diff options
author | Chris Robinson <[email protected]> | 2022-03-10 22:37:02 -0800 |
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committer | Chris Robinson <[email protected]> | 2022-03-10 22:37:02 -0800 |
commit | e28937d1f6704bcdc3f0a194744905906b106cdd (patch) | |
tree | aef91265df648b63e69ea1a12b4a2db00ea668e2 /alsoftrc.sample | |
parent | a2d34e4c2a37931fda58d0a632140da3e2edd5b0 (diff) |
Add options to reverse local X and Y coordinates
To go along with reverse-z on the other axii. This is only for games that have
position/orientation errors causing top-bottom (or left-right) inversion.
Diffstat (limited to 'alsoftrc.sample')
-rw-r--r-- | alsoftrc.sample | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/alsoftrc.sample b/alsoftrc.sample index 4634586e..73338995 100644 --- a/alsoftrc.sample +++ b/alsoftrc.sample @@ -598,6 +598,14 @@ ## [game_compat] +## reverse-x: (global) +# Reverses the local X (left-right) position of 3D sound sources. +#reverse-x = false + +## reverse-y: (global) +# Reverses the local Y (up-down) position of 3D sound sources. +#reverse-y = false + ## reverse-z: (global) # Reverses the local Z (front-back) position of 3D sound sources. #reverse-z = false |