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authorChris Robinson <[email protected]>2022-03-10 22:37:02 -0800
committerChris Robinson <[email protected]>2022-03-10 22:37:02 -0800
commite28937d1f6704bcdc3f0a194744905906b106cdd (patch)
treeaef91265df648b63e69ea1a12b4a2db00ea668e2 /alsoftrc.sample
parenta2d34e4c2a37931fda58d0a632140da3e2edd5b0 (diff)
Add options to reverse local X and Y coordinates
To go along with reverse-z on the other axii. This is only for games that have position/orientation errors causing top-bottom (or left-right) inversion.
Diffstat (limited to 'alsoftrc.sample')
-rw-r--r--alsoftrc.sample8
1 files changed, 8 insertions, 0 deletions
diff --git a/alsoftrc.sample b/alsoftrc.sample
index 4634586e..73338995 100644
--- a/alsoftrc.sample
+++ b/alsoftrc.sample
@@ -598,6 +598,14 @@
##
[game_compat]
+## reverse-x: (global)
+# Reverses the local X (left-right) position of 3D sound sources.
+#reverse-x = false
+
+## reverse-y: (global)
+# Reverses the local Y (up-down) position of 3D sound sources.
+#reverse-y = false
+
## reverse-z: (global)
# Reverses the local Z (front-back) position of 3D sound sources.
#reverse-z = false