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authorChris Robinson <[email protected]>2022-03-10 17:47:42 -0800
committerChris Robinson <[email protected]>2022-03-10 17:47:42 -0800
commit609ee742115aa10139d5e4c3f8915306751c227f (patch)
treeca4996cb505b7c74e6747680257151d95c0d0a9b /alsoftrc.sample
parentcfae2cc254037fab1acb290d133625b4f6e1d710 (diff)
Add a config option for reverse-z
The same as the __ALSOFT_REVERSE_Z env var, but in the config file. Should only be used for per-game config files (either along side the executable, or setting the ALSOFT_CONF env var when launching the app).
Diffstat (limited to 'alsoftrc.sample')
-rw-r--r--alsoftrc.sample13
1 files changed, 12 insertions, 1 deletions
diff --git a/alsoftrc.sample b/alsoftrc.sample
index ab0345d9..eebd3de7 100644
--- a/alsoftrc.sample
+++ b/alsoftrc.sample
@@ -583,6 +583,17 @@
## EAX extensions stuff
##
[eax]
-##enable:
+
+## enable: (global)
# Sets whether to enable EAX extensions or not.
#enable = true
+
+##
+## Per-game compatibility options (these should only be set in per-game config
+## files, *NOT* system- or user-level!)
+##
+[game_compat]
+
+## reverse-z: (global)
+# Reverses the local Z (front-back) position of 3D sound sources.
+#reverse-z = false