Modulator.Frequency = val; - break; + ModulatorProps props{}; + props.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY; + props.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF; + props.Waveform = *WaveformFromEmum(AL_RING_MODULATOR_DEFAULT_WAVEFORM); + return props; +} - case AL_RING_MODULATOR_HIGHPASS_CUTOFF: - if(!(val >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF && val <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF)) - throw effect_exception{AL_INVALID_VALUE, "Modulator high-pass cutoff out of range: %f", val}; - props->Modulator.HighPassCutoff = val; - break; +} // namespace - default: - throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param}; - } -} -void Modulator_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Modulator_setParamf(props, param, vals[0]); } -void Modulator_setParami(EffectProps *props, ALenum param, int val) +const EffectProps ModulatorEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(ModulatorProps &props, ALenum param, int val) { switch(param) { case AL_RING_MODULATOR_FREQUENCY: case AL_RING_MODULATOR_HIGHPASS_CUTOFF: - Modulator_setParamf(props, param, static_cast<float>(val)); + SetParamf(props, param, static_cast<float>(val)); break; case AL_RING_MODULATOR_WAVEFORM: if(auto formopt = WaveformFromEmum(val)) - props->Modulator.Waveform = *formopt; + props.Waveform = *formopt; else throw effect_exception{AL_INVALID_VALUE, "Invalid modulator waveform: 0x%04x", val}; break; @@ -85,62 +76,61 @@ void Modulator_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Modulator_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Modulator_setParami(props, param, vals[0]); } +void EffectHandler::SetParamiv(ModulatorProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } -void Modulator_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::SetParamf(ModulatorProps &props, ALenum param, float val) { switch(param) { case AL_RING_MODULATOR_FREQUENCY: - *val = static_cast<int>(props->Modulator.Frequency); + if(!(val >= AL_RING_MODULATOR_MIN_FREQUENCY && val <= AL_RING_MODULATOR_MAX_FREQUENCY)) + throw effect_exception{AL_INVALID_VALUE, "Modulator frequency out of range: %f", val}; + props.Frequency = val; break; + case AL_RING_MODULATOR_HIGHPASS_CUTOFF: - *val = static_cast<int>(props->Modulator.HighPassCutoff); - break; - case AL_RING_MODULATOR_WAVEFORM: - *val = EnumFromWaveform(props->Modulator.Waveform); + if(!(val >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF && val <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF)) + throw effect_exception{AL_INVALID_VALUE, "Modulator high-pass cutoff out of range: %f", val}; + props.HighPassCutoff = val; break; default: + throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param}; + } +} +void EffectHandler::SetParamfv(ModulatorProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } + +void EffectHandler::GetParami(const ModulatorProps &props, ALenum param, int *val) +{ + switch(param) + { + case AL_RING_MODULATOR_FREQUENCY: *val = static_cast<int>(props.Frequency); break; + case AL_RING_MODULATOR_HIGHPASS_CUTOFF: *val = static_cast<int>(props.HighPassCutoff); break; + case AL_RING_MODULATOR_WAVEFORM: *val = EnumFromWaveform(props.Waveform); break; + + default: throw effect_exception{AL_INVALID_ENUM, "Invalid modulator integer property 0x%04x", param}; } } -void Modulator_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Modulator_getParami(props, param, vals); } -void Modulator_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamiv(const ModulatorProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const ModulatorProps &props, ALenum param, float *val) { switch(param) { - case AL_RING_MODULATOR_FREQUENCY: - *val = props->Modulator.Frequency; - break; - case AL_RING_MODULATOR_HIGHPASS_CUTOFF: - *val = props->Modulator.HighPassCutoff; - break; + case AL_RING_MODULATOR_FREQUENCY: *val = props.Frequency; break; + case AL_RING_MODULATOR_HIGHPASS_CUTOFF: *val = props.HighPassCutoff; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param}; } } -void Modulator_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Modulator_getParamf(props, param, vals); } - -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY; - props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF; - props.Modulator.Waveform = *WaveformFromEmum(AL_RING_MODULATOR_DEFAULT_WAVEFORM); - return props; -} - -} // namespace +void EffectHandler::GetParamfv(const ModulatorProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -DEFINE_ALEFFECT_VTABLE(Modulator); - -const EffectProps ModulatorEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -221,9 +211,13 @@ bool EaxModulatorCommitter::commit(const EAXRINGMODULATORPROPERTIES &props) return ModulatorWaveform::Sinusoid; }; - mAlProps.Modulator.Frequency = props.flFrequency; - mAlProps.Modulator.HighPassCutoff = props.flHighPassCutOff; - mAlProps.Modulator.Waveform = get_waveform(props.ulWaveform); + mAlProps = [&]{ + ModulatorProps ret{}; + ret.Frequency = props.flFrequency; + ret.HighPassCutoff = props.flHighPassCutOff; + ret.Waveform = get_waveform(props.ulWaveform); + return ret; + }(); return true; } diff --git a/al/effects/null.cpp b/al/effects/null.cpp index 4b68a28f..4b00ef4f 100644 --- a/al/effects/null.cpp +++ b/al/effects/null.cpp @@ -14,7 +14,17 @@ namespace { -void Null_setParami(EffectProps* /*props*/, ALenum param, int /*val*/) +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + return props; +} + +} // namespace + +const EffectProps NullEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(std::monostate& /*props*/, ALenum param, int /*val*/) { switch(param) { @@ -23,15 +33,15 @@ void Null_setParami(EffectProps* /*props*/, ALenum param, int /*val*/) param}; } } -void Null_setParamiv(EffectProps *props, ALenum param, const int *vals) +void EffectHandler::SetParamiv(std::monostate &props, ALenum param, const int *vals) { switch(param) { default: - Null_setParami(props, param, vals[0]); + SetParami(props, param, vals[0]); } } -void Null_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/) +void EffectHandler::SetParamf(std::monostate& /*props*/, ALenum param, float /*val*/) { switch(param) { @@ -40,16 +50,16 @@ void Null_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/) param}; } } -void Null_setParamfv(EffectProps *props, ALenum param, const float *vals) +void EffectHandler::SetParamfv(std::monostate &props, ALenum param, const float *vals) { switch(param) { default: - Null_setParamf(props, param, vals[0]); + SetParamf(props, param, vals[0]); } } -void Null_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/) +void EffectHandler::GetParami(const std::monostate& /*props*/, ALenum param, int* /*val*/) { switch(param) { @@ -58,15 +68,15 @@ void Null_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/) param}; } } -void Null_getParamiv(const EffectProps *props, ALenum param, int *vals) +void EffectHandler::GetParamiv(const std::monostate &props, ALenum param, int *vals) { switch(param) { default: - Null_getParami(props, param, vals); + GetParami(props, param, vals); } } -void Null_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/) +void EffectHandler::GetParamf(const std::monostate& /*props*/, ALenum param, float* /*val*/) { switch(param) { @@ -75,27 +85,15 @@ void Null_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/) param}; } } -void Null_getParamfv(const EffectProps *props, ALenum param, float *vals) +void EffectHandler::GetParamfv(const std::monostate &props, ALenum param, float *vals) { switch(param) { default: - Null_getParamf(props, param, vals); + GetParamf(props, param, vals); } } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Null); - -const EffectProps NullEffectProps{genDefaultProps()}; - #ifdef ALSOFT_EAX namespace { @@ -121,12 +119,13 @@ bool EaxNullCommitter::commit(const std::monostate &props) { const bool ret{std::holds_alternative<std::monostate>(mEaxProps)}; mEaxProps = props; + mAlProps = std::monostate{}; return ret; } void EaxNullCommitter::SetDefaults(EaxEffectProps &props) { - props.emplace<std::monostate>(); + props = std::monostate{}; } void EaxNullCommitter::Get(const EaxCall &call, const std::monostate&) diff --git a/al/effects/pshifter.cpp b/al/effects/pshifter.cpp index f29a3593..b36fe034 100644 --- a/al/effects/pshifter.cpp +++ b/al/effects/pshifter.cpp @@ -16,28 +16,32 @@ namespace { -void Pshifter_setParamf(EffectProps*, ALenum param, float) -{ throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; } -void Pshifter_setParamfv(EffectProps*, ALenum param, const float*) +EffectProps genDefaultProps() noexcept { - throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float-vector property 0x%04x", - param}; + PshifterProps props{}; + props.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE; + props.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE; + return props; } -void Pshifter_setParami(EffectProps *props, ALenum param, int val) +} // namespace + +const EffectProps PshifterEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(PshifterProps &props, ALenum param, int val) { switch(param) { case AL_PITCH_SHIFTER_COARSE_TUNE: if(!(val >= AL_PITCH_SHIFTER_MIN_COARSE_TUNE && val <= AL_PITCH_SHIFTER_MAX_COARSE_TUNE)) throw effect_exception{AL_INVALID_VALUE, "Pitch shifter coarse tune out of range"}; - props->Pshifter.CoarseTune = val; + props.CoarseTune = val; break; case AL_PITCH_SHIFTER_FINE_TUNE: if(!(val >= AL_PITCH_SHIFTER_MIN_FINE_TUNE && val <= AL_PITCH_SHIFTER_MAX_FINE_TUNE)) throw effect_exception{AL_INVALID_VALUE, "Pitch shifter fine tune out of range"}; - props->Pshifter.FineTune = val; + props.FineTune = val; break; default: @@ -45,49 +49,40 @@ void Pshifter_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Pshifter_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Pshifter_setParami(props, param, vals[0]); } +void EffectHandler::SetParamiv(PshifterProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } + +void EffectHandler::SetParamf(PshifterProps&, ALenum param, float) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; } +void EffectHandler::SetParamfv(PshifterProps&, ALenum param, const float*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float-vector property 0x%04x", + param}; +} -void Pshifter_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const PshifterProps &props, ALenum param, int *val) { switch(param) { - case AL_PITCH_SHIFTER_COARSE_TUNE: - *val = props->Pshifter.CoarseTune; - break; - case AL_PITCH_SHIFTER_FINE_TUNE: - *val = props->Pshifter.FineTune; - break; + case AL_PITCH_SHIFTER_COARSE_TUNE: *val = props.CoarseTune; break; + case AL_PITCH_SHIFTER_FINE_TUNE: *val = props.FineTune; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter integer property 0x%04x", param}; } } -void Pshifter_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Pshifter_getParami(props, param, vals); } +void EffectHandler::GetParamiv(const PshifterProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } -void Pshifter_getParamf(const EffectProps*, ALenum param, float*) +void EffectHandler::GetParamf(const PshifterProps&, ALenum param, float*) { throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; } -void Pshifter_getParamfv(const EffectProps*, ALenum param, float*) +void EffectHandler::GetParamfv(const PshifterProps&, ALenum param, float*) { throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float vector-property 0x%04x", param}; } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Pshifter.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE; - props.Pshifter.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE; - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Pshifter); - -const EffectProps PshifterEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -144,9 +139,12 @@ bool EaxPitchShifterCommitter::commit(const EAXPITCHSHIFTERPROPERTIES &props) return false; mEaxProps = props; - - mAlProps.Pshifter.CoarseTune = static_cast<int>(props.lCoarseTune); - mAlProps.Pshifter.FineTune = static_cast<int>(props.lFineTune); + mAlProps = [&]{ + PshifterProps ret{}; + ret.CoarseTune = static_cast<int>(props.lCoarseTune); + ret.FineTune = static_cast<int>(props.lFineTune); + return ret; + }(); return true; } diff --git a/al/effects/reverb.cpp b/al/effects/reverb.cpp index 7f549f04..f0df51b2 100644 --- a/al/effects/reverb.cpp +++ b/al/effects/reverb.cpp @@ -20,14 +20,80 @@ namespace { -void Reverb_setParami(EffectProps *props, ALenum param, int val) +EffectProps genDefaultProps() noexcept +{ + ReverbProps props{}; + props.Density = AL_EAXREVERB_DEFAULT_DENSITY; + props.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; + props.Gain = AL_EAXREVERB_DEFAULT_GAIN; + props.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; + props.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; + props.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; + props.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; + props.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; + props.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; + props.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; + props.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; + props.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; + props.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; + props.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; + props.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; + props.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; + props.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + props.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; + props.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; + props.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + props.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; + return props; +} + +EffectProps genDefaultStdProps() noexcept +{ + ReverbProps props{}; + props.Density = AL_REVERB_DEFAULT_DENSITY; + props.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; + props.Gain = AL_REVERB_DEFAULT_GAIN; + props.GainHF = AL_REVERB_DEFAULT_GAINHF; + props.GainLF = 1.0f; + props.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; + props.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; + props.DecayLFRatio = 1.0f; + props.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; + props.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; + props.ReflectionsPan = {0.0f, 0.0f, 0.0f}; + props.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; + props.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; + props.LateReverbPan = {0.0f, 0.0f, 0.0f}; + props.EchoTime = 0.25f; + props.EchoDepth = 0.0f; + props.ModulationTime = 0.25f; + props.ModulationDepth = 0.0f; + props.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + props.HFReference = 5000.0f; + props.LFReference = 250.0f; + props.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + props.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; + return props; +} + +} // namespace + +const EffectProps ReverbEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(ReverbProps &props, ALenum param, int val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"}; - props->Reverb.DecayHFLimit = val != AL_FALSE; + props.DecayHFLimit = val != AL_FALSE; break; default: @@ -35,167 +101,167 @@ void Reverb_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Reverb_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ Reverb_setParami(props, param, vals[0]); } -void Reverb_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamiv(ReverbProps &props, ALenum param, const int *vals) +{ SetParami(props, param, vals[0]); } +void EffectHandler::SetParamf(ReverbProps &props, ALenum param, float val) { switch(param) { case AL_EAXREVERB_DENSITY: if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"}; - props->Reverb.Density = val; + props.Density = val; break; case AL_EAXREVERB_DIFFUSION: if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"}; - props->Reverb.Diffusion = val; + props.Diffusion = val; break; case AL_EAXREVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"}; - props->Reverb.Gain = val; + props.Gain = val; break; case AL_EAXREVERB_GAINHF: if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"}; - props->Reverb.GainHF = val; + props.GainHF = val; break; case AL_EAXREVERB_GAINLF: if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"}; - props->Reverb.GainLF = val; + props.GainLF = val; break; case AL_EAXREVERB_DECAY_TIME: if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"}; - props->Reverb.DecayTime = val; + props.DecayTime = val; break; case AL_EAXREVERB_DECAY_HFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"}; - props->Reverb.DecayHFRatio = val; + props.DecayHFRatio = val; break; case AL_EAXREVERB_DECAY_LFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"}; - props->Reverb.DecayLFRatio = val; + props.DecayLFRatio = val; break; case AL_EAXREVERB_REFLECTIONS_GAIN: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"}; - props->Reverb.ReflectionsGain = val; + props.ReflectionsGain = val; break; case AL_EAXREVERB_REFLECTIONS_DELAY: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"}; - props->Reverb.ReflectionsDelay = val; + props.ReflectionsDelay = val; break; case AL_EAXREVERB_LATE_REVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"}; - props->Reverb.LateReverbGain = val; + props.LateReverbGain = val; break; case AL_EAXREVERB_LATE_REVERB_DELAY: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"}; - props->Reverb.LateReverbDelay = val; + props.LateReverbDelay = val; break; case AL_EAXREVERB_ECHO_TIME: if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"}; - props->Reverb.EchoTime = val; + props.EchoTime = val; break; case AL_EAXREVERB_ECHO_DEPTH: if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"}; - props->Reverb.EchoDepth = val; + props.EchoDepth = val; break; case AL_EAXREVERB_MODULATION_TIME: if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"}; - props->Reverb.ModulationTime = val; + props.ModulationTime = val; break; case AL_EAXREVERB_MODULATION_DEPTH: if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"}; - props->Reverb.ModulationDepth = val; + props.ModulationDepth = val; break; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"}; - props->Reverb.AirAbsorptionGainHF = val; + props.AirAbsorptionGainHF = val; break; case AL_EAXREVERB_HFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"}; - props->Reverb.HFReference = val; + props.HFReference = val; break; case AL_EAXREVERB_LFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"}; - props->Reverb.LFReference = val; + props.LFReference = val; break; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR)) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"}; - props->Reverb.RoomRolloffFactor = val; + props.RoomRolloffFactor = val; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void Reverb_setParamfv(EffectProps *props, ALenum param, const float *vals) +void EffectHandler::SetParamfv(ReverbProps &props, ALenum param, const float *vals) { switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"}; - props->Reverb.ReflectionsPan[0] = vals[0]; - props->Reverb.ReflectionsPan[1] = vals[1]; - props->Reverb.ReflectionsPan[2] = vals[2]; + props.ReflectionsPan[0] = vals[0]; + props.ReflectionsPan[1] = vals[1]; + props.ReflectionsPan[2] = vals[2]; break; case AL_EAXREVERB_LATE_REVERB_PAN: if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"}; - props->Reverb.LateReverbPan[0] = vals[0]; - props->Reverb.LateReverbPan[1] = vals[1]; - props->Reverb.LateReverbPan[2] = vals[2]; + props.LateReverbPan[0] = vals[0]; + props.LateReverbPan[1] = vals[1]; + props.LateReverbPan[2] = vals[2]; break; default: - Reverb_setParamf(props, param, vals[0]); + SetParamf(props, param, vals[0]); break; } } -void Reverb_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::GetParami(const ReverbProps &props, ALenum param, int *val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: - *val = props->Reverb.DecayHFLimit; + *val = props.DecayHFLimit; break; default: @@ -203,365 +269,214 @@ void Reverb_getParami(const EffectProps *props, ALenum param, int *val) param}; } } -void Reverb_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ Reverb_getParami(props, param, vals); } -void Reverb_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamiv(const ReverbProps &props, ALenum param, int *vals) +{ GetParami(props, param, vals); } +void EffectHandler::GetParamf(const ReverbProps &props, ALenum param, float *val) { switch(param) { - case AL_EAXREVERB_DENSITY: - *val = props->Reverb.Density; - break; - - case AL_EAXREVERB_DIFFUSION: - *val = props->Reverb.Diffusion; - break; - - case AL_EAXREVERB_GAIN: - *val = props->Reverb.Gain; - break; - - case AL_EAXREVERB_GAINHF: - *val = props->Reverb.GainHF; - break; - - case AL_EAXREVERB_GAINLF: - *val = props->Reverb.GainLF; - break; - - case AL_EAXREVERB_DECAY_TIME: - *val = props->Reverb.DecayTime; - break; - - case AL_EAXREVERB_DECAY_HFRATIO: - *val = props->Reverb.DecayHFRatio; - break; - - case AL_EAXREVERB_DECAY_LFRATIO: - *val = props->Reverb.DecayLFRatio; - break; - - case AL_EAXREVERB_REFLECTIONS_GAIN: - *val = props->Reverb.ReflectionsGain; - break; - - case AL_EAXREVERB_REFLECTIONS_DELAY: - *val = props->Reverb.ReflectionsDelay; - break; - - case AL_EAXREVERB_LATE_REVERB_GAIN: - *val = props->Reverb.LateReverbGain; - break; - - case AL_EAXREVERB_LATE_REVERB_DELAY: - *val = props->Reverb.LateReverbDelay; - break; - - case AL_EAXREVERB_ECHO_TIME: - *val = props->Reverb.EchoTime; - break; - - case AL_EAXREVERB_ECHO_DEPTH: - *val = props->Reverb.EchoDepth; - break; - - case AL_EAXREVERB_MODULATION_TIME: - *val = props->Reverb.ModulationTime; - break; - - case AL_EAXREVERB_MODULATION_DEPTH: - *val = props->Reverb.ModulationDepth; - break; - - case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: - *val = props->Reverb.AirAbsorptionGainHF; - break; - - case AL_EAXREVERB_HFREFERENCE: - *val = props->Reverb.HFReference; - break; - - case AL_EAXREVERB_LFREFERENCE: - *val = props->Reverb.LFReference; - break; - - case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: - *val = props->Reverb.RoomRolloffFactor; - break; + case AL_EAXREVERB_DENSITY: *val = props.Density; break; + case AL_EAXREVERB_DIFFUSION: *val = props.Diffusion; break; + case AL_EAXREVERB_GAIN: *val = props.Gain; break; + case AL_EAXREVERB_GAINHF: *val = props.GainHF; break; + case AL_EAXREVERB_GAINLF: *val = props.GainLF; break; + case AL_EAXREVERB_DECAY_TIME: *val = props.DecayTime; break; + case AL_EAXREVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; break; + case AL_EAXREVERB_DECAY_LFRATIO: *val = props.DecayLFRatio; break; + case AL_EAXREVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; break; + case AL_EAXREVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; break; + case AL_EAXREVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; break; + case AL_EAXREVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; break; + case AL_EAXREVERB_ECHO_TIME: *val = props.EchoTime; break; + case AL_EAXREVERB_ECHO_DEPTH: *val = props.EchoDepth; break; + case AL_EAXREVERB_MODULATION_TIME: *val = props.ModulationTime; break; + case AL_EAXREVERB_MODULATION_DEPTH: *val = props.ModulationDepth; break; + case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; break; + case AL_EAXREVERB_HFREFERENCE: *val = props.HFReference; break; + case AL_EAXREVERB_LFREFERENCE: *val = props.LFReference; break; + case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void Reverb_getParamfv(const EffectProps *props, ALenum param, float *vals) +void EffectHandler::GetParamfv(const ReverbProps &props, ALenum param, float *vals) { switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: - vals[0] = props->Reverb.ReflectionsPan[0]; - vals[1] = props->Reverb.ReflectionsPan[1]; - vals[2] = props->Reverb.ReflectionsPan[2]; + vals[0] = props.ReflectionsPan[0]; + vals[1] = props.ReflectionsPan[1]; + vals[2] = props.ReflectionsPan[2]; break; case AL_EAXREVERB_LATE_REVERB_PAN: - vals[0] = props->Reverb.LateReverbPan[0]; - vals[1] = props->Reverb.LateReverbPan[1]; - vals[2] = props->Reverb.LateReverbPan[2]; + vals[0] = props.LateReverbPan[0]; + vals[1] = props.LateReverbPan[1]; + vals[2] = props.LateReverbPan[2]; break; default: - Reverb_getParamf(props, param, vals); + GetParamf(props, param, vals); break; } } -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; - props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; - props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; - props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; - props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; - props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; - props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; - props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; - props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; - props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; - props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; - props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; - props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; - props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; - props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; - props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; - props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; - props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; - props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; - props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; - props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; - return props; -} +const EffectProps StdReverbEffectProps{genDefaultStdProps()}; -void StdReverb_setParami(EffectProps *props, ALenum param, int val) +void EffectHandler::StdReverbSetParami(ReverbProps &props, ALenum param, int val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT)) - throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"}; - props->Reverb.DecayHFLimit = val != AL_FALSE; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"}; + props.DecayHFLimit = val != AL_FALSE; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", + param}; } } -void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals) -{ StdReverb_setParami(props, param, vals[0]); } -void StdReverb_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::StdReverbSetParamiv(ReverbProps &props, ALenum param, const int *vals) +{ StdReverbSetParami(props, param, vals[0]); } +void EffectHandler::StdReverbSetParamf(ReverbProps &props, ALenum param, float val) { switch(param) { case AL_REVERB_DENSITY: if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY)) - throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"}; - props->Reverb.Density = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"}; + props.Density = val; break; case AL_REVERB_DIFFUSION: if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION)) - throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"}; - props->Reverb.Diffusion = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"}; + props.Diffusion = val; break; case AL_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN)) - throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"}; - props->Reverb.Gain = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"}; + props.Gain = val; break; case AL_REVERB_GAINHF: if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF)) - throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"}; - props->Reverb.GainHF = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"}; + props.GainHF = val; break; case AL_REVERB_DECAY_TIME: if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME)) - throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"}; - props->Reverb.DecayTime = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"}; + props.DecayTime = val; break; case AL_REVERB_DECAY_HFRATIO: if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO)) - throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"}; - props->Reverb.DecayHFRatio = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"}; + props.DecayHFRatio = val; break; case AL_REVERB_REFLECTIONS_GAIN: if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN)) - throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"}; - props->Reverb.ReflectionsGain = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"}; + props.ReflectionsGain = val; break; case AL_REVERB_REFLECTIONS_DELAY: if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY)) - throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"}; - props->Reverb.ReflectionsDelay = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"}; + props.ReflectionsDelay = val; break; case AL_REVERB_LATE_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN)) - throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"}; - props->Reverb.LateReverbGain = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"}; + props.LateReverbGain = val; break; case AL_REVERB_LATE_REVERB_DELAY: if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY)) - throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"}; - props->Reverb.LateReverbDelay = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"}; + props.LateReverbDelay = val; break; case AL_REVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)) - throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"}; - props->Reverb.AirAbsorptionGainHF = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"}; + props.AirAbsorptionGainHF = val; break; case AL_REVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)) - throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"}; - props->Reverb.RoomRolloffFactor = val; + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"}; + props.RoomRolloffFactor = val; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; + } +} +void EffectHandler::StdReverbSetParamfv(ReverbProps &props, ALenum param, const float *vals) +{ + switch(param) + { + default: + StdReverbSetParamf(props, param, vals[0]); + break; } } -void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ StdReverb_setParamf(props, param, vals[0]); } -void StdReverb_getParami(const EffectProps *props, ALenum param, int *val) +void EffectHandler::StdReverbGetParami(const ReverbProps &props, ALenum param, int *val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: - *val = props->Reverb.DecayHFLimit; + *val = props.DecayHFLimit; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", + param}; } } -void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals) -{ StdReverb_getParami(props, param, vals); } -void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::StdReverbGetParamiv(const ReverbProps &props, ALenum param, int *vals) +{ StdReverbGetParami(props, param, vals); } +void EffectHandler::StdReverbGetParamf(const ReverbProps &props, ALenum param, float *val) { switch(param) { - case AL_REVERB_DENSITY: - *val = props->Reverb.Density; - break; - - case AL_REVERB_DIFFUSION: - *val = props->Reverb.Diffusion; - break; - - case AL_REVERB_GAIN: - *val = props->Reverb.Gain; - break; - - case AL_REVERB_GAINHF: - *val = props->Reverb.GainHF; - break; - - case AL_REVERB_DECAY_TIME: - *val = props->Reverb.DecayTime; - break; - - case AL_REVERB_DECAY_HFRATIO: - *val = props->Reverb.DecayHFRatio; - break; - - case AL_REVERB_REFLECTIONS_GAIN: - *val = props->Reverb.ReflectionsGain; - break; - - case AL_REVERB_REFLECTIONS_DELAY: - *val = props->Reverb.ReflectionsDelay; - break; - - case AL_REVERB_LATE_REVERB_GAIN: - *val = props->Reverb.LateReverbGain; - break; - - case AL_REVERB_LATE_REVERB_DELAY: - *val = props->Reverb.LateReverbDelay; - break; - - case AL_REVERB_AIR_ABSORPTION_GAINHF: - *val = props->Reverb.AirAbsorptionGainHF; - break; - - case AL_REVERB_ROOM_ROLLOFF_FACTOR: - *val = props->Reverb.RoomRolloffFactor; - break; + case AL_REVERB_DENSITY: *val = props.Density; break; + case AL_REVERB_DIFFUSION: *val = props.Diffusion; break; + case AL_REVERB_GAIN: *val = props.Gain; break; + case AL_REVERB_GAINHF: *val = props.GainHF; break; + case AL_REVERB_DECAY_TIME: *val = props.DecayTime; break; + case AL_REVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; break; + case AL_REVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; break; + case AL_REVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; break; + case AL_REVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; break; + case AL_REVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; break; + case AL_REVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; break; + case AL_REVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; break; default: - throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; } } -void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ StdReverb_getParamf(props, param, vals); } - -EffectProps genDefaultStdProps() noexcept +void EffectHandler::StdReverbGetParamfv(const ReverbProps &props, ALenum param, float *vals) { - EffectProps props{}; - props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY; - props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; - props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN; - props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF; - props.Reverb.GainLF = 1.0f; - props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; - props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; - props.Reverb.DecayLFRatio = 1.0f; - props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; - props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; - props.Reverb.ReflectionsPan[0] = 0.0f; - props.Reverb.ReflectionsPan[1] = 0.0f; - props.Reverb.ReflectionsPan[2] = 0.0f; - props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; - props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; - props.Reverb.LateReverbPan[0] = 0.0f; - props.Reverb.LateReverbPan[1] = 0.0f; - props.Reverb.LateReverbPan[2] = 0.0f; - props.Reverb.EchoTime = 0.25f; - props.Reverb.EchoDepth = 0.0f; - props.Reverb.ModulationTime = 0.25f; - props.Reverb.ModulationDepth = 0.0f; - props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; - props.Reverb.HFReference = 5000.0f; - props.Reverb.LFReference = 250.0f; - props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; - props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; - return props; + switch(param) + { + default: + StdReverbGetParamf(props, param, vals); + break; + } } -} // namespace - -DEFINE_ALEFFECT_VTABLE(Reverb); - -const EffectProps ReverbEffectProps{genDefaultProps()}; - -DEFINE_ALEFFECT_VTABLE(StdReverb); - -const EffectProps StdReverbEffectProps{genDefaultStdProps()}; #ifdef ALSOFT_EAX namespace { @@ -1138,33 +1053,35 @@ bool EaxReverbCommitter::commit(const EAXREVERBPROPERTIES &props) const auto size = props.flEnvironmentSize; const auto density = (size * size * size) / 16.0f; - mAlProps.Reverb.Density = std::min(density, AL_EAXREVERB_MAX_DENSITY); - mAlProps.Reverb.Diffusion = props.flEnvironmentDiffusion; - mAlProps.Reverb.Gain = level_mb_to_gain(static_cast<float>(props.lRoom)); - mAlProps.Reverb.GainHF = level_mb_to_gain(static_cast<float>(props.lRoomHF)); - mAlProps.Reverb.GainLF = level_mb_to_gain(static_cast<float>(props.lRoomLF)); - mAlProps.Reverb.DecayTime = props.flDecayTime; - mAlProps.Reverb.DecayHFRatio = props.flDecayHFRatio; - mAlProps.Reverb.DecayLFRatio = props.flDecayLFRatio; - mAlProps.Reverb.ReflectionsGain = level_mb_to_gain(static_cast<float>(props.lReflections)); - mAlProps.Reverb.ReflectionsDelay = props.flReflectionsDelay; - mAlProps.Reverb.ReflectionsPan[0] = props.vReflectionsPan.x; - mAlProps.Reverb.ReflectionsPan[1] = props.vReflectionsPan.y; - mAlProps.Reverb.ReflectionsPan[2] = props.vReflectionsPan.z; - mAlProps.Reverb.LateReverbGain = level_mb_to_gain(static_cast<float>(props.lReverb)); - mAlProps.Reverb.LateReverbDelay = props.flReverbDelay; - mAlProps.Reverb.LateReverbPan[0] = props.vReverbPan.x; - mAlProps.Reverb.LateReverbPan[1] = props.vReverbPan.y; - mAlProps.Reverb.LateReverbPan[2] = props.vReverbPan.z; - mAlProps.Reverb.EchoTime = props.flEchoTime; - mAlProps.Reverb.EchoDepth = props.flEchoDepth; - mAlProps.Reverb.ModulationTime = props.flModulationTime; - mAlProps.Reverb.ModulationDepth = props.flModulationDepth; - mAlProps.Reverb.AirAbsorptionGainHF = level_mb_to_gain(props.flAirAbsorptionHF); - mAlProps.Reverb.HFReference = props.flHFReference; - mAlProps.Reverb.LFReference = props.flLFReference; - mAlProps.Reverb.RoomRolloffFactor = props.flRoomRolloffFactor; - mAlProps.Reverb.DecayHFLimit = ((props.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0); + mAlProps = [&]{ + ReverbProps ret{}; + ret.Density = std::min(density, AL_EAXREVERB_MAX_DENSITY); + ret.Diffusion = props.flEnvironmentDiffusion; + ret.Gain = level_mb_to_gain(static_cast<float>(props.lRoom)); + ret.GainHF = level_mb_to_gain(static_cast<float>(props.lRoomHF)); + ret.GainLF = level_mb_to_gain(static_cast<float>(props.lRoomLF)); + ret.DecayTime = props.flDecayTime; + ret.DecayHFRatio = props.flDecayHFRatio; + ret.DecayLFRatio = props.flDecayLFRatio; + ret.ReflectionsGain = level_mb_to_gain(static_cast<float>(props.lReflections)); + ret.ReflectionsDelay = props.flReflectionsDelay; + ret.ReflectionsPan = {props.vReflectionsPan.x, props.vReflectionsPan.y, + props.vReflectionsPan.z}; + ret.LateReverbGain = level_mb_to_gain(static_cast<float>(props.lReverb)); + ret.LateReverbDelay = props.flReverbDelay; + ret.LateReverbPan = {props.vReverbPan.x, props.vReverbPan.y, props.vReverbPan.z}; + ret.EchoTime = props.flEchoTime; + ret.EchoDepth = props.flEchoDepth; + ret.ModulationTime = props.flModulationTime; + ret.ModulationDepth = props.flModulationDepth; + ret.AirAbsorptionGainHF = level_mb_to_gain(props.flAirAbsorptionHF); + ret.HFReference = props.flHFReference; + ret.LFReference = props.flLFReference; + ret.RoomRolloffFactor = props.flRoomRolloffFactor; + ret.DecayHFLimit = ((props.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0); + return ret; + }(); + return true; } diff --git a/al/effects/vmorpher.cpp b/al/effects/vmorpher.cpp index 240c7b54..a986ddf7 100644 --- a/al/effects/vmorpher.cpp +++ b/al/effects/vmorpher.cpp @@ -122,13 +122,29 @@ ALenum EnumFromWaveform(VMorpherWaveform type) std::to_string(static_cast<int>(type))}; } -void Vmorpher_setParami(EffectProps *props, ALenum param, int val) +EffectProps genDefaultProps() noexcept +{ + VmorpherProps props{}; + props.Rate = AL_VOCAL_MORPHER_DEFAULT_RATE; + props.PhonemeA = *PhenomeFromEnum(AL_VOCAL_MORPHER_DEFAULT_PHONEMEA); + props.PhonemeB = *PhenomeFromEnum(AL_VOCAL_MORPHER_DEFAULT_PHONEMEB); + props.PhonemeACoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING; + props.PhonemeBCoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING; + props.Waveform = *WaveformFromEmum(AL_VOCAL_MORPHER_DEFAULT_WAVEFORM); + return props; +} + +} // namespace + +const EffectProps VmorpherEffectProps{genDefaultProps()}; + +void EffectHandler::SetParami(VmorpherProps &props, ALenum param, int val) { switch(param) { case AL_VOCAL_MORPHER_PHONEMEA: if(auto phenomeopt = PhenomeFromEnum(val)) - props->Vmorpher.PhonemeA = *phenomeopt; + props.PhonemeA = *phenomeopt; else throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-a out of range: 0x%04x", val}; break; @@ -136,12 +152,12 @@ void Vmorpher_setParami(EffectProps *props, ALenum param, int val) case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING: if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING && val <= AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING)) throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-a coarse tuning out of range"}; - props->Vmorpher.PhonemeACoarseTuning = val; + props.PhonemeACoarseTuning = val; break; case AL_VOCAL_MORPHER_PHONEMEB: if(auto phenomeopt = PhenomeFromEnum(val)) - props->Vmorpher.PhonemeB = *phenomeopt; + props.PhonemeB = *phenomeopt; else throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-b out of range: 0x%04x", val}; break; @@ -149,12 +165,12 @@ void Vmorpher_setParami(EffectProps *props, ALenum param, int val) case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING: if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING && val <= AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING)) throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-b coarse tuning out of range"}; - props->Vmorpher.PhonemeBCoarseTuning = val; + props.PhonemeBCoarseTuning = val; break; case AL_VOCAL_MORPHER_WAVEFORM: if(auto formopt = WaveformFromEmum(val)) - props->Vmorpher.Waveform = *formopt; + props.Waveform = *formopt; else throw effect_exception{AL_INVALID_VALUE, "Vocal morpher waveform out of range: 0x%04x", val}; break; @@ -164,19 +180,19 @@ void Vmorpher_setParami(EffectProps *props, ALenum param, int val) param}; } } -void Vmorpher_setParamiv(EffectProps*, ALenum param, const int*) +void EffectHandler::SetParamiv(VmorpherProps&, ALenum param, const int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer-vector property 0x%04x", param}; } -void Vmorpher_setParamf(EffectProps *props, ALenum param, float val) +void EffectHandler::SetParamf(VmorpherProps &props, ALenum param, float val) { switch(param) { case AL_VOCAL_MORPHER_RATE: if(!(val >= AL_VOCAL_MORPHER_MIN_RATE && val <= AL_VOCAL_MORPHER_MAX_RATE)) throw effect_exception{AL_INVALID_VALUE, "Vocal morpher rate out of range"}; - props->Vmorpher.Rate = val; + props.Rate = val; break; default: @@ -184,49 +200,35 @@ void Vmorpher_setParamf(EffectProps *props, ALenum param, float val) param}; } } -void Vmorpher_setParamfv(EffectProps *props, ALenum param, const float *vals) -{ Vmorpher_setParamf(props, param, vals[0]); } +void EffectHandler::SetParamfv(VmorpherProps &props, ALenum param, const float *vals) +{ SetParamf(props, param, vals[0]); } -void Vmorpher_getParami(const EffectProps *props, ALenum param, int* val) +void EffectHandler::GetParami(const VmorpherProps &props, ALenum param, int* val) { switch(param) { - case AL_VOCAL_MORPHER_PHONEMEA: - *val = EnumFromPhenome(props->Vmorpher.PhonemeA); - break; - - case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING: - *val = props->Vmorpher.PhonemeACoarseTuning; - break; - - case AL_VOCAL_MORPHER_PHONEMEB: - *val = EnumFromPhenome(props->Vmorpher.PhonemeB); - break; - - case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING: - *val = props->Vmorpher.PhonemeBCoarseTuning; - break; - - case AL_VOCAL_MORPHER_WAVEFORM: - *val = EnumFromWaveform(props->Vmorpher.Waveform); - break; + case AL_VOCAL_MORPHER_PHONEMEA: *val = EnumFromPhenome(props.PhonemeA); break; + case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING: *val = props.PhonemeACoarseTuning; break; + case AL_VOCAL_MORPHER_PHONEMEB: *val = EnumFromPhenome(props.PhonemeB); break; + case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING: *val = props.PhonemeBCoarseTuning; break; + case AL_VOCAL_MORPHER_WAVEFORM: *val = EnumFromWaveform(props.Waveform); break; default: throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer property 0x%04x", param}; } } -void Vmorpher_getParamiv(const EffectProps*, ALenum param, int*) +void EffectHandler::GetParamiv(const VmorpherProps&, ALenum param, int*) { throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer-vector property 0x%04x", param}; } -void Vmorpher_getParamf(const EffectProps *props, ALenum param, float *val) +void EffectHandler::GetParamf(const VmorpherProps &props, ALenum param, float *val) { switch(param) { case AL_VOCAL_MORPHER_RATE: - *val = props->Vmorpher.Rate; + *val = props.Rate; break; default: @@ -234,26 +236,9 @@ void Vmorpher_getParamf(const EffectProps *props, ALenum param, float *val) param}; } } -void Vmorpher_getParamfv(const EffectProps *props, ALenum param, float *vals) -{ Vmorpher_getParamf(props, param, vals); } - -EffectProps genDefaultProps() noexcept -{ - EffectProps props{}; - props.Vmorpher.Rate = AL_VOCAL_MORPHER_DEFAULT_RATE; - props.Vmorpher.PhonemeA = *PhenomeFromEnum(AL_VOCAL_MORPHER_DEFAULT_PHONEMEA); - props.Vmorpher.PhonemeB = *PhenomeFromEnum(AL_VOCAL_MORPHER_DEFAULT_PHONEMEB); - props.Vmorpher.PhonemeACoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING; - props.Vmorpher.PhonemeBCoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING; - props.Vmorpher.Waveform = *WaveformFromEmum(AL_VOCAL_MORPHER_DEFAULT_WAVEFORM); - return props; -} - -} // namespace - -DEFINE_ALEFFECT_VTABLE(Vmorpher); +void EffectHandler::GetParamfv(const VmorpherProps &props, ALenum param, float *vals) +{ GetParamf(props, param, vals); } -const EffectProps VmorpherEffectProps{genDefaultProps()}; #ifdef ALSOFT_EAX namespace { @@ -406,12 +391,16 @@ bool EaxVocalMorpherCommitter::commit(const EAXVOCALMORPHERPROPERTIES &props) return VMorpherWaveform::Sinusoid; }; - mAlProps.Vmorpher.PhonemeA = get_phoneme(props.ulPhonemeA); - mAlProps.Vmorpher.PhonemeACoarseTuning = static_cast<int>(props.lPhonemeACoarseTuning); - mAlProps.Vmorpher.PhonemeB = get_phoneme(props.ulPhonemeB); - mAlProps.Vmorpher.PhonemeBCoarseTuning = static_cast<int>(props.lPhonemeBCoarseTuning); - mAlProps.Vmorpher.Waveform = get_waveform(props.ulWaveform); - mAlProps.Vmorpher.Rate = props.flRate; + mAlProps = [&]{ + VmorpherProps ret{}; + ret.PhonemeA = get_phoneme(props.ulPhonemeA); + ret.PhonemeACoarseTuning = static_cast<int>(props.lPhonemeACoarseTuning); + ret.PhonemeB = get_phoneme(props.ulPhonemeB); + ret.PhonemeBCoarseTuning = static_cast<int>(props.lPhonemeBCoarseTuning); + ret.Waveform = get_waveform(props.ulWaveform); + ret.Rate = props.flRate; + return ret; + }(); return true; } diff --git a/alc/alu.cpp b/alc/alu.cpp index 3b4c659f..eb3dee5f 100644 --- a/alc/alu.cpp +++ b/alc/alu.cpp @@ -450,14 +450,14 @@ bool CalcEffectSlotParams(EffectSlot *slot, EffectSlot **sorted_slots, ContextBa slot->Target = props->Target; slot->EffectType = props->Type; slot->mEffectProps = props->Props; - if(props->Type == EffectSlotType::Reverb || props->Type == EffectSlotType::EAXReverb) + if(auto *reverbprops = std::get_if<ReverbProps>(&props->Props)) { - slot->RoomRolloff = props->Props.Reverb.RoomRolloffFactor; - slot->DecayTime = props->Props.Reverb.DecayTime; - slot->DecayLFRatio = props->Props.Reverb.DecayLFRatio; - slot->DecayHFRatio = props->Props.Reverb.DecayHFRatio; - slot->DecayHFLimit = props->Props.Reverb.DecayHFLimit; - slot->AirAbsorptionGainHF = props->Props.Reverb.AirAbsorptionGainHF; + slot->RoomRolloff = reverbprops->RoomRolloffFactor; + slot->DecayTime = reverbprops->DecayTime; + slot->DecayLFRatio = reverbprops->DecayLFRatio; + slot->DecayHFRatio = reverbprops->DecayHFRatio; + slot->DecayHFLimit = reverbprops->DecayHFLimit; + slot->AirAbsorptionGainHF = reverbprops->AirAbsorptionGainHF; } else { diff --git a/alc/effects/autowah.cpp b/alc/effects/autowah.cpp index e9e14e35..424230e8 100644 --- a/alc/effects/autowah.cpp +++ b/alc/effects/autowah.cpp @@ -118,18 +118,19 @@ void AutowahState::deviceUpdate(const DeviceBase*, const BufferStorage*) } void AutowahState::update(const ContextBase *context, const EffectSlot *slot, - const EffectProps *props, const EffectTarget target) + const EffectProps *props_, const EffectTarget target) { + auto &props = std::get<AutowahProps>(*props_); const DeviceBase *device{context->mDevice}; const auto frequency = static_cast<float>(device->Frequency); - const float ReleaseTime{clampf(props->Autowah.ReleaseTime, 0.001f, 1.0f)}; + const float ReleaseTime{clampf(props.ReleaseTime, 0.001f, 1.0f)}; - mAttackRate = std::exp(-1.0f / (props->Autowah.AttackTime*frequency)); + mAttackRate = std::exp(-1.0f / (props.AttackTime*frequency)); mReleaseRate = std::exp(-1.0f / (ReleaseTime*frequency)); /* 0-20dB Resonance Peak gain */ - mResonanceGain = std::sqrt(std::log10(props->Autowah.Resonance)*10.0f / 3.0f); - mPeakGain = 1.0f - std::log10(props->Autowah.PeakGain / GainScale); + mResonanceGain = std::sqrt(std::log10(props.Resonance)*10.0f / 3.0f); + mPeakGain = 1.0f - std::log10(props.PeakGain / GainScale); mFreqMinNorm = MinFreq / frequency; mBandwidthNorm = (MaxFreq-MinFreq) / frequency; diff --git a/alc/effects/chorus.cpp b/alc/effects/chorus.cpp index 52aaa9a6..bc6ddaf0 100644 --- a/alc/effects/chorus.cpp +++ b/alc/effects/chorus.cpp @@ -93,11 +93,12 @@ struct ChorusState : public EffectState { void deviceUpdate(const DeviceBase *device, const BufferStorage*) override { deviceUpdate(device, ChorusMaxDelay); } - void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props, + void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props_, const EffectTarget target) override { - update(context, slot, props->Chorus.Waveform, props->Chorus.Delay, props->Chorus.Depth, - props->Chorus.Feedback, props->Chorus.Rate, props->Chorus.Phase, target); + auto &props = std::get<ChorusProps>(*props_); + update(context, slot, props.Waveform, props.Delay, props.Depth, props.Feedback, props.Rate, + props.Phase, target); } void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) final; @@ -106,12 +107,12 @@ struct ChorusState : public EffectState { struct FlangerState final : public ChorusState { void deviceUpdate(const DeviceBase *device, const BufferStorage*) final { ChorusState::deviceUpdate(device, FlangerMaxDelay); } - void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props, + void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props_, const EffectTarget target) final { - ChorusState::update(context, slot, props->Flanger.Waveform, props->Flanger.Delay, - props->Flanger.Depth, props->Flanger.Feedback, props->Flanger.Rate, - props->Flanger.Phase, target); + auto &props = std::get<FlangerProps>(*props_); + ChorusState::update(context, slot, props.Waveform, props.Delay, props.Depth, + props.Feedback, props.Rate, props.Phase, target); } }; diff --git a/alc/effects/compressor.cpp b/alc/effects/compressor.cpp index eb8605ce..717b6dd2 100644 --- a/alc/effects/compressor.cpp +++ b/alc/effects/compressor.cpp @@ -102,7 +102,7 @@ void CompressorState::deviceUpdate(const DeviceBase *device, const BufferStorage void CompressorState::update(const ContextBase*, const EffectSlot *slot, const EffectProps *props, const EffectTarget target) { - mEnabled = props->Compressor.OnOff; + mEnabled = std::get<CompressorProps>(*props).OnOff; mOutTarget = target.Main->Buffer; auto set_channel = [this](size_t idx, uint outchan, float outgain) diff --git a/alc/effects/convolution.cpp b/alc/effects/convolution.cpp index f497ebce..3f3e157c 100644 --- a/alc/effects/convolution.cpp +++ b/alc/effects/convolution.cpp @@ -401,7 +401,7 @@ void ConvolutionState::deviceUpdate(const DeviceBase *device, const BufferStorag void ConvolutionState::update(const ContextBase *context, const EffectSlot *slot, - const EffectProps *props, const EffectTarget target) + const EffectProps *props_, const EffectTarget target) { /* TODO: LFE is not mixed to output. This will require each buffer channel * to have its own output target since the main mixing buffer won't have an @@ -455,6 +455,7 @@ void ConvolutionState::update(const ContextBase *context, const EffectSlot *slot if(mNumConvolveSegs < 1) UNLIKELY return; + auto &props = std::get<ConvolutionProps>(*props_); mMix = &ConvolutionState::NormalMix; for(auto &chan : mChans) @@ -488,11 +489,9 @@ void ConvolutionState::update(const ContextBase *context, const EffectSlot *slot } mOutTarget = target.Main->Buffer; - alu::Vector N{props->Convolution.OrientAt[0], props->Convolution.OrientAt[1], - props->Convolution.OrientAt[2], 0.0f}; + alu::Vector N{props.OrientAt[0], props.OrientAt[1], props.OrientAt[2], 0.0f}; N.normalize(); - alu::Vector V{props->Convolution.OrientUp[0], props->Convolution.OrientUp[1], - props->Convolution.OrientUp[2], 0.0f}; + alu::Vector V{props.OrientUp[0], props.OrientUp[1], props.OrientUp[2], 0.0f}; V.normalize(); /* Build and normalize right-vector */ alu::Vector U{N.cross_product(V)}; diff --git a/alc/effects/dedicated.cpp b/alc/effects/dedicated.cpp index 1629aaea..23ac4d1a 100644 --- a/alc/effects/dedicated.cpp +++ b/alc/effects/dedicated.cpp @@ -73,7 +73,7 @@ void DedicatedState::update(const ContextBase*, const EffectSlot *slot, { std::fill(mTargetGains.begin(), mTargetGains.end(), 0.0f); - const float Gain{slot->Gain * props->DedicatedDialog.Gain}; + const float Gain{slot->Gain * std::get<DedicatedDialogProps>(*props).Gain}; /* Dialog goes to the front-center speaker if it exists, otherwise it plays * from the front-center location. @@ -99,7 +99,7 @@ void DedicatedLfeState::update(const ContextBase*, const EffectSlot *slot, { std::fill(mTargetGains.begin(), mTargetGains.end(), 0.0f); - const float Gain{slot->Gain * props->DedicatedLfe.Gain}; + const float Gain{slot->Gain * std::get<DedicatedLfeProps>(*props).Gain}; const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex}; if(idx != InvalidChannelIndex) diff --git a/alc/effects/distortion.cpp b/alc/effects/distortion.cpp index 5e8253e8..d0946971 100644 --- a/alc/effects/distortion.cpp +++ b/alc/effects/distortion.cpp @@ -70,16 +70,17 @@ void DistortionState::deviceUpdate(const DeviceBase*, const BufferStorage*) } void DistortionState::update(const ContextBase *context, const EffectSlot *slot, - const EffectProps *props, const EffectTarget target) + const EffectProps *props_, const EffectTarget target) { + auto &props = std::get<DistortionProps>(*props_); const DeviceBase *device{context->mDevice}; /* Store waveshaper edge settings. */ - const float edge{minf(std::sin(al::numbers::pi_v<float>*0.5f * props->Distortion.Edge), + const float edge{minf(std::sin(al::numbers::pi_v<float>*0.5f * props.Edge), 0.99f)}; mEdgeCoeff = 2.0f * edge / (1.0f-edge); - float cutoff{props->Distortion.LowpassCutoff}; + float cutoff{props.LowpassCutoff}; /* Bandwidth value is constant in octaves. */ float bandwidth{(cutoff / 2.0f) / (cutoff * 0.67f)}; /* Divide normalized frequency by the amount of oversampling done during @@ -88,15 +89,15 @@ void DistortionState::update(const ContextBase *context, const EffectSlot *slot, auto frequency = static_cast<float>(device->Frequency); mLowpass.setParamsFromBandwidth(BiquadType::LowPass, cutoff/frequency/4.0f, 1.0f, bandwidth); - cutoff = props->Distortion.EQCenter; + cutoff = props.EQCenter; /* Convert bandwidth in Hz to octaves. */ - bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f); + bandwidth = props.EQBandwidth / (cutoff * 0.67f); mBandpass.setParamsFromBandwidth(BiquadType::BandPass, cutoff/frequency/4.0f, 1.0f, bandwidth); static constexpr auto coeffs = CalcDirectionCoeffs(std::array{0.0f, 0.0f, -1.0f}); mOutTarget = target.Main->Buffer; - ComputePanGains(target.Main, coeffs, slot->Gain*props->Distortion.Gain, mGain); + ComputePanGains(target.Main, coeffs, slot->Gain*props.Gain, mGain); } void DistortionState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) diff --git a/alc/effects/echo.cpp b/alc/effects/echo.cpp index 2f3343e8..a5bfa6a5 100644 --- a/alc/effects/echo.cpp +++ b/alc/effects/echo.cpp @@ -95,21 +95,22 @@ void EchoState::deviceUpdate(const DeviceBase *Device, const BufferStorage*) } void EchoState::update(const ContextBase *context, const EffectSlot *slot, - const EffectProps *props, const EffectTarget target) + const EffectProps *props_, const EffectTarget target) { + auto &props = std::get<EchoProps>(*props_); const DeviceBase *device{context->mDevice}; const auto frequency = static_cast<float>(device->Frequency); - mDelayTap[0] = maxu(float2uint(props->Echo.Delay*frequency + 0.5f), 1); - mDelayTap[1] = float2uint(props->Echo.LRDelay*frequency + 0.5f) + mDelayTap[0]; + mDelayTap[0] = maxu(float2uint(props.Delay*frequency + 0.5f), 1); + mDelayTap[1] = float2uint(props.LRDelay*frequency + 0.5f) + mDelayTap[0]; - const float gainhf{maxf(1.0f - props->Echo.Damping, 0.0625f)}; /* Limit -24dB */ + const float gainhf{maxf(1.0f - props.Damping, 0.0625f)}; /* Limit -24dB */ mFilter.setParamsFromSlope(BiquadType::HighShelf, LowpassFreqRef/frequency, gainhf, 1.0f); - mFeedGain = props->Echo.Feedback; + mFeedGain = props.Feedback; /* Convert echo spread (where 0 = center, +/-1 = sides) to angle. */ - const float angle{std::asin(props->Echo.Spread)}; + const float angle{std::asin(props.Spread)}; const auto coeffs0 = CalcAngleCoeffs(-angle, 0.0f, 0.0f); const auto coeffs1 = CalcAngleCoeffs( angle, 0.0f, 0.0f); diff --git a/alc/effects/equalizer.cpp b/alc/effects/equalizer.cpp index 9cb42470..165d00f2 100644 --- a/alc/effects/equalizer.cpp +++ b/alc/effects/equalizer.cpp @@ -119,8 +119,9 @@ void EqualizerState::deviceUpdate(const DeviceBase*, const BufferStorage*) } void EqualizerState::update(const ContextBase *context, const EffectSlot *slot, - const EffectProps *props, const EffectTarget target) + const EffectProps *props_, const EffectTarget target) { + auto &props = std::get<EqualizerProps>(*props_); const DeviceBase *device{context->mDevice}; auto frequency = static_cast<float>(device->Frequency); @@ -130,22 +131,22 @@ void EqualizerState::update(const ContextBase *context, const EffectSlot *slot, * property gains need their dB halved (sqrt of linear gain) for the * shelf/peak to reach the provided gain. */ - float gain{std::sqrt(props->Equalizer.LowGain)}; - float f0norm{props->Equalizer.LowCutoff / frequency}; + float gain{std::sqrt(props.LowGain)}; + float f0norm{props.LowCutoff / frequency}; mChans[0].mFilter[0].setParamsFromSlope(BiquadType::LowShelf, f0norm, gain, 0.75f); - gain = std::sqrt(props->Equalizer.Mid1Gain); - f0norm = props->Equalizer.Mid1Center / frequency; + gain = std::sqrt(props.Mid1Gain); + f0norm = props.Mid1Center / frequency; mChans[0].mFilter[1].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain, - props->Equalizer.Mid1Width); + props.Mid1Width); - gain = std::sqrt(props->Equalizer.Mid2Gain); - f0norm = props->Equalizer.Mid2Center / frequency; + gain = std::sqrt(props.Mid2Gain); + f0norm = props.Mid2Center / frequency; mChans[0].mFilter[2].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain, - props->Equalizer.Mid2Width); + props.Mid2Width); - gain = std::sqrt(props->Equalizer.HighGain); - f0norm = props->Equalizer.HighCutoff / frequency; + gain = std::sqrt(props.HighGain); + f0norm = props.HighCutoff / frequency; mChans[0].mFilter[3].setParamsFromSlope(BiquadType::HighShelf, f0norm, gain, 0.75f); /* Copy the filter coefficients for the other input channels. */ diff --git a/alc/effects/fshifter.cpp b/alc/effects/fshifter.cpp index 433ebfe4..076661cf 100644 --- a/alc/effects/fshifter.cpp +++ b/alc/effects/fshifter.cpp @@ -127,14 +127,15 @@ void FshifterState::deviceUpdate(const DeviceBase*, const BufferStorage*) } void FshifterState::update(const ContextBase *context, const EffectSlot *slot, - const EffectProps *props, const EffectTarget target) + const EffectProps *props_, const EffectTarget target) { + auto &props = std::get<FshifterProps>(*props_); const DeviceBase *device{context->mDevice}; - const float step{props->Fshifter.Frequency / static_cast<float>(device->Frequency)}; + const float step{props.Frequency / static_cast<float>(device->Frequency)}; mPhaseStep[0] = mPhaseStep[1] = fastf2u(minf(step, 1.0f) * MixerFracOne); - switch(props->Fshifter.LeftDirection) + switch(props.LeftDirection) { case FShifterDirection::Down: mSign[0] = -1.0; @@ -148,7 +149,7 @@ void FshifterState::update(const ContextBase *context, const EffectSlot *slot, break; } - switch(props->Fshifter.RightDirection) + switch(props.RightDirection) { case FShifterDirection::Down: mSign[1] = -1.0; diff --git a/alc/effects/modulator.cpp b/alc/effects/modulator.cpp index 8144061a..7350ca5a 100644 --- a/alc/effects/modulator.cpp +++ b/alc/effects/modulator.cpp @@ -125,8 +125,9 @@ void ModulatorState::deviceUpdate(const DeviceBase*, const BufferStorage*) } void ModulatorState::update(const ContextBase *context, const EffectSlot *slot, - const EffectProps *props, const EffectTarget target) + const EffectProps *props_, const EffectTarget target) { + auto &props = std::get<ModulatorProps>(*props_); const DeviceBase *device{context->mDevice}; /* The effective frequency will be adjusted to have a whole number of @@ -136,8 +137,8 @@ void ModulatorState::update(const ContextBase *context, const EffectSlot *slot, * but that may need a more efficient sin function since it needs to do * many iterations per sample. */ - const float samplesPerCycle{props->Modulator.Frequency > 0.0f - ? static_cast<float>(device->Frequency)/props->Modulator.Frequency + 0.5f + const float samplesPerCycle{props.Frequency > 0.0f + ? static_cast<float>(device->Frequency)/props.Frequency + 0.5f : 1.0f}; const uint range{static_cast<uint>(clampf(samplesPerCycle, 1.0f, static_cast<float>(device->Frequency)))}; @@ -149,17 +150,17 @@ void ModulatorState::update(const ContextBase *context, const EffectSlot *slot, mIndexScale = 0.0f; mGenModSamples = &ModulatorState::Modulate<One>; } - else if(props->Modulator.Waveform == ModulatorWaveform::Sinusoid) + else if(props.Waveform == ModulatorWaveform::Sinusoid) { mIndexScale = al::numbers::pi_v<float>*2.0f / static_cast<float>(mRange); mGenModSamples = &ModulatorState::Modulate<Sin>; } - else if(props->Modulator.Waveform == ModulatorWaveform::Sawtooth) + else if(props.Waveform == ModulatorWaveform::Sawtooth) { mIndexScale = 2.0f / static_cast<float>(mRange-1); mGenModSamples = &ModulatorState::Modulate<Saw>; } - else /*if(props->Modulator.Waveform == ModulatorWaveform::Square)*/ + else /*if(props.Waveform == ModulatorWaveform::Square)*/ { /* For square wave, the range should be even (there should be an equal * number of high and low samples). An odd number of samples per cycle @@ -170,7 +171,7 @@ void ModulatorState::update(const ContextBase *context, const EffectSlot *slot, mGenModSamples = &ModulatorState::Modulate<Square>; } - float f0norm{props->Modulator.HighPassCutoff / static_cast<float>(device->Frequency)}; + float f0norm{props.HighPassCutoff / static_cast<float>(device->Frequency)}; f0norm = clampf(f0norm, 1.0f/512.0f, 0.49f); /* Bandwidth value is constant in octaves. */ mChans[0].mFilter.setParamsFromBandwidth(BiquadType::HighPass, f0norm, 1.0f, 0.75f); diff --git a/alc/effects/pshifter.cpp b/alc/effects/pshifter.cpp index 9714510f..1cc1a18c 100644 --- a/alc/effects/pshifter.cpp +++ b/alc/effects/pshifter.cpp @@ -138,9 +138,10 @@ void PshifterState::deviceUpdate(const DeviceBase*, const BufferStorage*) } void PshifterState::update(const ContextBase*, const EffectSlot *slot, - const EffectProps *props, const EffectTarget target) + const EffectProps *props_, const EffectTarget target) { - const int tune{props->Pshifter.CoarseTune*100 + props->Pshifter.FineTune}; + auto &props = std::get<PshifterProps>(*props_); + const int tune{props.CoarseTune*100 + props.FineTune}; const float pitch{std::pow(2.0f, static_cast<float>(tune) / 1200.0f)}; mPitchShiftI = clampu(fastf2u(pitch*MixerFracOne), MixerFracHalf, MixerFracOne*2); mPitchShift = static_cast<float>(mPitchShiftI) * float{1.0f/MixerFracOne}; diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp index 5eefdfbf..ac599e41 100644 --- a/alc/effects/reverb.cpp +++ b/alc/effects/reverb.cpp @@ -1182,57 +1182,56 @@ void ReverbPipeline::update3DPanning(const al::span<const float,3> ReflectionsPa } void ReverbState::update(const ContextBase *Context, const EffectSlot *Slot, - const EffectProps *props, const EffectTarget target) + const EffectProps *props_, const EffectTarget target) { + auto &props = std::get<ReverbProps>(*props_); const DeviceBase *Device{Context->mDevice}; const auto frequency = static_cast<float>(Device->Frequency); /* If the HF limit parameter is flagged, calculate an appropriate limit * based on the air absorption parameter. */ - float hfRatio{props->Reverb.DecayHFRatio}; - if(props->Reverb.DecayHFLimit && props->Reverb.AirAbsorptionGainHF < 1.0f) - hfRatio = CalcLimitedHfRatio(hfRatio, props->Reverb.AirAbsorptionGainHF, - props->Reverb.DecayTime); + float hfRatio{props.DecayHFRatio}; + if(props.DecayHFLimit && props.AirAbsorptionGainHF < 1.0f) + hfRatio = CalcLimitedHfRatio(hfRatio, props.AirAbsorptionGainHF, props.DecayTime); /* Calculate the LF/HF decay times. */ constexpr float MinDecayTime{0.1f}, MaxDecayTime{20.0f}; - const float lfDecayTime{clampf(props->Reverb.DecayTime*props->Reverb.DecayLFRatio, - MinDecayTime, MaxDecayTime)}; - const float hfDecayTime{clampf(props->Reverb.DecayTime*hfRatio, MinDecayTime, MaxDecayTime)}; + const float lfDecayTime{clampf(props.DecayTime*props.DecayLFRatio, MinDecayTime,MaxDecayTime)}; + const float hfDecayTime{clampf(props.DecayTime*hfRatio, MinDecayTime, MaxDecayTime)}; /* Determine if a full update is required. */ const bool fullUpdate{mPipelineState == DeviceClear || /* Density is essentially a master control for the feedback delays, so * changes the offsets of many delay lines. */ - mParams.Density != props->Reverb.Density || + mParams.Density != props.Density || /* Diffusion and decay times influences the decay rate (gain) of the * late reverb T60 filter. */ - mParams.Diffusion != props->Reverb.Diffusion || - mParams.DecayTime != props->Reverb.DecayTime || + mParams.Diffusion != props.Diffusion || + mParams.DecayTime != props.DecayTime || mParams.HFDecayTime != hfDecayTime || mParams.LFDecayTime != lfDecayTime || /* Modulation time and depth both require fading the modulation delay. */ - mParams.ModulationTime != props->Reverb.ModulationTime || - mParams.ModulationDepth != props->Reverb.ModulationDepth || + mParams.ModulationTime != props.ModulationTime || + mParams.ModulationDepth != props.ModulationDepth || /* HF/LF References control the weighting used to calculate the density * gain. */ - mParams.HFReference != props->Reverb.HFReference || - mParams.LFReference != props->Reverb.LFReference}; + mParams.HFReference != props.HFReference || + mParams.LFReference != props.LFReference}; if(fullUpdate) { - mParams.Density = props->Reverb.Density; - mParams.Diffusion = props->Reverb.Diffusion; - mParams.DecayTime = props->Reverb.DecayTime; + mParams.Density = props.Density; + mParams.Diffusion = props.Diffusion; + mParams.DecayTime = props.DecayTime; mParams.HFDecayTime = hfDecayTime; mParams.LFDecayTime = lfDecayTime; - mParams.ModulationTime = props->Reverb.ModulationTime; - mParams.ModulationDepth = props->Reverb.ModulationDepth; - mParams.HFReference = props->Reverb.HFReference; - mParams.LFReference = props->Reverb.LFReference; + mParams.ModulationTime = props.ModulationTime; + mParams.ModulationDepth = props.ModulationDepth; + mParams.HFReference = props.HFReference; + mParams.LFReference = props.LFReference; mPipelineState = (mPipelineState != DeviceClear) ? StartFade : Normal; mCurrentPipeline = !mCurrentPipeline; @@ -1241,16 +1240,15 @@ void ReverbState::update(const ContextBase *Context, const EffectSlot *Slot, /* Update early and late 3D panning. */ mOutTarget = target.Main->Buffer; - const float gain{props->Reverb.Gain * Slot->Gain * ReverbBoost}; - pipeline.update3DPanning(props->Reverb.ReflectionsPan, props->Reverb.LateReverbPan, - props->Reverb.ReflectionsGain*gain, props->Reverb.LateReverbGain*gain, mUpmixOutput, - target.Main); + const float gain{props.Gain * Slot->Gain * ReverbBoost}; + pipeline.update3DPanning(props.ReflectionsPan, props.LateReverbPan, props.ReflectionsGain*gain, + props.LateReverbGain*gain, mUpmixOutput, target.Main); /* Calculate the master filters */ - float hf0norm{minf(props->Reverb.HFReference/frequency, 0.49f)}; - pipeline.mFilter[0].Lp.setParamsFromSlope(BiquadType::HighShelf, hf0norm, props->Reverb.GainHF, 1.0f); - float lf0norm{minf(props->Reverb.LFReference/frequency, 0.49f)}; - pipeline.mFilter[0].Hp.setParamsFromSlope(BiquadType::LowShelf, lf0norm, props->Reverb.GainLF, 1.0f); + float hf0norm{minf(props.HFReference/frequency, 0.49f)}; + pipeline.mFilter[0].Lp.setParamsFromSlope(BiquadType::HighShelf, hf0norm, props.GainHF, 1.0f); + float lf0norm{minf(props.LFReference/frequency, 0.49f)}; + pipeline.mFilter[0].Hp.setParamsFromSlope(BiquadType::LowShelf, lf0norm, props.GainLF, 1.0f); for(size_t i{1u};i < NUM_LINES;i++) { pipeline.mFilter[i].Lp.copyParamsFrom(pipeline.mFilter[0].Lp); @@ -1258,34 +1256,32 @@ void ReverbState::update(const ContextBase *Context, const EffectSlot *Slot, } /* The density-based room size (delay length) multiplier. */ - const float density_mult{CalcDelayLengthMult(props->Reverb.Density)}; + const float density_mult{CalcDelayLengthMult(props.Density)}; /* Update the main effect delay and associated taps. */ - pipeline.updateDelayLine(props->Reverb.ReflectionsDelay, props->Reverb.LateReverbDelay, - density_mult, props->Reverb.DecayTime, frequency); + pipeline.updateDelayLine(props.ReflectionsDelay, props.LateReverbDelay, density_mult, + props.DecayTime, frequency); if(fullUpdate) { /* Update the early lines. */ - pipeline.mEarly.updateLines(density_mult, props->Reverb.Diffusion, props->Reverb.DecayTime, - frequency); + pipeline.mEarly.updateLines(density_mult, props.Diffusion, props.DecayTime, frequency); /* Get the mixing matrix coefficients. */ - CalcMatrixCoeffs(props->Reverb.Diffusion, &pipeline.mMixX, &pipeline.mMixY); + CalcMatrixCoeffs(props.Diffusion, &pipeline.mMixX, &pipeline.mMixY); /* Update the modulator rate and depth. */ - pipeline.mLate.Mod.updateModulator(props->Reverb.ModulationTime, - props->Reverb.ModulationDepth, frequency); + pipeline.mLate.Mod.updateModulator(props.ModulationTime, props.ModulationDepth, frequency); /* Update the late lines. */ - pipeline.mLate.updateLines(density_mult, props->Reverb.Diffusion, lfDecayTime, - props->Reverb.DecayTime, hfDecayTime, lf0norm, hf0norm, frequency); + pipeline.mLate.updateLines(density_mult, props.Diffusion, lfDecayTime, props.DecayTime, + hfDecayTime, lf0norm, hf0norm, frequency); } /* Calculate the gain at the start of the late reverb stage, and the gain * difference from the decay target (0.001, or -60dB). */ - const float decayBase{props->Reverb.ReflectionsGain * props->Reverb.LateReverbGain}; + const float decayBase{props.ReflectionsGain * props.LateReverbGain}; const float decayDiff{ReverbDecayGain / decayBase}; if(decayDiff < 1.0f) @@ -1294,10 +1290,10 @@ void ReverbState::update(const ContextBase *Context, const EffectSlot *Slot, * by -60dB), calculate the time to decay to -60dB from the start of * the late reverb. */ - const float diffTime{std::log10(decayDiff)*(20.0f / -60.0f) * props->Reverb.DecayTime}; + const float diffTime{std::log10(decayDiff)*(20.0f / -60.0f) * props.DecayTime}; - const float decaySamples{(props->Reverb.ReflectionsDelay + props->Reverb.LateReverbDelay - + diffTime) * frequency}; + const float decaySamples{(props.ReflectionsDelay+props.LateReverbDelay+diffTime) + * frequency}; /* Limit to 100,000 samples (a touch over 2 seconds at 48khz) to * avoid excessive double-processing. */ @@ -1308,8 +1304,7 @@ void ReverbState::update(const ContextBase *Context, const EffectSlot *Slot, /* Otherwise, if the late reverb already starts at -60dB or less, only * include the time to get to the late reverb. */ - const float decaySamples{(props->Reverb.ReflectionsDelay + props->Reverb.LateReverbDelay) - * frequency}; + const float decaySamples{(props.ReflectionsDelay+props.LateReverbDelay) * frequency}; pipeline.mFadeSampleCount = static_cast<size_t>(minf(decaySamples, 100'000.0f)); } } diff --git a/alc/effects/vmorpher.cpp b/alc/effects/vmorpher.cpp index adbcdeab..eaf30d07 100644 --- a/alc/effects/vmorpher.cpp +++ b/alc/effects/vmorpher.cpp @@ -241,29 +241,28 @@ void VmorpherState::deviceUpdate(const DeviceBase*, const BufferStorage*) } void VmorpherState::update(const ContextBase *context, const EffectSlot *slot, - const EffectProps *props, const EffectTarget target) + const EffectProps *props_, const EffectTarget target) { + auto &props = std::get<VmorpherProps>(*props_); const DeviceBase *device{context->mDevice}; const float frequency{static_cast<float>(device->Frequency)}; - const float step{props->Vmorpher.Rate / frequency}; + const float step{props.Rate / frequency}; mStep = fastf2u(clampf(step*WaveformFracOne, 0.0f, float{WaveformFracOne}-1.0f)); if(mStep == 0) mGetSamples = Oscillate<Half>; - else if(props->Vmorpher.Waveform == VMorpherWaveform::Sinusoid) + else if(props.Waveform == VMorpherWaveform::Sinusoid) mGetSamples = Oscillate<Sin>; - else if(props->Vmorpher.Waveform == VMorpherWaveform::Triangle) + else if(props.Waveform == VMorpherWaveform::Triangle) mGetSamples = Oscillate<Triangle>; - else /*if(props->Vmorpher.Waveform == VMorpherWaveform::Sawtooth)*/ + else /*if(props.Waveform == VMorpherWaveform::Sawtooth)*/ mGetSamples = Oscillate<Saw>; - const float pitchA{std::pow(2.0f, - static_cast<float>(props->Vmorpher.PhonemeACoarseTuning) / 12.0f)}; - const float pitchB{std::pow(2.0f, - static_cast<float>(props->Vmorpher.PhonemeBCoarseTuning) / 12.0f)}; + const float pitchA{std::pow(2.0f, static_cast<float>(props.PhonemeACoarseTuning) / 12.0f)}; + const float pitchB{std::pow(2.0f, static_cast<float>(props.PhonemeBCoarseTuning) / 12.0f)}; - auto vowelA = getFiltersByPhoneme(props->Vmorpher.PhonemeA, frequency, pitchA); - auto vowelB = getFiltersByPhoneme(props->Vmorpher.PhonemeB, frequency, pitchB); + auto vowelA = getFiltersByPhoneme(props.PhonemeA, frequency, pitchA); + auto vowelB = getFiltersByPhoneme(props.PhonemeB, frequency, pitchB); /* Copy the filter coefficients to the input channels. */ for(size_t i{0u};i < slot->Wet.Buffer.size();++i) diff --git a/core/effects/base.h b/core/effects/base.h index 66182bf5..df4eb129 100644 --- a/core/effects/base.h +++ b/core/effects/base.h @@ -2,7 +2,8 @@ #define CORE_EFFECTS_BASE_H #include <array> -#include <stddef.h> +#include <cstddef> +#include <variant> #include "almalloc.h" #include "alspan.h" @@ -145,7 +146,7 @@ struct EqualizerProps { float HighGain; }; -struct FshiterProps { +struct FshifterProps { float Frequency; FShifterDirection LeftDirection; FShifterDirection RightDirection; @@ -184,23 +185,22 @@ struct ConvolutionProps { std::array<float,3> OrientUp; }; -union EffectProps { - ReverbProps Reverb; - AutowahProps Autowah; - ChorusProps Chorus; - FlangerProps Flanger; - CompressorProps Compressor; - DistortionProps Distortion; - EchoProps Echo; - EqualizerProps Equalizer; - FshiterProps Fshifter; - ModulatorProps Modulator; - PshifterProps Pshifter; - VmorpherProps Vmorpher; - DedicatedDialogProps DedicatedDialog; - DedicatedLfeProps DedicatedLfe; - ConvolutionProps Convolution; -}; +using EffectProps = std::variant<std::monostate, + ReverbProps, + AutowahProps, + ChorusProps, + FlangerProps, + CompressorProps, + DistortionProps, + EchoProps, + EqualizerProps, + FshifterProps, + ModulatorProps, + PshifterProps, + VmorpherProps, + DedicatedDialogProps, + DedicatedLfeProps, + ConvolutionProps>; struct EffectTarget { |