diff options
author | Boris I. Bendovsky <[email protected]> | 2022-01-30 14:47:32 +0200 |
---|---|---|
committer | GitHub <[email protected]> | 2022-01-30 04:47:32 -0800 |
commit | 19ed994dc30ed84ea7cbbb5152577669fc25caf6 (patch) | |
tree | f68933bf8f778806618bd6c0b1bf9ced1b0ccf08 /al/effects/equalizer.cpp | |
parent | 619249371a40f03cf988d1f5750d643df797c485 (diff) |
Add EAX extensions (EAX 2.0-5.0, X-RAM) (#632)
* Add EAX extensions (EAX 2.0-5.0, X-RAM)
* Comment out C++17 leftovers
* Remove everything related to patching
* Update alsoftrc.sample
* Rewrite integration
* Fix GCC compilation under Linux
* Always reset EAX effect properties when loading it into FX slot
Diffstat (limited to 'al/effects/equalizer.cpp')
-rw-r--r-- | al/effects/equalizer.cpp | 866 |
1 files changed, 866 insertions, 0 deletions
diff --git a/al/effects/equalizer.cpp b/al/effects/equalizer.cpp index 3c039688..c052db3e 100644 --- a/al/effects/equalizer.cpp +++ b/al/effects/equalizer.cpp @@ -7,6 +7,13 @@ #include "alc/effects/base.h" #include "effects.h" +#if ALSOFT_EAX +#include "alnumeric.h" + +#include "al/eax_exception.h" +#include "al/eax_utils.h" +#endif // ALSOFT_EAX + namespace { @@ -167,3 +174,862 @@ EffectProps genDefaultProps() noexcept DEFINE_ALEFFECT_VTABLE(Equalizer); const EffectProps EqualizerEffectProps{genDefaultProps()}; + +#if ALSOFT_EAX +namespace +{ + + +using EaxEqualizerEffectDirtyFlagsValue = std::uint_least16_t; + +struct EaxEqualizerEffectDirtyFlags +{ + using EaxIsBitFieldStruct = bool; + + EaxEqualizerEffectDirtyFlagsValue lLowGain : 1; + EaxEqualizerEffectDirtyFlagsValue flLowCutOff : 1; + EaxEqualizerEffectDirtyFlagsValue lMid1Gain : 1; + EaxEqualizerEffectDirtyFlagsValue flMid1Center : 1; + EaxEqualizerEffectDirtyFlagsValue flMid1Width : 1; + EaxEqualizerEffectDirtyFlagsValue lMid2Gain : 1; + EaxEqualizerEffectDirtyFlagsValue flMid2Center : 1; + EaxEqualizerEffectDirtyFlagsValue flMid2Width : 1; + EaxEqualizerEffectDirtyFlagsValue lHighGain : 1; + EaxEqualizerEffectDirtyFlagsValue flHighCutOff : 1; +}; // EaxEqualizerEffectDirtyFlags + + +class EaxEqualizerEffect final : + public EaxEffect +{ +public: + EaxEqualizerEffect( + EffectProps& al_effect_props); + + + // [[nodiscard]] + bool dispatch( + const EaxEaxCall& eax_call) override; + + +private: + EffectProps& al_effect_props_; + + EAXEQUALIZERPROPERTIES eax_{}; + EAXEQUALIZERPROPERTIES eax_d_{}; + EaxEqualizerEffectDirtyFlags eax_dirty_flags_{}; + + + void set_eax_defaults(); + + + void set_efx_low_gain(); + + void set_efx_low_cutoff(); + + void set_efx_mid1_gain(); + + void set_efx_mid1_center(); + + void set_efx_mid1_width(); + + void set_efx_mid2_gain(); + + void set_efx_mid2_center(); + + void set_efx_mid2_width(); + + void set_efx_high_gain(); + + void set_efx_high_cutoff(); + + void set_efx_defaults(); + + + // [[nodiscard]] + bool get( + const EaxEaxCall& eax_call); + + + void validate_low_gain( + long lLowGain); + + void validate_low_cutoff( + float flLowCutOff); + + void validate_mid1_gain( + long lMid1Gain); + + void validate_mid1_center( + float flMid1Center); + + void validate_mid1_width( + float flMid1Width); + + void validate_mid2_gain( + long lMid2Gain); + + void validate_mid2_center( + float flMid2Center); + + void validate_mid2_width( + float flMid2Width); + + void validate_high_gain( + long lHighGain); + + void validate_high_cutoff( + float flHighCutOff); + + void validate_all( + const EAXEQUALIZERPROPERTIES& all); + + + void defer_low_gain( + long lLowGain); + + void defer_low_cutoff( + float flLowCutOff); + + void defer_mid1_gain( + long lMid1Gain); + + void defer_mid1_center( + float flMid1Center); + + void defer_mid1_width( + float flMid1Width); + + void defer_mid2_gain( + long lMid2Gain); + + void defer_mid2_center( + float flMid2Center); + + void defer_mid2_width( + float flMid2Width); + + void defer_high_gain( + long lHighGain); + + void defer_high_cutoff( + float flHighCutOff); + + void defer_all( + const EAXEQUALIZERPROPERTIES& all); + + + void defer_low_gain( + const EaxEaxCall& eax_call); + + void defer_low_cutoff( + const EaxEaxCall& eax_call); + + void defer_mid1_gain( + const EaxEaxCall& eax_call); + + void defer_mid1_center( + const EaxEaxCall& eax_call); + + void defer_mid1_width( + const EaxEaxCall& eax_call); + + void defer_mid2_gain( + const EaxEaxCall& eax_call); + + void defer_mid2_center( + const EaxEaxCall& eax_call); + + void defer_mid2_width( + const EaxEaxCall& eax_call); + + void defer_high_gain( + const EaxEaxCall& eax_call); + + void defer_high_cutoff( + const EaxEaxCall& eax_call); + + void defer_all( + const EaxEaxCall& eax_call); + + + // [[nodiscard]] + bool apply_deferred(); + + // [[nodiscard]] + bool set( + const EaxEaxCall& eax_call); +}; // EaxEqualizerEffect + + +class EaxEqualizerEffectException : + public EaxException +{ +public: + explicit EaxEqualizerEffectException( + const char* message) + : + EaxException{"EAX_EQUALIZER_EFFECT", message} + { + } +}; // EaxEqualizerEffectException + + +EaxEqualizerEffect::EaxEqualizerEffect( + EffectProps& al_effect_props) + : + al_effect_props_{al_effect_props} +{ + set_eax_defaults(); + set_efx_defaults(); +} + +// [[nodiscard]] +bool EaxEqualizerEffect::dispatch( + const EaxEaxCall& eax_call) +{ + return eax_call.is_get() ? get(eax_call) : set(eax_call); +} + +void EaxEqualizerEffect::set_eax_defaults() +{ + eax_.lLowGain = EAXEQUALIZER_DEFAULTLOWGAIN; + eax_.flLowCutOff = EAXEQUALIZER_DEFAULTLOWCUTOFF; + eax_.lMid1Gain = EAXEQUALIZER_DEFAULTMID1GAIN; + eax_.flMid1Center = EAXEQUALIZER_DEFAULTMID1CENTER; + eax_.flMid1Width = EAXEQUALIZER_DEFAULTMID1WIDTH; + eax_.lMid2Gain = EAXEQUALIZER_DEFAULTMID2GAIN; + eax_.flMid2Center = EAXEQUALIZER_DEFAULTMID2CENTER; + eax_.flMid2Width = EAXEQUALIZER_DEFAULTMID2WIDTH; + eax_.lHighGain = EAXEQUALIZER_DEFAULTHIGHGAIN; + eax_.flHighCutOff = EAXEQUALIZER_DEFAULTHIGHCUTOFF; + + eax_d_ = eax_; +} + +void EaxEqualizerEffect::set_efx_low_gain() +{ + const auto low_gain = clamp( + level_mb_to_gain(static_cast<float>(eax_.lLowGain)), + AL_EQUALIZER_MIN_LOW_GAIN, + AL_EQUALIZER_MAX_LOW_GAIN); + + al_effect_props_.Equalizer.LowGain = low_gain; +} + +void EaxEqualizerEffect::set_efx_low_cutoff() +{ + const auto low_cutoff = clamp( + eax_.flLowCutOff, + AL_EQUALIZER_MIN_LOW_CUTOFF, + AL_EQUALIZER_MAX_LOW_CUTOFF); + + al_effect_props_.Equalizer.LowCutoff = low_cutoff; +} + +void EaxEqualizerEffect::set_efx_mid1_gain() +{ + const auto mid1_gain = clamp( + level_mb_to_gain(static_cast<float>(eax_.lMid1Gain)), + AL_EQUALIZER_MIN_MID1_GAIN, + AL_EQUALIZER_MAX_MID1_GAIN); + + al_effect_props_.Equalizer.Mid1Gain = mid1_gain; +} + +void EaxEqualizerEffect::set_efx_mid1_center() +{ + const auto mid1_center = clamp( + eax_.flMid1Center, + AL_EQUALIZER_MIN_MID1_CENTER, + AL_EQUALIZER_MAX_MID1_CENTER); + + al_effect_props_.Equalizer.Mid1Center = mid1_center; +} + +void EaxEqualizerEffect::set_efx_mid1_width() +{ + const auto mid1_width = clamp( + eax_.flMid1Width, + AL_EQUALIZER_MIN_MID1_WIDTH, + AL_EQUALIZER_MAX_MID1_WIDTH); + + al_effect_props_.Equalizer.Mid1Width = mid1_width; +} + +void EaxEqualizerEffect::set_efx_mid2_gain() +{ + const auto mid2_gain = clamp( + level_mb_to_gain(static_cast<float>(eax_.lMid2Gain)), + AL_EQUALIZER_MIN_MID2_GAIN, + AL_EQUALIZER_MAX_MID2_GAIN); + + al_effect_props_.Equalizer.Mid2Gain = mid2_gain; +} + +void EaxEqualizerEffect::set_efx_mid2_center() +{ + const auto mid2_center = clamp( + eax_.flMid2Center, + AL_EQUALIZER_MIN_MID2_CENTER, + AL_EQUALIZER_MAX_MID2_CENTER); + + al_effect_props_.Equalizer.Mid2Center = mid2_center; +} + +void EaxEqualizerEffect::set_efx_mid2_width() +{ + const auto mid2_width = clamp( + eax_.flMid2Width, + AL_EQUALIZER_MIN_MID2_WIDTH, + AL_EQUALIZER_MAX_MID2_WIDTH); + + al_effect_props_.Equalizer.Mid2Width = mid2_width; +} + +void EaxEqualizerEffect::set_efx_high_gain() +{ + const auto high_gain = clamp( + level_mb_to_gain(static_cast<float>(eax_.lHighGain)), + AL_EQUALIZER_MIN_HIGH_GAIN, + AL_EQUALIZER_MAX_HIGH_GAIN); + + al_effect_props_.Equalizer.HighGain = high_gain; +} + +void EaxEqualizerEffect::set_efx_high_cutoff() +{ + const auto high_cutoff = clamp( + eax_.flHighCutOff, + AL_EQUALIZER_MIN_HIGH_CUTOFF, + AL_EQUALIZER_MAX_HIGH_CUTOFF); + + al_effect_props_.Equalizer.HighCutoff = high_cutoff; +} + +void EaxEqualizerEffect::set_efx_defaults() +{ + set_efx_low_gain(); + set_efx_low_cutoff(); + set_efx_mid1_gain(); + set_efx_mid1_center(); + set_efx_mid1_width(); + set_efx_mid2_gain(); + set_efx_mid2_center(); + set_efx_mid2_width(); + set_efx_high_gain(); + set_efx_high_cutoff(); +} + +// [[nodiscard]] +bool EaxEqualizerEffect::get( + const EaxEaxCall& eax_call) +{ + switch (eax_call.get_property_id()) + { + case EAXEQUALIZER_NONE: + break; + + case EAXEQUALIZER_ALLPARAMETERS: + eax_call.set_value<EaxEqualizerEffectException>(eax_); + break; + + case EAXEQUALIZER_LOWGAIN: + eax_call.set_value<EaxEqualizerEffectException>(eax_.lLowGain); + break; + + case EAXEQUALIZER_LOWCUTOFF: + eax_call.set_value<EaxEqualizerEffectException>(eax_.flLowCutOff); + break; + + case EAXEQUALIZER_MID1GAIN: + eax_call.set_value<EaxEqualizerEffectException>(eax_.lMid1Gain); + break; + + case EAXEQUALIZER_MID1CENTER: + eax_call.set_value<EaxEqualizerEffectException>(eax_.flMid1Center); + break; + + case EAXEQUALIZER_MID1WIDTH: + eax_call.set_value<EaxEqualizerEffectException>(eax_.flMid1Width); + break; + + case EAXEQUALIZER_MID2GAIN: + eax_call.set_value<EaxEqualizerEffectException>(eax_.lMid2Gain); + break; + + case EAXEQUALIZER_MID2CENTER: + eax_call.set_value<EaxEqualizerEffectException>(eax_.flMid2Center); + break; + + case EAXEQUALIZER_MID2WIDTH: + eax_call.set_value<EaxEqualizerEffectException>(eax_.flMid2Width); + break; + + case EAXEQUALIZER_HIGHGAIN: + eax_call.set_value<EaxEqualizerEffectException>(eax_.lHighGain); + break; + + case EAXEQUALIZER_HIGHCUTOFF: + eax_call.set_value<EaxEqualizerEffectException>(eax_.flHighCutOff); + break; + + default: + throw EaxEqualizerEffectException{"Unsupported property id."}; + } + + return false; +} + +void EaxEqualizerEffect::validate_low_gain( + long lLowGain) +{ + eax_validate_range<EaxEqualizerEffectException>( + "Low Gain", + lLowGain, + EAXEQUALIZER_MINLOWGAIN, + EAXEQUALIZER_MAXLOWGAIN); +} + +void EaxEqualizerEffect::validate_low_cutoff( + float flLowCutOff) +{ + eax_validate_range<EaxEqualizerEffectException>( + "Low Cutoff", + flLowCutOff, + EAXEQUALIZER_MINLOWCUTOFF, + EAXEQUALIZER_MAXLOWCUTOFF); +} + +void EaxEqualizerEffect::validate_mid1_gain( + long lMid1Gain) +{ + eax_validate_range<EaxEqualizerEffectException>( + "Mid1 Gain", + lMid1Gain, + EAXEQUALIZER_MINMID1GAIN, + EAXEQUALIZER_MAXMID1GAIN); +} + +void EaxEqualizerEffect::validate_mid1_center( + float flMid1Center) +{ + eax_validate_range<EaxEqualizerEffectException>( + "Mid1 Center", + flMid1Center, + EAXEQUALIZER_MINMID1CENTER, + EAXEQUALIZER_MAXMID1CENTER); +} + +void EaxEqualizerEffect::validate_mid1_width( + float flMid1Width) +{ + eax_validate_range<EaxEqualizerEffectException>( + "Mid1 Width", + flMid1Width, + EAXEQUALIZER_MINMID1WIDTH, + EAXEQUALIZER_MAXMID1WIDTH); +} + +void EaxEqualizerEffect::validate_mid2_gain( + long lMid2Gain) +{ + eax_validate_range<EaxEqualizerEffectException>( + "Mid2 Gain", + lMid2Gain, + EAXEQUALIZER_MINMID2GAIN, + EAXEQUALIZER_MAXMID2GAIN); +} + +void EaxEqualizerEffect::validate_mid2_center( + float flMid2Center) +{ + eax_validate_range<EaxEqualizerEffectException>( + "Mid2 Center", + flMid2Center, + EAXEQUALIZER_MINMID2CENTER, + EAXEQUALIZER_MAXMID2CENTER); +} + +void EaxEqualizerEffect::validate_mid2_width( + float flMid2Width) +{ + eax_validate_range<EaxEqualizerEffectException>( + "Mid2 Width", + flMid2Width, + EAXEQUALIZER_MINMID2WIDTH, + EAXEQUALIZER_MAXMID2WIDTH); +} + +void EaxEqualizerEffect::validate_high_gain( + long lHighGain) +{ + eax_validate_range<EaxEqualizerEffectException>( + "High Gain", + lHighGain, + EAXEQUALIZER_MINHIGHGAIN, + EAXEQUALIZER_MAXHIGHGAIN); +} + +void EaxEqualizerEffect::validate_high_cutoff( + float flHighCutOff) +{ + eax_validate_range<EaxEqualizerEffectException>( + "High Cutoff", + flHighCutOff, + EAXEQUALIZER_MINHIGHCUTOFF, + EAXEQUALIZER_MAXHIGHCUTOFF); +} + +void EaxEqualizerEffect::validate_all( + const EAXEQUALIZERPROPERTIES& all) +{ + validate_low_gain(all.lLowGain); + validate_low_cutoff(all.flLowCutOff); + validate_mid1_gain(all.lMid1Gain); + validate_mid1_center(all.flMid1Center); + validate_mid1_width(all.flMid1Width); + validate_mid2_gain(all.lMid2Gain); + validate_mid2_center(all.flMid2Center); + validate_mid2_width(all.flMid2Width); + validate_high_gain(all.lHighGain); + validate_high_cutoff(all.flHighCutOff); +} + +void EaxEqualizerEffect::defer_low_gain( + long lLowGain) +{ + eax_d_.lLowGain = lLowGain; + eax_dirty_flags_.lLowGain = (eax_.lLowGain != eax_d_.lLowGain); +} + +void EaxEqualizerEffect::defer_low_cutoff( + float flLowCutOff) +{ + eax_d_.flLowCutOff = flLowCutOff; + eax_dirty_flags_.flLowCutOff = (eax_.flLowCutOff != eax_d_.flLowCutOff); +} + +void EaxEqualizerEffect::defer_mid1_gain( + long lMid1Gain) +{ + eax_d_.lMid1Gain = lMid1Gain; + eax_dirty_flags_.lMid1Gain = (eax_.lMid1Gain != eax_d_.lMid1Gain); +} + +void EaxEqualizerEffect::defer_mid1_center( + float flMid1Center) +{ + eax_d_.flMid1Center = flMid1Center; + eax_dirty_flags_.flMid1Center = (eax_.flMid1Center != eax_d_.flMid1Center); +} + +void EaxEqualizerEffect::defer_mid1_width( + float flMid1Width) +{ + eax_d_.flMid1Width = flMid1Width; + eax_dirty_flags_.flMid1Width = (eax_.flMid1Width != eax_d_.flMid1Width); +} + +void EaxEqualizerEffect::defer_mid2_gain( + long lMid2Gain) +{ + eax_d_.lMid2Gain = lMid2Gain; + eax_dirty_flags_.lMid2Gain = (eax_.lMid2Gain != eax_d_.lMid2Gain); +} + +void EaxEqualizerEffect::defer_mid2_center( + float flMid2Center) +{ + eax_d_.flMid2Center = flMid2Center; + eax_dirty_flags_.flMid2Center = (eax_.flMid2Center != eax_d_.flMid2Center); +} + +void EaxEqualizerEffect::defer_mid2_width( + float flMid2Width) +{ + eax_d_.flMid2Width = flMid2Width; + eax_dirty_flags_.flMid2Width = (eax_.flMid2Width != eax_d_.flMid2Width); +} + +void EaxEqualizerEffect::defer_high_gain( + long lHighGain) +{ + eax_d_.lHighGain = lHighGain; + eax_dirty_flags_.lHighGain = (eax_.lHighGain != eax_d_.lHighGain); +} + +void EaxEqualizerEffect::defer_high_cutoff( + float flHighCutOff) +{ + eax_d_.flHighCutOff = flHighCutOff; + eax_dirty_flags_.flHighCutOff = (eax_.flHighCutOff != eax_d_.flHighCutOff); +} + +void EaxEqualizerEffect::defer_all( + const EAXEQUALIZERPROPERTIES& all) +{ + defer_low_gain(all.lLowGain); + defer_low_cutoff(all.flLowCutOff); + defer_mid1_gain(all.lMid1Gain); + defer_mid1_center(all.flMid1Center); + defer_mid1_width(all.flMid1Width); + defer_mid2_gain(all.lMid2Gain); + defer_mid2_center(all.flMid2Center); + defer_mid2_width(all.flMid2Width); + defer_high_gain(all.lHighGain); + defer_high_cutoff(all.flHighCutOff); +} + +void EaxEqualizerEffect::defer_low_gain( + const EaxEaxCall& eax_call) +{ + const auto& low_gain = + eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::lLowGain)>(); + + validate_low_gain(low_gain); + defer_low_gain(low_gain); +} + +void EaxEqualizerEffect::defer_low_cutoff( + const EaxEaxCall& eax_call) +{ + const auto& low_cutoff = + eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flLowCutOff)>(); + + validate_low_cutoff(low_cutoff); + defer_low_cutoff(low_cutoff); +} + +void EaxEqualizerEffect::defer_mid1_gain( + const EaxEaxCall& eax_call) +{ + const auto& mid1_gain = + eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::lMid1Gain)>(); + + validate_mid1_gain(mid1_gain); + defer_mid1_gain(mid1_gain); +} + +void EaxEqualizerEffect::defer_mid1_center( + const EaxEaxCall& eax_call) +{ + const auto& mid1_center = + eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flMid1Center)>(); + + validate_mid1_center(mid1_center); + defer_mid1_center(mid1_center); +} + +void EaxEqualizerEffect::defer_mid1_width( + const EaxEaxCall& eax_call) +{ + const auto& mid1_width = + eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flMid1Width)>(); + + validate_mid1_width(mid1_width); + defer_mid1_width(mid1_width); +} + +void EaxEqualizerEffect::defer_mid2_gain( + const EaxEaxCall& eax_call) +{ + const auto& mid2_gain = + eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::lMid2Gain)>(); + + validate_mid2_gain(mid2_gain); + defer_mid2_gain(mid2_gain); +} + +void EaxEqualizerEffect::defer_mid2_center( + const EaxEaxCall& eax_call) +{ + const auto& mid2_center = + eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flMid2Center)>(); + + validate_mid2_center(mid2_center); + defer_mid2_center(mid2_center); +} + +void EaxEqualizerEffect::defer_mid2_width( + const EaxEaxCall& eax_call) +{ + const auto& mid2_width = + eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flMid2Width)>(); + + validate_mid2_width(mid2_width); + defer_mid2_width(mid2_width); +} + +void EaxEqualizerEffect::defer_high_gain( + const EaxEaxCall& eax_call) +{ + const auto& high_gain = + eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::lHighGain)>(); + + validate_high_gain(high_gain); + defer_high_gain(high_gain); +} + +void EaxEqualizerEffect::defer_high_cutoff( + const EaxEaxCall& eax_call) +{ + const auto& high_cutoff = + eax_call.get_value<EaxEqualizerEffectException, const decltype(EAXEQUALIZERPROPERTIES::flHighCutOff)>(); + + validate_high_cutoff(high_cutoff); + defer_high_cutoff(high_cutoff); +} + +void EaxEqualizerEffect::defer_all( + const EaxEaxCall& eax_call) +{ + const auto& all = + eax_call.get_value<EaxEqualizerEffectException, const EAXEQUALIZERPROPERTIES>(); + + validate_all(all); + defer_all(all); +} + +// [[nodiscard]] +bool EaxEqualizerEffect::apply_deferred() +{ + if (eax_dirty_flags_ == EaxEqualizerEffectDirtyFlags{}) + { + return false; + } + + eax_ = eax_d_; + + if (eax_dirty_flags_.lLowGain) + { + set_efx_low_gain(); + } + + if (eax_dirty_flags_.flLowCutOff) + { + set_efx_low_cutoff(); + } + + if (eax_dirty_flags_.lMid1Gain) + { + set_efx_mid1_gain(); + } + + if (eax_dirty_flags_.flMid1Center) + { + set_efx_mid1_center(); + } + + if (eax_dirty_flags_.flMid1Width) + { + set_efx_mid1_width(); + } + + if (eax_dirty_flags_.lMid2Gain) + { + set_efx_mid2_gain(); + } + + if (eax_dirty_flags_.flMid2Center) + { + set_efx_mid2_center(); + } + + if (eax_dirty_flags_.flMid2Width) + { + set_efx_mid2_width(); + } + + if (eax_dirty_flags_.lHighGain) + { + set_efx_high_gain(); + } + + if (eax_dirty_flags_.flHighCutOff) + { + set_efx_high_cutoff(); + } + + eax_dirty_flags_ = EaxEqualizerEffectDirtyFlags{}; + + return true; +} + +// [[nodiscard]] +bool EaxEqualizerEffect::set( + const EaxEaxCall& eax_call) +{ + switch (eax_call.get_property_id()) + { + case EAXEQUALIZER_NONE: + break; + + case EAXEQUALIZER_ALLPARAMETERS: + defer_all(eax_call); + break; + + case EAXEQUALIZER_LOWGAIN: + defer_low_gain(eax_call); + break; + + case EAXEQUALIZER_LOWCUTOFF: + defer_low_cutoff(eax_call); + break; + + case EAXEQUALIZER_MID1GAIN: + defer_mid1_gain(eax_call); + break; + + case EAXEQUALIZER_MID1CENTER: + defer_mid1_center(eax_call); + break; + + case EAXEQUALIZER_MID1WIDTH: + defer_mid1_width(eax_call); + break; + + case EAXEQUALIZER_MID2GAIN: + defer_mid2_gain(eax_call); + break; + + case EAXEQUALIZER_MID2CENTER: + defer_mid2_center(eax_call); + break; + + case EAXEQUALIZER_MID2WIDTH: + defer_mid2_width(eax_call); + break; + + case EAXEQUALIZER_HIGHGAIN: + defer_high_gain(eax_call); + break; + + case EAXEQUALIZER_HIGHCUTOFF: + defer_high_cutoff(eax_call); + break; + + default: + throw EaxEqualizerEffectException{"Unsupported property id."}; + } + + if (!eax_call.is_deferred()) + { + return apply_deferred(); + } + + return false; +} + + +} // namespace + + +EaxEffectUPtr eax_create_eax_equalizer_effect( + EffectProps& al_effect_props) +{ + return std::make_unique<EaxEqualizerEffect>(al_effect_props); +} + + +#endif // ALSOFT_EAX |